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copy texts to en.yaml

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Dimava 2020-06-13 23:25:37 +03:00
parent 5ee1766e94
commit 9b39c7f8b5

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@ -670,82 +670,149 @@ settings:
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
#/*dev:start */#
# DEBUG VALUES: # -----------------------------------------------------------------------------------
debug_enableDebugSettings: debug_enableDebugSettings:
title: DEBUG / Enable Debug Settings title: DEBUG / enable Debug Settings
description: >- description: >-
Apply values below. If disabled, ignore values below. Import debug settings from game settings
# -----------------------------------------------------------------------------------
# UI
debug_waitForImages:
title: UI / Wait For Images
description: >-
Actually wait for images to load. Game crashes otherwise.
debug_showChunkBorders:
title: UI / Show Chunk Borders
description: >-
Draw chunk rectangles.
debug_disableZoomLimits:
title: UI / Disable Zoom Limits
description: >-
Zoom however you wish.
debug_disableShortNumbers:
title: UI / Disable Short Numbers
description: >-
Numbers will always have full precision.
# FEATURE
debug_fastGameEnter: debug_fastGameEnter:
title: FEATURE / Fast Game Enter title: DEBUG / fast Game Enter
description: >- description: >-
Load topmost save on page load. Disables main menu. Quickly enters the game and skips the main menu - good for fast iterating
debug_disableSavegameWrite: null # -----------------------------------------------------------------------------------
debug_disableUnlockDialog: null debug_noArtificialDelays:
debug_disableTutorialHints: null title: DEBUG / no Artificial Delays
debug_disableUpgradeNotification: null
debug_disableDynamicTickrate:
title: FEATURE / Disable Dynamic Tickrate
description: >- description: >-
Make the game run at 60 UPS even if it does not want. Skips any delays like transitions between states and such
# -----------------------------------------------------------------------------------
# ASSERT debug_disableSavegameWrite:
debug_disableInternalCheckTile: title: DEBUG / disable Savegame Write
title: Assert / Disable CheckTile Asserts
description: >- description: >-
Speed ups the game at the cost of not checking obvious things. Disables writing of savegames, useful for testing the same savegame over and over
debug_disableGetTileAsserts: # -----------------------------------------------------------------------------------
title: Assert / Disable GetTile Asserts debug_showEntityBounds:
title: DEBUG / show Entity Bounds
description: >- description: >-
Speed ups the game at the cost of not checking obvious things. Shows bounds of all entities
debug_disableBeltAsserts: # -----------------------------------------------------------------------------------
title: Assert / Disable Belt Asserts debug_showAcceptorEjectors:
title: DEBUG / show Acceptor Ejectors
description: >- description: >-
Speed ups the game at the cost of not checking obvious things. Shows arrows for every ejector / acceptor
# -----------------------------------------------------------------------------------
# CHEATS debug_disableMusic:
debug_rewardsInstant: null title: DEBUG / disable Music
debug_allBuildingsUnlocked: null description: >-
debug_blueprintsNoCost: null Disables the music (Overrides any setting, can cause weird behaviour)
debug_upgradesNoCost: null # -----------------------------------------------------------------------------------
debug_instantBelts: null debug_doNotRenderStatics:
debug_instantProcessors: null title: DEBUG / do Not Render Statics
debug_instantMiners: null description: >-
Do not render static map entities (=most buildings)
# TEST # -----------------------------------------------------------------------------------
debug_noArtificialDelays: null debug_disableZoomLimits:
debug_showEntityBounds: null title: DEBUG / disable Zoom Limits
debug_showAcceptorEjectors: null description: >-
debug_disableMusic: null Allow to zoom freely without limits
debug_doNotRenderStatics: null # -----------------------------------------------------------------------------------
debug_disableLogicTicks: null debug_showChunkBorders:
debug_testClipping: null title: DEBUG / show Chunk Borders
debug_testTranslations: null description: >-
debug_enableEntityInspector: null Shows a border arround every chunk
debug_testAds: null # -----------------------------------------------------------------------------------
debug_disableMapOverview: null debug_rewardsInstant:
debug_disableBulkOperations: null title: DEBUG / rewards Instant
renderForTrailer: null description: >-
All rewards can be unlocked by passing just 1 of any shape
# -----------------------------------------------------------------------------------
debug_allBuildingsUnlocked:
title: DEBUG / all Buildings Unlocked
description: >-
Unlocks all buildings
# -----------------------------------------------------------------------------------
debug_blueprintsNoCost:
title: DEBUG / blueprints No Cost
description: >-
Disables cost of bluepirnts
# -----------------------------------------------------------------------------------
debug_upgradesNoCost:
title: DEBUG / upgrades No Cost
description: >-
Disables cost of upgrades
# -----------------------------------------------------------------------------------
debug_disableUnlockDialog:
title: DEBUG / disable Unlock Dialog
description: >-
Disables the dialog when completing a level
# -----------------------------------------------------------------------------------
debug_disableLogicTicks:
title: DEBUG / disable Logic Ticks
description: >-
Disables the simulation - This effectively pauses the game.
# -----------------------------------------------------------------------------------
debug_testClipping:
title: DEBUG / test Clipping
description: >-
Test the rendering if everything is clipped out properly
# -----------------------------------------------------------------------------------
debug_framePausesBetweenTicks:
title: DEBUG / frame Pauses Between Ticks
description: >-
Allows to render slower, useful for recording at half speed to avoid stuttering
# -----------------------------------------------------------------------------------
debug_testTranslations:
title: DEBUG / test Translations
description: >-
Replace all translations with emojis to see which texts are translateable
# -----------------------------------------------------------------------------------
debug_enableEntityInspector:
title: DEBUG / enable Entity Inspector
description: >-
Enables an inspector which shows information about the entity below the curosr
# -----------------------------------------------------------------------------------
debug_testAds:
title: DEBUG / test Ads
description: >-
Enables ads in the local build (normally they are deactivated there)
# -----------------------------------------------------------------------------------
debug_disableMapOverview:
title: DEBUG / disable Map Overview
description: >-
Disables the automatic switch to an overview when zooming out
# -----------------------------------------------------------------------------------
debug_disableUpgradeNotification:
title: DEBUG / disable Upgrade Notification
description: >-
Disables the notification when there are new entries in the changelog since last played
# -----------------------------------------------------------------------------------
debug_instantBelts:
title: DEBUG / instant Belts
description: >-
Makes belts almost infinitely fast
# -----------------------------------------------------------------------------------
debug_instantProcessors:
title: DEBUG / instant Processors
description: >-
Makes item processors almost infinitely fast
# -----------------------------------------------------------------------------------
debug_instantMiners:
title: DEBUG / instant Miners
description: >-
Makes miners almost infinitely fast
# -----------------------------------------------------------------------------------
debug_resumeGameOnFastEnter:
title: DEBUG / resume Game On Fast Enter
description: >-
When using fastGameEnter, controls whether a new game is started or the last one is resumed
# -----------------------------------------------------------------------------------
debug_renderForTrailer:
title: DEBUG / render For Trailer
description: >-
Special option used to render the trailer
# -----------------------------------------------------------------------------------
#/* dev:end */#
keybindings: keybindings: