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lint
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@ -238,10 +238,9 @@ export class MapChunk {
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}
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} else {
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// Turn subshape at 2 random positions into a random type that is not windmill
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let quad1 = rng.nextIntRange(0,4);
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let quad2 = rng.nextIntRange(0,3);
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if (quad2 >= quad1)
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{
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let quad1 = rng.nextIntRange(0, 4);
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let quad2 = rng.nextIntRange(0, 3);
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if (quad2 >= quad1) {
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++quad2;
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}
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subShapes[quad1] = this.internalGenerateRandomSubShape(rng, weights);
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