From 7df81b218c2d2816affc35229b7fe1470989c8e8 Mon Sep 17 00:00:00 2001 From: noctilucentgames Date: Tue, 27 Oct 2020 16:02:28 +0000 Subject: [PATCH] lint --- src/js/game/map_chunk.js | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/js/game/map_chunk.js b/src/js/game/map_chunk.js index 03d48a29..a6ae7774 100644 --- a/src/js/game/map_chunk.js +++ b/src/js/game/map_chunk.js @@ -238,10 +238,9 @@ export class MapChunk { } } else { // Turn subshape at 2 random positions into a random type that is not windmill - let quad1 = rng.nextIntRange(0,4); - let quad2 = rng.nextIntRange(0,3); - if (quad2 >= quad1) - { + let quad1 = rng.nextIntRange(0, 4); + let quad2 = rng.nextIntRange(0, 3); + if (quad2 >= quad1) { ++quad2; } subShapes[quad1] = this.internalGenerateRandomSubShape(rng, weights);