diff --git a/src/js/game/map_chunk.js b/src/js/game/map_chunk.js index 03d48a29..a6ae7774 100644 --- a/src/js/game/map_chunk.js +++ b/src/js/game/map_chunk.js @@ -238,10 +238,9 @@ export class MapChunk { } } else { // Turn subshape at 2 random positions into a random type that is not windmill - let quad1 = rng.nextIntRange(0,4); - let quad2 = rng.nextIntRange(0,3); - if (quad2 >= quad1) - { + let quad1 = rng.nextIntRange(0, 4); + let quad2 = rng.nextIntRange(0, 3); + if (quad2 >= quad1) { ++quad2; } subShapes[quad1] = this.internalGenerateRandomSubShape(rng, weights);