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Remove redundant redraw
looks like i was high or something, i don't believe my eyes (and arms)
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@ -123,13 +123,6 @@ export class DisplaySystem extends GameSystemWithFilter {
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const origin = entity.components.StaticMapEntity.origin;
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const origin = entity.components.StaticMapEntity.origin;
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if (value instanceof ColorItem) {
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if (value instanceof ColorItem) {
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this.displaySprites[value.color].drawCachedCentered(
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parameters,
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(origin.x + 0.5) * globalConfig.tileSize,
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(origin.y + 0.5) * globalConfig.tileSize,
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globalConfig.tileSize
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);
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parameters.context.fillStyle = enumColorsToHexCode[value.color];
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parameters.context.fillStyle = enumColorsToHexCode[value.color];
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parameters.context.fillRect(
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parameters.context.fillRect(
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origin.x * globalConfig.tileSize,
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origin.x * globalConfig.tileSize,
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