From 73b7f273281ee2ef842fc060e8ab0c83adcea0fe Mon Sep 17 00:00:00 2001 From: dengr1065 Date: Wed, 23 Sep 2020 19:28:58 +0300 Subject: [PATCH] Remove redundant redraw looks like i was high or something, i don't believe my eyes (and arms) --- src/js/game/systems/display.js | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/js/game/systems/display.js b/src/js/game/systems/display.js index 94b8a870..bae348b2 100644 --- a/src/js/game/systems/display.js +++ b/src/js/game/systems/display.js @@ -123,13 +123,6 @@ export class DisplaySystem extends GameSystemWithFilter { const origin = entity.components.StaticMapEntity.origin; if (value instanceof ColorItem) { - this.displaySprites[value.color].drawCachedCentered( - parameters, - (origin.x + 0.5) * globalConfig.tileSize, - (origin.y + 0.5) * globalConfig.tileSize, - globalConfig.tileSize - ); - parameters.context.fillStyle = enumColorsToHexCode[value.color]; parameters.context.fillRect( origin.x * globalConfig.tileSize,