@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7697c34997a719bed9ddf9c16c19c672a0fdf9641edf0a9761aea9c2c7e17c6b
|
||||
size 632609
|
||||
oid sha256:6463b33b2cae50d1ecb11f0a845f06633aff331a5c2c0998d9eb93e40ad576b1
|
||||
size 636254
|
||||
|
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:87ff03f1c77d8c245e4e2fe716b6243aecca174425ae24cfd19ffb5bd1df52f6
|
||||
size 1191627
|
||||
oid sha256:25c712f823de0491c6c2db7b065b3940cf257402aafdfd6676af919b7a928e42
|
||||
size 1164218
|
||||
|
BIN
artwork/itch.io/screenshots/10.png
Normal file
After Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
BIN
res/ui/icons/blueprint_marker_inverted.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
res/ui/icons/current_goal_marker_inverted.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
@ -607,6 +607,6 @@
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":407,"h":128},
|
||||
"scale": "0.1",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 50 KiB |
@ -607,6 +607,6 @@
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":1997,"h":1801},
|
||||
"scale": "1",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 752 KiB After Width: | Height: | Size: 743 KiB |
@ -607,6 +607,6 @@
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":510,"h":512},
|
||||
"scale": "0.25",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 160 KiB |
@ -607,6 +607,6 @@
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":475,"h":1968},
|
||||
"scale": "0.5",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 380 KiB After Width: | Height: | Size: 374 KiB |
@ -607,6 +607,6 @@
|
||||
"format": "RGBA8888",
|
||||
"size": {"w":2016,"h":1024},
|
||||
"scale": "0.75",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 746 KiB After Width: | Height: | Size: 735 KiB |
@ -445,6 +445,7 @@
|
||||
<key type="filename">sprites/map_overview/belt_forward.png</key>
|
||||
<key type="filename">sprites/map_overview/belt_left.png</key>
|
||||
<key type="filename">sprites/map_overview/belt_right.png</key>
|
||||
<key type="filename">sprites/misc/waypoint.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
@ -1,5 +1,5 @@
|
||||
# Requirements: numpy, scipy, Pillow,
|
||||
|
||||
from __future__ import print_function
|
||||
import sys
|
||||
import numpy as np
|
||||
from scipy import ndimage
|
||||
@ -59,7 +59,7 @@ def save_image(data, outfilename, src_image):
|
||||
|
||||
|
||||
def roberts_cross(infilename, outfilename):
|
||||
print "Processing", infilename
|
||||
print("Processing", infilename)
|
||||
img = Image.open(infilename)
|
||||
img.load()
|
||||
img = img.filter(ImageFilter.GaussianBlur(0.5))
|
||||
@ -72,7 +72,7 @@ def roberts_cross(infilename, outfilename):
|
||||
|
||||
|
||||
def generateUiPreview(srcPath, buildingId):
|
||||
print srcPath, buildingId
|
||||
print(srcPath, buildingId)
|
||||
img = Image.open(srcPath)
|
||||
img.load()
|
||||
img.thumbnail((110, 110), Image.ANTIALIAS)
|
||||
|
@ -58,11 +58,20 @@
|
||||
}
|
||||
}
|
||||
|
||||
&:not(.placementActive) .binding.placementOnly {
|
||||
&:not(.placementActive) .binding.placementOnly,
|
||||
&.mapOverviewActive .binding.placementOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&.placementActive .noPlacementOnly {
|
||||
&.placementActive:not(.mapOverviewActive) .noPlacementOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&:not(.mapOverviewActive) .binding.overviewOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&.mapOverviewActive .noOverviewOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
@ -74,24 +74,39 @@
|
||||
|
||||
&.goal,
|
||||
&.blueprint {
|
||||
.amountLabel {
|
||||
&::after {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
display: inline-block;
|
||||
@include S(width, 8px);
|
||||
@include S(height, 8px);
|
||||
@include S(top, 4px);
|
||||
@include S(left, -7px);
|
||||
background: uiResource("icons/current_goal_marker.png") center center / contain no-repeat;
|
||||
.amountLabel::after {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
display: inline-block;
|
||||
@include S(width, 8px);
|
||||
@include S(height, 8px);
|
||||
@include S(top, 4px);
|
||||
@include S(left, -7px);
|
||||
background: center center / contain no-repeat;
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
&.goal .amountLabel {
|
||||
&::after {
|
||||
background-image: uiResource("icons/current_goal_marker.png");
|
||||
background-size: 90%;
|
||||
}
|
||||
@include DarkThemeOverride {
|
||||
&::after {
|
||||
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.blueprint .amountLabel::after {
|
||||
background-image: uiResource("icons/blueprint_marker.png");
|
||||
background-size: 90%;
|
||||
&.blueprint .amountLabel {
|
||||
&::after {
|
||||
background-image: uiResource("icons/blueprint_marker.png");
|
||||
background-size: 90%;
|
||||
}
|
||||
@include DarkThemeOverride {
|
||||
&::after {
|
||||
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
@include S(width, 50px);
|
||||
@include S(min-width, 50px);
|
||||
@include S(padding, 0px, 5px);
|
||||
|
||||
&[data-tier="0"] {
|
||||
|
@ -29,7 +29,7 @@
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
max-height: 90vh;
|
||||
max-height: 100vh;
|
||||
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
@ -55,7 +55,7 @@
|
||||
.subTitle {
|
||||
@include PlainText;
|
||||
display: inline-block;
|
||||
@include S(margin, 0px, 0, 20px);
|
||||
@include S(margin, 5px, 0, 20px);
|
||||
color: $colorGreenBright;
|
||||
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
|
@ -1,9 +1,14 @@
|
||||
export const CHANGELOG = [
|
||||
{
|
||||
version: "1.1.9",
|
||||
date: "unreleased",
|
||||
date: "11.06.2020",
|
||||
entries: [
|
||||
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
|
||||
"Update stacker artwork to clarify how it works",
|
||||
"Update keybinding hints on the top left to be more accurate",
|
||||
"Make it more clear when blueprints are unlocked when trying to use them",
|
||||
"Fix pinned shape icons not being visible in dark mode",
|
||||
"Fix being able to select buildings via hotkeys in map overview mode",
|
||||
"Make shapes unpinnable in the upgrades tab (By hexy)",
|
||||
],
|
||||
},
|
||||
|
@ -82,7 +82,7 @@ export const globalConfig = {
|
||||
|
||||
debug: {
|
||||
/* dev:start */
|
||||
// fastGameEnter: true,
|
||||
fastGameEnter: true,
|
||||
// noArtificialDelays: true,
|
||||
// disableSavegameWrite: true,
|
||||
// showEntityBounds: true,
|
||||
|
@ -1,4 +1,4 @@
|
||||
//www.youtube.com/watch?v=KyorY1uIqiQimport { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { STOP_PROPAGATION } from "../../../core/signal";
|
||||
import { TrackedState } from "../../../core/tracked_state";
|
||||
import { Vector } from "../../../core/vector";
|
||||
|
@ -151,6 +151,11 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.root.camera.getIsMapOverlayActive()) {
|
||||
this.root.soundProxy.playUiError();
|
||||
return;
|
||||
}
|
||||
|
||||
// Allow clicking an item again to deselect it
|
||||
for (const buildingId in this.buildingHandles) {
|
||||
const handle = this.buildingHandles[buildingId];
|
||||
|
@ -2,6 +2,7 @@ import { makeDiv } from "../../../core/utils";
|
||||
import { T } from "../../../translations";
|
||||
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { TrackedState } from "../../../core/tracked_state";
|
||||
|
||||
export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
initialize() {
|
||||
@ -9,6 +10,8 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
this.onSelectedBuildingForPlacementChanged,
|
||||
this
|
||||
);
|
||||
|
||||
this.trackedMapOverviewActive = new TrackedState(this.applyCssClasses, this);
|
||||
}
|
||||
|
||||
createElements(parent) {
|
||||
@ -35,10 +38,16 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
|
||||
|
||||
|
||||
<div class="binding noPlacementOnly">
|
||||
<div class="binding noPlacementOnly noOverviewOnly">
|
||||
<code class="keybinding rightMouse"></code>
|
||||
<label>${T.ingame.keybindingsOverlay.delete}</label>
|
||||
</div>
|
||||
|
||||
<div class="binding noPlacementOnly overviewOnly">
|
||||
<code class="keybinding rightMouse"></code>
|
||||
<label>${T.ingame.keybindingsOverlay.createMarker}</label>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="binding noPlacementOnly">
|
||||
<code class="keybinding builtinKey">${getKeycode(
|
||||
@ -65,12 +74,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
|
||||
</div>
|
||||
|
||||
` +
|
||||
(this.root.app.settings.getAllSettings().alwaysMultiplace
|
||||
? ""
|
||||
: `
|
||||
<div class="binding placementOnly">
|
||||
<code class="keybinding builtinKey shift">${getKeycode(
|
||||
KEYMAPPINGS.placementModifiers.placeMultiple
|
||||
)}</code>
|
||||
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
|
||||
</div>
|
||||
</div>`) +
|
||||
`
|
||||
`
|
||||
);
|
||||
}
|
||||
@ -79,5 +93,11 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
|
||||
}
|
||||
|
||||
update() {}
|
||||
applyCssClasses() {
|
||||
this.element.classList.toggle("mapOverviewActive", this.root.camera.getIsMapOverlayActive());
|
||||
}
|
||||
|
||||
update() {
|
||||
this.trackedMapOverviewActive.set(this.root.camera.getIsMapOverlayActive());
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,9 @@ export class HUDShop extends BaseHUDPart {
|
||||
// Set description
|
||||
handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
|
||||
.replace("<currentMult>", currentTierMultiplier.toString())
|
||||
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString());
|
||||
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString())
|
||||
// Backwards compatibility
|
||||
.replace("<gain>", (tierHandle.improvement * 100.0).toString());
|
||||
|
||||
tierHandle.required.forEach(({ shape, amount }) => {
|
||||
const container = makeDiv(handle.elemRequirements, null, ["requirement"]);
|
||||
|
@ -74,9 +74,7 @@ export class HubSystem extends GameSystemWithFilter {
|
||||
context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
|
||||
|
||||
// Required
|
||||
|
||||
context.font = "13px GameFont";
|
||||
|
||||
context.fillStyle = "#a4a6b0";
|
||||
context.fillText(
|
||||
"/ " + formatBigNumber(goals.required),
|
||||
@ -95,6 +93,17 @@ export class HubSystem extends GameSystemWithFilter {
|
||||
context.fillStyle = "#fff";
|
||||
context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36);
|
||||
|
||||
// Texts
|
||||
context.textAlign = "center";
|
||||
context.fillStyle = "#fff";
|
||||
context.font = "bold 7px GameFont";
|
||||
context.fillText(T.buildings.hub.levelShortcut, pos.x - 42, pos.y - 47);
|
||||
|
||||
context.fillStyle = "#64666e";
|
||||
context.font = "bold 11px GameFont";
|
||||
context.fillText(T.buildings.hub.deliver.toUpperCase(), pos.x, pos.y - 40);
|
||||
context.fillText(T.buildings.hub.toUnlock.toUpperCase(), pos.x, pos.y + 30);
|
||||
|
||||
context.textAlign = "left";
|
||||
}
|
||||
}
|
||||
|
@ -8,12 +8,12 @@ export const LANGUAGES = {
|
||||
code: "en",
|
||||
region: "",
|
||||
},
|
||||
"de": {
|
||||
name: "Deutsch",
|
||||
data: require("./built-temp/base-de.json"),
|
||||
code: "de",
|
||||
region: "",
|
||||
},
|
||||
// "de": {
|
||||
// name: "Deutsch",
|
||||
// data: require("./built-temp/base-de.json"),
|
||||
// code: "de",
|
||||
// region: "",
|
||||
// },
|
||||
"fr": {
|
||||
name: "Français",
|
||||
data: require("./built-temp/base-fr.json"),
|
||||
@ -26,4 +26,16 @@ export const LANGUAGES = {
|
||||
code: "pt",
|
||||
region: "BR",
|
||||
},
|
||||
"cs": {
|
||||
name: "Čeština",
|
||||
data: require("./built-temp/base-cz.json"),
|
||||
code: "cs",
|
||||
region: "",
|
||||
},
|
||||
"es-419": {
|
||||
name: "Español (Latinoamérica)",
|
||||
data: require("./built-temp/base-es.json"),
|
||||
code: "es",
|
||||
region: "419",
|
||||
},
|
||||
};
|
||||
|
@ -68,38 +68,6 @@ export class PreloadState extends GameState {
|
||||
startLoading() {
|
||||
this.setStatus("Booting")
|
||||
|
||||
.then(() => this.setStatus("Checking for updates"))
|
||||
.then(() => {
|
||||
if (G_IS_STANDALONE) {
|
||||
return Promise.race([
|
||||
new Promise(resolve => setTimeout(resolve, 10000)),
|
||||
fetch(
|
||||
"https://itch.io/api/1/x/wharf/latest?target=tobspr/shapezio&channel_name=windows",
|
||||
{
|
||||
cache: "no-cache",
|
||||
}
|
||||
)
|
||||
.then(res => res.json())
|
||||
.then(({ latest }) => {
|
||||
if (latest !== G_BUILD_VERSION) {
|
||||
const { ok } = this.dialogs.showInfo(
|
||||
T.dialogs.newUpdate.title,
|
||||
T.dialogs.newUpdate.desc,
|
||||
["ok:good"]
|
||||
);
|
||||
|
||||
return new Promise(resolve => {
|
||||
ok.add(resolve);
|
||||
});
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
logger.log("Failed to fetch version:", err);
|
||||
}),
|
||||
]);
|
||||
}
|
||||
})
|
||||
|
||||
.then(() => this.setStatus("Creating platform wrapper"))
|
||||
.then(() => this.app.platformWrapper.initialize())
|
||||
|
||||
|
@ -93,7 +93,9 @@ export function autoDetectLanguageId() {
|
||||
return trans;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
// Fallback
|
||||
return "en";
|
||||
}
|
||||
|
||||
function matchDataRecursive(dest, src) {
|
||||
|
@ -20,6 +20,9 @@ The base translation is `base-en.yaml`. It will always contain the latest phrase
|
||||
- [Chinese (Simplified)](base-zh-CN.yaml)
|
||||
- [Chinese (Traditional)](base-zh-TW.yaml)
|
||||
- [Spanish](base-es.yaml)
|
||||
- [Hungarian](base-hu.yaml)
|
||||
- [Turkish](base-tr.yaml)
|
||||
- [Japanese](base-ja.yaml)
|
||||
|
||||
(If you want to translate into a new language, see below!)
|
||||
|
||||
|
713
translations/base-cz.yaml
Normal file
@ -0,0 +1,713 @@
|
||||
# Czech translation
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování čím dál složitějších tvarů na nekonečné mapě.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování tvarů. Poskytněte vyžadované, stále složitější tvary, aby jste postoupili ve hře dále, a odemkněte vylepšení pro zrychlení vaší továrny.
|
||||
|
||||
Protože poptávka postupně roste, musíte svou továrnu rozšiřovat tak, aby vyhověla potřebám - nezapomeňte však na nové zdroje, budete je muset najít na [b]nekonečné mapě[/b]!
|
||||
|
||||
Tvary se brzy stanou nudnými, je tedy třeba také míchat barvy a obarvit své tvary - zkombinujte červenou, zelenou a modrou barvu, abyste vytvořili další odstíny barev, a obarvěte s nimi tvary pro uspokojení poptávky.
|
||||
|
||||
Hra obsahuje 18 úrovní (což by vás mělo zaměstnat na spoustu hodin!), ale nový obsah je neustále přidáván - je toho hodně naplánováno!
|
||||
|
||||
|
||||
[b]Výhody plné hry[/b]
|
||||
|
||||
[list]
|
||||
[*] Označování pozic na mapě
|
||||
[*] Neomezený počet uložených her
|
||||
[*] Tmavý mód
|
||||
[*] Více nastavení
|
||||
[*] Pomůžete mi dále vyvíjet shapez.io ❤️
|
||||
[*] Více funkcí v budoucnu!
|
||||
[/list]
|
||||
|
||||
[b]Plánované funkce a komunitní návrhy[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
Tato hra je open source - kdokoli může přispět! Kromě toho [b]hodně[/b] poslouchám komunitu! Snažím se přečíst si všechny návrhy a vzít v úvahu zpětnou vazbu.
|
||||
|
||||
[list]
|
||||
[*] Mód s příběhem, kde stavba budov stojí tvary
|
||||
[*] Více úrovní a budov (exkluzivní pro plnou verzi)
|
||||
[*] Různé mapy a zábrany na mapě
|
||||
[*] Konfigurace generátoru map (úprava počtu a velikosti nálezišť, seed map, a další)
|
||||
[*] Více tvarů
|
||||
[*] Další zlepšení výkonu (I když hra již běží docela dobře!)
|
||||
[*] Režim pro barvoslepé
|
||||
[*] A mnohem více!
|
||||
[/list]
|
||||
|
||||
Nezapomeňte se podívat na moji Trello nástěnku pro úplný plán! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Načítám
|
||||
error: Chyba
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: " "
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: nekonečno
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: před sekundou
|
||||
xSecondsAgo: před <x> sekundami
|
||||
oneMinuteAgo: před minutou
|
||||
xMinutesAgo: před <x> minutami
|
||||
oneHourAgo: před hodinou
|
||||
xHoursAgo: před <x> hodinami
|
||||
oneDayAgo: včera
|
||||
xDaysAgo: před <x> dny
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minut
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo verze
|
||||
intro: >-
|
||||
Získejte plnou verzi pro odemknutí všech funkcí!
|
||||
|
||||
mainMenu:
|
||||
play: Hrát
|
||||
changelog: Změny
|
||||
importSavegame: Import
|
||||
openSourceHint: Tato hra je open source!
|
||||
discordLink: Oficiální Discord Server
|
||||
helpTranslate: Pomozte přeložit hru!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Omlouvám se, ale hra často běží ve vašem prohlížeči pomalu! Pořiďte si plnou verzi nebo si stáhněte Chrome pro plnohodnotný zážitek.
|
||||
|
||||
savegameLevel: Úroveň <x>
|
||||
savegameLevelUnknown: Neznámá úroveň
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Soutěž #01"
|
||||
desc: Vyhraj <strong>$25</strong> za nejvíc cool základnu!
|
||||
longDesc: >-
|
||||
Abych vám poděkoval, myslel jsem, že by bylo skvělé dělat týdenní soutěže!
|
||||
<br><br>
|
||||
<strong>Téma tohoto týdne:</strong> Postavte nejvíc cool základnu!
|
||||
<br><br>
|
||||
Zde je zadání:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Zašlete screenshot své základny na <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonusové body za sdílení na sociálních médiích!</li>
|
||||
<li>Vyberu 5 screenshotů a <strong>Discord</strong> komunita bude hlasovat o vítězi.</li>
|
||||
<li>Vítěz dostane <strong>$25</strong> (Paypal, Amazon Dárkový Poukaz, co preferujete)</li>
|
||||
<li>Uzávěrka: 07.06.2020 12:00 CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
Těším se na vaše úžasné výtvory!
|
||||
|
||||
showInfo: Zobrazit
|
||||
contestOver: Tato soutěž skončila - Připojte se na Discord a získejte informace o nových soutěžích!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Smazat
|
||||
cancel: Zrušit
|
||||
later: Později
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Získejte Plnou verzi
|
||||
deleteGame: Vím co dělám
|
||||
viewUpdate: Zobrazit aktualizaci
|
||||
showUpgrades: Zobrazit vylepšení
|
||||
showKeybindings: Zobrazit klávesové zkratky
|
||||
|
||||
importSavegameError:
|
||||
title: Chyba Importu
|
||||
text: >-
|
||||
Nepovedlo se importovat vaši uloženou hru:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Uložená hra importována
|
||||
text: >-
|
||||
Vaše uložená hra byla importována úspěšně.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Uložená hra je poškozená
|
||||
text: >-
|
||||
Nepovedlo se načíst vaši uloženou hru:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Potvrdit smazání
|
||||
text: >-
|
||||
Opravdu chcete smazat hru?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Chyba mazání
|
||||
text: >-
|
||||
Nepovedlo se smazat vaši uloženou hru:
|
||||
|
||||
restartRequired:
|
||||
title: Restart vyžadován
|
||||
text: >-
|
||||
Pro aplikování nastavení musíte restartovat hru.
|
||||
|
||||
editKeybinding:
|
||||
title: Změna klávesové zkratky
|
||||
desc: Zmáčkněte klávesu nebo tlačítko na myši pro přiřazení nebo Escape pro zrušení.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset klávesových zkratek
|
||||
desc: Vaše klávesové zkratky budou resetovány. Prosím potvrďte.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Reset klávesových zkratek
|
||||
desc: Vaše klávesové zkratky byly resetovány do původního nastavení!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo verze
|
||||
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Pořiďte si plnou verzi pro lepší zážitek!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Vaše hra byla uložena, ale její nahrání je možné pouze v plné verzi. Pořiďte si plnou verzi pro lepší zážitek!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo verze
|
||||
desc: Vaše hra byla uložena, ale v demo verzi ji nebudete moci nahrát. Nahrání vašich uložených her je možné pouze v plné verzi. Jste si jisti?
|
||||
|
||||
newUpdate:
|
||||
title: Dostupná aktualizace
|
||||
desc: Je dostupná nová aktualizace, nezapomeňte si ji stáhnout
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Omezené ukládání
|
||||
desc: Ve zkušební verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající uloženou hru nebo si pořiďte plnou verzi!
|
||||
|
||||
updateSummary:
|
||||
title: Nová aktualizace!
|
||||
desc: >-
|
||||
Tady jsou změny od posledně:
|
||||
|
||||
hintDescription:
|
||||
title: Nápověda
|
||||
desc: >-
|
||||
Kdykoli budete potřebovat pomoc nebo se zaseknete, zmáčkněte tlačítko „Zobrazit nápovědu“ v levém dolním rohu a já vám pomohu jak budu moct!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Odemčít vylepšení
|
||||
desc: >-
|
||||
Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení - <strong>Neničte své staré továrny!</strong>
|
||||
Karta vylepšení se nachází v pravém horním rohu obrazovky.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Potvrdit smazání
|
||||
desc: >-
|
||||
Odstraňujete spoustu budov (přesněji <count>)! Opravdu to chcete udělat?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Zatím neodemčeno
|
||||
desc: >-
|
||||
Plány ještě nebyly odemčeny! Chcete-li je odemknout, dokončete více úrovní.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Užitečné klávesové zkratky
|
||||
desc: >-
|
||||
Hra má spoustu klávesových zkratek, které usnadňují stavbu velkých továren.
|
||||
Zde jsou některé, ale nezapomeňte se podívat i na <strong>ostatní klávesové zkratky</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Táhnout: Vyberte oblast pro zkopírování / smazání.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov za sebout.<br>
|
||||
<code class='keybinding'>ALT</code>: Změnit orientaci umístěných pásů.<br>
|
||||
|
||||
createMarker:
|
||||
title: Nová značka
|
||||
desc: Dejte jí smysluplné jméno
|
||||
|
||||
markerDemoLimit:
|
||||
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro neomezený počet značek!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Posun mapy
|
||||
selectBuildings: Vybrat oblast
|
||||
stopPlacement: Ukončit pokládání
|
||||
rotateBuilding: Otočit budovu
|
||||
placeMultiple: Položit více budov
|
||||
reverseOrientation: Změnit orientaci
|
||||
disableAutoOrientation: Vypnout automatickou orientaci
|
||||
toggleHud: Přepnout HUD
|
||||
placeBuilding: Položit budovu
|
||||
createMarker: Vytvořit značku
|
||||
delete: Zničit
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Klávesová zkratka: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Rychlost
|
||||
range: Dosah
|
||||
storage: Úložný prostor
|
||||
oneItemPerSecond: 1 tvar / sekundu
|
||||
itemsPerSecond: <x> tvarů / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> dílků
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Úroveň <level>
|
||||
completed: Dokončeno
|
||||
unlockText: "Odemčeno: <reward>!"
|
||||
buttonNextLevel: Další úroveň
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: Nová aktualizace je k dispozici!
|
||||
gameSaved: Hra byla uložena.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Zmáčkněte <keyCopy> pro zkopírování, <keyDelete> pro smazání, nebo <keyCancel> pro zrušení.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Vylepšení
|
||||
buttonUnlock: Vylepšit
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Úroveň <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistiky
|
||||
dataSources:
|
||||
stored:
|
||||
title: Uloženo
|
||||
description: Tvary uložené ve vaší centrální budově.
|
||||
produced:
|
||||
title: Vyprodukováno
|
||||
description: Tvary která vaše továrna produkuje, včetně meziproduktů.
|
||||
delivered:
|
||||
title: Dodáno
|
||||
description: Tvary které jsou dodávány do vaší centrální budovy.
|
||||
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Herní čas
|
||||
|
||||
buildingsPlaced: Budovy
|
||||
beltsPlaced: Pásy
|
||||
|
||||
buttons:
|
||||
continue: Pokračovat
|
||||
settings: Nastavení
|
||||
menu: Návrat do menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Potřebujete pomoct?
|
||||
showHint: Zobrazit nápovědu
|
||||
hideHint: Zavřít
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cena
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Značky
|
||||
hub: HUB
|
||||
description: Klepnutím levým tlačítkem myši na značku se přesunete na její umístění, klepnutím pravým tlačítkem ji odstraníte.<br><br>Stisknutím klávesy <keybinding> vytvoříte značku na aktuálním místě, nebo <strong>klepnutím pravým tlačítkem</strong> vytvoříte značku na vybraném místě na mapě.
|
||||
creationSuccessNotification: Značka byla vytvořena.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutoriál
|
||||
hints:
|
||||
1_1_extractor: Umístěte <strong>extraktor</strong> na naleziště<strong>kruhového tvaru</strong> a vytěžte jej!
|
||||
1_2_conveyor: >-
|
||||
Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong> myší pro položení více pásů!
|
||||
|
||||
1_3_expand: >-
|
||||
Toto <strong>NENÍ</strong> hra o čekání! Sestavte další extraktory a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí <strong>R</strong> je můžete otočit.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Pásy, distribuce & tunely
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extrakce
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Řezání, otáčení a spojování
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Míchání a barvení
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Dopravníkový pás
|
||||
description: Přepravuje tvary a barvy, přidržením a přetažením můžete umístit více pásů za sebe.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extraktor
|
||||
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby.
|
||||
|
||||
chainable:
|
||||
name: Extraktor (Navazující)
|
||||
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. Můžete je zapojovat za sebe.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunel
|
||||
description: Umožňuje vézt suroviny pod budovami a pásy.
|
||||
|
||||
tier2:
|
||||
name: Tunel II. úrovně
|
||||
description: Umožňuje vézt suroviny pod budovami a pásy.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunkční - Rozděluje vstupy do výstupů.
|
||||
|
||||
compact:
|
||||
name: Spojovač (kompaktní)
|
||||
description: Spojí dva pásy do jednoho.
|
||||
|
||||
compact-inverse:
|
||||
name: Spojovač (kompaktní)
|
||||
description: Spojí dva pásy do jednoho.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Řezač
|
||||
description: Rozřízne tvar svisle na dvě části. <strong>Pokud použijete jen jednu půlku, nezapomeňte druhou smazat, jinak se vám produkce zasekne!</strong>
|
||||
quad:
|
||||
name: Řezač (čtyřnásobný)
|
||||
description: Rozřízne tvar na čtyři části. <strong>Pokud použijete jen některé části, nezapomeňte ostatní smazat, jinak se vám produkce zasekne!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotor
|
||||
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||
ccw:
|
||||
name: Rotor (opačný)
|
||||
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Slepovač
|
||||
description: Spojí tvary dohromady. Pokud nemohou být spojeny, pravý tvar je položen na levý.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Mixér na barvy
|
||||
description: Smíchá dvě barvy.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Barvič
|
||||
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||
double:
|
||||
name: Barvič (dvojnásobný)
|
||||
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||
quad:
|
||||
name: Barvič (čtyřnásobný)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Koš
|
||||
description: Příjmá tvary a barvy ze všech stran a smaže je. Navždy.
|
||||
|
||||
storage:
|
||||
name: Sklad
|
||||
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na skladování surovin navíc.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Řezání tvarů
|
||||
desc: Právě jste odemknuli <strong>řezač</strong> - řeže tvary <strong>svisle</strong> bez ohledu na svou orientaci!<br><br>Nezapomeňte se zbavovat odpadu, jinak <strong>se vám zasekne produkce</strong> - pro tento účel jsem vám odemknul koš, který můžete použít na mazání odpadu!
|
||||
|
||||
reward_rotater:
|
||||
title: Otáčení
|
||||
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových ručiček o 90 stupňů.
|
||||
|
||||
reward_painter:
|
||||
title: Barvení
|
||||
desc: >-
|
||||
<strong>Barvič</strong> byl právě odemčen - vytěžte nějakou barvu (stejně jako těžíte tvary) a skombinujte ji v barviči s tvarem pro obarvení!<br><br>PS: Pokud jste barvoslepí, nebojte, již pracuju na řešení.!
|
||||
|
||||
reward_mixer:
|
||||
title: Míchání barev
|
||||
desc: <strong>Mixér</strong> byl právě odemčen - zkombinuje dvě barvy pomocí <strong>aditivního míchání</strong>!
|
||||
|
||||
reward_stacker:
|
||||
title: Slepovač
|
||||
desc: Nyní můžete spojovat tvary pomocí <strong>slepovač</strong>! Pokud to jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar vpravo se <strong>nalepí na</strong> tvar vlevo!
|
||||
|
||||
reward_splitter:
|
||||
title: Rozřazování/Spojování
|
||||
desc: Multifuknční <strong>balancer</strong> byl právě odemčen - Může být použít pro stavbu větších továren díky tomu, že <strong>rozřazuje</strong> tvary mezi dva pásy!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunel
|
||||
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod budovami a pásy.
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: Otáčení II
|
||||
desc: Odemknuli jste variantu <strong>rotoru</strong> - Umožňuje vám otáčet proti směru hodinových ručiček. Vyberte rotor a <strong>zmáčkněte 'T' pro přepnutí mezi variantami</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Napojovací extraktor
|
||||
desc: Odemknuli jste variantu <strong>extraktoru</strong>! Může <strong>přesměrovat vytěžené zdroje</strong> do dalších extraktorů pro efektivnější těžbu!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunel II. úrovně
|
||||
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší dosah</strong> a také můžete nyní míchat tunely dohromady!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Kompaktní spojovač
|
||||
desc: >-
|
||||
Odemknuli jste variantu <strong>balanceru</strong> - Spojuje dva pásy do jednoho!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Řezání na čtvrtiny
|
||||
desc: Odemknuli jste variantu <strong>řezače</strong> - Umožňuje vám řezat tvary <strong> na čtvrtiny</strong> místo na poloviny!
|
||||
|
||||
reward_painter_double:
|
||||
title: Dvojité barvení
|
||||
desc: Odemknuli jste variantu <strong>barviče</strong> - Funguje stejně jako normální, ale nabarví <strong>dva tvary naráz</strong> pomocí jedné barvy!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: Odemknuli jste variantu <strong>painter</strong> - Umožní vám nabarvit každou čtvrtinu tvaru jinou barvou!
|
||||
|
||||
reward_storage:
|
||||
title: Sklad
|
||||
desc: Odemknuli jste variantu <strong>koše</strong> - Umožňuje vám skladovat věci až do určité kapacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Volná hra
|
||||
desc: Dokázali jste to! Odemknuli jste <strong>volnou hru</strong>! Další tvary jsou již náhodně generované! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Plány
|
||||
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte oblast (Držte CTRL a táhněte myší) a zmáčkněte 'C' pro zkopírování.<br><br>Vkládání <strong>není zadarmo</strong>, potřebujete produkovat <strong>tvary pro plány</strong>, abyste si to mohli dovolit! (Jsou to ty které jste právě dodali).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Další úroveň
|
||||
desc: >-
|
||||
Tato úroveň vám nic neodemčela, ale další už odemče! <br><br> PS: Radši neničte vaše stávající továrny - budete potřebovat <strong>všechny</strong> produkované tvary později na <strong>odemčení vylepšení</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Další úroveň
|
||||
desc: >-
|
||||
Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
|
||||
|
||||
settings:
|
||||
title: Nastavení
|
||||
categories:
|
||||
game: Hra
|
||||
app: Aplikace
|
||||
|
||||
versionBadges:
|
||||
dev: Vývojová verze
|
||||
staging: Testovací verze
|
||||
prod: Produkční verze
|
||||
buildDate: Sestaveno <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Škála UI
|
||||
description: >-
|
||||
Změní velikost uživatelského rozhraní. Rozhraní se bude stále přizpůsobovoat rozlišení vaší obrazovky, toto nastavení pouze mění jeho škálu.
|
||||
scales:
|
||||
super_small: Velmi malé
|
||||
small: Malé
|
||||
regular: Normální
|
||||
large: Velké
|
||||
huge: Obrovské
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Citlivost přibížení
|
||||
description: >-
|
||||
Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
|
||||
sensitivity:
|
||||
super_slow: Hodně pomalé
|
||||
slow: Pomalé
|
||||
regular: Normální
|
||||
fast: Rychlé
|
||||
super_fast: Hodně rychlé
|
||||
|
||||
language:
|
||||
title: Jazyk
|
||||
description: >-
|
||||
Změní jazyk. Všechny překlady jsou vytvářeny komunitou a nemusí být kompletní.
|
||||
|
||||
fullscreen:
|
||||
title: Celá obrazovka
|
||||
description: >-
|
||||
Je doporučeno hrát na celou obrazovku pro nejlepší zážitek. Dostupné pouze v plné verzi.
|
||||
|
||||
soundsMuted:
|
||||
title: Ztlumit zvuky
|
||||
description: >-
|
||||
Ztlumí všechny zvuky.
|
||||
|
||||
musicMuted:
|
||||
title: Ztlumit hudbu
|
||||
description: >-
|
||||
Ztlumí veškerou hudbu.
|
||||
|
||||
theme:
|
||||
title: Zobrazení
|
||||
description: >-
|
||||
Vybere zobrazení (světlé / tmavé).
|
||||
|
||||
refreshRate:
|
||||
title: Cíl simulace
|
||||
description: >-
|
||||
Pokud máte 144 Hz monitor, změňte si rychlost obnovování obrazu. Toto nastavení může snížit FPS, pokud máte pomalý počítač.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Několikanásobné pokládání
|
||||
description: >-
|
||||
Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té doby než je zrušíte. Má to stejný efekt jako držení klávesy SHIFT.
|
||||
|
||||
offerHints:
|
||||
title: Tipy & Nápovědy
|
||||
description: >-
|
||||
Pokud zapnuté, budou se ve hře zobrazovat tipy a nápovědy. Také schová určité elementy na obrazovce pro jednodušší dostání se do hry.
|
||||
|
||||
keybindings:
|
||||
title: Klávesové zkratky
|
||||
hint: >-
|
||||
Tip: Nezapomeňte používat CTRL, SHIFT a ALT! Díky nim můžete měnit způsob stavění.
|
||||
|
||||
resetKeybindings: Resetovat nastavení klávesových zkratek
|
||||
|
||||
categoryLabels:
|
||||
general: Aplikace
|
||||
ingame: Hra
|
||||
navigation: Posun mapy
|
||||
placement: Stavba
|
||||
massSelect: Hromadný výběr
|
||||
buildings: Zkratky pro stavbu
|
||||
placementModifiers: Modifikátory umístění
|
||||
|
||||
mappings:
|
||||
confirm: Potvrdit
|
||||
back: Zpět
|
||||
mapMoveUp: Posun nahoru
|
||||
mapMoveRight: Posun doprava
|
||||
mapMoveDown: Posun dolů
|
||||
mapMoveLeft: Posun doleva
|
||||
centerMap: Vycentrovat mapu
|
||||
|
||||
mapZoomIn: Přiblížit
|
||||
mapZoomOut: Oddálit
|
||||
createMarker: Vytvořit značku
|
||||
|
||||
menuOpenShop: Vylepšení
|
||||
menuOpenStats: Statistiky
|
||||
|
||||
toggleHud: Přepnout HUD
|
||||
toggleFPSInfo: Přepnout zobrazení FPS a ladících informací
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Zrušit stavbu
|
||||
rotateWhilePlacing: Otočit
|
||||
rotateInverseModifier: >-
|
||||
Modifikátor: Otočit proti směru hodinových ručiček
|
||||
cycleBuildingVariants: Změnit variantu
|
||||
confirmMassDelete: Potvrdit hromadné smazání
|
||||
cycleBuildings: Změnit budovu
|
||||
|
||||
massSelectStart: Držte a táhněte pro vybrání oblasti
|
||||
massSelectSelectMultiple: Vybrat více oblastí
|
||||
massSelectCopy: Zkopírovat oblast
|
||||
|
||||
placementDisableAutoOrientation: Zrušit automatickou orientaci
|
||||
placeMultiple: Zůstat ve stavebním módu
|
||||
placeInverse: Přepnout automatickou orientaci pásů
|
||||
|
||||
about:
|
||||
title: O hře
|
||||
|
||||
changelog:
|
||||
title: Seznam změn
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Nahrávání uložených her
|
||||
importingGames: Importování uložených her
|
||||
oneGameLimit: Omezeno pouze na jednu uloženou hru
|
||||
customizeKeybindings: Změna klávesových zkratek
|
||||
|
||||
settingNotAvailable: Nedostupné v demo verzi.
|
@ -98,7 +98,7 @@ global:
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> Minuten
|
||||
|
||||
@ -183,66 +183,66 @@ dialogs:
|
||||
Der Spielstand konnte nicht geladen werden.
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
title: Bestätige Löschung
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
Bist du sicher das du diesen Spielstand löschen willst?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
title: Löschung fehlgeschlagen
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
Löschung des Spielstandes fehlgeschlagen.
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
title: Neustart benötigt
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
Ein Neustart ist benötigt um die Einstellungen anzuwenden.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
title: Steuerung ändern
|
||||
desc: Drücke den Tastatur- oder Mausknopf um diesen festzulegen oder drücke Escape zum abbrechen.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
title: Steuerung zurücksetzen
|
||||
desc: Dies setzt die Steuerung auf die Standarteinstellungen zurück. Bitte bestätigen.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
title: Steuerung zurückgesetzt
|
||||
desc: Die Steuerung wurde auf ihre jeweilige Standarteinstellung zurückgesetzt!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
title: Demoversion
|
||||
desc: Du hast versucht ein Feature (<feature>) welches nicht in der Demoversion vorhanden ist zu benutzen. Kaufe die vollversion für die volle Spielerfahrung!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
desc: Dein Spielstand wurde gespeichert, aber wiederherstellen ist nur in der Standaloneversion möglich. Kaufe die vollversion für die volle Spielerfahrung!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
title: Demoversion
|
||||
desc: Dein Spielstand wurde gespeichert, aber du bist nicht in der Lage diesen in der Demoversion wiederherzustellen. Das wiederherstellen von Spielständen ist nur in der Standaloneversion möglich. Bist du sicher?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
title: Update verfügbar
|
||||
desc: Ein update ist verfügbar, lade es so schnell wie möglich runter!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
title: Limitierte Spielstände
|
||||
desc: Du kannst in der Demoversion immer nur ein Spielstand gleichzeitig haben. Bitte lösche den vorhandenen Spielstand oder kaufe die Standaloneversion!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
title: Neues Update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
Hier sind die Veränderungen seit deinem letzten mal Spielen
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
Wenn du hilfe brauchst oder nicht weiter kommst, Schaue dir den 'Show hint' Knopf in der linken unteren Ecke an und ich gebe mein Bestes dir zu helfen!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
title: Upgrade freischalten
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
Alle Formen die du produzierst können benutzt werden um neue Upgrades freizuschalten - <strong>Zerstöre deine alten Fabriken nicht!</strong>
|
||||
Der Upgradereiter kann in der rechten oberen Ecke gefunden werden.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
|
@ -98,7 +98,7 @@ global:
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
@ -221,10 +221,6 @@ dialogs:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
@ -253,14 +249,14 @@ dialogs:
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
@ -414,6 +410,11 @@ shopUpgrades:
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
|
@ -30,41 +30,42 @@ steamPage:
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io est un jeu qui consiste à construire des usines pour automatiser la création et la combinaison de formes. Livrez les formes demandées, de plus en plus complexes, pour progresser dans le jeu et débloquez des améliorations pour accélérer votre usine.
|
||||
shapez.io est un jeu ayant pour objectif d'automatiser la création et la fusion de formes à l'aide d'une usine. Livrez les formes de plus en plus complexes requises pour progresser dans le jeu et débloquez des améliorations qui accéléreront votre chaîne de production.
|
||||
|
||||
Comme la demande augmente, vous devrez agrandir votre usine pour répondre aux besoins - Mais, n'oubliez pas les ressources, vous devrez vous agrandir dans la carte [b]infinie[/b] !
|
||||
La demande allant croissant, vous aurez à adapter l'échelle de votre usine afin de suivre la demande - Ne négligez pas les resources cependant, vous aurez à vous étendre sur une [b]carte infinie[/b] !
|
||||
|
||||
Comme les formes peuvent vite devenir ennuyeuses, vous devrez mélanger les couleurs et peindre vos formes avec - Combinez les ressources de couleur rouge, verte et bleue pour produire différentes couleurs et peignez les formes avec pour satisfaire la demande.
|
||||
Les formes seules pouvant devenir ennuyeuses à la longue vous aurez à mélanger des couleurs et les utiliser pour peindre vos formes - Combinez des pigments rouges, verts ou bleus pour produire différentes couleurs et enduisez-en vos formes afin de satisfaire les demandes.
|
||||
|
||||
Ce jeu comporte 18 niveaux (ce qui devrait vous occuper pendant des heures déjà !) mais j'ajoute constamment du nouveau contenu - Il y en a beaucoup de prévu !
|
||||
Ce jeu propose 18 niveaux (qui devraient d'ores et déjà vous occuper pour de nombreuses heures !) mais j'ajoute régulièrement de nouveaux contenus - Beaucoup de nouveautés sont prévues !
|
||||
|
||||
[b]Avantages de la version complête[/b]
|
||||
|
||||
[b]Avantage de la version complète[/b]
|
||||
|
||||
[list]
|
||||
[*] Points de positions
|
||||
[*] Sauvegardes illimitées
|
||||
[*] Mode sombre
|
||||
[*] Plus d'options
|
||||
[*] Me permet de développer davantage shapez.io ❤️
|
||||
[*] Plus de fonctionnalités dans le future!
|
||||
[*] Balises
|
||||
[*] Nombre illimité de sauvegardes
|
||||
[*] Thème sombre
|
||||
[*] Plus de paramètres de configuration
|
||||
[*] Acheter la version complète m'aide à poursuivre le développement de shapez.io ❤️
|
||||
[*] Encore plus de fonctionnalités à l'avenir !
|
||||
[/list]
|
||||
|
||||
[b]Fonctionnalités planifiées & Suggestions de la communauté[/b]
|
||||
[b]Fonctionnalités planifiées & suggestions de la communauté[/b]
|
||||
|
||||
Ce jeu est open source - N'importe qui peut contribuer! En plus de cela, j'écoute beaucoup la communauté ! J'essaie de lire toutes les suggestions et de prendre en compte autant de réactions que possible.
|
||||
Ce jeu est open source - N'importe qui peut contribuer ! En outre, Je suis [b]très attentif[/b] à ce que dit la communauté ! J'essaie de lire toutes les suggestions et de tenir compte des retours autant que possible.
|
||||
|
||||
[list]
|
||||
[*] Mode histoire où les bâtiments coûtent des formes.
|
||||
[*] Plus de niveaux et de bâtiments (Exclusif de la version complête)
|
||||
[*] Différente carte et peut-être des obstacles sur la carte
|
||||
[*] Création de carte configurable (Modifier le nombre et la taille des gisement, graines et bien plus)
|
||||
[*] Plus de types de formes
|
||||
[*] Plus de performances (Même si le jeu roûle déjà très bien!)
|
||||
[*] Mode daltonien
|
||||
[*] Et bien plus!
|
||||
[*] Mode Histoire où les batiments ont un coût en formes
|
||||
[*] Plus de niveaux et de batiments (en exclusivité dans la version complète)
|
||||
[*] Différentes cartes, contenant éventuellement des obstacles
|
||||
[*] Création configurable de carte (éditer le nombre et la taille des gisements de resources, édition de la graine générant la carte, et plus encore)
|
||||
[*] Davantage de types de formes
|
||||
[*] Performance améliorée (bien que le jeu tourne déjà de manière tout à fait décente !)
|
||||
[*] Adaptation de l'affichage des couleurs à différente forme de daltonisme
|
||||
[*] Et bien plus encore !
|
||||
[/list]
|
||||
|
||||
Allez voir mon tableau trello pour la feuille de route complête! https://trello.com/b/ISQncpJP/shapezio
|
||||
N'hésitez pas à consulter mon tableau trello pour avoir une vue d'ensemble de ce qui est prévu ! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Chargement
|
||||
@ -74,11 +75,12 @@ global:
|
||||
thousandsDivider: "."
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. cf wikipedia système international d'unité
|
||||
# For french: https://fr.wikipedia.org/wiki/Pr%C3%A9fixes_du_Syst%C3%A8me_international_d%27unit%C3%A9s
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: T
|
||||
trillions: E
|
||||
billions: G
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
@ -97,7 +99,7 @@ global:
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
@ -124,7 +126,7 @@ mainMenu:
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web! Procurez-vous la version autonome ou téléchargez Chrome pour une meilleure expérience.
|
||||
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web ! Procurez-vous la version complète ou téléchargez Chrome pour une meilleure expérience.
|
||||
|
||||
savegameLevel: Niveau <x>
|
||||
savegameLevelUnknown: Niveau inconnu
|
||||
@ -150,7 +152,7 @@ mainMenu:
|
||||
J'attends avec impatience de voir vos superbes créations!
|
||||
|
||||
showInfo: Voir
|
||||
contestOver: Ce concours est terminé - Rejoignez le discord pour être notifié de nouveaux concours!
|
||||
contestOver: Ce concours est terminé - Rejoignez le serveur discord pour être tenu au courant des prochains concours !
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
@ -184,7 +186,7 @@ dialogs:
|
||||
confirmSavegameDelete:
|
||||
title: Confirmez la suppression
|
||||
text: >-
|
||||
Etes-vous certains de vouloir supprimer votre partie?
|
||||
Êtes-vous certains de vouloir supprimer votre partie?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Impossible de supprimer
|
||||
@ -246,12 +248,12 @@ dialogs:
|
||||
massDeleteConfirm:
|
||||
title: Confirmation de suppression
|
||||
desc: >-
|
||||
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça?
|
||||
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça ?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Pas encore débloqué
|
||||
desc: >-
|
||||
Les patrons n'ont pas encore étés débloqués! Terminez encore quelques niveaux pour les débloquer.
|
||||
Les patrons n'ont pas encore étés débloqués ! Terminez encore quelques niveaux pour les débloquer.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Raccourcis utiles
|
||||
@ -267,7 +269,7 @@ dialogs:
|
||||
desc: Donnez-lui un nom approprié
|
||||
|
||||
markerDemoLimit:
|
||||
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez!
|
||||
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez !
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
@ -280,7 +282,7 @@ ingame:
|
||||
placeMultiple: Placement multiple
|
||||
reverseOrientation: Changer l'orientation
|
||||
disableAutoOrientation: Désactiver l'orientation automatique
|
||||
toggleHud: Basculet l'ATH
|
||||
toggleHud: Basculer l'ATH
|
||||
placeBuilding: Placer un bâtiment
|
||||
createMarker: Créer une balise
|
||||
delete: Supprimer
|
||||
@ -316,7 +318,7 @@ ingame:
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: Une nouvelle amélioration est disponible!
|
||||
newUpgrade: Une nouvelle amélioration est disponible !
|
||||
gameSaved: Votre partie a été sauvegardée.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
@ -330,7 +332,7 @@ ingame:
|
||||
buttonUnlock: Améliorer
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Échelon <x>
|
||||
tier: Niveau <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
@ -349,7 +351,7 @@ ingame:
|
||||
description: Affiche tous les formes que votre usine entière produit, en incluant les formes intermédiaires.
|
||||
delivered:
|
||||
title: Délivré
|
||||
description: Affiche les formes qui ont été livrées dans votre noyau.
|
||||
description: Affiche les formes qui ont été livrées dans votre centre.
|
||||
noShapesProduced: Aucune forme n'a été produite jusqu'à présent.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
@ -369,7 +371,7 @@ ingame:
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Besoin d'aide?
|
||||
title: Besoin d'aide ?
|
||||
showHint: Indice
|
||||
hideHint: Fermer
|
||||
|
||||
@ -380,20 +382,20 @@ ingame:
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Balise
|
||||
hub: Noyau
|
||||
hub: Centre
|
||||
description: Cliquez une balise pour vous y rendre, clic-droit pour l'effacer.<br><br>Appuyez sur <keybinding> pour créer une balise sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer une sur l'endroit pointé.
|
||||
creationSuccessNotification: La bailse a été créée.
|
||||
creationSuccessNotification: La balise a été créée.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutoriel
|
||||
hints:
|
||||
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire!
|
||||
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire !
|
||||
1_2_conveyor: >-
|
||||
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre noyau!<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris!
|
||||
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre centre !<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris !
|
||||
|
||||
1_3_expand: >-
|
||||
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
|
||||
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif ! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
@ -437,8 +439,8 @@ buildings:
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancier
|
||||
description: Multifonctionnel - Distribue de manière égale toutes les entrées vers toutes les sorties.
|
||||
name: &splitter Répartiteur
|
||||
description: Multifonctionnel - Distribue de manière équitable toutes les entrées vers toutes les sorties.
|
||||
|
||||
compact:
|
||||
name: Fusionneur (compact)
|
||||
@ -451,10 +453,10 @@ buildings:
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Découpeur
|
||||
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire l'autre ou cela coincera!</strong>
|
||||
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruite l'autre ou sinon, gare au blocage !</strong>
|
||||
quad:
|
||||
name: Découpeur (Quatre)
|
||||
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire les autres ou cela coincera!</strong>
|
||||
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez pas toutes les parties, assurez-vous de détruite les autres ou sinon, gare au blocage !</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
@ -472,12 +474,12 @@ buildings:
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Mélangeur de couleur
|
||||
description: Mélange deux couleurs en utilisant le mélange additif.
|
||||
description: Mélange deux couleurs en utilisant la synthèse additive des couleurs.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Peintre
|
||||
description: Colorie la forme entière de gauche avec la couleur de droite.
|
||||
description: Colorie entièrement la forme de gauche avec la couleur de droite.
|
||||
double:
|
||||
name: Peintre (Double)
|
||||
description: Colorie les deux formes de gauche avec la couleur de droite.
|
||||
@ -498,84 +500,90 @@ storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Découper des formes
|
||||
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>SOyez certain de vous débarasser des déchets, sinon, <strong>cela coincera</strong> - A cet effet, je vous donne la poubelle, qui détruit tout ce que vous y mettez!
|
||||
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>Assurez-vous de vous débarasser des déchets, sinon <strong>gare au blocage</strong> - À cet effet, je mets à votre disposition la poubelle, qui détruit tout ce que vous y mettez !
|
||||
|
||||
reward_rotater:
|
||||
title: Rotation
|
||||
desc: Le <strong>pivoteur</strong> a été débloqué! Il pivote les formes de 90 degrés vers la droite.
|
||||
desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90 degrés vers la droite.
|
||||
|
||||
reward_painter:
|
||||
title: Peintre
|
||||
desc: >-
|
||||
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier!<br><br>PS: Si vous êtes daltonien, je travaille déjà sur une solution!
|
||||
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier !<br><br>PS: Si vous êtes daltonien, je travaille déjà à une solution !
|
||||
|
||||
reward_mixer:
|
||||
title: Le mélangeur de couleurs
|
||||
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>le mélange additif</strong> avec ce bâtiment!
|
||||
title: Mélangeur de couleurs
|
||||
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>la synthèse additive des couleurs</strong> avec ce bâtiment !
|
||||
|
||||
reward_stacker:
|
||||
title: Combineur
|
||||
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong>! Les deux entrées sont combinée et si elles peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche.
|
||||
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong> ! Les deux entrées sont combinée et si elles ne peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche après avoir été légèrement réduite.
|
||||
|
||||
# Suggestion from the translator: "après avoir été légèrement réduite" = "after having been slightly scaled down": I think this part of the explanation is missing in the original text, and I struggled a lot at the beginning to understand this important fact of mixing shapes.
|
||||
|
||||
reward_splitter:
|
||||
title: Distributeur/Rassembleur
|
||||
desc: Le <strong>balancier</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant et en rassemblant les formes</strong> sur plusieurs convoyeurs!<br><br>
|
||||
desc: Le <strong>répartiteur</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant équitablement et rassemblant les formes</strong> entre plusieurs convoyeurs!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: Le <strong>tunnel</strong> a été débloqué - Vous pouvez maintenant faire passer des formes sous les convoyeurs et les bâtiments avec ça!
|
||||
desc: Le <strong>tunnel</strong> a été débloqué - À présent il devient possible de faire passer des formes sous les convoyeurs et les bâtiments !
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: Pivoteur inversé
|
||||
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour changer sa variante</strong>!
|
||||
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche ! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour alterner entre les variantes</strong> !
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Extracteur en série
|
||||
desc: Vous avez débloqué <strong>l'extracteur en série</strong>! Il permet <strong>de transférer ses ressources</strong> à d'autres extracteurs pour les extraire plus efficacement!
|
||||
desc: Vous avez débloqué <strong>l'extracteur en série</strong> ! Il permet de <strong>transférer ses resources</strong> à d'autres extracteurs pour augmenter le débit sortant !
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel échelon II
|
||||
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a <strong>une portée plus grande</strong>, et vous pouvez également entrecroiser ces tunnels maintenant!
|
||||
title: Tunnel niveau II
|
||||
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a une <strong>portée plus grande</strong>, et vous pouvez à présent superposer les deux variantes de tunnels !
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Balancier compact
|
||||
title: Répartiteur compact
|
||||
desc: >-
|
||||
Vous avez débloqué une variante compacte du <strong>balancier</strong> - Elle accepte deux entrées et les rassemble en une sortie!
|
||||
Vous avez débloqué une variante compacte du <strong>répartiteur</strong> - Elle accepte deux entrées et les rassemble en une sortie !
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quadruple découpeur
|
||||
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatres parties</strong> à la place de simplement deux!
|
||||
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatre parties</strong> à la place de simplement deux !
|
||||
|
||||
reward_painter_double:
|
||||
title: Double peintre
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux!
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux !
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quadruple peintre
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement!
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement !
|
||||
|
||||
reward_storage:
|
||||
title: Tampon de stockage
|
||||
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite!
|
||||
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite !
|
||||
|
||||
reward_freeplay:
|
||||
title: Mode libre
|
||||
desc: Vous l'avez fait! Vous avez débloqué le <strong>mode libre</strong>! Cela veut dire que dorénavant, les formes sont générées aléatoirement! (Ne vous en faites pas, plus de contenu est prévu pour la version complète!)
|
||||
desc: Vous y êtes arrivé ! Vous avez débloqué le <strong>mode libre</strong> ! Cela veut dire que dorénavant, les formes sont générées aléatoirement ! (Ne vous en faites pas, plus de contenu est prévu pour la version complète !)
|
||||
|
||||
reward_blueprints:
|
||||
title: Patrons
|
||||
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (ce que vous venez de livrer).
|
||||
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines ! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (les mêmes que celles que vous venez de livrer).
|
||||
|
||||
# Question from the translator: Should shortcuts be hardcoded in this message ?
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Niveau suivant
|
||||
desc: >-
|
||||
Ce niveau n'a pas de récompense, mais le prochain oui! <br><br> PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer les améliorations</strong>!
|
||||
Ce niveau n'a pas de récompense mais le prochain, oui ! <br><br>PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer des améliorations</strong>
|
||||
|
||||
# Question from the translator: Is the "desc: >-" syntaxically correct ?
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Niveau suivant
|
||||
desc: >-
|
||||
Bravo! D'ailleurs, plus de contenu est prévu pour la version complète!
|
||||
Bravo ! À propos, plus de contenu est prévu pour la version complète !
|
||||
|
||||
settings:
|
||||
title: Options
|
||||
@ -615,7 +623,7 @@ settings:
|
||||
fullscreen:
|
||||
title: Plein écran
|
||||
description: >-
|
||||
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleur expérience possible. Seulement disponible dans la version complète.
|
||||
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleure expérience possible. Seulement disponible dans la version complète.
|
||||
|
||||
soundsMuted:
|
||||
title: Sons désactivés
|
||||
@ -633,14 +641,14 @@ settings:
|
||||
Choisissez votre thème (clair / sombre).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
title: Fréquence de simulation
|
||||
description: >-
|
||||
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement ici pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait diminuer vos IPS si votre ordinateur est trop lent.
|
||||
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait cependant diminuer vos IPS (itérations par seconde) si votre ordinateur est trop lent.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Placement multiple
|
||||
description: >-
|
||||
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'avez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
|
||||
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'aurez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
|
||||
|
||||
offerHints:
|
||||
title: Indices
|
||||
@ -650,7 +658,7 @@ settings:
|
||||
keybindings:
|
||||
title: Contrôles
|
||||
hint: >-
|
||||
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT! Ces touches activent différentes options de placement.
|
||||
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT ! Ces touches activent différentes options de placement.
|
||||
|
||||
resetKeybindings: Réinitialiser les contrôles
|
||||
|
||||
@ -659,7 +667,7 @@ keybindings:
|
||||
ingame: Jeu
|
||||
navigation: Navigation
|
||||
placement: Placement
|
||||
massSelect: Suppression de masse
|
||||
massSelect: Suppression de zone
|
||||
buildings: Raccourcis bâtiment
|
||||
placementModifiers: Modificateurs de placement
|
||||
|
||||
@ -679,8 +687,8 @@ keybindings:
|
||||
menuOpenShop: Améliorations
|
||||
menuOpenStats: Statistiques
|
||||
|
||||
toggleHud: Basculer l'ATH
|
||||
toggleFPSInfo: Basculer IPS et informations débogage
|
||||
toggleHud: Basculer l'ATH (affichage tête haute)
|
||||
toggleFPSInfo: Basculer IPS (itérations par seconde) et informations de débogage
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
@ -697,19 +705,19 @@ keybindings:
|
||||
rotateInverseModifier: >-
|
||||
Variante: Pivote à gauche
|
||||
cycleBuildingVariants: Faire défiler les variantes
|
||||
confirmMassDelete: Confirmer la suppression de masse
|
||||
confirmMassDelete: Confirmer la suppression de zone
|
||||
cycleBuildings: Faire défiler les bâtiments
|
||||
|
||||
massSelectStart: Cliquez et maintenez pour commencer
|
||||
massSelectSelectMultiple: Séléctionner plusieurs zones
|
||||
massSelectCopy: Copie la zone
|
||||
massSelectSelectMultiple: Sélectionner plusieurs zones
|
||||
massSelectCopy: Copier la zone
|
||||
|
||||
placementDisableAutoOrientation: Désactiver l'orientation automatique
|
||||
placeMultiple: Rester en mode placement
|
||||
placeInverse: Inverser le mode d'orientation automatique
|
||||
|
||||
about:
|
||||
title: A propos de ce jeu
|
||||
title: À propos de ce jeu
|
||||
|
||||
changelog:
|
||||
title: Historique
|
||||
@ -725,3 +733,5 @@ demo:
|
||||
#
|
||||
# French translation version v0.5 based on english v1.1.8 by Didier WEERTS 'The Corsaire'
|
||||
#
|
||||
|
||||
# French translation completed (and corrected) by Pascal Grossé.
|
||||
|
731
translations/base-hu.yaml
Normal file
@ -0,0 +1,731 @@
|
||||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Sztori mód, ahol az épületek alakzatokba kerülnek
|
||||
[*] Több szint és épület (standalone exclusive)
|
||||
[*] Különböző térképek, és talán akadályok
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] Sokkal több alakzat
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Színvak mód
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Betöltés
|
||||
error: Hiba
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: E
|
||||
millions: M
|
||||
billions: Mlrd
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: egy másodperccel ezelőtt
|
||||
xSecondsAgo: <x> másodperccel ezelőtt
|
||||
oneMinuteAgo: egy perccel ezelőtt
|
||||
xMinutesAgo: <x> perccel ezelőtt
|
||||
oneHourAgo: egy órával ezelőtt
|
||||
xHoursAgo: <x> órával ezelőtt
|
||||
oneDayAgo: egy nappal ezelőtt
|
||||
xDaysAgo: <x> nappal ezelőtt
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>mp
|
||||
minutesAndSecondsShort: <minutes>p <seconds>mp
|
||||
hoursAndMinutesShort: <hours>ó <minutes>p
|
||||
|
||||
xMinutes: <x> perc
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Játék
|
||||
changelog: Changelog
|
||||
importSavegame: Importálás
|
||||
openSourceHint: Ez a játék nyílt forráskódú!
|
||||
discordLink: Hivatalos Discord Szerver
|
||||
helpTranslate: Segíts a fordításban!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Törlés
|
||||
cancel: Megszakítás
|
||||
later: Később
|
||||
restart: Újrakezdés
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Importálás Hiba
|
||||
text: >-
|
||||
Failed to import your savegame: Nem sikerült importálni a mentésed.
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Mentés Importálva
|
||||
text: >-
|
||||
A mentésed sikeresen importálva lett.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Biztos, hogy ki akarod törölni?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Sikertelen törlés
|
||||
text: >-
|
||||
Failed to delete the savegame: Nem sikerült törölni a mentésed.
|
||||
|
||||
restartRequired:
|
||||
title: Újraindítás szükséges
|
||||
text: >-
|
||||
Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Terület kijelölése
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Épület forgatása
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Nyomd meg a <key>-t, hogy válts a variációk között.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Gyorsaság
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 tárgy / másodperc
|
||||
itemsPerSecond: <x> tárgy / mp
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: Egy új fejlesztés elérhető!
|
||||
gameSaved: A játékod el lett mentve.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / p
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Játékidő
|
||||
|
||||
buildingsPlaced: Épület
|
||||
beltsPlaced: Futószalag
|
||||
|
||||
buttons:
|
||||
continue: Folytatás
|
||||
settings: Beállítások
|
||||
menu: Vissza a menübe
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Segítségre van szükséged?
|
||||
showHint: Segítség mutatása
|
||||
hideHint: Bezárás
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Beállítások
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Szuper kicsi
|
||||
small: Kicsi
|
||||
regular: Közepes
|
||||
large: Nagy
|
||||
huge: Hatalmas
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Nyelv
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
|
||||
about:
|
||||
title: A játékról
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
|
||||
settingNotAvailable: Nem elérhető a demóban.
|
732
translations/base-ja.yaml
Normal file
@ -0,0 +1,732 @@
|
||||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: one second ago
|
||||
xSecondsAgo: <x> seconds ago
|
||||
oneMinuteAgo: one minute ago
|
||||
xMinutesAgo: <x> minutes ago
|
||||
oneHourAgo: one hour ago
|
||||
xHoursAgo: <x> hours ago
|
||||
oneDayAgo: one day ago
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Play
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
discordLink: Official Discord Server
|
||||
helpTranslate: Help translate!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
@ -21,7 +21,7 @@
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca.
|
||||
shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
@ -29,60 +29,50 @@ steamPage:
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io jest grą o budowaniu i automatyzacji fabryki różnych kształtów. Dostarczaj coraz bardziej skomplikowane kształty, żeby odblokować nowe ulepszenia żeby przyspieszyć produkcję w twojej fabryce.
|
||||
|
||||
Będziesz potrzebował produkować coraz więcej elementów, więc potrzebujesz również sporo miejsca na powiększanie fabryki. [b]Nieskończona mapa[/b] to coś co ułatwi Ci ten proces!
|
||||
|
||||
Same kształty mogą z czasem być nudne, dlatego gra będzie wymagała od Ciebie malowania kształtów różnymi kolorami - Połącz czerwoną, zieloną i niebieską farbę, a powstanie farba o innym kolorze. Korzystaj z farb by postępować z kolejnymi poziomami.
|
||||
|
||||
Na tą chwilę gra oferuje 18 poziomów (które powinny zagwarantować rozrywkę na conajmniej kilka godzin!) ale bez przerwy dodaję nowe - Jest naprawdę wiele do dodania!
|
||||
|
||||
|
||||
[b]Zalety pełnej wersji[/b]
|
||||
|
||||
[list]
|
||||
[*] Znaczniki
|
||||
[*] Nielimitowana ilość zapisanych gier
|
||||
[*] Tryb nocny (kolor)
|
||||
[*] Ciemny motyw gry
|
||||
[*] Więcej ustawień
|
||||
[*] Pomóż mi w dalszym rozwijaniu shapez.io ❤️
|
||||
[*] Więcej zawartości niedługo!
|
||||
[/list]
|
||||
|
||||
[b]Zaplanowana zawartość & Sugestie społeczności[/b]
|
||||
|
||||
Ta gra jest open-source - Kaźdy może pomóc w rozwoju! Poza tym, słucham tego co społeczność ma do powiedenia w kwestii gry! Staram się czytać wszystkie sugestie i odbierać jak najwięcej informacji zwrotnych na temat gry.
|
||||
|
||||
[list]
|
||||
[*] Kampania, gdzie do budowy potrzeba kształtów
|
||||
[*] Więcej poziomów i budynków (tylko w pełnej wersji)
|
||||
[*] Inne mapy z przeszkodami
|
||||
[*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, seed, itd.)
|
||||
[*] Inne mapy, może z przeszkodami
|
||||
[*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, ziarno świata, itd.)
|
||||
[*] Więcej rodzajów kształtów
|
||||
[*] Optymalizacja (Mimo wszystko gra już działa dośc płynnie!)
|
||||
[*] Tryb dla daltonistów
|
||||
[*] Tryb dla ślepoty barw
|
||||
[*] I wiele więcej!
|
||||
[/list]
|
||||
|
||||
Sprawdź tablicę trello i zobacz nad czym teraz pracuję! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Ładowanie
|
||||
error: Wystąpił błąd
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: "."
|
||||
thousandsDivider: " "
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
# Translator note: We don't use SI size units for common speak, but if you want to keep it SI
|
||||
# ...also, Polish has wierd nature of diffrent number naming, we have "million" and "milliard"-thing wich actually is billion in English
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
thousands: tyś
|
||||
millions: mln
|
||||
billions: mld
|
||||
trillions: bln
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
infinite: ∞
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
@ -98,7 +88,7 @@ global:
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>godz <minutes>m
|
||||
|
||||
xMinutes: <x> minut
|
||||
|
||||
@ -108,33 +98,32 @@ global:
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
space: SPACJA
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Wersja demo
|
||||
intro: >-
|
||||
kup grę by odblokować pozostałą część!
|
||||
|
||||
Kup pełną wersję gry, by odblokować więcej funckji!
|
||||
mainMenu:
|
||||
play: Start
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
play: Rozpocznij
|
||||
changelog: Dziennik Zmian
|
||||
importSavegame: Importuj
|
||||
openSourceHint: Gra z otwartym kodem źródłowym!
|
||||
discordLink: Oficjalny serwer Discord!
|
||||
helpTranslate: Pomóż w tłumaczeniu!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Przepraszam, ale ta gra możę działać wolno w przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome.
|
||||
|
||||
Przepraszam, ale ta gra może działać wolno w przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome.
|
||||
savegameLevel: Poziom <x>
|
||||
savegameLevelUnknown: Nieznany poziom
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Konkurs #01"
|
||||
desc: Nagroda <strong>$25</strong> za najciekawszą bazę!
|
||||
desc: Wygraj <strong>25$</strong> za najciekawszą bazę!
|
||||
#Translator note: We don't use AM/PM, we mainly use 24 hour clock system, older generations use 12h
|
||||
longDesc: >-
|
||||
Żeby dać wam coś od siebie, pomyślałem, że było by fajnie robić tygodniowe konkursy!
|
||||
<br><br>
|
||||
@ -146,12 +135,11 @@ mainMenu:
|
||||
<li>Dodatkowe punkty za udostępnianie na mediach społecznościowych!</li>
|
||||
<li>Wybiorę 5 najlepszych moim zdaniem projektów i pozwolę społeczności <strong>discord</strong> głosować.</li>
|
||||
<li>Wygrany dostaje <strong>$25</strong> (Paypal, Amazon Gift Card, którekolwiek wolisz).</li>
|
||||
<li>Termin: 07.06.2020 12:00 AM CEST</li>
|
||||
<li>Termin: 07.06.2020 12:00 CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
NIe mogę się doczekać by zobaczyć Wasze fabryki!
|
||||
|
||||
showInfo: Widok
|
||||
Nie mogę się doczekać by zobaczyć Wasze fabryki!
|
||||
showInfo: Wyświetl
|
||||
contestOver: Ten konkurs już się skończył - Dołącz do kanału Discord by nie przegapić kolejnych!
|
||||
|
||||
dialogs:
|
||||
@ -163,25 +151,25 @@ dialogs:
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Kup grę
|
||||
deleteGame: Wiem co robię
|
||||
deleteGame: Wiem, co robię
|
||||
viewUpdate: Zobacz aktualizację
|
||||
showUpgrades: Pokaż ulepszenia
|
||||
showKeybindings: Pokaż sterowanie
|
||||
showKeybindings: Pokaż Klawiszologię
|
||||
|
||||
importSavegameError:
|
||||
title: Błąd importowania
|
||||
text: >-
|
||||
Nie udało się zimportować twojego zapisu gry:
|
||||
Nie udało się zaimportować twojego zapisu gry:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Import zapisu
|
||||
text: >-
|
||||
Twoja gra została zimportowana poprawnie.
|
||||
Twoja gra została zaimportowana pomyślnie.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Błąd ładowania
|
||||
title: Błąd wczytywania
|
||||
text: >-
|
||||
Nie udało się załadować twojego zapisu gry:
|
||||
Nie udało się wczytać twojego zapisu gry:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Potwierdź usuwanie
|
||||
@ -196,498 +184,497 @@ dialogs:
|
||||
restartRequired:
|
||||
title: Wymagany restart
|
||||
text: >-
|
||||
Gra wymaga ponownego uruchomienia w celu wdrożenia nowych ustawień.
|
||||
Gra wymaga ponownego uruchomienia w celu zastosowania nowych ustawień.
|
||||
|
||||
editKeybinding:
|
||||
title: Zmień sterowanie
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
title: Zmień klawiszologię
|
||||
desc: Naciśnij klawisz bądź przycisk myszy który chcesz przypisać, lub wciśnij Escape aby anulować.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
title: Zresetuj klawiszologię
|
||||
desc: Zresetuj wszystki ustawione przez siebie klawisze do domyśnych wartości. Proszę potwierdzić.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
title: Reset Klawiszologii
|
||||
desc: Klawiszologia przywrócona do ustawień domyślnych!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
title: Wersja Demo
|
||||
desc: Próbujesz skorzystać z "<feature>", który nie jest dostępny w wersji demo. Rozważ zakup gry dla pełni doświadczeń!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
desc: Gra została zapisana, lecz przywracanie zapisu dostępne jest wyłącznie w pełnej wersji gry. Rozważ zakup gry dla pełni doświadczeń!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
title: Wersja Demo
|
||||
desc: Gra została zapisana, lecz przywracanie zapisu nie będzie możliwe w wersji demo. Na pewno chcesz kontynuować?
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
title: Limit Zapisów Gry
|
||||
desc: W wersji demo możesz posiadać wyłącznie jeden zapis gry. Proszę wykasuj obecny lub zakup pełną wersję gry!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
title: Nowa aktualizacja!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
Lista zmian od Twojej ostatniej rozgrywki:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
W razie utknięcia lub potrzeby pomocy, sprawdź przycisk 'Pokaż Wskazówkę' w lewym dolnym rogu - pomogę na tyle, ile będę mógł!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
title: Ulepszenia
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
Wszystkie kształty które produkujesz mogą zostać użyte do ulepszeń - <strong>Nie niszcz starych fabryk!</strong>
|
||||
Zakładka "Ulepszenia" dostępna jest w prawym górnym rogu.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
title: Potwierdź Usuwanie
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
Usuwasz sporą ilość budynków (<count> gwoli ścisłości)! Czy na pewno chcesz kontynuować?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
title: Jeszcze Nie Odblokowane
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
Schematy jeszcze nie zostały odblokowane! Awansuj poziomami, by odblokować.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
title: Przydatna Klawiszologia
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
Gra posiada sporą gamę kombinacji klawiszy upraszczających budowę dużych fabryk.
|
||||
Oto kilka z nich, lecz nie zmienia to faktu iż <strong>warto sprawdzić dostępne kombinacje</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Przeciąganie: Zaznacz obszar do kopiowania/usuwania.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Przytrzymaj, by wstawić więcej niż jeden budynek.<br>
|
||||
<code class='keybinding'>ALT</code>: Odwróć orientacje postawionych taśmociągów.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
title: Nowy Znacznik
|
||||
desc: Nadaj nazwę
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
moveMap: Ruch
|
||||
selectBuildings: Zaznacz
|
||||
stopPlacement: Przestań stawiać
|
||||
rotateBuilding: Obróć budynek
|
||||
placeMultiple: Postaw więcej
|
||||
reverseOrientation: Odwróć orientacje
|
||||
disableAutoOrientation: Wyłącz orientacje automatyczną
|
||||
toggleHud: Przełącz widoczność interfejsu
|
||||
placeBuilding: Postaw budynek
|
||||
createMarker: Stwórz znacznik
|
||||
delete: Usuń
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
cycleBuildingVariants: Naciśnij <key> by zmieniać warianty.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
Skrót: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
speed: Szybkość
|
||||
range: Zasięg
|
||||
storage: Pojemność
|
||||
oneItemPerSecond: 1 obiekt / sekundę
|
||||
itemsPerSecond: <x> obiektów / sekundę
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
tiles: <x> kafelków
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
levelTitle: Poziom <level>
|
||||
completed: Ukończono
|
||||
unlockText: Odblokowano <reward>!
|
||||
buttonNextLevel: Następny Poziom
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
newUpgrade: Nowe ulepszenie dostępne!
|
||||
gameSaved: Postęp gry zapisany.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Naciśnij <keyCopy> by skopiować, <keyDelete> by usunąć lub <keyCancel> by anulować.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
title: Ulepszenia
|
||||
buttonUnlock: Ulepsz
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
# Translator note: translated into "rank"
|
||||
# 2nd translator's note: I think translating this to "level" is better (and that's how Google Translate translates it :))
|
||||
tier: Poziom <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
title: Statystyki
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
title: Przechowywane
|
||||
description: Wyświetla ilość przechowywanych kształtów w głównym budynku.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
title: Wybrodukowano
|
||||
description: Wyświetla wszystkie kształty produkowane przez Twoją fabrykę, w tym półprodukty.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
title: Dostarczono
|
||||
description: Wyświetla kształty dostarczone do budynku głównego.
|
||||
noShapesProduced: Brak wyprodukowanych kształtów.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
# Translator note: user "min" to distinguish from "meters"
|
||||
shapesPerMinute: <shapes> / min
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
playtime: Czas Gry
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
buildingsPlaced: Budynki
|
||||
beltsPlaced: Taśmociągi
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
continue: Kontynuuj
|
||||
settings: Ustawienia
|
||||
menu: Powrót do menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
title: Potrzebujesz pomocy?
|
||||
showHint: Pokaż Wskazówkę
|
||||
hideHint: Zamknij
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
cost: Koszt
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
waypoints: Znaczniki
|
||||
hub: Budynek Główny
|
||||
description: Kliknij znacznik lewym przyciskiem myszy, by się do niego przenieść lub prawym, by go usunąć.<br><br>Naciśnij <keybinding> by stworzyć marker na środku widoku lub <strong>prawy przycisk myszy</strong> by stworzyć na wskazanej lokacji.
|
||||
creationSuccessNotification: Utworzono znacznik.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_1_extractor: Postaw <strong>ekstraktor</strong> na źródle <strong>kształtu koła</strong> aby go wydobyć!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
Połącz ekstraktor <strong>taśmociągiem</strong> do głównego budynku!<br><br>Porada: <strong>Kliknij i przeciągnij</strong> taśmociąg myszką!
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
To <strong>NIE JEST</strong> gra "do poczekania"! Buduj więcej taśmociągów i ekstraktorów by wydobywać szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong> by postawić wiele ekstratkorów. Naciśnij <strong>R</strong>, by je obracać.
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Taśmociągi, Dystrybutory & Tunele
|
||||
description: Szybkość x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Wydobywanie
|
||||
description: Szybkość x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Cięcie, Obrót & Sklejanie
|
||||
description: Szybkość x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Miksowanie & Malowanie
|
||||
description: Szybkość x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
name: &belt Taśmociąg
|
||||
description: Transportuje obiekt, przytrymaj by postawić kilka.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
name: &miner Ekstraktor
|
||||
description: Postaw na źródle kształtów, by je wydobyć.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
name: Ekstraktor (Łańcuchowy)
|
||||
description: Postaw na źródle kształtów, by je wydobyć. Mogą być połączone szeregowo.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
name: &underground_belt Tunel
|
||||
description: Pozwala na transport podziemnym tunelem.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
name: Tunel Poziomu II
|
||||
description: Pozwala na transport podziemnym tunelem. Nie łączy się z Tunelami Poziomu I
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
name: &splitter Rozdzielacz
|
||||
description: Wielofunkcyjny - Równo dystrybuuje obiekty wejściowe do wyjść.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Łącznik (Kompaktowy)
|
||||
description: Łączy dwa osobne taśmociągi w jeden.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Łącznik (Kompaktowy)
|
||||
description: Łączy dwa osobne taśmociągi w jeden.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
name: &cutter Przecinak
|
||||
description: Tnie kształty i oddaje wycięte połówki. <strong>Jeśli korzystasz tylko z jednej połówki, upewnij się, że niszczysz drugą, by nie zatkać budynku!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
name: Przecinak (Poczwórny)
|
||||
description: Tnie kształty na cztery ćwiartki. <strong>Jeśli nie korzystasz z wszystkich ćwiartek, upewnij się, że niszczysz pozostałe, by nie zatkać budynku!</strong>
|
||||
|
||||
rotater:
|
||||
# 2nd translator's note: CW & CCW could be changed to right & left to make the description shorter.
|
||||
# Another 2nd translator's note: If you start naming the buildings as "tools to do something", keep naming them like that. Don't suddenly start naming them as "processes" they do
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
name: &rotater Obracacz
|
||||
description: Obraca kształt zgodnie z wskazówkami zegara o 90 stopni.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
name: Obracacz (Przeciwny kierunek)
|
||||
description: Obraca kształt przeciwnie do wskazówek zegara o 90 stopni.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
name: &stacker Sklejacz
|
||||
description: Skleja obiekty. Jeśli obiekty nie mogą być sklejone, obiekt z prawej jest nakładany na ten z lewej.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
name: &mixer Mieszadło Kolorów
|
||||
description: Miesza kolory dodając kolory do siebie.
|
||||
|
||||
painter:
|
||||
# 2nd translator's note: All those buildings had different descriptions in english. Don't change them all to the same description.
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
name: &painter Malarz
|
||||
description: Koloruje kształt za pomocą koloru dostarczonego od boku.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
name: Malarz (Podwójny)
|
||||
description: Koloruje kształt za pomocą koloru dostarczonych od boku. Koloruje 2 kształty używając 1 barwnika.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
name: Malarz (Poczwórny)
|
||||
description: Koloruje każdą ćwiarkę kształtu na inny kolor, używając dostarczonych kolorów.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
name: &trash Śmietnik
|
||||
description: Przyjmuje obiekty z każdej ze stron i je usuwa. Na zawsze.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
name: Magazyn
|
||||
description: Magazynuje obiekty, do określonego limitu. Może zostać użyty jako bramka przepełnienia.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
title: Przecinanie Kształtów
|
||||
desc: Odblokowano nową maszynę: <strong>przecinak</strong> - tnie kształt na pół <strong>pionowo - od góry do dołu</strong>, niezależnie od orientacji!<br><br>Upewnij się że zniszczysz nichciane kawałki, ponieważ <strong>może się zatkać</strong> - Na potrzeby tego otrzymujesz też kosz - niszczy wszystko co do niego przekierujesz!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
title: Obracanie
|
||||
desc: Odblokowano nową maszynę: <strong>Obracacz</strong>! Obraca wejście o 90 stopni zgodnie z wskazówkami zegara.
|
||||
|
||||
#2nd translator's note: "Color objects" should be translated as "dye"
|
||||
reward_painter:
|
||||
title: Painting
|
||||
title: Malowanie
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
Odblokowano nową maszynę: <strong>Malarz</strong> - Wydobądź barwniki (tak jak w przypadku kształtów) i połącz z kształtem by go pomalować!<br><br>PS: Jeśli cierpisz na ślepotę barw, pracuje nad tym!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
title: Mieszanie
|
||||
desc: Odblokowano nową maszynę: <strong>Mieszadło Kolorów</strong> - Złącz dwa kolory z pomocą <strong>modelu addytywnego</strong> dzięki tej maszynie!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
title: Sklejanie
|
||||
desc: Odblokowano nową maszynę: <strong>Sklejacz</strong> - łączy dwa kształty w jeden! Jeżeli obiekty mogą zostać sklejone, są łączone w <strong>jeden kształt</strong>. Jeśli nie mogą zostać sklejone, kształt po prawej jest <strong>kładziony na</strong> ten z lewej!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
title: Rozdzielacz/Łącznik
|
||||
desc: Wielofunkcyjne urządzenie <strong>balansujące</strong> zostało odblokowane - Może zostać wykorzystane do tworzenia większych fabryk poprzez <strong>rozdzielanie i łaczenie taśmociągów</strong>!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
title: Tunel
|
||||
desc: <strong>Tunel</strong> został odblokowany - Możesz prowadzić podziemne taśmociągi!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
title: Obracanie odwrotne
|
||||
desc: Odblokowano nowy wariant <strong>Obracacza</strong> - Pozwala odwracać przeciwnie do wskazówek zegara! Aby zbudować, zaznacz Obracacz i <strong>naciśnij 'T' by zmieniać warianty</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
title: Wydobycie Łańcuchowe
|
||||
desc: Odblokowano nowy wariant <strong>ekstraktora</strong>! Może <strong>przekierować obiekty</strong> do ekstraktorów przed nim zwiększając efektywność wydbobycia!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
title: Tunel Poziomu II
|
||||
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy <strong>zasięg</strong> i nie koliduje z trasami tych krótszych tuneli!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
title: Łącznik Kompaktowy
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
Odblokowano nowy wariant rozdzielacza: <strong>łącznik kompaktowy</strong> - Przyjmuje dwa wejścia i oddaje je na jednen taśmociąg. <strong>Użyj 'T' by zmienić wariant Rozdzielacza</strong>!
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
title: Przecinak Poczwórny
|
||||
desc: Odblokowano nowy wariant <strong>Przecinaka</strong> - Pozwala ciąć kształty na <strong>cztery ćwiartki</strong>!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
title: Podwójne Malowanie
|
||||
desc: Odblokowano nowy wariant <strong>Malarza</strong> - Działa jak zwykły malarz, z tą różnicą że maluje <strong>dwa kształty na raz</strong> pobierając wyłącznie jeden barwnik!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
title: Poczwórne malowanie
|
||||
desc: Odblokowano nowy wariant <strong>Malarza</strong> - Pozwala malować każdą ćwiarkę kształtu na inny kolor!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
title: Magazyn
|
||||
desc: Odblokowano nowy wariant <strong>Kosza</strong> - Pozwala przechować pewną ilość obiektów!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
title: Tryb swobodny
|
||||
desc: Gratulacje! Odblokowano <strong>tryb swobodny</strong>! Oznacza to, iż kształty są teraz generowane losowo! (Nie przejmuj się, więcej zawartości jest w planach dla wersji pełnej!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
title: Schematy
|
||||
desc: Odblokowano <strong>schematy</strong>! Możesz teraz <strong>kopiować i wklejać</strong> segmenty Twoich fabryk! Zaznacz obszar (Trzymaj CTRL, następnie przeciągnij mysz), potem wciśnij 'C' aby skopiować.<br><br>Wklejanie <strong>nie jest darmowe</strong>, potrzebujesz wyprodukować <strong>kształty schematu</strong> (Te, które właśnie dostarczyłeś), aby było Cie stać!
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
title: Następny Poziom
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
Ten poziom nie daje nagrody, lecz kolejny już tak! <br><br> PS: Lepiej nie niszczyć istniejących fabryk - Potrzebujesz <strong>wszystkich</strong> kształtów w późniejszych etapach by <strong>odblokować ulepszenia</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
title: Następny Poziom
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
Gratulacje! Przy okazji, więcej zawartości jest w planach dla wersji pełnej!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
title: Ustawienia
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
game: Gra
|
||||
app: Aplikacja
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
dev: Wersja Rozwojowa
|
||||
staging: Wersja eksperymentalna
|
||||
prod: Wersja Produkcyjna
|
||||
buildDate: Skompilowano <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
title: Skala Interfejsu
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
Zmienia rozmiar interfejsu. Skala będzie dopasowana względem rozdzielczości Twojego ekranu.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
super_small: Bardzo Mała
|
||||
small: Mała
|
||||
regular: Zwykła
|
||||
large: Duża
|
||||
huge: Ogromna
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
title: Czułość Przybliżania
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
Zmienia czułość przybliżania/oddalania.
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
super_slow: Bardzo mała
|
||||
slow: Mała
|
||||
regular: Zwykła
|
||||
fast: Duża
|
||||
super_fast: Bardzo Duża
|
||||
|
||||
language:
|
||||
title: Language
|
||||
title: Język
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
Zmień Język. Wszystkie tłumaczenia są tworzone przez społeczność i mogą nie być w pełni ukończone!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
title: Pełny Ekran
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
Zachęcamy do gry w pełnym ekranie dla lepszej rozgrywki. Dostępne tylko w wersji zakupionej.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
title: Wycisz Dźwięki
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
Jeżeli włączone, wycisza wszystkie efekty dźwiękowe.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
title: Wycisz Muzyke
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
Jeżeli włączone, wycisza muzykę.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
title: Motyw Graficzny Gry
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
Wybierz motyw (jasny / ciemny).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
title: Częstość Odświeżania
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
Jeśli posiadasz monitor z częstotliwością odświeżania 144hz, zmień tę opcje na poprawnego odświeżania ekranu. To może wpłynąć na FPS jeśli masz za wolny komputer.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
title: Wielokrotne budowanie
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
Jeżeli włączone, nie anuluje budowy po postawieniu maszyny. Odpowiednik ciągłego trzymania klawisza SHIFT.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
title: Porady i Tutoriale
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
Oferuje porady i tutoriale podczas gry. Dodatkowo, chowa pewne elementy interfejsu by ułatwić poznanie gry.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
title: Klawiszologia
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
Tip: Upewnij się, że wykorzystujesz CTRL, SHIFT i ALT! Pozwalają na różne metody kładzenia elementów.
|
||||
resetKeybindings: Zresetuj Klawiszologię
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
general: Aplikacja
|
||||
ingame: Gra
|
||||
navigation: Nawigacja
|
||||
placement: Ustawianie
|
||||
massSelect: Zbiorowe Zaznaczenie
|
||||
buildings: Skróty Budynków
|
||||
placementModifiers: Modyfikatory Stawiania
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
confirm: Potwierdź
|
||||
back: Wstecz
|
||||
mapMoveUp: Ruch w górę
|
||||
mapMoveRight: Ruch w prawo
|
||||
mapMoveDown: Ruch w dół
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
centerMap: Wyśrodkuj Mapę
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
mapZoomIn: Przybliżenie
|
||||
mapZoomOut: Oddalenie
|
||||
createMarker: Stwórz Znacznik
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
menuOpenShop: Ulepszenia
|
||||
menuOpenStats: Statystyki
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
toggleHud: Przełącz widoczność interfejsu
|
||||
toggleFPSInfo: Pokaż Licznik FPS i infomacje do debugowania
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
@ -699,33 +686,33 @@ keybindings:
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
abortBuildingPlacement: Anuluj Stawianie
|
||||
rotateWhilePlacing: Obróć
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
Modyfikator: Obróć Odrwotnie
|
||||
cycleBuildingVariants: Zmień Wariant
|
||||
confirmMassDelete: Potwierdź Usuwanie
|
||||
cycleBuildings: Zmień Budynek
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
massSelectStart: Przytrzymaj i przeciągnij by zaznaczyć
|
||||
massSelectSelectMultiple: Zaznacz kilka obszar
|
||||
massSelectCopy: Skopiuj obszar
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
placementDisableAutoOrientation: Wyłącz automatyczną orientacje
|
||||
placeMultiple: Pozostań w trybie stawiania
|
||||
placeInverse: Odwróć automatyczną orientacje pasów
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
title: O Grze
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
title: Dziennik zmian
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
restoringGames: Przywracanie zapisów gry
|
||||
importingGames: Importowanie zapisów gry
|
||||
oneGameLimit: Limit jednego zapisu gry
|
||||
customizeKeybindings: Personalizowanie Klawiszologii
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
settingNotAvailable: Niedostępne w wersji demo.
|
@ -98,7 +98,7 @@ global:
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutos
|
||||
|
||||
|
@ -21,7 +21,7 @@
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
shortText: shapez.io это игра о строительстве фабрик для автоматизации создания и объединения все более сложных фигур на бесконечной карте.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
@ -30,56 +30,56 @@ steamPage:
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
shapez.io это игра о строительстве фабрик для автоматизации создания и объединения фигур. Доставляйте запрошенные, все более сложные фигуры, чтобы развиваться в игре и разблокировать улучшения, чтобы ускорить работу вашей фабрики.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
Поскольку спрос растет, вам придется увеличивать свою фабрику, чтобы соответствовать потребностям. Однако, не забывайте о ресурсах, несмотря на то что вы будете расширятся на [b]бесконечной карте[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
Поскольку фигуры вскоре могут наскучить, вам потребуется смешивать цвета и рискрашивать свои фигуры ими. Комбинируйте красный, зеленый и синий цветовые ресурсы для получения разных цветов и красте ими фигуры, чтобы удовлетворить спрос.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
Эта игра имеет 18 уровней (но и они займут вас на часы!), но я постоянно добавляю новый контент - там много чего запланировано!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
[b]Преимущества автономной версии[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[*] Метки
|
||||
[*] Неограниченное количество сохранений
|
||||
[*] Темный режим
|
||||
[*] Больше настроек
|
||||
[*] Позволит мне быстрее разрабатывать shapez.io ❤️
|
||||
[*] Больше возможностей в будущем!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
[b]Планируемые функции & Предложения сообщества[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
Это игра с открытым исходным кодом - Любой может внести свой вклад! Кроме того, я во [b]многом[/b] прислушиваюсь к сообществу! Я стараюсь прочитать все предложения и учту как можно больше отзывов.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[*] Режим истории, где здания стоят фигур
|
||||
[*] Больше уровней & зданий (эксклюзивно для автономной версии)
|
||||
[*] Различные карты и, возможно, карта препятствий
|
||||
[*] Настраиваемое создание карт (редактирование количества и размера участков, семя и т. д.)
|
||||
[*] Больше видов фигур
|
||||
[*] Больше улучшений производительности (хотя игра уже работает довольно хорошо!)
|
||||
[*] Режим дальтоника
|
||||
[*] И многое другое!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
Не забудьте проверить мою доску trello со всеми планами! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
loading: Загрузка
|
||||
error: Ошибка
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
thousands: тыс.
|
||||
millions: млн
|
||||
billions: млрд
|
||||
trillions: трлн
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
@ -96,9 +96,9 @@ global:
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
secondsShort: <seconds>с
|
||||
minutesAndSecondsShort: <minutes>м <seconds>с
|
||||
hoursAndMinutesShort: <hours>м <minutes>с
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
@ -108,11 +108,11 @@ global:
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
space: ПРОБЕЛ
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
title: Демо версия
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
@ -120,16 +120,16 @@ mainMenu:
|
||||
play: Играть
|
||||
changelog: Список изменений
|
||||
importSavegame: Импортировать сохраненную игру
|
||||
openSourceHint: This game is open source!
|
||||
openSourceHint: У этой игры открытый исходный код!
|
||||
discordLink: Оффициальный Дискорд Сервер
|
||||
helpTranslate: Help translate!
|
||||
helpTranslate: Помоги с переводом!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
Извините, но игра будет тормозить на вашем браузере! Приобретите полную версию или скачайте хром
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
savegameLevel: Уровень <x>
|
||||
savegameLevelUnknown: Неизвестный уровень
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
@ -157,46 +157,46 @@ mainMenu:
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
delete: Удалить
|
||||
cancel: Закрыть
|
||||
later: Позже
|
||||
restart: Перезапуск
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
getStandalone: Приобрести полную версию
|
||||
deleteGame: Я знаю, что я делаю
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showUpgrades: Показать улучшения
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
title: Ошибка импортирования
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
title: Сохраненная игра импортированна
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
Ваша сохраненная игра успешно импортированна.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
title: Подтвердите удаление.
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
Вы серъезно хотите удалить игру?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
title: Ошибка удаления
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
title: Необходим перезапуск
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
Необходим перезапуск игры, чтобы изменения вошли в силу.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
@ -211,49 +211,49 @@ dialogs:
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
title: Демо версия
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
title: Демо версия
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
title: Обновление доступно
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
title: Лимит сохранений
|
||||
desc: Вы можете иметь только одну сохраненную игру в демо версии. Удалите существующее сохранение или приобретите полную версию!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
title: Новое обновление!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
title: Обучение
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
title: Открыть улучшения
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
Все фигуры, которые вы производите, могут быть использованны для открытия улучшений - <strong>Не уничтожайте ваши старые производства!<storng>
|
||||
Меню улучшений находится в правом верхнем углу.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
title: Подтвердить удаление
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
Вы удаляете много построек (<count>)! Вы действительно хотите сделать это?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
title: Еще не открыто
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
Чертежи еще не открыты! Завершите больше уровней, что-бы открыть их.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
@ -265,27 +265,27 @@ dialogs:
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
title: Новый маркер
|
||||
desc: Напишите содержательное имя.
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
desc: Вы можете создать только 2 своих маркера в демо версии. Приобретите полную версию для безлимитных маркеров.
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
selectBuildings: Выбрать область
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
rotateBuilding: Повернуть постройку
|
||||
placeMultiple: Поставить несколько
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
placeBuilding: Разместить постройку
|
||||
createMarker: Создать маркер
|
||||
delete: Уничтожить
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
@ -299,11 +299,11 @@ ingame:
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
speed: Скорость
|
||||
range: Расстояние
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
oneItemPerSecond: 1 предмет / сек
|
||||
itemsPerSecond: <x> предметов / сек
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
@ -311,25 +311,25 @@ ingame:
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
levelTitle: Уровень <level>
|
||||
completed: Завершено
|
||||
unlockText: Открыто <reward>!
|
||||
buttonNextLevel: Следующий уровень
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
newUpgrade: Новое улучшение доступно!
|
||||
gameSaved: Ваша игра была сохранена.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Нажмите <keyCopy> что-бы копировать, <keyDelete> что-бы удалить или <keyCancel> что-бы отменить.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
title: Улучшения
|
||||
buttonUnlock: Улучшить
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
@ -337,58 +337,58 @@ ingame:
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
maximumLevel: МАКСИМАЛЬНЫЙ УРОВЕНЬ (Скорость x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
title: Статистика
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
title: Хранится
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
title: Производится
|
||||
description: Показывает производящиеся фигуры, включая промежуточное производство.
|
||||
delivered:
|
||||
title: Delivered
|
||||
title: Доставлено
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
shapesPerMinute: <shapes> / мин
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
playtime: Игровое время
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
buildingsPlaced: Постройки
|
||||
beltsPlaced: Конвейеры
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
continue: Продолжить
|
||||
settings: Настройки
|
||||
menu: Возвратиться в меню
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
title: Нужна помощь?
|
||||
showHint: Показать подсказку
|
||||
hideHint: Закрыть
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
cost: Стоимость
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
waypoints: Маркеры
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
description: ЛКМ по маркеру, чтобы переместится к нему, ПКМ что-бы удалить. <br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Маркер был создан.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
title: Обучение
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
@ -416,8 +416,8 @@ shopUpgrades:
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
name: &belt Конвейер
|
||||
description: Транспортриует передметы, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
@ -520,12 +520,12 @@ storyRewards:
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
title: Разделитель/соеденитель
|
||||
desc: Был открыт многофункциональный <strong>balancer</strong>.It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
title: Туннель
|
||||
desc: Был открыт <strong>Туннель</strong>. You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
@ -561,7 +561,7 @@ storyRewards:
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
title: Свободная игра
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
@ -570,17 +570,17 @@ storyRewards:
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
title: Следующий уровень
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
title: Следующий уровень
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
title: Настройки
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
@ -593,51 +593,51 @@ settings:
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
title: Размер интерфейса
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
Выберите размер пользовательского интерфейса. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
super_small: Очень маленький
|
||||
small: Маленький
|
||||
regular: Средний
|
||||
large: Большой
|
||||
huge: Огромный
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
super_slow: Очень медленно
|
||||
slow: Медленно
|
||||
regular: Средне
|
||||
fast: Быстро
|
||||
super_fast: Очень быстро
|
||||
|
||||
language:
|
||||
title: Language
|
||||
title: Язык
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
Выберите язык. Все переводы сделаны пользователями и могут быть незакончены!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
title: Полный экран
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
Для лучшей игры рекомендуется играть в полноэкранном режиме. Доступно только в полной версии.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
title: Выключить звуки
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
Если включено, выключает все звуковые эффекты
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
title: Выключить музыку
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
Если включено, выключает музыку
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
title: Тема игры
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
Выберите тему игры (светлая / темная).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
@ -655,11 +655,11 @@ settings:
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
title: Настройки управления
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
resetKeybindings: Настройки по умолчанию
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
@ -671,8 +671,8 @@ keybindings:
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
confirm: Подтвердить
|
||||
back: Назад
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
@ -687,7 +687,7 @@ keybindings:
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
toggleFPSInfo: Включить/выключить FPS и информацию отладки
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
@ -716,10 +716,10 @@ keybindings:
|
||||
placeInverse: Invert automatic belt orientation
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
title: О игре
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
title: Список измений
|
||||
|
||||
demo:
|
||||
features:
|
||||
@ -728,4 +728,4 @@ demo:
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
settingNotAvailable: Не доступно в демо-версии.
|
||||
|
732
translations/base-tr.yaml
Normal file
@ -0,0 +1,732 @@
|
||||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: one second ago
|
||||
xSecondsAgo: <x> seconds ago
|
||||
oneMinuteAgo: one minute ago
|
||||
xMinutesAgo: <x> minutes ago
|
||||
oneHourAgo: one hour ago
|
||||
xHoursAgo: <x> hours ago
|
||||
oneDayAgo: one day ago
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Play
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
discordLink: Official Discord Server
|
||||
helpTranslate: Help translate!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|