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Fix pipetting belts
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@ -76,7 +76,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
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const contents = this.root.map.getTileContent(tile);
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// Make sure we selected something, and also make sure it's not a special entity
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if (contents && !contents.components.Unremovable) {
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if (contents && !contents.components.Unremovable && !contents.components.Belt) {
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const blueprint = PipetteBlueprint.fromEntity(contents);
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// Notice: Order here matters, since pipetteExecuted clears the blueprint
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