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	Fix pipetting belts
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				| @ -76,7 +76,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart { | ||||
|         const contents = this.root.map.getTileContent(tile); | ||||
| 
 | ||||
|         // Make sure we selected something, and also make sure it's not a special entity
 | ||||
|         if (contents && !contents.components.Unremovable) { | ||||
|         if (contents && !contents.components.Unremovable && !contents.components.Belt) { | ||||
|             const blueprint = PipetteBlueprint.fromEntity(contents); | ||||
| 
 | ||||
|             // Notice: Order here matters, since pipetteExecuted clears the blueprint
 | ||||
|  | ||||
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