diff --git a/src/js/game/hud/parts/blueprint_placer.js b/src/js/game/hud/parts/blueprint_placer.js index 822e5c67..62ba4df1 100644 --- a/src/js/game/hud/parts/blueprint_placer.js +++ b/src/js/game/hud/parts/blueprint_placer.js @@ -76,7 +76,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart { const contents = this.root.map.getTileContent(tile); // Make sure we selected something, and also make sure it's not a special entity - if (contents && !contents.components.Unremovable) { + if (contents && !contents.components.Unremovable && !contents.components.Belt) { const blueprint = PipetteBlueprint.fromEntity(contents); // Notice: Order here matters, since pipetteExecuted clears the blueprint