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	Update readme and standalone build process
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							@ -1,15 +1,19 @@
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# shapez.io
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<img src="https://i.imgur.com/Y5Z2iqQ.png" alt="shapez.io Logo">
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<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
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This is the source code for shapez.io, an open source base building game inspired by Factorio.
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Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
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## Playing
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## Planned features & Goals
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You can already play it [here](https://shapez.io).
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## Links
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-   [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
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-   [Free web version](https://shapez.io)
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-   [itch.io Page](https://tobspr.itch.io/shapezio)
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-   [Steam Page](https://steam.shapez.io)
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-   [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_
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## Building
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@ -46,3 +50,5 @@ This project is based on ES5. Some ES2015 features are used but most of them are
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For most assets I use Adobe Photoshop, you can find them in `assets/`.
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You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
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<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
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@ -155,10 +155,7 @@ function gulptasksStandalone($, gulp, buildFolder) {
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                    fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
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                    if (platform === "linux" || platform === "darwin") {
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                        fs.writeFileSync(
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                            path.join(appPath, "play.sh"),
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                            "#!/usr/bin/env bash\r\n./shapezio\r\n"
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                        );
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                        fs.writeFileSync(path.join(appPath, "play.sh"), "#!/usr/bin/env bash\n./shapezio\n");
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                        fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
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                    } else if (platform === "win32") {
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                        // Optional: Create a playable copy. Shouldn't be required
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