diff --git a/README.md b/README.md
index 94e3b3f3..a451473a 100644
--- a/README.md
+++ b/README.md
@@ -1,15 +1,19 @@
# shapez.io
-
This is the source code for shapez.io, an open source base building game inspired by Factorio.
-
Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
-## Playing
+## Planned features & Goals
+
+## Links
-You can already play it [here](https://shapez.io).
+- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
+- [Free web version](https://shapez.io)
+- [itch.io Page](https://tobspr.itch.io/shapezio)
+- [Steam Page](https://steam.shapez.io)
+- [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_
## Building
@@ -46,3 +50,5 @@ This project is based on ES5. Some ES2015 features are used but most of them are
For most assets I use Adobe Photoshop, you can find them in `assets/`.
You will need a Texture Packer license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
+
+
diff --git a/gulp/standalone.js b/gulp/standalone.js
index 1c3d3748..6c5995bd 100644
--- a/gulp/standalone.js
+++ b/gulp/standalone.js
@@ -155,10 +155,7 @@ function gulptasksStandalone($, gulp, buildFolder) {
fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
if (platform === "linux" || platform === "darwin") {
- fs.writeFileSync(
- path.join(appPath, "play.sh"),
- "#!/usr/bin/env bash\r\n./shapezio\r\n"
- );
+ fs.writeFileSync(path.join(appPath, "play.sh"), "#!/usr/bin/env bash\n./shapezio\n");
fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
} else if (platform === "win32") {
// Optional: Create a playable copy. Shouldn't be required