diff --git a/README.md b/README.md index 94e3b3f3..a451473a 100644 --- a/README.md +++ b/README.md @@ -1,15 +1,19 @@ # shapez.io shapez.io Logo -shapez.io Screenshot This is the source code for shapez.io, an open source base building game inspired by Factorio. - Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes. -## Playing +## Planned features & Goals + +## Links -You can already play it [here](https://shapez.io). +- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio) +- [Free web version](https://shapez.io) +- [itch.io Page](https://tobspr.itch.io/shapezio) +- [Steam Page](https://steam.shapez.io) +- [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_ ## Building @@ -46,3 +50,5 @@ This project is based on ES5. Some ES2015 features are used but most of them are For most assets I use Adobe Photoshop, you can find them in `assets/`. You will need a Texture Packer license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done. + +shapez.io Screenshot diff --git a/gulp/standalone.js b/gulp/standalone.js index 1c3d3748..6c5995bd 100644 --- a/gulp/standalone.js +++ b/gulp/standalone.js @@ -155,10 +155,7 @@ function gulptasksStandalone($, gulp, buildFolder) { fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile); if (platform === "linux" || platform === "darwin") { - fs.writeFileSync( - path.join(appPath, "play.sh"), - "#!/usr/bin/env bash\r\n./shapezio\r\n" - ); + fs.writeFileSync(path.join(appPath, "play.sh"), "#!/usr/bin/env bash\n./shapezio\n"); fs.chmodSync(path.join(appPath, "play.sh"), 0o775); } else if (platform === "win32") { // Optional: Create a playable copy. Shouldn't be required