2020-08-28 19:05:20 +00:00
export const CHANGELOG = [
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
{
2022-02-23 07:17:47 +00:00
version : "1.5.1" ,
2022-02-24 12:44:38 +00:00
date : "26.02.2022" ,
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
entries : [
2022-02-24 12:44:38 +00:00
"This version adds an official modloader! You can now load mods by extracting them and placing the .js file in the mods/ folder of the game." ,
"Mods can be found <a href='https://shapez.mod.io'>here</a>" ,
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
"When holding shift while placing a belt, the indicator now becomes red when crossing buildings" ,
2022-02-01 16:19:08 +00:00
"Lots of performance improvements, leading to up to 50% more FPS" ,
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
] ,
} ,
2021-08-29 12:48:29 +00:00
{
version : "1.4.4" ,
date : "29.08.2021" ,
entries : [
"Hotfix: Fixed the balancer not distributing items evenly, caused by the 1.4.3 update. Sorry for any inconveniences!" ,
] ,
} ,
2021-08-11 14:36:17 +00:00
{
version : "1.4.3" ,
2021-08-25 15:17:06 +00:00
date : "28.08.2021" ,
2021-08-11 14:36:17 +00:00
entries : [
2021-08-26 12:29:22 +00:00
"You can now hold 'ALT' while hovering a building to see its output! (Thanks to Sense101) (PS: There is now a setting to have it always on!)" ,
2021-08-25 11:23:02 +00:00
"The map overview should now be much more performant! As a consequence, you can now zoom out farther! (Thanks to PFedak)" ,
2021-08-25 15:01:31 +00:00
"Puzzle DLC: There is now a 'next puzzle' button!" ,
"Puzzle DLC: There is now a search function!" ,
2021-08-11 14:36:17 +00:00
"Edit signal dialog now has the previous signal filled (Thanks to EmeraldBlock)" ,
"Further performance improvements (Thanks to PFedak)" ,
"Improved puzzle validation (Thanks to Sense101)" ,
"Input fields in dialogs should now automatically focus" ,
2021-08-25 11:23:02 +00:00
"Fix selected building being deselected at level up (Thanks to EmeraldBlock)" ,
2021-08-11 14:36:17 +00:00
"Updated translations" ,
] ,
} ,
2021-06-24 16:46:47 +00:00
{
version : "1.4.2" ,
date : "24.06.2021" ,
entries : [
"Puzzle DLC: Goal acceptors now reset after getting no items for a while (This should prevent being able to 'cheat' puzzles) (by Sense101)" ,
2021-06-24 17:13:21 +00:00
"Puzzle DLC: Added button to clear all buildings / reset the puzzle (by Sense101)" ,
2021-06-24 16:46:47 +00:00
"Puzzle DLC: Allow copy-paste in puzzle mode (by Sense101)" ,
2021-06-25 14:10:27 +00:00
"Fixed level achievements being given on the wrong level (by DJ1TJOO)" ,
2021-06-25 14:15:05 +00:00
"Fixed blueprint not properly clearing on right click" ,
2021-06-24 17:16:10 +00:00
"Updated translations" ,
2021-06-24 16:46:47 +00:00
] ,
} ,
2021-06-22 09:22:49 +00:00
{
version : "1.4.1" ,
date : "22.06.2021" ,
entries : [
"The <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/?utm_medium=changelog' target='_blank'>Puzzle DLC</a> is now available on Steam!" ,
"The <a href='https://store.steampowered.com/app/1573840/shapezio_Soundtrack/?utm_medium=changelog' target='_blank'>Soundtrack</a> is now also available to wishlist and will be released within the next days, including the new music from the Puzzle DLC!" ,
] ,
} ,
2021-03-14 08:07:27 +00:00
{
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 14:32:05 +00:00
version : "1.4.0" ,
2021-06-04 09:56:05 +00:00
date : "04.06.2021" ,
2021-03-14 08:07:27 +00:00
entries : [
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 14:32:05 +00:00
"Belts in blueprints should now always paste correctly" ,
2021-06-04 09:56:05 +00:00
"You can now clear belts by selecting them and then pressing 'B'" ,
2021-06-22 09:22:49 +00:00
"Preparations for the <a href='https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC/?utm_medium=changelog2' target='_blank'>Puzzle DLC</a>, coming June 22nd!" ,
2021-03-14 08:07:27 +00:00
] ,
} ,
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 14:32:05 +00:00
{
version : "1.3.1" ,
date : "16.04.2021" ,
entries : G _CHINA _VERSION
? [
"第13关的交付目标更改为: 中国古代指南针。( 感谢玩家: 凯风入心 创作并提供" ,
"第17关的交付目标更改为: 永乐通宝。( 感谢玩家: 金天赐 创作并提供" ,
"第22关的交付目标更改为: 凤凰。( 感谢玩家: 我没得眼镜 创作并提供" ,
"第23关的交付目标更改为: 古代车轮。( 感谢玩家: 我没得眼镜 创作并提供" ,
"第24关的交付目标更改为: 大熊猫。( 感谢玩家: 窝囸倪现任 创作并提供" ,
"修复了一些特定情况下偶尔会发生的存档损坏问题" ,
"修复了成就更新后有时候游戏崩溃的问题" ,
]
: [
"Fixed savegames getting corrupt in rare conditions" ,
"Fixed game crashing sometimes since the achievements update" ,
] ,
} ,
2020-12-09 09:41:49 +00:00
{
2021-03-10 08:29:20 +00:00
version : "1.3.0" ,
date : "12.03.2020" ,
skin : "achievements" ,
2020-12-09 09:41:49 +00:00
entries : [
2021-03-10 08:29:20 +00:00
"There are now <strong>45 Steam Achievements!</strong>" ,
2020-12-09 09:41:49 +00:00
"Fixed constant signals being editable from the regular layer" ,
"Fixed items still overlapping sometimes between buildings and belts" ,
2021-03-13 07:11:12 +00:00
"The game is now available in finnish, italian, romanian and ukrainian! (Thanks to all contributors!)" ,
2021-03-10 08:29:20 +00:00
"Updated translations (Thanks to all contributors!)" ,
2020-12-09 09:41:49 +00:00
] ,
} ,
2020-12-07 11:47:19 +00:00
{
version : "1.2.2" ,
date : "07.12.2020" ,
2020-12-07 11:57:49 +00:00
entries : [
2020-12-07 18:15:57 +00:00
"Fix item readers and some other buildings slowing up belts, especially if they stalled (inspired by Keterr's fix)" ,
2020-12-07 11:57:49 +00:00
"Added the ability to edit constant signals by left clicking them" ,
2020-12-07 18:24:39 +00:00
"Prevent items from being rendered on each other when a belt stalls (inspired by Keterr)" ,
2020-12-07 11:57:49 +00:00
"You can now add markers in the wire layer (partially by daanbreur)" ,
2020-12-07 17:45:52 +00:00
"Allow to cycle backwards in the toolbar with SHIFT + Tab (idea by EmeraldBlock)" ,
2020-12-07 17:30:33 +00:00
"Allow to cycle variants backwards with SHIFT + T" ,
2020-12-07 12:08:19 +00:00
"Upgrade numbers now use roman numerals until tier 50 (by LeopoldTal)" ,
2020-12-07 17:30:33 +00:00
"Add button to unpin shapes from the left side (by artemisSystem)" ,
2020-12-07 17:39:12 +00:00
"Fix middle mouse button also placing blueprints (by Eiim)" ,
2020-12-07 17:45:52 +00:00
"Hide wires grid when using the 'Disable Grid' setting (by EmeraldBlock)" ,
2020-12-07 18:30:38 +00:00
"Fix UI using multiple different save icons" ,
2020-12-07 17:30:33 +00:00
"Updated translations (Thanks to all contributors!)" ,
2020-12-07 11:57:49 +00:00
] ,
2020-12-07 11:47:19 +00:00
} ,
2020-10-11 06:18:55 +00:00
{
version : "1.2.1" ,
2020-10-31 11:46:25 +00:00
date : "31.10.2020" ,
2020-10-11 06:18:55 +00:00
entries : [
"Fixed stacking bug for level 26 which required restarting the game" ,
2020-10-11 06:42:13 +00:00
"Fix reward notification being too long sometimes (by LeopoldTal)" ,
2020-10-31 11:19:51 +00:00
"Use locale decimal separator on belt reader display (by LeopoldTal)" ,
"Vastly improved performance when saving games (by LeopoldTal)" ,
2020-10-31 11:41:18 +00:00
"Prevent some antivirus programs blocking the opening of external links (by LeopoldTal)" ,
"Match tutorials to the correct painter variants (by LeopoldTal)" ,
"Prevent throughput goals containing fractional numbers (by CEbbinghaus)" ,
"Updated translations and added Hungarian" ,
2020-10-11 06:18:55 +00:00
] ,
} ,
2020-08-28 19:05:20 +00:00
{
version : "1.2.0" ,
2020-09-27 20:22:05 +00:00
date : "09.10.2020" ,
2020-08-28 19:05:20 +00:00
entries : [
2020-09-27 20:22:05 +00:00
"⚠️ ⚠️ This update is HUGE, view the full changelog <a href='https://shapez.io/wires/' target='_blank'>here</a>! ⚠️⚠️" ,
2020-08-28 19:05:20 +00:00
] ,
} ,
{
version : "1.1.18" ,
date : "27.06.2020" ,
entries : [
"Huge performance improvements - up to double fps and tick-rate! This will wipe out all current items on belts." ,
"Reduce story shapes required until unlocking blueprints" ,
"Allow clicking on variants to select them" ,
"Add 'copy key' button to shape viewer" ,
"Add more FPS to the belt animation and fix belt animation seeming to go 'backwards' on high belt speeds" ,
"Fix deconstruct sound being played when right clicking hub" ,
"Allow clicking 'Q' over a shape or color patch to automatically select the miner building (by Gerdon262)" ,
"Update belt placement performance on huge factories (by Phlosioneer)" ,
"Fix duplicate waypoints with a shape not rendering (by hexy)" ,
"Fix smart tunnel placement deleting wrong tunnels (by mordof)" ,
"Add setting (on by default) to store the last used rotation per building instead of globally storing it (by Magos)" ,
"Added chinese (traditional) translation" ,
"Updated translations" ,
] ,
} ,
{
version : "1.1.17" ,
date : "22.06.2020" ,
entries : [
"Color blind mode! You can now activate it in the settings and it will show you which color is below your cursor (Either resource or on the belt)" ,
"Add info buttons to all shapes so you can figure out how they are built! (And also, which colors they have)" ,
"Allow configuring autosave interval and disabling it in the settings" ,
"The smart-tunnel placement has been reworked to properly replace belts. Thus the setting has been turned on again by default" ,
"The soundtrack now has a higher quality on the standalone version than the web version" ,
"Add setting to disable cut/delete warnings (by hexy)" ,
"Fix bug where belts in blueprints don't orient correctly (by hexy)" ,
"Fix camera moving weird after dragging and holding (by hexy)" ,
"Fix keybinding for pipette showing while pasting blueprints" ,
"Improve visibility of shape background in dark mode" ,
"Added sound when destroying a building" ,
"Added swedish translation" ,
"Update tutorial image for tier 2 tunnels to explain mix/match (by jimmyshadow1)" ,
] ,
} ,
{
version : "1.1.16" ,
date : "21.06.2020" ,
entries : [
"You can now pickup buildings below your cursor with 'Q'!" ,
"The game soundtrack has been extended! There are now 4 songs with over 13 minutes of playtime from <a href='https://soundcloud.com/pettersumelius' target='blank'>Peppsen</a>!" ,
"Refactor keybindings overlay to show more appropriate keybindings" ,
"Show keybindings for area-select in the upper left instead" ,
"Automatically deselect area when selecting a new building" ,
"Raise markers limit from 14 characters to 71 (by Joker-vD)" ,
"Optimize performance by caching extractor items (by Phlosioneer)" ,
"Added setting to enable compact building infos, which only show ratios and hide the image / description" ,
"Apply dark theme to menu as well (by dengr1065)" ,
"Fix belt planner not placing the last belt" ,
"Fix buildings getting deleted when right clicking while placing a blueprint" ,
"Fix for exporting screenshots for huge bases (It was showing an empty file) (by xSparfuchs)" ,
"Fix buttons not responding when using right click directly after left click (by davidburhans)" ,
"Fix hub marker being hidden by building info panel" ,
"Disable dialog background blur since it can cause performance issues" ,
"Added simplified chinese translations" ,
"Update translations (Thanks to all translators!)" ,
] ,
} ,
{
version : "1.1.15" ,
date : "17.06.2020" ,
entries : [
"You can now place straight belts (and tunnels) by holding SHIFT! (For you, @giantwaffle ❤️)" ,
2020-09-19 05:49:17 +00:00
"Added continue button to main menu and add separate 'New game' button (by jaysc)" ,
2020-08-28 19:05:20 +00:00
"Added setting to disable smart tunnel placement introduced with the last update" ,
"Added setting to disable vignette" ,
"Update translations" ,
] ,
} ,
{
version : "1.1.14" ,
date : "16.06.2020" ,
entries : [
"There is now an indicator (compass) to the HUB for the HUB Marker!" ,
"You can now include shape short keys in markers to render shape icons instead of text!" ,
"Added mirrored variant of the painter" ,
"When placing tunnels, unnecessary belts inbetween are now removed!" ,
"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)" ,
] ,
} ,
{
version : "1.1.13" ,
date : "15.06.2020" ,
entries : [
"Added shift modifier for faster pan (by jaysc)" ,
"Added Japanese translations" ,
"Added Portuguese (Portugal) translations" ,
"Updated icon for Spanish (Latin America) - It was showing a Spanish flag before" ,
"Updated existing translations" ,
] ,
} ,
{
version : "1.1.12" ,
date : "14.06.2020" ,
entries : [
"Huge performance improvements! The game should now run up to 60% faster!" ,
"Added norwegian translation" ,
] ,
} ,
{
version : "1.1.11" ,
date : "13.06.2020" ,
entries : [
"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent." ,
"You can now cut areas, and also paste the last blueprint again! (by hexy)" ,
"You can now export your whole base as an image by pressing F3!" ,
"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'" ,
"You can now configure the camera movement speed when using WASD (by mini-bomba)" ,
"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)" ,
"Allow higher tick-rates up to 500hz (This will burn your PC!)" ,
"Fix bug regarding number rounding" ,
"Fix dialog text being hardly readable in dark theme" ,
"Fix app not starting when the savegames were corrupted - there is now a better error message as well." ,
"Further translation updates - Big thanks to all contributors!" ,
] ,
} ,
{
version : "1.1.10" ,
date : "12.06.2020" ,
entries : [
"There are now linux builds on steam! Please report any issues in the Discord!" ,
"Steam cloud saves are now available!" ,
"Added and update more translations (Big thank you to all translators!)" ,
"Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)" ,
] ,
} ,
{
version : "1.1.9" ,
date : "11.06.2020" ,
entries : [
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!" ,
"Update stacker artwork to clarify how it works" ,
"Update keybinding hints on the top left to be more accurate" ,
"Make it more clear when blueprints are unlocked when trying to use them" ,
"Fix pinned shape icons not being visible in dark mode" ,
"Fix being able to select buildings via hotkeys in map overview mode" ,
"Make shapes unpinnable in the upgrades tab (By hexy)" ,
] ,
} ,
{
version : "1.1.8" ,
date : "07.06.2020" ,
entries : [
"You can now purchase the standalone on steam! <a href='https://steam.shapez.io' target='blank'>View steam page</a>" ,
"Added ability to create markers in the demo, but only two." ,
"Contest #01 has ended! I'll now work through the entries, select the 5 I like most and present them to the community to vote for!" ,
] ,
} ,
{
version : "1.1.7" ,
date : "04.06.2020" ,
entries : [ "HOTFIX: Fix savegames not showing up on the standalone version" ] ,
} ,
{
version : "1.1.6" ,
date : "04.06.2020" ,
entries : [
"The steam release will happen on the <strong>7th of June</strong> - Be sure to add it to your wishlist! <a href='https://steam.shapez.io' target='blank'>View on steam</a>" ,
"Fixed level complete dialog being blurred when the shop was opened before" ,
"Standalone: Increased icon visibility for windows builds" ,
"Web version: Fixed firefox not loading the game when browsing in private mode" ,
] ,
} ,
{
version : "1.1.5" ,
date : "03.06.2020" ,
entries : [ "Added weekly contests!" ] ,
} ,
{
version : "1.1.4" ,
date : "01.06.2020" ,
entries : [ "Add 'interactive' tutorial for the first level to improve onboarding experience" ] ,
} ,
{
version : "1.1.3" ,
date : "01.06.2020" ,
entries : [
"Added setting to configure zoom / mouse wheel / touchpad sensitivity" ,
"Fix belts being too slow when copied via blueprint (by Dimava)" ,
"Allow binding mouse buttons to actions (by Dimava)" ,
"Increase readability of certain HUD elements" ,
] ,
} ,
{
version : "1.1.2" ,
date : "30.05.2020" ,
entries : [
"The official trailer is now ready! Check it out <a href='https://www.youtube.com/watch?v=KyorY1uIqiQ' target='_blank'>here</a>!" ,
"The <a href='https://steam.shapez.io' target='_blank'>steam page</a> is now live!" ,
"Experimental linux builds are now available! Please give me feedback on them in the Discord" ,
"Allow hovering pinned shapes to enlarge them" ,
"Allow deselecting blueprints with right click and 'Q'" ,
"Move default key for deleting from 'X' to 'DEL'" ,
"Show confirmation when deleting more than 100 buildings" ,
"Reintroduce 'SPACE' keybinding to center on map" ,
"Improved keybinding hints" ,
"Fixed some keybindings showing as 'undefined'" ,
] ,
} ,
{
version : "1.1.1" ,
date : "28.05.2020" ,
entries : [ "Fix crash when 'Show Hints' setting was turned off" ] ,
} ,
{
version : "1.1.0" ,
date : "28.05.2020" ,
entries : [
"BLUEPRINTS! They are unlocked at level 12 and cost a special shape to build." ,
"MAP MARKERS! Press 'M' to create a waypoint and be able to jump to it" ,
"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up." ,
"Allow holding SHIFT to rotate counter clockwise" ,
"Added confirmation when deleting more than 500 buildings at a time" ,
"Added background to toolbar to increase contrast" ,
"Further decerase requirements of first levels" ,
"Pinned shapes now are saved" ,
"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource" ,
"Show dialog explaining some keybindings after completing level 4" ,
"Fix keys being stuck when opening a dialog" ,
"Swapped shape order for painting upgrades" ,
"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)" ,
"Fix cycling through keybindings selecting locked buildings as well (by Dimava)" ,
"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)" ,
] ,
} ,
{
version : "1.0.4" ,
date : "26.05.2020" ,
entries : [
"Reduce cost of first painting upgrade, and change 'Shape Processing' to 'Cutting, Rotating & Stacking'" ,
"Add dialog after completing level 2 to check out the upgrades tab." ,
"Allow changing the keybindings in the demo version" ,
] ,
} ,
{
version : "1.0.3" ,
date : "24.05.2020" ,
entries : [
"Reduced the amount of shapes required for the first 5 levels to make it easier to get into the game." ,
] ,
} ,
{
version : "1.0.2" ,
date : "23.05.2020" ,
entries : [
"Introduced changelog" ,
"Removed 'early access' label because the game isn't actually early access - its in a pretty good state already! (No worries, a lot more updates will follow!)" ,
"Added a 'Show hint' button which shows a small video for almost all levels to help out" ,
"Now showing proper descriptions when completing levels, with instructions on what the gained reward does." ,
"Show a landing page on mobile devices about the game not being ready to be played on mobile yet" ,
"Fix painters and mixers being affected by the shape processors upgrade and not the painter one" ,
"Added 'multiplace' setting which is equivalent to holding SHIFT all the time" ,
"Added keybindings to zoom in / zoom out" ,
"Tunnels now also show connection lines to tunnel exits, instead of just tunnel entries" ,
"Lots of minor fixes and improvements" ,
] ,
} ,
{
version : "1.0.1" ,
date : "21.05.2020" ,
entries : [ "Initial release!" ] ,
} ,
] ;