After picking a file, Import cards… asks where the cards are kept, pre-filled with the file's name (a ManaBox export is named after its binder). A location is set on every imported card, replacing any it had, as Add Cards does; blank leaves locations alone. It's applied inside the import's single transaction.
610 lines
26 KiB
Markdown
610 lines
26 KiB
Markdown
# mtgc — Personal Magic: The Gathering Library Catalog
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A desktop and Android app (Tauri v2 + React) for cataloging your MTG
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collection: rapid fuzzy card entry, rich criteria search (colors, commander
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color-identity compatibility, mana value, type/subtype/keyword, price, format
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legality), and deck organization with per-card deck membership. All logic lives
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in a platform-agnostic Rust core, so both platforms share it.
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## Architecture
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```
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src/ React + TypeScript UI (swappable presentation)
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src-tauri/ Tauri v2 shell — exposes the core as typed commands
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crates/mtgc-core/ Pure Rust: db, fuzzy search, filters, decks, ingester, sync
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crates/mtgc-server/ Optional sync server: each user's libraries, OIDC and/or passwords
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```
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Two kinds of data, both in the OS app-data dir (e.g.
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`~/.local/share/com.garrettmills.mtgc/`):
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- **your libraries** — owned cards, decks, deck contents. Each lives on the
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device and works fully offline; sign in to a sync server to share them
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between devices (see [Sync](#sync)). You can keep several and switch between
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them (see [Libraries](#libraries)). **Export library…** in the Info tab saves
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the open one as a JSON backup.
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- **`reference.db`** — read-only card data built from Scryfall bulk. Bulky and
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re-downloaded per device, so it's never synced.
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## First-time setup
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```bash
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./scripts/devel-setup.sh # Tauri system libs (webkit2gtk/gtk3) + Tauri CLI
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npm install # frontend deps
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```
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> **Why GTK3, not GTK4?** Tauri v2's Linux backend (`wry`/`tao`) hard-depends on
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> GTK3 + `webkit2gtk-4.1`; there's no GTK4/webkitgtk-6.0 option yet. GTK4 support is
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> tracked upstream but unmerged with no ETA:
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> [tauri#7335](https://github.com/tauri-apps/tauri/issues/7335),
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> [tao#1104](https://github.com/tauri-apps/tao/pull/1104),
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> [wry#1228](https://github.com/tauri-apps/wry/issues/1228). Revisit once Tauri
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> ships GTK4 support (likely Tauri v3).
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## Run
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```bash
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cargo tauri dev # launches the desktop app (dev mode)
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```
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On first launch, click **Download card data** — it fetches the Scryfall
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*Oracle Cards* + *Default Cards* bulk (~a few hundred MB) and builds
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`reference.db`. After that the app is fully offline.
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You can also build the card database from the command line:
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```bash
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cargo run -p mtgc-core --bin mtgc-ingest -- /path/to/reference.db
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```
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## Production build
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Build an optimized app with the frontend embedded into the executable:
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```bash
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./scripts/devel-setup.sh # once, if not already done
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cargo tauri build
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```
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Outputs (under the workspace `target/release/`):
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- **`target/release/mtgc`** — the standalone executable. The web UI and all
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app logic are baked into this one file. It dynamically links the system WebKit/GTK
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libraries (`webkit2gtk4.1`, `gtk3`), so those must be present on the machine that
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runs it — they are on any modern desktop Linux and are installed by
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`devel-setup.sh`.
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- **`target/release/bundle/rpm/*.rpm`** and **`.../deb/*.deb`** — native installers
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(Fedora / Debian-based) that add a menu entry and icon.
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Useful variants:
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```bash
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cargo tauri build --no-bundle # only the bare target/release/mtgc binary
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```
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Notes:
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- The `mtgc` binary is a single file but relies on the system WebKit/GTK libs
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being present (installed by `devel-setup.sh`).
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- The binary does **not** embed card data — first run still downloads the Scryfall
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bulk into the OS app-data dir. Your library lives there too; to share it
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between devices, see [Sync](#sync).
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- The `[profile.release]` settings in `Cargo.toml` (strip + LTO) make the release
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build take a few minutes but keep the binary small.
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### Distributing to Fedora (dnf repo)
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Fedora machines get the app, and its updates, from a small dnf repo you host
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yourself. `scripts/rpm-publish.sh` builds a signed RPM and adds it to the repo
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in a directory you choose. It needs:
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```bash
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sudo dnf install rpm-sign createrepo_c
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```
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The first run also makes the package signing key. Give it the address the
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directory will be served at:
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```bash
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RPM_REPO_URL=https://rpm.example.com/mtgc ./scripts/rpm-publish.sh --init-key ~/rpm-mtgc
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```
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After that, publishing is just:
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```bash
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./scripts/rpm-publish.sh ~/rpm-mtgc # or: npm run rpm:publish -- ~/rpm-mtgc
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```
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Then, on each machine, add the repo once and install:
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```bash
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sudo dnf config-manager addrepo --from-repofile=https://rpm.example.com/mtgc/mtgc.repo
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```
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```bash
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sudo dnf install mtgc
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```
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From then on, `sudo dnf upgrade` picks up new releases.
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- **Serve the whole directory.** Unlike the F-Droid repo, nothing in it is
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secret. It holds the RPMs, the signed `repodata/`, the public key
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(`RPM-GPG-KEY-mtgc`) and `mtgc.repo`. The newest three versions are kept, so
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a bad release can be undone with `sudo dnf downgrade mtgc`.
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- **Back up the signing key**, `~/.local/share/mtgc/gnupg`. It has no
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passphrase, so publishing runs unattended. Without it, each machine has to
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trust a new key before it takes another update.
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- Versions work as on Android: `0.1.<commits on HEAD>`, see
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[Distributing to phones](#distributing-to-phones-f-droid).
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- The RPM is built against this machine's libraries, so it installs on this
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Fedora release and newer.
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### Distributing to Windows
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The Windows installer is cross-built here on Linux and published to a plain
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downloads folder you host. `scripts/windows-publish.sh` builds it through
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[cargo-xwin](https://github.com/rust-cross/cargo-xwin) and needs, once:
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```bash
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sudo dnf install mingw-nsis-base llvm lld clang
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```
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```bash
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cargo install --locked cargo-xwin
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```
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```bash
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rustup target add x86_64-pc-windows-msvc
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```
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Then, for each release:
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```bash
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./scripts/windows-publish.sh ~/win-mtgc # or: npm run windows:publish -- ~/win-mtgc
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```
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On Windows, download and run the setup.exe. A newer one upgrades the
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installed app in place.
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- **Serve the whole directory.** It holds the versioned installers
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(`mtgc_0.1.<n>_x64-setup.exe`, the newest three), `mtgc-latest-x64-setup.exe`
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as a stable link to the newest, and `SHA256SUMS`.
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- Only the NSIS `setup.exe` can be built off Windows; an MSI needs WiX, which
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runs only on Windows. The first build downloads the MSVC CRT and Windows SDK
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into `~/.cache/cargo-xwin`.
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- The installer isn't code-signed, so SmartScreen warns about an unknown
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publisher the first time: **More info → Run anyway**. It fetches WebView2 if
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the machine lacks it (Windows 10 and 11 normally ship it).
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- Versions work as on Android: `0.1.<commits on HEAD>`, see
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[Distributing to phones](#distributing-to-phones-f-droid).
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## Using it
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- **Add Cards** — type a name (typos OK); ↑/↓ then Enter adds a copy.
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- **Library** — filter owned cards by name, colors, commander identity (color
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identity ⊆ chosen), mana value, power/toughness, price, format legality,
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type/subtype/keyword, or deck. Hover a
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row's thumbnail for a full-size preview that tracks the cursor. Rows show which
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decks a card is in and a warning (⚠) when it's assigned to more decks than you
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own. Toggle **List / Tiles** (top-right) to switch between the table and a grid
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of full card images; the choice is remembered.
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- **Card Search** — the same filters over *every* card, owned or not. Select
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rows (or tiles) and bulk-add them to a deck; one undo covers the whole batch.
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- Deck contents offer the same List / Tiles toggle and hover previews.
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- **Decks** — create decks and assign owned cards; set per-deck quantities.
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Both filter panels share a row of quick toggles: hide **Universes Beyond**
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(cards that exist only as another property — Lord of the Rings, Warhammer
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40,000, Marvel), hide **digital-only** (Arena/MTGO cards such as Alchemy
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rebalances), hide **Un-set** joke cards, or keep only cards that **can be a
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commander**. The three exclusions are derived as *every* printing, so an
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ordinary card reprinted into one of those sets — Lightning Bolt appears in
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Marvel Commander — isn't hidden.
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> Those three, plus the power/toughness filters, live in `reference.db`, which
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> is rebuilt rather than migrated. After upgrading, click **Update card data**
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> once to enable them; until then they're inert rather than broken. Price,
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> format legality and *can be a commander* work immediately.
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### Printings
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The library counts cards, not printings, but you can say which printing a copy
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is when it matters. Click a card's image in the **Library** or a deck to open
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its preview. The **Owned** section lists your copies by printing and finish
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(nonfoil / foil / etched), with a stepper for each, and **Add a printing…**
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picks another. Copies you haven't assigned a printing to stay *unspecified*:
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"5 copies · 3 by printing · 2 unspecified". Assigning more copies to printings
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than you own raises the owned count to match. Lowering the owned count drops
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the most recently added printing entries first.
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In a deck, **Shown in this deck → Change…** picks which printing's art that
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slot shows, and **Default** goes back to the usual one. This is display only:
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it doesn't need to be a copy you own.
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Decklist export writes a chosen or tracked printing the way Moxfield and Arena
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do, and import reads it back:
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```text
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1 Sol Ring (2X2) 315 *F*
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4 Lightning Bolt (2XM) 129
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```
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`*F*` marks foil and `*E*` etched. A library export writes one line per
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printing, then a plain line for the unspecified copies. A suffix that doesn't
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match any printing still imports the card itself.
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**Library → Import cards…** also takes a **ManaBox** export of a collection
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or binder, either the `.txt` or the `.csv`. Both add to what you already own.
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The CSV names each copy's exact printing and finish, so it's the better of
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the two. Condition, language, prices and the other ManaBox fields aren't
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kept. Proxies count as owned copies. After you pick the file, the import asks
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for a location to file the cards under, pre-filled with the file's name (a
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ManaBox export is named after its binder). Leave it blank to keep cards'
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current locations.
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> The picker's dates and languages need card data from this version. Until you
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> update it, printings are listed without them. Whenever your card data is
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> missing something the app could use, a notice under the top bar offers
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> **Update card data**, and **Import card data…** too on a phone. Dismissing it
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> with **Not now** lasts until a later version needs something more.
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## Libraries
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Every device starts with one library, **Main**. To keep others alongside it —
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a scratch library to try things in, a cube, a trade binder — click the
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library name at the left of the top bar and choose **New library…**. The same
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menu switches between them; **Info → Libraries** lists them all, and is where
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you rename or delete them (on a phone, it's the only place).
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Each library has its own cards and decks; the selected deck and the
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"location" for new cards are remembered per library too. Card data is shared.
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A new library can **sync** to your other devices or stay on this one. Synced
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libraries appear on every signed-in device by themselves; one kept on this
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device only never leaves it, which makes it the safe place to experiment.
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The **Sync** checkbox in **Info → Libraries** changes your mind either way.
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Deleting a synced library asks whether to **remove it from this device** (it
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stays on the server and on your other devices, and this one stops downloading
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it) or **delete it everywhere**. Other devices keep their copy of a library
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deleted everywhere, marked as deleted from the server, until you remove it or
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put it back. **Main** can be renamed but not deleted.
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Libraries' files live in the app-data dir: **Main** where the one library
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always lived, the others under `libraries/`.
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## Sync
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Your library always lives on the device you're using, so the app works the
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same with or without a network. To keep several devices in step, run an
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[mtgc sync server](#running-the-sync-server) and sign in to it from each one:
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**Info → Sync server**, enter its address, and **Sign in…**. Sign-in happens
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in your browser, on the server's own page — with a username and password, or
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through your single sign-on provider, whichever the server offers — and the
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browser hands the app back a token for that device alone.
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Editing in two places merges rather than one side overwriting the other. Each
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device remembers the last version of the library it knows the server had, and
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merges three ways against it — which is what lets it tell "you changed this"
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from "they deleted it": edit different cards on a phone offline and on the
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desktop, and both survive. When both sides change the *same* field, the
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server's value wins and the change is reported so you can correct it.
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Sync runs by itself — at launch, on every switch away from and back to the app,
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on reconnecting, and every few minutes while open. The top bar shows where it
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stands (**Synced**, **Offline — changes will sync**, …); **Sync now** in the
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Info tab forces a pass. Offline, edits simply wait on the device: nothing is
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lost, and they go out with the next sync that reaches the server.
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Each library syncs on its own: a library's edits never reach another one. An
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older sync server keeps just one library per account, which **Main** syncs
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with; update the server to sync the others.
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The first time a device signs in to an account that already has a library,
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and the device has one too, it asks whether to **combine** them (nothing from
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either is lost) or **use the server's library** instead of this device's.
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The Info tab also lists the account's signed-in devices, so a lost phone can be
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signed out from another one.
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> **Printings and older versions.** A library with printings in it (see
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> [Printings](#printings)) is saved in a newer format. A device or server
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> running an older version refuses it and says to update, rather than syncing
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> and quietly losing them. Libraries that don't use printings stay readable by
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> older versions. Update the sync server before the first device starts using
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> printings.
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> **Upgrading from folder sync?** Earlier versions kept the library as a JSON
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> file in a folder your sync tool watched. Your library is already on each
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> device, so signing in to a server picks up from there; the first device to
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> sign in uploads it. If one device's copy is out of date, use **Import library
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> file…** on it to combine in the `library.json` from the synced folder. Builds
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> older still had you manage `library.db` yourself; the Info tab offers
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> **Import old library** once for that.
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## Running the sync server
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`mtgc-server` is a single binary with a SQLite database, shipped as a
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container image. Inside the container it listens on port 8080 and keeps its
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database in `/data`; everything else is environment variables (below).
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To run it locally, build the image, then run it with the port forwarded to
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localhost and a named volume for the data:
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```bash
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docker build -f crates/mtgc-server/Dockerfile -t mtgc-sync-server .
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docker run -d --name mtgc-sync-server \
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-p 127.0.0.1:8080:8080 \
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-v mtgc-sync-data:/data \
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-e MTGC_PUBLIC_URL=http://localhost:8080 \
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mtgc-sync-server
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docker exec -it mtgc-sync-server mtgc-server user add yourname # prompts for a password
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```
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Then sign in from the desktop app with `http://localhost:8080`. For more
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settings, copy `crates/mtgc-server/deploy/.env.example` to `.env` beside it
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(git ignores it) and pass `--env-file crates/mtgc-server/deploy/.env` instead
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of the `-e`. Podman takes the same commands.
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The container runs as UID 10001. A named volume, as above, picks up the right
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ownership by itself; if you bind-mount a host directory instead, `chown 10001`
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it first.
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In production, put it behind something that terminates HTTPS — the Android
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app refuses plain HTTP outside debug builds — and set `MTGC_PUBLIC_URL` to
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the `https://` address users reach it at. On Kubernetes that means a
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Deployment with **one replica** (it's a single SQLite file, so replicas can't
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share it) and a `Recreate` strategy, a PersistentVolumeClaim mounted at
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`/data`, a Service on port 8080, and an Ingress for TLS. `GET /healthz`
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answers `ok` for probes. Keep `MTGC_OIDC_CLIENT_SECRET` in a Secret. Run the
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account commands with `kubectl exec -it deploy/<name> -- mtgc-server user add
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<name>`.
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A freshly provisioned volume is usually owned by root, which the server
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(UID/GID 10001) can't write to — it fails at startup with "`/data` isn't
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writable". Have Kubernetes hand the volume to its group in the pod spec:
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```yaml
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spec:
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securityContext:
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runAsNonRoot: true
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runAsUser: 10001
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runAsGroup: 10001
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fsGroup: 10001
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```
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A few volume types ignore `fsGroup` (`hostPath`, and some NFS and local-path
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provisioners). For those, `chown 10001:10001` the backing directory once, or
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add an init container that does it.
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To build the image and push it to Docker Hub
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([`glmdev/mtgc`](https://hub.docker.com/r/glmdev/mtgc)):
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```bash
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npm run sync-server:build # → docker.io/glmdev/mtgc:latest
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npm run sync-server:push # after `docker login docker.io`
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```
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Both call `scripts/sync-server-image.sh`. `IMAGE_TAG` overrides the `latest`
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tag, `IMAGE_REPO` points it at another repository (e.g.
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`IMAGE_REPO=registry.example.com/mtgc`), and `CONTAINER_ENGINE=podman` picks
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podman when docker is also installed.
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Configuration is all environment variables:
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| Variable | Default | |
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|---|---|---|
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| `MTGC_PUBLIC_URL` | *(required)* | The `https://` address users reach the server at, exactly as the proxy serves it |
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| `MTGC_BIND` | `0.0.0.0:8080` | Listen address |
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| `MTGC_DB` | `mtgc-server.db` | SQLite database path |
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| `MTGC_LOCAL_AUTH` | `true` | Username/password accounts |
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| `MTGC_OIDC_ISSUER` | — | Turns on single sign-on, e.g. `https://auth.example.com/application/o/mtgc/` |
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| `MTGC_OIDC_CLIENT_ID`, `MTGC_OIDC_CLIENT_SECRET` | — | A confidential client, with redirect URI `${MTGC_PUBLIC_URL}/auth/callback` |
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| `MTGC_OIDC_NAME` | `single sign-on` | Shown on the button: "Sign in with …" |
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| `MTGC_OIDC_SCOPES` | `openid email profile` | |
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| `MTGC_ALLOWED_EMAILS` | — | Comma-separated allow list of verified emails; unset leaves it to the provider |
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With both sign-in methods on, the sign-in page offers both; with only single
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sign-on, it goes straight to the provider. Each provider identity and each
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local account is its own user with its own library.
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Local accounts are managed from the command line; there's no sign-up page, so
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a server on the internet can't be filled with accounts by strangers:
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```bash
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mtgc-server user add <name> [--display-name <text>] # prompts for a password
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mtgc-server user passwd <name>
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mtgc-server user remove <name> --yes # also deletes their server-side library
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mtgc-server user list
|
|
```
|
|
|
|
The server keeps the last 50 versions of each library in its database
|
|
(`library_history`) as a safety net for recovering by hand.
|
|
|
|
## Develop / test
|
|
|
|
```bash
|
|
cargo test -p mtgc-core # core: db, search, filters, decks, ingest, sync merge + cycle
|
|
cargo test -p mtgc # shell: config, merge-base storage, sign-in listener
|
|
cargo test -p mtgc-server # server: sign-in, compare-and-swap, devices, end-to-end sync
|
|
npm run build # typecheck + build frontend
|
|
cargo build # build everything incl. the desktop app
|
|
```
|
|
|
|
The sync merge is a pure function over plain structs (`mtgc_core::sync::merge3`),
|
|
and the sync cycle runs over a `Remote` trait (`mtgc_core::sync::remote`), so the
|
|
cases that matter — concurrent edits, a delete racing an edit, a lost reply, a
|
|
lost write race — are unit tests rather than something you have to reproduce
|
|
across two devices. `crates/mtgc-server/tests/sync_e2e.rs` then runs two
|
|
devices against the real server over HTTP.
|
|
|
|
To try sign-in by hand, run a server locally (`MTGC_PUBLIC_URL=http://127.0.0.1:8080
|
|
cargo run -p mtgc-server`, after `cargo run -p mtgc-server -- user add me`) and
|
|
sign in from the app with that address. From the Android emulator, the host is
|
|
`http://10.0.2.2:8080`; debug builds allow plain HTTP.
|
|
|
|
To typecheck the Android Kotlin without building the APK (it doesn't invoke
|
|
cargo, so it won't disturb a running dev session):
|
|
|
|
```bash
|
|
cd src-tauri/gen/android && ./gradlew :app:compileUniversalDebugKotlin
|
|
```
|
|
|
|
## Android
|
|
|
|
The Rust core and frontend are platform-agnostic, so the Android build shares
|
|
all app logic with the desktop; only data provisioning and file access differ.
|
|
|
|
### One-time setup
|
|
|
|
Install Android Studio and **launch it once** so its wizard downloads the SDK,
|
|
then:
|
|
|
|
```bash
|
|
./scripts/android-setup.sh
|
|
```
|
|
|
|
That adds what Android Studio doesn't install by default: the SDK
|
|
command-line tools, a pinned stable **NDK**, and the Rust Android targets. It
|
|
prints the three environment variables to export (`ANDROID_HOME`, `NDK_HOME`,
|
|
`JAVA_HOME`).
|
|
|
|
> **Why the NDK?** `mtgc-core` builds `rusqlite` with the `bundled` feature
|
|
> (compiles SQLite from C) and `rustls` pulls in `ring` (C/asm), so a C
|
|
> cross-toolchain is required. The bundled SQLite can't be swapped for
|
|
> Android's system libsqlite3 either — the card schema needs FTS5 with the
|
|
> `trigram` tokenizer, which platform SQLite often lacks.
|
|
|
|
> **Why `JAVA_HOME`?** The Android build (Gradle 9.6, AGP 9) runs on JDK 17
|
|
> through 25. The script prefers Android Studio's bundled JetBrains Runtime,
|
|
> then the newest system JDK in that range, and skips anything newer than 25
|
|
> until it's been tested.
|
|
|
|
### Build and run
|
|
|
|
Every Android command needs `ANDROID_HOME` / `NDK_HOME` / `JAVA_HOME`. Source
|
|
the helper once per shell — it auto-detects all three:
|
|
|
|
```bash
|
|
source scripts/android-env.sh # bash / zsh
|
|
```
|
|
|
|
```fish
|
|
source scripts/android-env.fish # fish
|
|
```
|
|
|
|
Only the env helper is shell-specific (it has to mutate the calling shell);
|
|
`android-setup.sh` is executed rather than sourced, so it works from any shell.
|
|
|
|
Then, from the project root:
|
|
|
|
```bash
|
|
cargo tauri android dev --open # dev server + open in Android Studio
|
|
cargo tauri android build --apk # standalone release APK
|
|
```
|
|
|
|
`src-tauri/gen/android` is committed (unlike the rest of `gen/`) because
|
|
`AndroidManifest.xml` is hand-edited — Android permissions have no
|
|
`tauri.conf.json` equivalent.
|
|
|
|
### Working in Android Studio
|
|
|
|
Use **`cargo tauri android dev --open`** rather than opening
|
|
`src-tauri/gen/android` directly. Studio's Run button delegates the Rust build
|
|
to `cargo tauri android android-studio-script`, which expects a running Tauri
|
|
dev session — it reads the dev-server address from
|
|
`/tmp/<identifier>-server-addr`. Open the Gradle project on its own and the
|
|
build fails with `failed to read missing addr file`.
|
|
|
|
With the dev session running, Studio's device dropdown, Device Manager
|
|
(emulator), and debugger all work normally.
|
|
|
|
> **JetBrains Toolbox users:** `--open` finds Studio by scanning XDG data dirs
|
|
> for a `.desktop` entry whose `Name` is *exactly* `Android Studio`. Toolbox
|
|
> writes a versioned name instead (e.g. `Android Studio Quail 2 2026.1.2 Patch
|
|
> 1`), so the lookup misses and the launch fails with a confusing
|
|
> `Cmd(["Android Studio"]) ... No such file or directory`. `android-setup.sh`
|
|
> drops in a hidden shim entry (`~/.local/share/applications/android-studio.desktop`)
|
|
> to fix this; delete that file to undo it.
|
|
|
|
To build without Studio and without a dev server, use `cargo tauri android
|
|
build` — that path needs no addr file.
|
|
|
|
### Distributing to phones (F-Droid)
|
|
|
|
Releases go out through a small F-Droid repo you host yourself: add it to the
|
|
F-Droid app once, and every new build then shows up there as an update.
|
|
`scripts/fdroid-publish.sh` builds a signed arm64 APK and adds it to the repo
|
|
in a directory you choose. It needs fdroidserver:
|
|
|
|
```bash
|
|
pipx install fdroidserver
|
|
```
|
|
|
|
The first run also makes the app's signing key and the repo. Give it the
|
|
address the repo will be served at:
|
|
|
|
```bash
|
|
FDROID_REPO_URL=https://fdroid.example.com/repo ./scripts/fdroid-publish.sh --init-keystore ~/fdroid-mtgc
|
|
```
|
|
|
|
After that, publishing is just:
|
|
|
|
```bash
|
|
./scripts/fdroid-publish.sh ~/fdroid-mtgc # or: npm run android:publish -- ~/fdroid-mtgc
|
|
```
|
|
|
|
It ends by printing the repo address with its fingerprint
|
|
(`https://…/repo?fingerprint=…`); add that in F-Droid under **Settings →
|
|
Repositories**.
|
|
|
|
- **Serve only `~/fdroid-mtgc/repo`** (and `archive/`, which holds older
|
|
versions, if you like) — any static file server will do. Never serve the
|
|
directory itself: it holds the repo signing key (`keystore.p12`) and its
|
|
password (`config.yml`).
|
|
- **Back up both keys**: `~/.local/share/mtgc/android-release.jks` with
|
|
`src-tauri/gen/android/keystore.properties` (the app key and its password),
|
|
and the repo directory's `keystore.p12` with `config.yml`. Android only
|
|
installs an update signed with the same key as the installed app, so
|
|
without the app key every phone would have to uninstall and reinstall.
|
|
- **Versions are automatic.** The Android versionCode is the number of commits
|
|
on `HEAD`, and the version shown is `0.1.<that count>`, e.g. `0.1.47`, so
|
|
any commit can ship without a bump. The major and minor come from
|
|
`tauri.conf.json`. That's also why pushed history shouldn't be
|
|
rewritten. The script won't publish uncommitted changes without
|
|
`--allow-dirty`, or a versionCode the repo already has.
|
|
- A phone with a debug build, or anything signed with another key, has to
|
|
uninstall it before F-Droid can install the release, and uninstalling
|
|
deletes the app's data. Sync or **Export library…** first.
|
|
|
|
Without `keystore.properties`, `cargo tauri android build` still produces an
|
|
unsigned APK as before.
|
|
|
|
### Card data on a phone
|
|
|
|
Downloading card data streams ~740MB of JSON to build a ~73MB database, which
|
|
is slow on mobile and may be killed if the app is backgrounded. Faster: copy
|
|
`reference.db` from a desktop install onto the device and use **Import card
|
|
data…**. The file is validated before it replaces anything.
|
|
|
|
### Sync on Android
|
|
|
|
Signing in works as on desktop: the browser opens the server's sign-in page,
|
|
and returns to the app through the `mtgc://` URL scheme (registered by the
|
|
deep-link plugin from `plugins.deep-link` in `tauri.conf.json`). The app needs
|
|
no storage permission — the library lives in its private storage, and syncing
|
|
is network only.
|
|
|
|
## Branding
|
|
|
|
The logo is an original pirate-ship silhouette in the terracotta brand color
|
|
(`#C8553D`) — a nod to the MTG card "Pirate Ship", not a reproduction of its
|
|
art. Source: `src-tauri/icons/logo-source.svg`. To regenerate the full
|
|
platform icon set after editing it:
|
|
|
|
```bash
|
|
cargo tauri icon src-tauri/icons/logo-source.svg
|
|
```
|