Commit Graph

3 Commits

Author SHA1 Message Date
04e9c3cbbb Rework library sync around a JSON document; add card filters
Sync

The previous design put the merge inside SQL: timestamp-stamping triggers,
a tombstone table, per-device SQLite snapshots, a device id in the database,
and row merges written as correlated-subquery UPDATEs. All of that schema
was inherited by desktop, and the merge was very hard to verify.

Replace it with a single JSON document plus a three-way merge in plain Rust.
Storing the last-read remote document as the merge base makes "who changed
what" and "what was deleted" derivable, which removes the tombstone table,
the updated_at columns and all eight triggers. It also makes a single shared
file safe: if a publish is lost the remote is unchanged, so the next merge
re-detects the local edits and republishes rather than reading their absence
as a deletion. That removes the need for per-device files and for device
identity entirely. Schema impact drops to one column, decks.uuid.

Conflicts resolve to "theirs", which is required for convergence rather than
chosen for taste — preferring ours has each device re-asserting its own value
forever. Every such choice is reported to the user.

SQLite becomes invisible: the working copy lives in the app data dir and the
user only ever names a .json file. There is always a document, defaulting to
private storage, so edits are never stranded with nowhere to be saved.
Pointing at a file that doesn't exist yet moves the current library there;
pointing at one that does adopts it. A converter brings a pre-document
library.db across.

Android reaches the folder through the Storage Access Framework rather than
MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all.

Filters

Track card origin in reference.db: Universes Beyond, digital-only and
Un-set cards, plus numeric power/toughness. Each origin flag is derived as
"every printing", not "any printing" — ordinary cards get reprinted into
those sets, and Lightning Bolt appearing in Marvel Commander must not hide
it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range
filters instead of being compared as zero.

Also wire up filters over data already present: price range, format legality
(restricted counts as legal) and "can be a commander". All of these degrade
silently against an older reference.db rather than failing every query.

The shared criteria live in one component used by both filter panels, as a
compact row of icon toggles.

Card Search gains the Library tab's bulk selection: checkboxes in both views,
select-all, and a bulk add-to-deck with a single undo for the whole batch.
2026-08-07 22:03:49 -05:00
663af32562 Mobile UI pass: responsive tables, deck-view drill-down, dialog fixes
- Library/Card Search/Deck tables stack into dense card-style rows below
  720px instead of scrolling horizontally (floated thumbnail, wrapping
  chips for MV/Owned/color pips).
- Deck view: fix desktop min-widths and a non-wrapping button row that
  forced horizontal scroll on phones; split the deck list and the
  deck-building pane into separate drill-down screens with a back button
  so a long deck list doesn't bury the builder.
- Suggested Cards modal: fix action buttons crushing the card name down to
  one word per line by giving them their own full-width row.
- Add a close (X) button to the shared dialog title bar — mobile has no
  Escape key and wide dialogs leave little backdrop to tap.
- Info tab, bottom-nav loading/safe-area fixes, and Gradle NDK_HOME
  inheritance fix carried over from the Android bring-up work.
2026-08-02 16:10:25 -05:00
d3154738d2 Add Android support via Tauri
The Rust core was already portable (caller-provided db paths, rustls rather
than openssl) and the shell already had the mobile entry point, so this is
mostly toolchain, provisioning, and platform-gating.

Toolchain:
- scripts/android-setup.sh installs what Android Studio doesn't: SDK
  cmdline-tools, a pinned stable NDK, and the Rust Android targets. The NDK is
  pinned rather than "latest" because sdkmanager's newest is often a beta
  (30.0.15729638 is r30-beta2) -- not something to compile SQLite with. Prefers
  Android Studio's bundled JDK 21, since Gradle rejects newer JDKs.
- Track src-tauri/gen/android (excluding build output): AndroidManifest.xml is
  hand-edited and Android permissions have no tauri.conf.json equivalent.
- vite: serve on TAURI_DEV_HOST so a device/emulator can reach the dev server.

Card data: downloading streams ~740MB to build a ~73MB db, which is rough on a
phone. Add import_reference_db to adopt a desktop-built file instead, validated
by db::inspect_reference_db first so picking the wrong file is a clean error
rather than a broken install. Installs via copy-then-rename so an interrupted
copy can't leave a partial db.

Ingest hardening (helps desktop too):
- Give ureq connect/read timeouts. Cancellation is only polled per parsed
  record, so a stalled socket previously hung forever with no way to cancel.
- Drop the remove_file before rename; POSIX rename already replaces atomically,
  and the delete-first window could leave no reference.db at all if the process
  was killed -- much likelier on Android.

UI: hide Open/New Library on mobile (scoped storage has no arbitrary-path
equivalent, and SQLite can't open a content:// URI), reported via a cfg!(mobile)
flag on Status rather than user-agent sniffing. Use 100dvh so the soft keyboard
doesn't break the shell.

Verified: 70/70 core tests, desktop build clean, and the aarch64 APK builds
(bundled SQLite C and ring both cross-compile under NDK 28). Not yet run on a
device.
2026-08-02 13:16:34 -05:00