The Rust core was already portable (caller-provided db paths, rustls rather
than openssl) and the shell already had the mobile entry point, so this is
mostly toolchain, provisioning, and platform-gating.
Toolchain:
- scripts/android-setup.sh installs what Android Studio doesn't: SDK
cmdline-tools, a pinned stable NDK, and the Rust Android targets. The NDK is
pinned rather than "latest" because sdkmanager's newest is often a beta
(30.0.15729638 is r30-beta2) -- not something to compile SQLite with. Prefers
Android Studio's bundled JDK 21, since Gradle rejects newer JDKs.
- Track src-tauri/gen/android (excluding build output): AndroidManifest.xml is
hand-edited and Android permissions have no tauri.conf.json equivalent.
- vite: serve on TAURI_DEV_HOST so a device/emulator can reach the dev server.
Card data: downloading streams ~740MB to build a ~73MB db, which is rough on a
phone. Add import_reference_db to adopt a desktop-built file instead, validated
by db::inspect_reference_db first so picking the wrong file is a clean error
rather than a broken install. Installs via copy-then-rename so an interrupted
copy can't leave a partial db.
Ingest hardening (helps desktop too):
- Give ureq connect/read timeouts. Cancellation is only polled per parsed
record, so a stalled socket previously hung forever with no way to cancel.
- Drop the remove_file before rename; POSIX rename already replaces atomically,
and the delete-first window could leave no reference.db at all if the process
was killed -- much likelier on Android.
UI: hide Open/New Library on mobile (scoped storage has no arbitrary-path
equivalent, and SQLite can't open a content:// URI), reported via a cfg!(mobile)
flag on Status rather than user-agent sniffing. Use 100dvh so the soft keyboard
doesn't break the shell.
Verified: 70/70 core tests, desktop build clean, and the aarch64 APK builds
(bundled SQLite C and ring both cross-compile under NDK 28). Not yet run on a
device.
- Remember which library.db was last chosen (via a small config.json in
the app-data dir) so relaunching the app reopens the same file instead
of always defaulting to library.db.
- Fix set_library_path returning a hard error (and thus never updating
the topbar) whenever the reference catalog fails to reopen against the
new path — e.g. a stale reference.db schema. Picking a library file
and successfully reattaching the reference db are separate concerns;
the chosen path now always persists and is reported back, with the
catalog reopened best-effort.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Exclude Scryfall Art Series cards (layout "art_series") from ingest —
they aren't playable cards and were polluting search results.
- Replace the coarse per-stage progress text with a byte-accurate,
weighted multi-segment progress bar (Index / Card data / Printings /
Indexing) that fills as one continuous bar instead of swapping per
stage; segment weights are computed from the real download sizes
reported by Scryfall's bulk-data index (the download responses
themselves are chunked with no Content-Length to rely on).
- Add a Cancel button, wired through a new CancelToken checked once per
parsed record so cancellation lands almost instantly.
- Fix a related correctness bug this surfaced: ingest used to delete the
existing reference.db before writing its replacement, so a cancelled
or crashed update left the app with no card database at all. It now
builds into a temp file and only atomically replaces reference.db on
full success.
- Split the topbar's single "Choose library…" action into separate
"Open Library…" (existing file) and "New Library…" (save-dialog for a
new file) buttons.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>