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import {Component} from '../../lib/vues6.js'
import {GameState, ShipType} from '../module/util.js'
import game_service from '../services/GameState.service.js'
const template = `
<div class="top-level-container">
<div class="top-level-component">
<div v-if="current_state === GameState.ChoosingNumberOfShips" class="game-choose-ships-container">
Choose number of ships:
<div style="margin-top: 30px;">
<button @click="ship(1)" class="shipBtn">1 ship</button>
<button @click="ship(2)" class="shipBtn">2 ships</button>
<button @click="ship(3)" class="shipBtn">3 ships</button>
<button @click="ship(4)" class="shipBtn">4 ships</button>
<button @click="ship(5)" class="shipBtn">5 ships</button>
</div>
</div>
<div v-if="current_state === GameState.PromptPlayerChange" class="game-player-change-container">
It is now {{ current_player_display }}'s turn!
<button @click="confirm_player_change" class="playerBtn">Continue</button>
</div>
<div
v-if="current_state !== GameState.ChoosingNumberOfShips && current_state !== GameState.PromptPlayerChange"
class="game-boards-container"
>
<!-- Opponent's board -->
<div class="game-board">
<app-game-board v-bind:rows="opponent_rows"></app-game-board>
<div class="fleet-label">Opposing fleet</div>
</div>
<!-- Player's board -->
<div class="game-board">
<app-game-board
v-bind:rows="player_rows"
v-bind:is_placement_mode="player_is_placing_ships"
v-bind:ships_to_place="ships_to_place"
@shipplaced="on_ship_placed"
></app-game-board>
<div class="fleet-label">Your fleet</div>
</div>
</div>
</div>
<div class="scoreboard-container">
<app-scoreboard></app-scoreboard>
</div>
</div>
`
export default class TopLevelComponent extends Component {
static get selector() { return 'app-top-level' }
static get template() { return template }
static get props() { return [] }
/**
* Make the game state accessible w/in the template.
* @type {object}
*/
GameState = GameState
/**
* The current game state.
* @type {GameState|undefined}
*/
current_state = undefined
/**
* The opponent's grid data.
* @type {object[][]}
*/
opponent_rows = []
/**
* The player's grid data.
* @type {object[][]}
*/
player_rows = []
/**
* The current instructions to be shown to the user.
* @type {string}
*/
instructions = ''
/**
* True if the player should be able to place their ships.
* @type {boolean}
*/
player_is_placing_ships = false
/**
* If in placement mode, the ships that are yet to be placed.
* @type {ShipType[]}
*/
ships_to_place = []
current_player_display = ''
current_opponent_display = ''
async vue_on_create() {
console.log('game service', game_service)
this.current_state = game_service.get_game_state()
// Called every time the game state is updated
game_service.on_state_change((next_state, was_refresh) => {
this.current_state = next_state
this.opponent_rows = game_service.get_current_opponent_state()
this.player_rows = game_service.get_current_player_state()
this.current_player_display = game_service.get_player_display(game_service.get_current_player())
this.current_opponent_display = game_service.get_player_display(game_service.get_current_opponent())
this.player_is_placing_ships = next_state === GameState.PlayerSetup
if ( !was_refresh && this.player_is_placing_ships ) {
this.ships_to_place = game_service.get_possible_boats()
}
// TODO add code for instructions
})
}
/**
* Set the number of boats.
* @param {number} n
*/
ship(n) {
game_service.set_n_boats(n)
game_service.advance_game_state()
}
/**
* Called when the current user has placed a ship.
*/
on_ship_placed() {
this.ships_to_place.shift()
if ( this.ships_to_place.length < 1 ) {
// We've placed all the ships. Let's move on.
game_service.advance_game_state()
}
}
confirm_player_change() {
game_service.advance_game_state()
}
}