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import {Component} from '../../lib/vues6.js'
import {GameState} from '../module/util.js'
import game_service from '../services/GameState.service.js'
const template = `
<div class="top-level-component">
<div v-if="current_state === GameState.ChoosingNumberOfShips">
Choose number of ships
<button @click="ship1" class="shipBtn">1 ship</button>
<button @click="ship2" class="shipBtn">2 ships</button>
<button @click="ship3" class="shipBtn">3 ships</button>
<button @click="ship4" class="shipBtn">4 ships</button>
<button @click="ship5" class="shipBtn">5 ships</button>
<button @click="bypass">Bypass for now</button>
</div>
<div v-if="current_state !== GameState.ChoosingNumberOfShips" class="game-boards-container">
<!-- Opponent's board -->
<div class="game-board">
<app-game-board v-bind:rows="opponent_rows"></app-game-board>
</div>
<!-- Player's board -->
<div class="game-board">
<app-game-board v-bind:rows="player_rows"></app-game-board>
</div>
</div>
</div>
`
export default class TopLevelComponent extends Component {
static get selector() { return 'app-top-level' }
static get template() { return template }
static get props() { return [] }
/**
* Make the game state accessible w/in the template.
* @type {object}
*/
GameState = GameState
/**
* The current game state.
* @type {GameState|undefined}
*/
current_state = undefined
opponent_rows = []
player_rows = []
async vue_on_create() {
console.log('game service', game_service)
this.current_state = game_service.get_game_state()
game_service.on_state_change((next_state) => {
this.current_state = next_state
this.opponent_rows = game_service.get_current_opponent_state()
this.player_rows = game_service.get_current_player_state()
})
}
ship1(){
game_service.advance_game_state()
}
ship2(){
game_service.advance_game_state()
}
ship3(){
game_service.advance_game_state()
}
ship4(){
game_service.advance_game_state()
}
ship5(){
game_service.advance_game_state()
}
bypass() {
game_service.advance_game_state()
}
}