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/** @module sounds */
import { appUrl } from './util.js'
/**
* A thin wrapper for sound effects.
*/
class Sound {
/**
* Construct the sound.
* @param {string} src - URL of the file
*/
constructor(src) {
/**
* The sound element.
* @type {HTMLAudioElement}
*/
this.sound = document.createElement('audio')
this.sound.src = src
this.sound.setAttribute('preload', 'auto')
this.sound.setAttribute('controls', 'none')
this.sound.style.display = 'none'
document.body.appendChild(this.sound)
}
/**
* Start playing the sound.
*/
async play() {
const duration = this.sound.duration
await this.sound.play()
await new Promise(res => {
setTimeout(res, duration * 1000)
})
}
/**
* Pause the sound.
*/
stop() {
this.sound.pause()
}
}
/**
* Enum of the various sound effects available in the game.
* @type {object}
*/
const GameSounds = {
Victory: new Sound(appUrl('/lib/sounds/cartoon_success_fanfair.mp3')),
Fire: new Sound(appUrl('/lib/sounds/zapsplat_warfare_mortar_projectile_launch_002_25232.mp3')),
Hit: new Sound(appUrl('/lib/sounds/zapsplat_warfare_bomb_whizz_in_hit_close_by_explosion_med_003_48060.mp3')),
Miss: new Sound(appUrl('/lib/sounds/zapsplat_nature_water_pour_medium_amount_deep_sudden_fast_002_52765.mp3')),
}
export { GameSounds }