@ -203,6 +203,10 @@ export class GameStateService {
})
}
get_player_victory_state(){
return [clone(this.player_x_game_board[this.current_player]), clone(this.player_x_game_board[this.current_opponent])]
/**
* get the "score" (the number of hits) that the
* current player has (counting sunk ships)