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import {Component} from '../../lib/vues6.js'
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import {GameState} from '../module/util.js'
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import game_service from '../services/GameState.service.js'
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const template = `
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<div class="top-level-component">
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<div v-if="current_state === GameState.ChoosingNumberOfShips">
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Choose number of ships
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<button @click="ship1" class="shipBtn">1 ship</button>
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<button @click="ship2" class="shipBtn">2 ships</button>
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<button @click="ship3" class="shipBtn">3 ships</button>
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<button @click="ship4" class="shipBtn">4 ships</button>
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<button @click="ship5" class="shipBtn">5 ships</button>
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<button @click="bypass">Bypass for now</button>
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</div>
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<div v-if="current_state !== GameState.ChoosingNumberOfShips" class="game-boards-container">
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<!-- Opponent's board -->
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<div class="game-board">
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<app-game-board v-bind:rows="opponent_rows"></app-game-board>
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</div>
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<!-- Player's board -->
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<div class="game-board">
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<app-game-board v-bind:rows="player_rows"></app-game-board>
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</div>
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</div>
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</div>
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`
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export default class TopLevelComponent extends Component {
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static get selector() { return 'app-top-level' }
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static get template() { return template }
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static get props() { return [] }
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/**
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* Make the game state accessible w/in the template.
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* @type {object}
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*/
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GameState = GameState
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/**
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* The current game state.
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* @type {GameState|undefined}
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*/
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current_state = undefined
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opponent_rows = []
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player_rows = []
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async vue_on_create() {
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console.log('game service', game_service)
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this.current_state = game_service.get_game_state()
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game_service.on_state_change((next_state) => {
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this.current_state = next_state
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this.opponent_rows = game_service.get_current_opponent_state()
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this.player_rows = game_service.get_current_player_state()
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})
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}
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ship1(){
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game_service.advance_game_state()
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}
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ship2(){
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game_service.advance_game_state()
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}
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ship3(){
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game_service.advance_game_state()
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}
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ship4(){
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game_service.advance_game_state()
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}
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ship5(){
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game_service.advance_game_state()
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}
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bypass() {
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game_service.advance_game_state()
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}
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}
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