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import {Component} from '../../lib/vues6.js'
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import game_service from '../services/GameState.service.js'
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import {Player, GameState} from '../module/util.js'
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const template = `
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<div class="app-scoreboard-component">
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<table class="scoreboard_table" style="width:50%">
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<tr class="scoreboard_rows">
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<th class="scoreboard_table_empty"></th>
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<th class="scoreboard_table_header" colspan="3">scoreboard</th>
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</tr>
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<tr class="scoreboard_header_scoreProgress">
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<th class="scoreboard_table_empty"></th>
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<td class="scoreboard_data">score</td>
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<td class="scoreboard_data">progress</td>
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</tr>
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<tr class="scoreboard_rows_score&progress">
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<td class="scoreboard_player">{{ current_player === Player.One ? '➜ ' : '' }}Player 1{{ winning_player === Player.One ? ' ★' : '' }}</td>
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<td class="scoreboard_data">{{player_one_score}}</td>
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<td class="scoreboard_data">{{player_one_progress * 100}}%</td>
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</tr>
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<tr class="scoreboard_lastRow">
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<td class="scoreboard_player">{{ current_player === Player.Two ? '➜ ' : '' }}Player 2{{ winning_player === Player.Two ? ' ★' : '' }}</td>
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<td class="scoreboard_data">{{player_two_score}}</td>
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<td class="scoreboard_data">{{player_two_progress * 100}}%</td>
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</tr>
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</table>
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</div>
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`
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export default class ScoreBoardComponent extends Component {
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static get selector() { return 'app-scoreboard' }
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static get template() { return template }
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static get props() { return [] }
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player_one_score = 0
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player_two_score = 0
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player_one_progress = 0
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player_two_progress = 0
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current_player = undefined
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winning_player = undefined
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Player = Player
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async vue_on_create() {
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game_service.on_state_change(() => {
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this.update()
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})
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this.update()
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}
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update() {
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// here is where you should fetch the data from the game service and update variables on the class
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this.player_one_score = game_service.get_player_score(Player.One)
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this.player_two_score = game_service.get_player_score(Player.Two)
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this.player_one_progress = game_service.get_progress(Player.One)
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this.player_two_progress = game_service.get_progress(Player.Two)
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if ( game_service.get_game_state() !== GameState.PlayerVictory )
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this.current_player = game_service.get_current_player()
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else {
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this.current_player = undefined
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this.winning_player = game_service.get_current_player()
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}
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}
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}
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