replace complex eslint config with biome

This commit is contained in:
Athou
2024-06-13 21:54:14 +02:00
parent 9115797dee
commit 3810dedf47
102 changed files with 7186 additions and 9488 deletions

View File

@@ -1,26 +1,26 @@
import { Badge, Tooltip } from "@mantine/core"
import { Constants } from "app/constants"
import { tss } from "tss"
const useStyles = tss.create(() => ({
badge: {
width: "3.2rem",
// for some reason, mantine Badge has "cursor: 'default'"
cursor: "pointer",
},
}))
export function UnreadCount(props: { unreadCount: number }) {
const { classes } = useStyles()
if (props.unreadCount <= 0) return null
const count = props.unreadCount >= 10000 ? "10k+" : props.unreadCount
return (
<Tooltip label={props.unreadCount} disabled={props.unreadCount === count} openDelay={Constants.tooltip.delay}>
<Badge className={classes.badge} variant="light">
{count}
</Badge>
</Tooltip>
)
}
import { Badge, Tooltip } from "@mantine/core"
import { Constants } from "app/constants"
import { tss } from "tss"
const useStyles = tss.create(() => ({
badge: {
width: "3.2rem",
// for some reason, mantine Badge has "cursor: 'default'"
cursor: "pointer",
},
}))
export function UnreadCount(props: { unreadCount: number }) {
const { classes } = useStyles()
if (props.unreadCount <= 0) return null
const count = props.unreadCount >= 10000 ? "10k+" : props.unreadCount
return (
<Tooltip label={props.unreadCount} disabled={props.unreadCount === count} openDelay={Constants.tooltip.delay}>
<Badge className={classes.badge} variant="light">
{count}
</Badge>
</Tooltip>
)
}