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https://github.com/hackku21/nearby_connections.git
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release 0.0.2
added dartdoc comments
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## 0.0.2
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* Added dartdoc comments
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## 0.0.1
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## 0.0.1
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* Currently only bytes (max 32k array size) payload are supported
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* Currently only bytes (max 32k array size) payload are supported
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@ -2,6 +2,8 @@
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An android flutter plugin for the Nearby Connections API
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An android flutter plugin for the Nearby Connections API
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[![pub package](https://img.shields.io/pub/v/nearby_connections.svg)](https://pub.dartlang.org/packages/nearby_connections)
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## Getting Started
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## Getting Started
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### Set Permissions
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### Set Permissions
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@ -66,7 +66,7 @@ packages:
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path: ".."
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path: ".."
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relative: true
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relative: true
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source: path
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source: path
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version: "0.0.1"
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version: "0.0.2"
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path:
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path:
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dependency: transitive
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dependency: transitive
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description:
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description:
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@ -18,6 +18,12 @@ typedef void OnEndpointLost(String endpointId);
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typedef void OnPayloadReceived(String endpointId, Uint8List bytes);
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typedef void OnPayloadReceived(String endpointId, Uint8List bytes);
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/// The NearbyConnection class
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///
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/// Only one instance is maintained
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/// even on calling Nearby() multiple times
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///
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/// All methods are asynchronous.
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class Nearby {
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class Nearby {
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//for maintaining only 1 instance of this class
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//for maintaining only 1 instance of this class
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static Nearby _instance;
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static Nearby _instance;
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@ -132,16 +138,26 @@ class Nearby {
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static const MethodChannel _channel =
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static const MethodChannel _channel =
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const MethodChannel('nearby_connections');
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const MethodChannel('nearby_connections');
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/// Convinience method
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///
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/// retruns true/false based on location permissions.
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/// Discovery cannot be started with insufficient permission
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Future<bool> checkPermissions() async => await _channel.invokeMethod(
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Future<bool> checkPermissions() async => await _channel.invokeMethod(
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'checkPermissions',
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'checkPermissions',
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);
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);
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/// Convinience method
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///
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/// Asks location permission
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Future<void> askPermission() async {
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Future<void> askPermission() async {
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await _channel.invokeMethod(
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await _channel.invokeMethod(
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'askPermissions',
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'askPermissions',
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);
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);
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}
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}
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/// Start Advertising
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///
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/// [userNickName] and [strategy] should not be null
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Future<bool> startAdvertising(
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Future<bool> startAdvertising(
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String userNickName,
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String userNickName,
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Strategy strategy, {
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Strategy strategy, {
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@ -161,10 +177,19 @@ class Nearby {
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});
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});
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}
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}
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/// Stop Advertising
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///
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/// This doesn't disconnect from any connected Endpoint
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///
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/// For disconnection use
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/// [stopAllEndpoints] or [disconnectFromEndpoint]
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Future<void> stopAdvertising() async {
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Future<void> stopAdvertising() async {
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await _channel.invokeMethod('stopAdvertising');
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await _channel.invokeMethod('stopAdvertising');
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}
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}
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/// Start Discovery
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///
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/// [userNickName] and [strategy] should not be null
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Future<bool> startDiscovery(
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Future<bool> startDiscovery(
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String userNickName,
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String userNickName,
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Strategy strategy, {
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Strategy strategy, {
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});
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});
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}
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}
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/// Stop Discovery
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///
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/// This doesn't disconnect from any connected Endpoint
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///
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/// It is reccomended to call this method
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/// once you have connected to an endPoint
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/// as it uses heavy radio operations
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/// which may affect connection speed and integrity
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Future<void> stopDiscovery() async {
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Future<void> stopDiscovery() async {
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await _channel.invokeMethod('stopDiscovery');
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await _channel.invokeMethod('stopDiscovery');
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}
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}
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/// Stop All Endpoints
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///
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/// Disconnects all connections,
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/// this will call the onDisconnected method on callbacks of
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/// all connected endPoints
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Future<void> stopAllEndpoints() async {
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Future<void> stopAllEndpoints() async {
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await _channel.invokeMethod('stopAllEndpoints');
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await _channel.invokeMethod('stopAllEndpoints');
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}
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}
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/// Disconnect from Endpoints
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///
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/// Disconnects the connections to given endPointId
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/// this will call the onDisconnected method on callbacks of
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/// connected endPoint
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Future<void> disconnectFromEndpoint(String endpointId) async {
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Future<void> disconnectFromEndpoint(String endpointId) async {
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await _channel.invokeMethod(
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await _channel.invokeMethod(
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'disconnectFromEndpoint', <String, dynamic>{'endpointId': endpointId});
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'disconnectFromEndpoint', <String, dynamic>{'endpointId': endpointId});
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}
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}
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/// Request Connection
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///
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/// Call this method when Discoverer calls the
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/// [OnEndpointFound] method
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///
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/// This will call the [OnConnctionInitiated] method on
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/// both the endPoint and this
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Future<bool> requestConnection(
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Future<bool> requestConnection(
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String userNickName,
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String userNickName,
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String endpointId, {
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String endpointId, {
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);
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);
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}
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}
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/// Accept Connection
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///
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/// Needs be called by both discoverer and advertiser
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/// to connect
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///
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/// Call this in [OnConnctionInitiated]
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/// to accept an incoming connection
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///
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/// [OnConnectionResult] is called on both
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/// only if both of them accept the connection
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Future<bool> acceptConnection(
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Future<bool> acceptConnection(
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String endpointId, {
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String endpointId, {
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@required OnPayloadReceived onPayLoadRecieved,
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@required OnPayloadReceived onPayLoadRecieved,
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);
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);
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}
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}
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/// Reject Connection
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///
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/// To be called by both discoverer and advertiser
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///
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/// Call this in [OnConnctionInitiated]
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/// to reject an incoming connection
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///
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/// [OnConnectionResult] is called on both
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/// even if one of them rejects the connection
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Future<bool> rejectConnection(String endpointId) async {
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Future<bool> rejectConnection(String endpointId) async {
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return await _channel.invokeMethod(
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return await _channel.invokeMethod(
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'rejectConnection',
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'rejectConnection',
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);
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);
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}
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}
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/// Send bytes [Uint8List] payload to endpoint
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///
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/// Convert String to Uint8List as follows
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///
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/// ```dart
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/// String a = "hello";
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/// Uint8List bytes = Uint8List.fromList(a.codeUnits);
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/// ```
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Future<void> sendPayload(String endpointId, Uint8List bytes) async {
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Future<void> sendPayload(String endpointId, Uint8List bytes) async {
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return await _channel.invokeMethod(
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return await _channel.invokeMethod(
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'sendPayload',
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'sendPayload',
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@ -248,6 +325,14 @@ class Nearby {
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}
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}
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}
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}
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/// ConnectionInfo class
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///
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/// Its a parameter in [OnConnctionInitiated]
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///
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/// [endPointName] is userNickName of requester
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///
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/// [authenticationToken] is useful to check the connection security
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/// it must be same on both devices
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class ConnectionInfo {
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class ConnectionInfo {
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String endpointName, authenticationToken;
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String endpointName, authenticationToken;
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bool isIncomingConnection;
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bool isIncomingConnection;
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@ -1,6 +1,6 @@
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name: nearby_connections
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name: nearby_connections
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description: A new Flutter plugin.
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description: A Flutter plugin for the android NearbyConnections API.
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version: 0.0.1
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version: 0.0.2
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author: Prerak Mann <mannprerak2@gmail.com>
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author: Prerak Mann <mannprerak2@gmail.com>
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homepage: https://github.com/mannprerak2/nearby_connections
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homepage: https://github.com/mannprerak2/nearby_connections
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