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Keep track of the storage ID in each renderer Storage instance and pass it to the IPC bridge. Jobs are dispatched to the relevant handler (only saves/ for now) and all (de)compression is handled there. Add dedicated fs-job types to read or write and (de)compress data from/to the file picked by the user. Remove redundant utility functions that used web APIs instead. |
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|---|---|---|
| .. | ||
| schemas | ||
| puzzle_serializer.js | ||
| savegame_interface_registry.js | ||
| savegame_interface.js | ||
| savegame_manager.js | ||
| savegame_serializer.js | ||
| savegame_typedefs.js | ||
| savegame.js | ||
| serialization_data_types.js | ||
| serialization.js | ||
| serializer_internal.js | ||