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Keep track of the storage ID in each renderer Storage instance and pass it to the IPC bridge. Jobs are dispatched to the relevant handler (only saves/ for now) and all (de)compression is handled there. Add dedicated fs-job types to read or write and (de)compress data from/to the file picked by the user. Remove redundant utility functions that used web APIs instead. |
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|---|---|---|
| .. | ||
| core | ||
| game | ||
| mods | ||
| platform | ||
| profile | ||
| savegame | ||
| states | ||
| webworkers | ||
| application.js | ||
| changelog.js | ||
| globals.d.ts | ||
| jsx-runtime.ts | ||
| languages.js | ||
| main.js | ||
| translations.js | ||