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tobspr_shapez.io/src/js/game/component_registry.js
tobspr fa25deb761
Puzzle mode (#1135)
* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00

60 lines
2.9 KiB
JavaScript

import { gComponentRegistry } from "../core/global_registries";
import { StaticMapEntityComponent } from "./components/static_map_entity";
import { BeltComponent } from "./components/belt";
import { ItemEjectorComponent } from "./components/item_ejector";
import { ItemAcceptorComponent } from "./components/item_acceptor";
import { MinerComponent } from "./components/miner";
import { ItemProcessorComponent } from "./components/item_processor";
import { UndergroundBeltComponent } from "./components/underground_belt";
import { HubComponent } from "./components/hub";
import { StorageComponent } from "./components/storage";
import { WiredPinsComponent } from "./components/wired_pins";
import { BeltUnderlaysComponent } from "./components/belt_underlays";
import { WireComponent } from "./components/wire";
import { ConstantSignalComponent } from "./components/constant_signal";
import { LogicGateComponent } from "./components/logic_gate";
import { LeverComponent } from "./components/lever";
import { WireTunnelComponent } from "./components/wire_tunnel";
import { DisplayComponent } from "./components/display";
import { BeltReaderComponent } from "./components/belt_reader";
import { FilterComponent } from "./components/filter";
import { ItemProducerComponent } from "./components/item_producer";
import { GoalAcceptorComponent } from "./components/goal_acceptor";
export function initComponentRegistry() {
gComponentRegistry.register(StaticMapEntityComponent);
gComponentRegistry.register(BeltComponent);
gComponentRegistry.register(ItemEjectorComponent);
gComponentRegistry.register(ItemAcceptorComponent);
gComponentRegistry.register(MinerComponent);
gComponentRegistry.register(ItemProcessorComponent);
gComponentRegistry.register(UndergroundBeltComponent);
gComponentRegistry.register(HubComponent);
gComponentRegistry.register(StorageComponent);
gComponentRegistry.register(WiredPinsComponent);
gComponentRegistry.register(BeltUnderlaysComponent);
gComponentRegistry.register(WireComponent);
gComponentRegistry.register(ConstantSignalComponent);
gComponentRegistry.register(LogicGateComponent);
gComponentRegistry.register(LeverComponent);
gComponentRegistry.register(WireTunnelComponent);
gComponentRegistry.register(DisplayComponent);
gComponentRegistry.register(BeltReaderComponent);
gComponentRegistry.register(FilterComponent);
gComponentRegistry.register(ItemProducerComponent);
gComponentRegistry.register(GoalAcceptorComponent);
// IMPORTANT ^^^^^ UPDATE ENTITY COMPONENT STORAGE AFTERWARDS
// Sanity check - If this is thrown, you (=me, lol) forgot to add a new component here
assert(
// @ts-ignore
require.context("./components", false, /.*\.js/i).keys().length ===
gComponentRegistry.getNumEntries(),
"Not all components are registered"
);
console.log("📦 There are", gComponentRegistry.getNumEntries(), "components");
}