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* Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> |
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.. | ||
buildings | ||
components | ||
hud | ||
items | ||
modes | ||
systems | ||
themes | ||
time | ||
achievement_proxy.js | ||
automatic_save.js | ||
base_item.js | ||
belt_path.js | ||
blueprint.js | ||
building_codes.js | ||
camera.js | ||
colors.js | ||
component_registry.js | ||
component.js | ||
core.js | ||
dynamic_tickrate.js | ||
entity_components.js | ||
entity_manager.js | ||
entity.js | ||
game_loading_overlay.js | ||
game_mode_registry.js | ||
game_mode.js | ||
game_speed_registry.js | ||
game_system_manager.js | ||
game_system_with_filter.js | ||
game_system.js | ||
hints.js | ||
hub_goals.js | ||
item_registry.js | ||
item_resolver.js | ||
key_action_mapper.js | ||
logic.js | ||
map_chunk_view.js | ||
map_chunk.js | ||
map_view.js | ||
map.js | ||
meta_building_registry.js | ||
meta_building.js | ||
production_analytics.js | ||
root.js | ||
shape_definition_manager.js | ||
shape_definition.js | ||
sound_proxy.js | ||
theme.js | ||
tutorial_goals_mappings.js | ||
tutorial_goals.js |