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* Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> |
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analyzer.png | ||
balancer-merger.png | ||
balancer-splitter.png | ||
balancer.png | ||
belt.png | ||
comparator.png | ||
constant_producer.png | ||
constant_signal.png | ||
cutter-quad.png | ||
cutter.png | ||
display.png | ||
goal_acceptor.png | ||
item_producer.png | ||
lever.png | ||
logic_gate-and.png | ||
logic_gate-not.png | ||
logic_gate-or.png | ||
logic_gate-xor.png | ||
miner-chainable.png | ||
miner.png | ||
mixer.png | ||
painter-double.png | ||
painter-mirrored.png | ||
painter-quad.png | ||
painter.png | ||
reader.png | ||
rotater-ccw.png | ||
rotater-rotate180.png | ||
rotater.png | ||
stacker.png | ||
storage.png | ||
transistor.png | ||
trash.png | ||
underground_belt-tier2.png | ||
underground_belt.png | ||
virtual_processor-cutter.png | ||
virtual_processor-painter.png | ||
virtual_processor-rotater.png | ||
virtual_processor-stacker.png | ||
virtual_processor-unstacker.png | ||
wire_tunnel.png | ||
wire-second.png | ||
wire.png |