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@ -43,7 +43,7 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "RgRgSpSp:CwSwCwSw:Cr--Sw--", amount: 80000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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@ -66,7 +66,7 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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@ -89,7 +89,7 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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@ -112,169 +112,10 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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// cutter: {
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// label: "Cut Half",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "----CuCu", amount: 450 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CpCpCpCp", amount: 12000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CwRrWbSp:WcWrCpCw", amount: 45000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CwRrWbSp:WcWrCpCw:WpWpWb--", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// splitter: {
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// label: "Distribute",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "CuCu----", amount: 350 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CrCrCrCr", amount: 7000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "WyWyWyWy", amount: 30000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "WyWyWyWy:CwSpRgRc", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// rotater: {
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// label: "Rotate",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "RuRu----", amount: 750 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "ScScScSc", amount: 3000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "ScSpRwRw:Cw----Cw", amount: 15000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "ScSpRwRw:Cw----Cw:CpCpCpCp", amount: 80000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// underground_belt: {
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// label: "Tunnel",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "--CuCu--", amount: 1000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "RbRb----", amount: 9000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "RbRb----:WpWpWpWp", amount: 25000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "RbRb----:WpWpWpWp:RwRwRpRp", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// painter: {
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// label: "Dye",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "------Ru", amount: 4000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CcCcRgRg", amount: 15000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg", amount: 35000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// mixer: {
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// label: "Mix Colors",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "RgRgRgRg:CcCcCcCc", amount: 11000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "WyWgWyWg:CbCpCbCp", amount: 15000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp", amount: 45000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp:CpCpCpCp", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// stacker: {
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// label: "Combine",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "CgCgRgRg", amount: 20000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CgCgRgRg:WpRpWpRp", amount: 50000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CgCgRgRg:WpRpWpRp:SpSwSpSw", amount: 70000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CgCgRgRg:WpRpWpRp:SpSwSpSw:CwCwCwCw", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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};
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// Tiers need % of the previous tier as requirement too
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