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tobspr_shapez.io/src/js/game/hud/parts/keybinding_overlay.js
2020-06-11 11:51:24 +02:00

104 lines
4.0 KiB
JavaScript

import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
import { TrackedState } from "../../../core/tracked_state";
export class HUDKeybindingOverlay extends BaseHUDPart {
initialize() {
this.root.hud.signals.selectedPlacementBuildingChanged.add(
this.onSelectedBuildingForPlacementChanged,
this
);
this.trackedMapOverviewActive = new TrackedState(this.applyCssClasses, this);
}
createElements(parent) {
const mapper = this.root.keyMapper;
const getKeycode = id => {
return getStringForKeyCode(mapper.getBinding(id).keyCode);
};
this.element = makeDiv(
parent,
"ingame_HUD_KeybindingOverlay",
[],
`
<div class="binding">
<code class="keybinding leftMouse noPlacementOnly"></code><i class="noPlacementOnly"></i>
<code class="keybinding">${getKeycode(KEYMAPPINGS.navigation.mapMoveUp)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.navigation.mapMoveLeft)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.navigation.mapMoveDown)}</code>
<code class="keybinding">${getKeycode(KEYMAPPINGS.navigation.mapMoveRight)}</code>
<label>${T.ingame.keybindingsOverlay.moveMap}</label>
</div>
<div class="binding noPlacementOnly noOverviewOnly">
<code class="keybinding rightMouse"></code>
<label>${T.ingame.keybindingsOverlay.delete}</label>
</div>
<div class="binding noPlacementOnly overviewOnly">
<code class="keybinding rightMouse"></code>
<label>${T.ingame.keybindingsOverlay.createMarker}</label>
</div>
<div class="binding noPlacementOnly">
<code class="keybinding builtinKey">${getKeycode(
KEYMAPPINGS.massSelect.massSelectStart
)}</code>+
<code class="keybinding leftMouse"></code>
<label>${T.ingame.keybindingsOverlay.selectBuildings}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding leftMouse"></code>
<label>${T.ingame.keybindingsOverlay.placeBuilding}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding rightMouse"></code><i></i>
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.abortBuildingPlacement)}</code>
<label>${T.ingame.keybindingsOverlay.stopPlacement}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.rotateWhilePlacing)}</code>
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
</div>
` +
(this.root.app.settings.getAllSettings().alwaysMultiplace
? ""
: `
<div class="binding placementOnly">
<code class="keybinding builtinKey shift">${getKeycode(
KEYMAPPINGS.placementModifiers.placeMultiple
)}</code>
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
</div>`) +
`
`
);
}
onSelectedBuildingForPlacementChanged(selectedMetaBuilding) {
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
}
applyCssClasses() {
this.element.classList.toggle("mapOverviewActive", this.root.camera.getIsMapOverlayActive());
}
update() {
this.trackedMapOverviewActive.set(this.root.camera.getIsMapOverlayActive());
}
}