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tobspr_shapez.io/src/js/game/systems/constant_signal.js

136 lines
4.3 KiB

import trim from "trim";
import { DialogWithForm } from "../../core/modal_dialog_elements";
import { FormElementInput } from "../../core/modal_dialog_forms";
import { BaseItem } from "../base_item";
import { enumColors } from "../colors";
import { ConstantSignalComponent } from "../components/constant_signal";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON } from "../items/boolean_item";
import { COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeDefinition } from "../shape_definition";
export class ConstantSignalSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [ConstantSignalComponent]);
this.root.signals.entityManuallyPlaced.add(this.querySigalValue, this);
}
update() {
// Set signals
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const pinsComp = entity.components.WiredPins;
const signalComp = entity.components.ConstantSignal;
pinsComp.slots[0].value = signalComp.signal;
}
}
/**
* Asks the entity to enter a valid signal code
* @param {Entity} entity
*/
querySigalValue(entity) {
if (!entity.components.ConstantSignal) {
return;
}
// Ok, query, but also save the uid because it could get stale
const uid = entity.uid;
const signalValueInput = new FormElementInput({
id: "signalValue",
label: null,
placeholder: "",
defaultValue: "",
validator: val => this.parseSignalCode(val),
});
const dialog = new DialogWithForm({
app: this.root.app,
title: "Set Signal",
desc: "Enter a shape code, color or '0' or '1'",
formElements: [signalValueInput],
buttons: ["cancel:bad:escape", "ok:good:enter"],
closeButton: false,
});
this.root.hud.parts.dialogs.internalShowDialog(dialog);
// When confirmed, set the signal
dialog.buttonSignals.ok.add(() => {
if (!this.root || !this.root.entityMgr) {
// Game got stopped
return;
}
const entityRef = this.root.entityMgr.findByUid(uid, false);
if (!entityRef) {
// outdated
return;
}
const constantComp = entityRef.components.ConstantSignal;
if (!constantComp) {
// no longer interesting
return;
}
constantComp.signal = this.parseSignalCode(signalValueInput.getValue());
});
// When cancelled, destroy the entity again
dialog.buttonSignals.cancel.add(() => {
if (!this.root || !this.root.entityMgr) {
// Game got stopped
return;
}
const entityRef = this.root.entityMgr.findByUid(uid, false);
if (!entityRef) {
// outdated
return;
}
const constantComp = entityRef.components.ConstantSignal;
if (!constantComp) {
// no longer interesting
return;
}
this.root.logic.tryDeleteBuilding(entityRef);
});
}
/**
* Tries to parse a signal code
* @param {string} code
* @returns {BaseItem}
*/
parseSignalCode(code) {
if (!this.root || !this.root.shapeDefinitionMgr) {
// Stale reference
return null;
}
code = trim(code);
const codeLower = code.toLowerCase();
if (enumColors[codeLower]) {
return COLOR_ITEM_SINGLETONS[codeLower];
}
if (code === "1" || codeLower === "true") {
return BOOL_TRUE_SINGLETON;
}
if (code === "0" || codeLower === "false") {
return BOOL_FALSE_SINGLETON;
}
if (ShapeDefinition.isValidShortKey(code)) {
return this.root.shapeDefinitionMgr.getShapeItemFromShortKey(code);
}
return null;
}
}