mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
1041 lines
45 KiB
YAML
1041 lines
45 KiB
YAML
steamPage:
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shortText: A shapez.io-ban gyárak építésével kell automatizálni az egyre
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összetettebb alakzatok gyártását és kombinálását egy végtelen méretű
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térképen.
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discordLinkShort: Official Discord
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intro: >-
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Shapez.io is a relaxed game in which you have to build factories for the
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automated production of geometric shapes.
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As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
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title_advantages: Standalone Advantages
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advantages:
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- <b>12 New Level</b> for a total of 26 levels
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- <b>18 New Buildings</b> for a fully automated factory!
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- <b>20 Upgrade Tiers</b> for many hours of fun!
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- <b>Wires Update</b> for an entirely new dimension!
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- <b>Dark Mode</b>!
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- Unlimited Savegames
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- Unlimited Markers
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- Support me! ❤️
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title_future: Planned Content
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planned:
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- Blueprint Library (Standalone Exclusive)
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- Steam Achievements
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- Puzzle Mode
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- Minimap
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- Mods
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- Sandbox mode
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- ... and a lot more!
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title_open_source: This game is open source!
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title_links: Links
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links:
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discord: Official Discord
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roadmap: Roadmap
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subreddit: Subreddit
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source_code: Source code (GitHub)
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translate: Help translate
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text_open_source: >-
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Anybody can contribute, I'm actively involved in the community and
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attempt to review all suggestions and take feedback into consideration
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where possible.
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Be sure to check out my trello board for the full roadmap!
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global:
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loading: Betöltés
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error: Hiba
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thousandsDivider: .
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decimalSeparator: ","
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suffix:
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thousands: e
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millions: M
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billions: Mrd
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trillions: Tr
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infinite: végtelen
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time:
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oneSecondAgo: egy másodperccel ezelőtt
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xSecondsAgo: <x> másodperccel ezelőtt
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oneMinuteAgo: egy perccel ezelőtt
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xMinutesAgo: <x> perccel ezelőtt
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oneHourAgo: egy órával ezelőtt
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xHoursAgo: <x> órával ezelőtt
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oneDayAgo: egy nappal ezelőtt
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xDaysAgo: <x> nappal ezelőtt
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secondsShort: <seconds>mp
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minutesAndSecondsShort: <minutes>p <seconds>mp
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hoursAndMinutesShort: <hours>ó <minutes>p
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xMinutes: <x> perc
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: SPACE
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demoBanners:
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title: Demó verzió
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intro: Vásárold meg az önálló verziót a teljes játékélményért!
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mainMenu:
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play: Játék
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continue: Folytatás
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newGame: Új Játék
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changelog: Változások
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subreddit: Reddit
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importSavegame: Importálás
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openSourceHint: Ez a játék nyílt forráskódú!
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discordLink: Hivatalos Discord Szerver
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helpTranslate: Segíts fordítani!
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madeBy: Készítette <author-link>
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browserWarning: Elnézést, de a játék ezen a böngészőn problémásan fut. Vásárold
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meg az Önálló Verziót, vagy töltsd le a Chrome-ot a teljes
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játékélményért.
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savegameLevel: <x>. szint
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savegameLevelUnknown: Ismeretlen szint
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savegameUnnamed: Unnamed
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dialogs:
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buttons:
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ok: OK
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delete: Törlés
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cancel: Mégse
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later: Később
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restart: Újrakezdés
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reset: Visszaállítás
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getStandalone: Teljes Verzió
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deleteGame: Játék Törlése
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viewUpdate: Frissítés Megtekintése
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showUpgrades: Fejlesztések
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showKeybindings: Irányítás
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importSavegameError:
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title: Importálás Hiba
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text: "Nem sikerült importálni a mentésed:"
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importSavegameSuccess:
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title: Mentés Importálva
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text: A mentésed sikeresen importálva lett.
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gameLoadFailure:
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title: A játék elromlott
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text: "Nem sikerült betölteni a mentésed:"
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confirmSavegameDelete:
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title: Törlés megerősítése
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text: Are you sure you want to delete the following game?<br><br>
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'<savegameName>' at level <savegameLevel><br><br> This can not be
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undone!
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savegameDeletionError:
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title: Sikertelen törlés
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text: "Nem sikerült törölni a mentésed:"
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restartRequired:
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title: Újraindítás szükséges
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text: Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
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editKeybinding:
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title: Gyorsbillentyű módosítása
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desc: Nyomd meg a billentyűt vagy egérgombot, amit használni szeretnél, vagy
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nyomj ESC-et, ha mégse.
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resetKeybindingsConfirmation:
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title: Gyorsbillentyűk visszaállítása
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desc: Ez minden gyorsbillentyűt visszaállít az eredeti állapotára. Biztos vagy
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benne?
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keybindingsResetOk:
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title: Gyorsbillentyűk visszaállítva
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desc: A gyorsbillentyűk az eredeti értékekre visszaállítva!
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featureRestriction:
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title: Demó Verzió
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desc: Egy olyan funkciót próbáltál elérni (<feature>), amely nem elérhető a
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Demóban. Vásárold meg an Önálló verziót a teljes játékélményért!
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oneSavegameLimit:
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title: Egy Játékmentés
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desc: A Demó verzióban egyszerre csak egy játékmentésed lehet. Töröld a meglévő
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mentésedet, vagy vásárold meg az Önálló verziót!
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updateSummary:
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title: Új frissítés!
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desc: "Íme a változások a legutóbbi játékod óta:"
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upgradesIntroduction:
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title: Szerezz Fejlesztéseket
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desc: Minden legyártott alakzatot felhasználhatsz a fejlesztésekhez - <strong>Ne
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töröld ki a régi gyáraidat!</strong> A Fejlesztések lap a képernyő
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jobb felső sarkában található.
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massDeleteConfirm:
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title: Törlés megerősítése
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desc: Egy csomó épületet akarsz egyszerre törölni (egészen pontosan <count>-t)!
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Biztos, hogy ezt szeretnéd?
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massCutConfirm:
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title: Biztosan kivágod?
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desc: Egy csomó épületet akarsz egyszerre kivágni (egészen pontosan <count>-t)!
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Biztos, hogy ezt szeretnéd?
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massCutInsufficientConfirm:
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title: Kivágás megerősítése
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desc: Nincs elég Tervrajzod ennek a beillsztéséhez! Egészen biztos, hogy
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kivágod?
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blueprintsNotUnlocked:
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title: Még nincs feloldva
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desc: A Tervrajzokat a 12-es szinten fogod feloldani.
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keybindingsIntroduction:
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title: Hasznos billentyűk
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desc: "A játék sok hasznos gyorsbillentyűt tartalmaz, amelyek megkönnyítik a
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gyárépítést. Íme, néhány, de feltétlenül <strong>nézd meg a
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gyorsbillentyűket</strong>!<br><br> <code
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class='keybinding'>CTRL</code> + Húzás: Terület kijelölése
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másolás/törléshez.<br> <code class='keybinding'>SHIFT</code>:
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Egyszerre több épületet rak le.<br> <code
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class='keybinding'>ALT</code>: Megfordítja a futószalagok irányát
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lehelyezéskor.<br>"
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createMarker:
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title: Új Jelölő
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desc: Give it a meaningful name, you can also include a <strong>short
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key</strong> of a shape (Which you can generate <link>here</link>)
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titleEdit: Jelölő Szerkesztése
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markerDemoLimit:
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desc: A Demó verzióban csak két Jelölőd lehet. Vásárold meg az Önálló verziót,
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hogy feloldd ezt a korlátozást!
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exportScreenshotWarning:
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title: Képernyőkép exportálása
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desc: A teljes bázisod képének lementését választottad. Vedd figyelembe, hogy ez
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nagy méretű bázisoknál igen lassú lehet, de akár a játék
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összeomlását is okozhatja!
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editSignal:
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title: Set Signal
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descItems: "Choose a pre-defined item:"
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descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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can generate <link>here</link>)
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renameSavegame:
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title: Rename Savegame
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desc: You can rename your savegame here.
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ingame:
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keybindingsOverlay:
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moveMap: Mozgatás
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selectBuildings: Terület kijelölése
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stopPlacement: Lehelyezés megszakítása
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rotateBuilding: Épület forgatása
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placeMultiple: Több lehelyezése
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reverseOrientation: Irány megfordítása
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disableAutoOrientation: Automatikus iránykeresés kikapcsolása
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toggleHud: Kezelőfelület ki/bekapcsolása
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placeBuilding: Épület lehelyezése
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createMarker: Jelölő készítése
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delete: Törlés
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pasteLastBlueprint: Legutóbb használt Tervrajz beillesztése
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lockBeltDirection: Futószalag-tervező engedélyezése
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plannerSwitchSide: Tervező oldal váltás
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cutSelection: Kivágás
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copySelection: Másolás
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clearSelection: Kijelölés megszüntetése
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pipette: Pipetta
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switchLayers: Réteg váltás
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colors:
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red: Piros
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green: Zöld
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blue: Kék
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yellow: Sárga
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purple: Lila
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cyan: Világoskék
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white: Fehér
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black: Fekete
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uncolored: Színezetlen
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buildingPlacement:
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cycleBuildingVariants: Nyomd meg a <key>-t, a variációk váltogatásához.
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hotkeyLabel: "Gyorsbillentyű: <key>"
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infoTexts:
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speed: Sebesség
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range: Távolság
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storage: Kapacitás
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oneItemPerSecond: 1 tárgy / mp
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itemsPerSecond: <x> tárgy / mp
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itemsPerSecondDouble: (x2)
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tiles: <x> csempe
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levelCompleteNotification:
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levelTitle: <level>. Szint
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completed: Teljesítve
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unlockText: <reward> Feloldva!
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buttonNextLevel: Következő Szint
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notifications:
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newUpgrade: Egy új fejlesztés elérhető!
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gameSaved: A játékállás mentve.
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freeplayLevelComplete: Level <level> has been completed!
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shop:
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title: Fejlesztések
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buttonUnlock: Fejlesztés
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tier: <x>. Szint
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maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség)
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statistics:
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title: Statisztikák
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dataSources:
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stored:
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title: Tárolva
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description: Az összes tárolt alakzatod a központi épületben.
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produced:
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title: Gyártva
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description: Az összes eddig legyártott alakzatod, beleértve a köztes
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alakzatokat is.
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delivered:
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title: Beszállítva
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description: Az összes alakzat, amely jelenleg kézbesítés alatt van a központba.
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noShapesProduced: Még nem gyártottál egy alazkatot sem.
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shapesDisplayUnits:
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second: <shapes> / s
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minute: <shapes> / m
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hour: <shapes> / h
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settingsMenu:
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playtime: Játékidő
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buildingsPlaced: Épületek száma
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beltsPlaced: Futószalagok hossza
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tutorialHints:
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title: Segítségre van szükséged?
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showHint: Segítség mutatása
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hideHint: Bezárás
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blueprintPlacer:
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cost: Ár
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waypoints:
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waypoints: Jelölők
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hub: KÖZPONT
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description: Bal klikk egy jelölőre az odaugráshoz, jobb klikk a
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törléshez.<br><br>Nyomj <keybinding>-t egy jelölő készítéséhez a
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jelenlegi nézetből, vagy <strong>jobb klikk</strong> egy jelölő
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készítéséhez a kiválasztott helyre.
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creationSuccessNotification: Jelölő létrehozva.
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shapeViewer:
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title: Rétegek
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empty: Üres
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copyKey: Gyorskód másolása
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interactiveTutorial:
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title: Oktatás
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hints:
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1_1_extractor: Helyezz egy <strong>bányát</strong> egy <strong>kör
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alakzat</strong> tetejére a kibányászásához!
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1_2_conveyor: "Kösd össze a bányát egy <strong>futószalag</strong> segítségével
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a Központi épülettel!<br><br>Tipp: <strong>Kattints és
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húzd</strong> a futószalagot az egérrel!"
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1_3_expand: "Ez <strong>NEM</strong> egy tétlen játék! Építs több bányát és
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futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd
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lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát
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helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz."
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connectedMiners:
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one_miner: 1 Miner
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n_miners: <amount> Miners
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limited_items: Limited to <max_throughput>
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watermark:
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title: Demo version
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desc: Click here to see the Steam version advantages!
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get_on_steam: Get on steam
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standaloneAdvantages:
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title: Get the full version!
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no_thanks: No, thanks!
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points:
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levels:
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title: 12 New Levels
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desc: For a total of 26 levels!
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buildings:
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title: 18 New Buildings
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desc: Fully automate your factory!
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savegames:
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title: ∞ Savegames
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desc: As many as your heart desires!
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upgrades:
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title: 20 Upgrade Tiers
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desc: This demo version has only 5!
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markers:
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title: ∞ Markers
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desc: Never get lost in your factory!
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wires:
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title: Wires
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desc: An entirely new dimension!
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darkmode:
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title: Dark Mode
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desc: Stop hurting your eyes!
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support:
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title: Support me
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desc: I develop it in my spare time!
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shopUpgrades:
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belt:
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name: Futószalagok, Elosztók & Alagutak
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description: <currentMult>x → <newMult>x Sebesség
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miner:
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name: Bányászat
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description: <currentMult>x → <newMult>x Sebesség
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processors:
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name: Vágás, Forgatás & Összeillesztés
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description: <currentMult>x → <newMult>x Sebesség
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painting:
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name: Keverés & Festés
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description: <currentMult>x → <newMult>x Sebesség
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buildings:
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hub:
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deliver: Deliver
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toUnlock: to unlock
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levelShortcut: LVL
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endOfDemo: End of Demo
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belt:
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default:
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name: Futószalag
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description: Elemeket szállít, tartsd nyomva az egérgombot egyszerre több
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lerakásához.
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wire:
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default:
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name: Energy Wire
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description: Allows you to transport energy.
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second:
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name: Wire
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description: Transfers signals, which can be items, colors or booleans (1 / 0).
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Different colored wires do not connect.
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miner:
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default:
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name: Bányász
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description: Tedd egy alakzatra vagy színre a kibányászásához.
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chainable:
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name: Bányász (összekapcsolható)
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description: Tedd egy alakzatra vagy színre a kibányászásához. Több egymáshoz
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kapcsolható.
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underground_belt:
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default:
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name: Alagút
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description: Segítségével futószalagok és épületek alatt átvezethetők az elemek.
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tier2:
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name: Alagút II
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description: Segítségével futószalagok és épületek alatt átvezethetők az elemek.
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cutter:
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default:
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name: Vágó
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description: Függőlegesen félbevágja az alakzatokat. <strong>Ha csak az egyik
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felet akarod használni, ne felejtsd el a másikat kukába küldeni,
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különben eldugítja!</strong>
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quad:
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name: Vágó (negyedelő)
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description: Négyfelé vágja az alakzatokat. Cuts shapes into four parts.
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<strong>Ha csak az egyik felet akarod használni, ne felejtsd el
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a többit a kukába küldeni, különben eldugítja!</strong>
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rotater:
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default:
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name: Forgató
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description: Elforgatja az alakzatot óramutató irányában 90 fokkal.
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ccw:
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name: Forgató (fordított)
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description: Elforgatja az alakzatot óramutatóval ellentétesen 90 fokkal.
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rotate180:
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name: Rotate (180)
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description: Rotates shapes by 180 degrees.
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stacker:
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default:
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name: Egyesítő
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description: Egyesít két elemet. Ha nem lehet összeilleszteni őket, a jobboldali
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elem a baloldali tetejére kerül.
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mixer:
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default:
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name: Színkeverő
|
|
description: Összekever két színt összeadó színkeveréssel.
|
|
painter:
|
|
default:
|
|
name: Festő
|
|
description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten
|
|
érkező színnel.
|
|
mirrored:
|
|
name: Festő
|
|
description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten
|
|
érkező színnel.
|
|
double:
|
|
name: Festő (Dupla)
|
|
description: Beszínezi az alakzatokat a baloldali bemeneteken a fenti bemeneten
|
|
érkező színnel.
|
|
quad:
|
|
name: Festő (Négyszeres)
|
|
description: Allows you to color each quadrant of the shape individually. Only
|
|
slots with a <strong>truthy signal</strong> on the wires layer
|
|
will be painted!
|
|
trash:
|
|
default:
|
|
name: Kuka
|
|
description: Bármelyik irányból lehet hozzá csatlakozni, és megsemmisíti a
|
|
beleküldött elemeket. Örökre.
|
|
balancer:
|
|
default:
|
|
name: Balancer
|
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
|
merger:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
merger-inverse:
|
|
name: Merger (compact)
|
|
description: Merges two conveyor belts into one.
|
|
splitter:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
splitter-inverse:
|
|
name: Splitter (compact)
|
|
description: Splits one conveyor belt into two.
|
|
storage:
|
|
default:
|
|
name: Storage
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left
|
|
output and can be used as an overflow gate.
|
|
wire_tunnel:
|
|
default:
|
|
name: Wire Crossing
|
|
description: Allows to cross two wires without connecting them.
|
|
constant_signal:
|
|
default:
|
|
name: Constant Signal
|
|
description: Emits a constant signal, which can be either a shape, color or
|
|
boolean (1 / 0).
|
|
lever:
|
|
default:
|
|
name: Switch
|
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
|
which can then be used to control for example an item filter.
|
|
logic_gate:
|
|
default:
|
|
name: AND Gate
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
|
color or boolean "1")
|
|
not:
|
|
name: NOT Gate
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
xor:
|
|
name: XOR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
|
(Truthy means shape, color or boolean "1")
|
|
or:
|
|
name: OR Gate
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
|
shape, color or boolean "1")
|
|
transistor:
|
|
default:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
mirrored:
|
|
name: Transistor
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
color or "1").
|
|
filter:
|
|
default:
|
|
name: Filter
|
|
description: Connect a signal to route all matching items to the top and the
|
|
remaining to the right. Can be controlled with boolean signals
|
|
too.
|
|
display:
|
|
default:
|
|
name: Display
|
|
description: Connect a signal to show it on the display - It can be a shape,
|
|
color or boolean.
|
|
reader:
|
|
default:
|
|
name: Belt Reader
|
|
description: Allows to measure the average belt throughput. Outputs the last
|
|
read item on the wires layer (once unlocked).
|
|
analyzer:
|
|
default:
|
|
name: Shape Analyzer
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
|
and returns its shape and color.
|
|
comparator:
|
|
default:
|
|
name: Compare
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
|
shapes, items and booleans.
|
|
virtual_processor:
|
|
default:
|
|
name: Virtual Cutter
|
|
description: Virtually cuts the shape into two halves.
|
|
rotater:
|
|
name: Virtual Rotater
|
|
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
|
unstacker:
|
|
name: Virtual Unstacker
|
|
description: Virtually extracts the topmost layer to the right output and the
|
|
remaining ones to the left.
|
|
stacker:
|
|
name: Virtual Stacker
|
|
description: Virtually stacks the right shape onto the left.
|
|
painter:
|
|
name: Virtual Painter
|
|
description: Virtually paints the shape from the bottom input with the shape on
|
|
the right input.
|
|
item_producer:
|
|
default:
|
|
name: Item Producer
|
|
description: Available in sandbox mode only, outputs the given signal from the
|
|
wires layer on the regular layer.
|
|
storyRewards:
|
|
reward_cutter_and_trash:
|
|
title: Cutting Shapes
|
|
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
|
|
from top to bottom <strong>regardless of its
|
|
orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
|
otherwise <strong>it will clog and stall</strong> - For this purpose
|
|
I have given you the <strong>trash</strong>, which destroys
|
|
everything you put into it!
|
|
reward_rotater:
|
|
title: Rotating
|
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
|
|
clockwise by 90 degrees.
|
|
reward_painter:
|
|
title: Painting
|
|
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
|
|
(just as you do with shapes) and combine it with a shape in the
|
|
painter to color them!<br><br>PS: If you are colorblind, there is a
|
|
<strong>color blind mode</strong> in the settings!"
|
|
reward_mixer:
|
|
title: Color Mixing
|
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
|
|
<strong>additive blending</strong> with this building!
|
|
reward_stacker:
|
|
title: Combiner
|
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
|
|
are combined, and if they can be put next to each other, they will
|
|
be <strong>fused</strong>. If not, the right input is
|
|
<strong>stacked on top</strong> of the left input!
|
|
reward_splitter:
|
|
title: Splitter/Merger
|
|
desc: You have unlocked a <strong>splitter</strong> variant of the
|
|
<strong>balancer</strong> - It accepts one input and splits them
|
|
into two!
|
|
reward_tunnel:
|
|
title: Tunnel
|
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items
|
|
through belts and buildings with it!
|
|
reward_rotater_ccw:
|
|
title: CCW Rotating
|
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to
|
|
rotate counter clockwise! To build it, select the rotater and
|
|
<strong>press 'T' to cycle its variants</strong>!
|
|
reward_miner_chainable:
|
|
title: Chaining Extractor
|
|
desc: "You have unlocked the <strong>chained extractor</strong>! It can
|
|
<strong>forward its resources</strong> to other extractors so you
|
|
can more efficiently extract resources!<br><br> PS: The old
|
|
extractor has been replaced in your toolbar now!"
|
|
reward_underground_belt_tier_2:
|
|
title: Tunnel Tier II
|
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
|
|
<strong>bigger range</strong>, and you can also mix-n-match those
|
|
tunnels now!
|
|
reward_cutter_quad:
|
|
title: Quad Cutting
|
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
|
|
to cut shapes in <strong>four parts</strong> instead of just two!
|
|
reward_painter_double:
|
|
title: Double Painting
|
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
|
|
the regular painter but processes <strong>two shapes at
|
|
once</strong> consuming just one color instead of two!
|
|
reward_storage:
|
|
title: Storage Buffer
|
|
desc: You have unlocked the <strong>storage</strong> building - It allows you to
|
|
store items up to a given capacity!<br><br> It priorities the left
|
|
output, so you can also use it as an <strong>overflow gate</strong>!
|
|
reward_freeplay:
|
|
title: Freeplay
|
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
|
|
that shapes are now <strong>randomly</strong> generated!<br><br>
|
|
Since the hub will require a <strong>throughput</strong> from now
|
|
on, I highly recommend to build a machine which automatically
|
|
delivers the requested shape!<br><br> The HUB outputs the requested
|
|
shape on the wires layer, so all you have to do is to analyze it and
|
|
automatically configure your factory based on that.
|
|
reward_blueprints:
|
|
title: Blueprints
|
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
|
|
an area (Hold CTRL, then drag with your mouse), and press 'C' to
|
|
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
|
|
produce <strong>blueprint shapes</strong> to afford it! (Those you
|
|
just delivered).
|
|
no_reward:
|
|
title: Next level
|
|
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
|
|
don't destroy your existing factory - You need <strong>all</strong>
|
|
those shapes later again to <strong>unlock upgrades</strong>!"
|
|
no_reward_freeplay:
|
|
title: Next level
|
|
desc: Congratulations! By the way, more content is planned for the standalone!
|
|
reward_balancer:
|
|
title: Balancer
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
|
be used to build bigger factories by <strong>splitting and merging
|
|
items</strong> onto multiple belts!
|
|
reward_merger:
|
|
title: Compact Merger
|
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
|
into one belt!
|
|
reward_belt_reader:
|
|
title: Belt reader
|
|
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
wires - then it gets really useful!
|
|
reward_rotater_180:
|
|
title: Rotater (180 degrees)
|
|
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
|
you to rotate a shape by 180 degress (Surprise! :D)
|
|
reward_display:
|
|
title: Display
|
|
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
|
|
wires layer to visualize it!<br><br> PS: Did you notice the belt
|
|
reader and storage output their last read item? Try showing it on a
|
|
display!"
|
|
reward_constant_signal:
|
|
title: Constant Signal
|
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
|
layer! This is useful to connect it to <strong>item filters</strong>
|
|
for example.<br><br> The constant signal can emit a
|
|
<strong>shape</strong>, <strong>color</strong> or
|
|
<strong>boolean</strong> (1 / 0).
|
|
reward_logic_gates:
|
|
title: Logic Gates
|
|
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
|
about this, but it's actually super cool!<br><br> With those gates
|
|
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
|
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
reward_virtual_processing:
|
|
title: Virtual Processing
|
|
desc: I just gave a whole bunch of new buildings which allow you to
|
|
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
|
now simulate a cutter, rotater, stacker and more on the wires layer!
|
|
With this you now have three options to continue the game:<br><br> -
|
|
Build an <strong>automated machine</strong> to create any possible
|
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
|
something cool with wires.<br><br> - Continue to play
|
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
|
reward_wires_painter_and_levers:
|
|
title: Wires & Quad Painter
|
|
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
|
|
layer on top of the regular layer and introduces a lot of new
|
|
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
|
|
Painter</strong> - Connect the slots you would like to paint with on
|
|
the wires layer!<br><br> To switch to the wires layer, press
|
|
<strong>E</strong>."
|
|
reward_filter:
|
|
title: Item Filter
|
|
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
|
|
to the top or the right output depending on whether they match the
|
|
signal from the wires layer or not.<br><br> You can also pass in a
|
|
boolean signal (1 / 0) to entirely activate or disable it.
|
|
reward_demo_end:
|
|
title: End of Demo
|
|
desc: You have reached the end of the demo version!
|
|
settings:
|
|
title: Beállítások
|
|
categories:
|
|
general: General
|
|
userInterface: User Interface
|
|
advanced: Advanced
|
|
performance: Performance
|
|
versionBadges:
|
|
dev: Development
|
|
staging: Staging
|
|
prod: Production
|
|
buildDate: Built <at-date>
|
|
labels:
|
|
uiScale:
|
|
title: Interfész nagyság
|
|
description: Changes the size of the user interface. The interface will still
|
|
scale based on your device resolution, but this setting controls
|
|
the amount of scale.
|
|
scales:
|
|
super_small: Szuper kicsi
|
|
small: Kicsi
|
|
regular: Közepes
|
|
large: Nagy
|
|
huge: Hatalmas
|
|
scrollWheelSensitivity:
|
|
title: Zoom sensitivity
|
|
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
|
sensitivity:
|
|
super_slow: Szuper lassú
|
|
slow: Lassú
|
|
regular: Közepes
|
|
fast: Gyors
|
|
super_fast: Szuper gyors
|
|
language:
|
|
title: Nyelv
|
|
description: Change the language. All translations are user contributed and
|
|
might be incomplete!
|
|
fullscreen:
|
|
title: Fullscreen
|
|
description: It is recommended to play the game in fullscreen to get the best
|
|
experience. Only available in the standalone.
|
|
soundsMuted:
|
|
title: Hangok Némítása
|
|
description: If enabled, mutes all sound effects.
|
|
musicMuted:
|
|
title: Zene Némítása
|
|
description: If enabled, mutes all music.
|
|
theme:
|
|
title: Game theme
|
|
description: Choose the game theme (light / dark).
|
|
themes:
|
|
dark: Sötét
|
|
light: Világos
|
|
refreshRate:
|
|
title: Simulation Target
|
|
description: If you have a 144hz monitor, change the refresh rate here so the
|
|
game will properly simulate at higher refresh rates. This might
|
|
actually decrease the FPS if your computer is too slow.
|
|
alwaysMultiplace:
|
|
title: Multiplace
|
|
description: If enabled, all buildings will stay selected after placement until
|
|
you cancel it. This is equivalent to holding SHIFT permanently.
|
|
offerHints:
|
|
title: Hints & Tutorials
|
|
description: Whether to offer hints and tutorials while playing. Also hides
|
|
certain UI elements onto a given level to make it easier to get
|
|
into the game.
|
|
movementSpeed:
|
|
title: Movement speed
|
|
description: Changes how fast the view moves when using the keyboard.
|
|
speeds:
|
|
super_slow: Super slow
|
|
slow: Slow
|
|
regular: Regular
|
|
fast: Fast
|
|
super_fast: Super Fast
|
|
extremely_fast: Extremely Fast
|
|
enableTunnelSmartplace:
|
|
title: Smart Tunnels
|
|
description: When enabled, placing tunnels will automatically remove unnecessary
|
|
belts. This also enables to drag tunnels and excess tunnels will
|
|
get removed.
|
|
vignette:
|
|
title: Vignette
|
|
description: Enables the vignette which darkens the screen corners and makes
|
|
text easier to read.
|
|
autosaveInterval:
|
|
title: Autosave Interval
|
|
description: Controls how often the game saves automatically. You can also
|
|
disable it entirely here.
|
|
intervals:
|
|
one_minute: 1 Minute
|
|
two_minutes: 2 Minutes
|
|
five_minutes: 5 Minutes
|
|
ten_minutes: 10 Minutes
|
|
twenty_minutes: 20 Minutes
|
|
disabled: Disabled
|
|
compactBuildingInfo:
|
|
title: Compact Building Infos
|
|
description: Shortens info boxes for buildings by only showing their ratios.
|
|
Otherwise a description and image is shown.
|
|
disableCutDeleteWarnings:
|
|
title: Disable Cut/Delete Warnings
|
|
description: Disable the warning dialogs brought up when cutting/deleting more
|
|
than 100 entities.
|
|
enableColorBlindHelper:
|
|
title: Color Blind Mode
|
|
description: Enables various tools which allow to play the game if you are color
|
|
blind.
|
|
rotationByBuilding:
|
|
title: Rotation by building type
|
|
description: Each building type remembers the rotation you last set it to
|
|
individually. This may be more comfortable if you frequently
|
|
switch between placing different building types.
|
|
soundVolume:
|
|
title: Sound Volume
|
|
description: Set the volume for sound effects
|
|
musicVolume:
|
|
title: Music Volume
|
|
description: Set the volume for music
|
|
lowQualityMapResources:
|
|
title: Low Quality Map Resources
|
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
|
improve performance. It even looks cleaner, so be sure to try it
|
|
out!
|
|
disableTileGrid:
|
|
title: Disable Grid
|
|
description: Disabling the tile grid can help with the performance. This also
|
|
makes the game look cleaner!
|
|
clearCursorOnDeleteWhilePlacing:
|
|
title: Clear Cursor on Right Click
|
|
description: Enabled by default, clears the cursor whenever you right click
|
|
while you have a building selected for placement. If disabled,
|
|
you can delete buildings by right-clicking while placing a
|
|
building.
|
|
lowQualityTextures:
|
|
title: Low quality textures (Ugly)
|
|
description: Uses low quality textures to save performance. This will make the
|
|
game look very ugly!
|
|
displayChunkBorders:
|
|
title: Display Chunk Borders
|
|
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
|
enabled the borders of each chunk are displayed.
|
|
pickMinerOnPatch:
|
|
title: Pick miner on resource patch
|
|
description: Enabled by default, selects the miner if you use the pipette when
|
|
hovering a resource patch.
|
|
simplifiedBelts:
|
|
title: Simplified Belts (Ugly)
|
|
description: Does not render belt items except when hovering the belt to save
|
|
performance. I do not recommend to play with this setting if you
|
|
do not absolutely need the performance.
|
|
enableMousePan:
|
|
title: Enable Mouse Pan
|
|
description: Allows to move the map by moving the cursor to the edges of the
|
|
screen. The speed depends on the Movement Speed setting.
|
|
zoomToCursor:
|
|
title: Zoom towards Cursor
|
|
description: If activated the zoom will happen in the direction of your mouse
|
|
position, otherwise in the middle of the screen.
|
|
mapResourcesScale:
|
|
title: Map Resources Size
|
|
description: Controls the size of the shapes on the map overview (when zooming
|
|
out).
|
|
rangeSliderPercentage: <amount> %
|
|
keybindings:
|
|
title: Keybindings
|
|
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
|
|
placement options."
|
|
resetKeybindings: Reset Keyinbindings
|
|
categoryLabels:
|
|
general: Application
|
|
ingame: Game
|
|
navigation: Navigating
|
|
placement: Placement
|
|
massSelect: Mass Select
|
|
buildings: Building Shortcuts
|
|
placementModifiers: Placement Modifiers
|
|
mappings:
|
|
confirm: Confirm
|
|
back: Vissza
|
|
mapMoveUp: Move Up
|
|
mapMoveRight: Move Right
|
|
mapMoveDown: Move Down
|
|
mapMoveLeft: Move Left
|
|
centerMap: Center Map
|
|
mapZoomIn: Zoom in
|
|
mapZoomOut: Zoom out
|
|
createMarker: Create Marker
|
|
menuOpenShop: Fejlesztések
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menuOpenStats: Statisztikák
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toggleHud: Toggle HUD
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toggleFPSInfo: Toggle FPS and Debug Info
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belt: Futószalag
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underground_belt: Alagút
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miner: Bányász
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cutter: Vágó
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rotater: Forgató
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stacker: Egyesítő
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mixer: Színkeverő
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painter: Festő
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trash: Kuka
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rotateWhilePlacing: Rotate
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rotateInverseModifier: "Modifier: Rotate CCW instead"
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cycleBuildingVariants: Cycle Variants
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confirmMassDelete: Confirm Mass Delete
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cycleBuildings: Cycle Buildings
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massSelectStart: Hold and drag to start
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massSelectSelectMultiple: Select multiple areas
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massSelectCopy: Copy area
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placementDisableAutoOrientation: Disable automatic orientation
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placeMultiple: Stay in placement mode
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placeInverse: Invert automatic belt orientation
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pasteLastBlueprint: Paste last blueprint
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massSelectCut: Cut area
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exportScreenshot: Export whole Base as Image
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mapMoveFaster: Move Faster
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lockBeltDirection: Enable belt planner
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switchDirectionLockSide: "Planner: Switch side"
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pipette: Pipette
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menuClose: Close Menu
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switchLayers: Switch layers
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wire: Energy Wire
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balancer: Balancer
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storage: Storage
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constant_signal: Constant Signal
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logic_gate: Logic Gate
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lever: Switch (regular)
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filter: Filter
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wire_tunnel: Wire Crossing
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display: Display
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reader: Belt Reader
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virtual_processor: Virtual Cutter
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transistor: Transistor
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analyzer: Shape Analyzer
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comparator: Compare
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item_producer: Item Producer (Sandbox)
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copyWireValue: "Wires: Copy value below cursor"
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about:
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title: A játékról
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body: >-
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This game is open source and developed by <a
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href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
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(this is me).<br><br>
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If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
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This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
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The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
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Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
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changelog:
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title: Changelog
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demo:
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features:
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restoringGames: Mentések visszaállítása
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importingGames: Mentések importálása
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oneGameLimit: Egy mentésre van limitálva
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customizeKeybindings: Customizing Keybindings
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exportingBase: Exporting whole Base as Image
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settingNotAvailable: Nem elérhető a demóban.
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tips:
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- The hub accepts input of any kind, not just the current shape!
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- Make sure your factories are modular - it will pay out!
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- Don't build too close to the hub, or it will be a huge chaos!
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- If stacking does not work, try switching the inputs.
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- You can toggle the belt planner direction by pressing <b>R</b>.
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- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
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- Ratios stay the same, as long as all upgrades are on the same Tier.
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- Serial execution is more efficient than parallel.
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- You will unlock more variants of buildings later in the game!
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- You can use <b>T</b> to switch between different variants.
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- Symmetry is key!
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- You can weave different tiers of tunnels.
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- Try to build compact factories - it will pay out!
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- The painter has a mirrored variant which you can select with <b>T</b>
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- Having the right building ratios will maximize efficiency.
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- At maximum level, 5 extractors will fill a single belt.
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- Don't forget about tunnels!
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- You don't need to divide up items evenly for full efficiency.
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- Holding <b>SHIFT</b> will activate the belt planner, letting you place
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long lines of belts easily.
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- Cutters always cut vertically, regardless of their orientation.
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- To get white mix all three colors.
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- The storage buffer priorities the first output.
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- Invest time to build repeatable designs - it's worth it!
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- Holding <b>CTRL</b> allows to place multiple buildings.
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- You can hold <b>ALT</b> to invert the direction of placed belts.
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- Efficiency is key!
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- Shape patches that are further away from the hub are more complex.
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- Machines have a limited speed, divide them up for maximum efficiency.
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- Use balancers to maximize your efficiency.
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- Organization is important. Try not to cross conveyors too much.
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- Plan in advance, or it will be a huge chaos!
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- Don't remove your old factories! You'll need them to unlock upgrades.
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- Try beating level 20 on your own before seeking for help!
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- Don't complicate things, try to stay simple and you'll go far.
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- You may need to re-use factories later in the game. Plan your factories to
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be re-usable.
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- Sometimes, you can find a needed shape in the map without creating it with
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stackers.
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- Full windmills / pinwheels can never spawn naturally.
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- Color your shapes before cutting for maximum efficiency.
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- With modules, space is merely a perception; a concern for mortal men.
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- Make a separate blueprint factory. They're important for modules.
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- Have a closer look on the color mixer, and your questions will be answered.
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- Use <b>CTRL</b> + Click to select an area.
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- Building too close to the hub can get in the way of later projects.
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- The pin icon next to each shape in the upgrade list pins it to the screen.
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- Mix all primary colors together to make white!
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- You have an infinite map, don't cramp your factory, expand!
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- Also try Factorio! It's my favorite game.
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- The quad cutter cuts clockwise starting from the top right!
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- You can download your savegames in the main menu!
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- This game has a lot of useful keybindings! Be sure to check out the
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settings page.
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- This game has a lot of settings, be sure to check them out!
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- The marker to your hub has a small compass to indicate its direction!
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- To clear belts, cut the area and then paste it at the same location.
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- Press F4 to show your FPS and Tick Rate.
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- Press F4 twice to show the tile of your mouse and camera.
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- You can click a pinned shape on the left side to unpin it.
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