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			885 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			885 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
#
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#  GAME TRANSLATIONS
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#
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#  Contributing:
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#
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#    If you want to contribute, please make a pull request on this respository
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#    and I will have a look.
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#
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#  Placeholders:
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#
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#    Do *not* replace placeholders! Placeholders have a special syntax like
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#    `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
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#    translation for this one in German for example would be: `Taste: <key>` (notice
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#    how the placeholder stayed '<key>' and was not replaced!)
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#
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#  Adding a new language:
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#
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#    If you want to add a new language, ask me in the Discord and I will setup
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#    the basic structure so the game also detects it.
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#
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steamPage:
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    # This is the short text appearing on the steam page
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    shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
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    # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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    # NOTICE:
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    # - Do not translate the first line (This is the gif image at the start of the store)
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    # - Please keep the markup (Stuff like [b], [list] etc) in the same format
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    longText: >-
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        [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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        shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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        Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
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        As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
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        Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
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        This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
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        Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
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        [b]Standalone Advantages[/b]
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        [list]
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            [*] Dark Mode
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            [*] Unlimited Waypoints
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            [*] Unlimited Savegames
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            [*] Additional settings
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            [*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
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            [*] Coming soon: More Levels
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            [*] Allows me to further develop shapez.io ❤️
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        [/list]
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        [b]Future Updates[/b]
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        I am updating the game very often and trying to push an update at least every week!
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        [list]
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            [*] Different maps and challenges (e.g. maps with obstacles)
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            [*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
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            [*] A story mode where buildings have a cost
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            [*] Configurable map generator (Configure resource/shape size/density, seed and more)
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            [*] Additional types of shapes
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            [*] Performance improvements (The game already runs pretty well!)
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            [*] And much more!
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        [/list]
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        [b]This game is open source![/b]
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        Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
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        Be sure to check out my trello board for the full roadmap!
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        [b]Links[/b]
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        [list]
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            [*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
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            [*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
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            [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
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            [*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
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            [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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        [/list]        
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    discordLink: Official Discord - Chat with me!
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global:
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    loading: Loading
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    error: Error
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    # How big numbers are rendered, e.g. "10,000"
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    thousandsDivider: ","
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    # What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
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    decimalSeparator: "."
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    # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
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    suffix:
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        thousands: k
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        millions: M
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        billions: B
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        trillions: T
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    # Shown for infinitely big numbers
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    infinite: inf
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    time:
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        # Used for formatting past time dates
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        oneSecondAgo: one second ago
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        xSecondsAgo: <x> seconds ago
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        oneMinuteAgo: one minute ago
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        xMinutesAgo: <x> minutes ago
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        oneHourAgo: one hour ago
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        xHoursAgo: <x> hours ago
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        oneDayAgo: one day ago
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        xDaysAgo: <x> days ago
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        # Short formats for times, e.g. '5h 23m'
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        secondsShort: <seconds>s
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        minutesAndSecondsShort: <minutes>m <seconds>s
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        hoursAndMinutesShort: <hours>h <minutes>m
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        xMinutes: <x> minutes
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    keys:
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        tab: TAB
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        control: CTRL
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        alt: ALT
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        escape: ESC
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        shift: SHIFT
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        space: SPACE
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demoBanners:
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    # This is the "advertisement" shown in the main menu and other various places
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    title: Demo Version
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    intro: >-
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        Get the standalone to unlock all features!        
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mainMenu:
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    play: Play
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    continue: Continue
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    newGame: New Game
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    changelog: Changelog
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    subreddit: Reddit
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    importSavegame: Import
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    openSourceHint: This game is open source!
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    discordLink: Official Discord Server
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    helpTranslate: Help translate!
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    madeBy: Made by <author-link>
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    # This is shown when using firefox and other browsers which are not supported.
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    browserWarning: >-
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        Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.        
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    savegameLevel: Level <x>
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    savegameLevelUnknown: Unknown Level
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dialogs:
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    buttons:
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        ok: OK
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        delete: Delete
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        cancel: Cancel
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        later: Later
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        restart: Restart
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        reset: Reset
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        getStandalone: Get Standalone
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        deleteGame: I know what I do
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        viewUpdate: View Update
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        showUpgrades: Show Upgrades
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        showKeybindings: Show Keybindings
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    importSavegameError:
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        title: Import Error
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        text: >-
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            Failed to import your savegame:            
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    importSavegameSuccess:
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        title: Savegame Imported
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        text: >-
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            Your savegame has been successfully imported.            
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    gameLoadFailure:
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        title: Game is broken
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        text: >-
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            Failed to load your savegame:            
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    confirmSavegameDelete:
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        title: Confirm deletion
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        text: >-
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            Are you sure you want to delete the game?            
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    savegameDeletionError:
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        title: Failed to delete
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        text: >-
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            Failed to delete the savegame:            
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    restartRequired:
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        title: Restart required
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        text: >-
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            You need to restart the game to apply the settings.            
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    editKeybinding:
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        title: Change Keybinding
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        desc: Press the key or mouse button you want to assign, or escape to cancel.
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    resetKeybindingsConfirmation:
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        title: Reset keybindings
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        desc: This will reset all keybindings to their default values. Please confirm.
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    keybindingsResetOk:
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        title: Keybindings reset
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        desc: The keybindings have been reset to their respective defaults!
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    featureRestriction:
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        title: Demo Version
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        desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
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    oneSavegameLimit:
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        title: Limited savegames
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        desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
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    updateSummary:
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        title: New update!
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        desc: >-
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            Here are the changes since you last played:            
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    upgradesIntroduction:
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        title: Unlock Upgrades
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        desc: >-
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            All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
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            The upgrades tab can be found on the top right corner of the screen.            
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    massDeleteConfirm:
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        title: Confirm delete
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        desc: >-
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            You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?            
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    massCutConfirm:
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        title: Confirm cut
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        desc: >-
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            You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?            
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    blueprintsNotUnlocked:
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        title: Not unlocked yet
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        desc: >-
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            Complete level 12 to unlock Blueprints!            
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    keybindingsIntroduction:
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        title: Useful keybindings
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        desc: >-
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            This game has a lot of keybindings which make it easier to build big factories.
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            Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
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            <code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
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            <code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
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            <code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>            
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    createMarker:
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        title: New Marker
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        desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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        titleEdit: Edit Marker
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    markerDemoLimit:
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        desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
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    exportScreenshotWarning:
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        title: Export screenshot
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        desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
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    massCutInsufficientConfirm:
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        title: Confirm cut
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        desc: You can not afford to paste this area! Are you sure you want to cut it?
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ingame:
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    # This is shown in the top left corner and displays useful keybindings in
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    # every situation
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    keybindingsOverlay:
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        moveMap: Move
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        selectBuildings: Select area
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        stopPlacement: Stop placement
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        rotateBuilding: Rotate building
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        placeMultiple: Place multiple
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        reverseOrientation: Reverse orientation
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        disableAutoOrientation: Disable auto orientation
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        toggleHud: Toggle HUD
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        placeBuilding: Place building
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        createMarker: Create Marker
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        delete: Delete
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        pasteLastBlueprint: Paste last blueprint
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        lockBeltDirection: Enable belt planner
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        plannerSwitchSide: Flip planner side
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        cutSelection: Cut
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        copySelection: Copy
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        clearSelection: Clear Selection
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        pipette: Pipette
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        switchLayers: Switch Layers
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    # Names of the colors, used for the color blind mode
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    colors:
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        red: Red
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        green: Green
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        blue: Blue
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        yellow: Yellow
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        purple: Purple
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        cyan: Cyan
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        white: White
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        uncolored: No color
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        black: Black
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    # Everything related to placing buildings (I.e. as soon as you selected a building
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    # from the toolbar)
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    buildingPlacement:
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        # Buildings can have different variants which are unlocked at later levels,
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        # and this is the hint shown when there are multiple variants available.
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        cycleBuildingVariants: Press <key> to cycle variants.
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        # Shows the hotkey in the ui, e.g. "Hotkey: Q"
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        hotkeyLabel: >-
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            Hotkey: <key>            
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        infoTexts:
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            speed: Speed
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            range: Range
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            storage: Storage
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            oneItemPerSecond: 1 item / second
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            itemsPerSecond: <x> items / s
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            itemsPerSecondDouble: (x2)
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            tiles: <x> tiles
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    # The notification when completing a level
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    levelCompleteNotification:
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        # <level> is replaced by the actual level, so this gets 'Level 03' for example.
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        levelTitle: Level <level>
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        completed: Completed
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        unlockText: Unlocked <reward>!
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        buttonNextLevel: Next Level
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    # Notifications on the lower right
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    notifications:
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        newUpgrade: A new upgrade is available!
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        gameSaved: Your game has been saved.
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    # The "Upgrades" window
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    shop:
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        title: Upgrades
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        buttonUnlock: Upgrade
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        # Gets replaced to e.g. "Tier IX"
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        tier: Tier <x>
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        # The roman number for each tier
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        tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
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        maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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    # The "Statistics" window
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    statistics:
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        title: Statistics
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        dataSources:
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            stored:
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                title: Stored
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                description: Displaying amount of stored shapes in your central building.
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            produced:
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                title: Produced
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                description: Displaying all shapes your whole factory produces, including intermediate products.
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            delivered:
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                title: Delivered
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                description: Displaying shapes which are delivered to your central building.
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        noShapesProduced: No shapes have been produced so far.
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        # Displays the shapes per minute, e.g. '523 / m'
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        shapesPerMinute: <shapes> / m
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    # Settings menu, when you press "ESC"
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    settingsMenu:
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        playtime: Playtime
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        buildingsPlaced: Buildings
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        beltsPlaced: Belts
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        buttons:
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            continue: Continue
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            settings: Settings
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            menu: Return to menu
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    # Bottom left tutorial hints
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    tutorialHints:
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        title: Need help?
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        showHint: Show hint
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        hideHint: Close
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    # When placing a blueprint
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    blueprintPlacer:
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        cost: Cost
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    # Map markers
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    waypoints:
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        waypoints: Markers
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        hub: HUB
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        description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
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        creationSuccessNotification: Marker has been created.
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    # Shape viewer
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    shapeViewer:
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        title: Layers
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        empty: Empty
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        copyKey: Copy Key
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    # Interactive tutorial
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    interactiveTutorial:
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        title: Tutorial
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        hints:
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            1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
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            1_2_conveyor: >-
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                Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!                
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            1_3_expand: >-
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                This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.                
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# All shop upgrades
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shopUpgrades:
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    belt:
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        name: Belts, Distributor & Tunnels
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        description: Speed x<currentMult> → x<newMult>
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    miner:
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        name: Extraction
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        description: Speed x<currentMult> → x<newMult>
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    processors:
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        name: Cutting, Rotating & Stacking
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        description: Speed x<currentMult> → x<newMult>
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    painting:
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        name: Mixing & Painting
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        description: Speed x<currentMult> → x<newMult>
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# Buildings and their name / description
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buildings:
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    hub:
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        deliver: Deliver
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        toUnlock: to unlock
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        levelShortcut: LVL
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    belt:
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        default:
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            name: &belt Conveyor Belt
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            description: Transports items, hold and drag to place multiple.
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    miner: # Internal name for the Extractor
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        default:
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            name: &miner Extractor
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            description: Place over a shape or color to extract it.
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						|
        chainable:
 | 
						|
            name: Extractor (Chain)
 | 
						|
            description: Place over a shape or color to extract it. Can be chained.
 | 
						|
 | 
						|
    underground_belt: # Internal name for the Tunnel
 | 
						|
        default:
 | 
						|
            name: &underground_belt Tunnel
 | 
						|
            description: Allows to tunnel resources under buildings and belts.
 | 
						|
 | 
						|
        side:
 | 
						|
            name: &underground_belt Tunnel
 | 
						|
            description: Allows to tunnel resources under buildings and belts.
 | 
						|
 | 
						|
        side-mirrored:
 | 
						|
            name: &underground_belt Tunnel
 | 
						|
            description: Allows to tunnel resources under buildings and belts.
 | 
						|
 | 
						|
        tier2:
 | 
						|
            name: Tunnel Tier II
 | 
						|
            description: Allows to tunnel resources under buildings and belts.
 | 
						|
 | 
						|
        tier2-side:
 | 
						|
            name: Tunnel Tier II
 | 
						|
            description: Allows to tunnel resources under buildings and belts.
 | 
						|
 | 
						|
        tier2-side-mirrored:
 | 
						|
            name: Tunnel Tier II
 | 
						|
            description: Allows to tunnel resources under buildings and belts.
 | 
						|
 | 
						|
    splitter: # Internal name for the Balancer
 | 
						|
        default:
 | 
						|
            name: &splitter Balancer
 | 
						|
            description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | 
						|
 | 
						|
        compact:
 | 
						|
            name: Merger (compact)
 | 
						|
            description: Merges two conveyor belts into one.
 | 
						|
 | 
						|
        compact-inverse:
 | 
						|
            name: Merger (compact)
 | 
						|
            description: Merges two conveyor belts into one.
 | 
						|
 | 
						|
    cutter:
 | 
						|
        default:
 | 
						|
            name: &cutter Cutter
 | 
						|
            description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
 | 
						|
        quad:
 | 
						|
            name: Cutter (Quad)
 | 
						|
            description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
 | 
						|
 | 
						|
    rotater:
 | 
						|
        default:
 | 
						|
            name: &rotater Rotate
 | 
						|
            description: Rotates shapes clockwise by 90 degrees.
 | 
						|
        ccw:
 | 
						|
            name: Rotate (CCW)
 | 
						|
            description: Rotates shapes counter clockwise by 90 degrees.
 | 
						|
        fl:
 | 
						|
            name: Rotate (180)
 | 
						|
            description: Rotates shapes by 180 degrees.
 | 
						|
 | 
						|
    stacker:
 | 
						|
        default:
 | 
						|
            name: &stacker Stacker
 | 
						|
            description: Stacks both items. If they can not be merged, the right item is placed above the left item.
 | 
						|
 | 
						|
    mixer:
 | 
						|
        default:
 | 
						|
            name: &mixer Color Mixer
 | 
						|
            description: Mixes two colors using additive blending.
 | 
						|
 | 
						|
    painter:
 | 
						|
        default:
 | 
						|
            name: &painter Painter
 | 
						|
            description: &painter_desc Colors the whole shape on the left input with the color from the top input.
 | 
						|
 | 
						|
        mirrored:
 | 
						|
            name: *painter
 | 
						|
            description: *painter_desc
 | 
						|
 | 
						|
        double:
 | 
						|
            name: Painter (Double)
 | 
						|
            description: Colors the shapes on the left inputs with the color from the top input.
 | 
						|
        quad:
 | 
						|
            name: Painter (Quad)
 | 
						|
            description: Allows to color each quadrant of the shape with a different color.
 | 
						|
 | 
						|
    trash:
 | 
						|
        default:
 | 
						|
            name: &trash Trash
 | 
						|
            description: Accepts inputs from all sides and destroys them. Forever.
 | 
						|
 | 
						|
        storage:
 | 
						|
            name: Storage
 | 
						|
            description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
 | 
						|
 | 
						|
    energy_generator:
 | 
						|
        deliver: Deliver
 | 
						|
        toGenerateEnergy: For <x> energy
 | 
						|
 | 
						|
        default:
 | 
						|
            name: &energy_generator Energy Generator
 | 
						|
            description: Generates energy by consuming shapes. Each energy generator requires a different shapes.
 | 
						|
    wire:
 | 
						|
        default:
 | 
						|
            name: Energy Wire
 | 
						|
            description: Allows you to transport energy.
 | 
						|
    advanced_processor:
 | 
						|
        default:
 | 
						|
            name: Color Inverter
 | 
						|
            description: Accepts a color or shape and inverts it.
 | 
						|
    wire_crossings:
 | 
						|
        default:
 | 
						|
            name: Wire Splitter
 | 
						|
            description: Splits a energy wire into two.
 | 
						|
        merger:
 | 
						|
            name: Wire Merger
 | 
						|
            description: Merges two energy wires into one.
 | 
						|
 | 
						|
storyRewards:
 | 
						|
    # Those are the rewards gained from completing the store
 | 
						|
    reward_cutter_and_trash:
 | 
						|
        title: Cutting Shapes
 | 
						|
        desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
 | 
						|
 | 
						|
    reward_rotater:
 | 
						|
        title: Rotating
 | 
						|
        desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
 | 
						|
 | 
						|
    reward_painter:
 | 
						|
        title: Painting
 | 
						|
        desc: >-
 | 
						|
            The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings!            
 | 
						|
 | 
						|
    reward_mixer:
 | 
						|
        title: Color Mixing
 | 
						|
        desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
 | 
						|
 | 
						|
    reward_stacker:
 | 
						|
        title: Combiner
 | 
						|
        desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
 | 
						|
 | 
						|
    reward_splitter:
 | 
						|
        title: Splitter/Merger
 | 
						|
        desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
 | 
						|
 | 
						|
    reward_tunnel:
 | 
						|
        title: Tunnel
 | 
						|
        desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
 | 
						|
 | 
						|
    reward_rotater_ccw:
 | 
						|
        title: CCW Rotating
 | 
						|
        desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
 | 
						|
 | 
						|
    reward_miner_chainable:
 | 
						|
        title: Chaining Extractor
 | 
						|
        desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
 | 
						|
 | 
						|
    reward_underground_belt_tier_2:
 | 
						|
        title: Tunnel Tier II
 | 
						|
        desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
 | 
						|
 | 
						|
    reward_splitter_compact:
 | 
						|
        title: Compact Balancer
 | 
						|
        desc: >-
 | 
						|
            You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!            
 | 
						|
 | 
						|
    reward_cutter_quad:
 | 
						|
        title: Quad Cutting
 | 
						|
        desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
 | 
						|
 | 
						|
    reward_painter_double:
 | 
						|
        title: Double Painting
 | 
						|
        desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
 | 
						|
 | 
						|
    reward_painter_quad:
 | 
						|
        title: Quad Painting
 | 
						|
        desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
 | 
						|
 | 
						|
    reward_storage:
 | 
						|
        title: Storage Buffer
 | 
						|
        desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
 | 
						|
 | 
						|
    reward_freeplay:
 | 
						|
        title: Freeplay
 | 
						|
        desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
 | 
						|
 | 
						|
    reward_blueprints:
 | 
						|
        title: Blueprints
 | 
						|
        desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
 | 
						|
 | 
						|
    # Special reward, which is shown when there is no reward actually
 | 
						|
    no_reward:
 | 
						|
        title: Next level
 | 
						|
        desc: >-
 | 
						|
            This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!            
 | 
						|
 | 
						|
    no_reward_freeplay:
 | 
						|
        title: Next level
 | 
						|
        desc: >-
 | 
						|
            Congratulations! By the way, more content is planned for the standalone!            
 | 
						|
 | 
						|
settings:
 | 
						|
    title: Settings
 | 
						|
    categories:
 | 
						|
        general: General
 | 
						|
        userInterface: User Interface
 | 
						|
        advanced: Advanced
 | 
						|
 | 
						|
    versionBadges:
 | 
						|
        dev: Development
 | 
						|
        staging: Staging
 | 
						|
        prod: Production
 | 
						|
    buildDate: Built <at-date>
 | 
						|
 | 
						|
    labels:
 | 
						|
        uiScale:
 | 
						|
            title: Interface scale
 | 
						|
            description: >-
 | 
						|
                Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.                
 | 
						|
            scales:
 | 
						|
                super_small: Super small
 | 
						|
                small: Small
 | 
						|
                regular: Regular
 | 
						|
                large: Large
 | 
						|
                huge: Huge
 | 
						|
 | 
						|
        autosaveInterval:
 | 
						|
            title: Autosave Interval
 | 
						|
            description: >-
 | 
						|
                Controls how often the game saves automatically. You can also disable it entirely here.                
 | 
						|
 | 
						|
            intervals:
 | 
						|
                one_minute: 1 Minute
 | 
						|
                two_minutes: 2 Minutes
 | 
						|
                five_minutes: 5 Minutes
 | 
						|
                ten_minutes: 10 Minutes
 | 
						|
                twenty_minutes: 20 Minutes
 | 
						|
                disabled: Disabled
 | 
						|
 | 
						|
        scrollWheelSensitivity:
 | 
						|
            title: Zoom sensitivity
 | 
						|
            description: >-
 | 
						|
                Changes how sensitive the zoom is (Either mouse wheel or trackpad).                
 | 
						|
            sensitivity:
 | 
						|
                super_slow: Super slow
 | 
						|
                slow: Slow
 | 
						|
                regular: Regular
 | 
						|
                fast: Fast
 | 
						|
                super_fast: Super fast
 | 
						|
 | 
						|
        movementSpeed:
 | 
						|
            title: Movement speed
 | 
						|
            description: >-
 | 
						|
                Changes how fast the view moves when using the keyboard.                
 | 
						|
            speeds:
 | 
						|
                super_slow: Super slow
 | 
						|
                slow: Slow
 | 
						|
                regular: Regular
 | 
						|
                fast: Fast
 | 
						|
                super_fast: Super Fast
 | 
						|
                extremely_fast: Extremely Fast
 | 
						|
 | 
						|
        language:
 | 
						|
            title: Language
 | 
						|
            description: >-
 | 
						|
                Change the language. All translations are user contributed and might be incomplete!                
 | 
						|
 | 
						|
        enableColorBlindHelper:
 | 
						|
            title: Color Blind Mode
 | 
						|
            description: >-
 | 
						|
                Enables various tools which allow to play the game if you are color blind.                
 | 
						|
 | 
						|
        fullscreen:
 | 
						|
            title: Fullscreen
 | 
						|
            description: >-
 | 
						|
                It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.                
 | 
						|
 | 
						|
        soundsMuted:
 | 
						|
            title: Mute Sounds
 | 
						|
            description: >-
 | 
						|
                If enabled, mutes all sound effects.                
 | 
						|
 | 
						|
        musicMuted:
 | 
						|
            title: Mute Music
 | 
						|
            description: >-
 | 
						|
                If enabled, mutes all music.                
 | 
						|
 | 
						|
        theme:
 | 
						|
            title: Game theme
 | 
						|
            description: >-
 | 
						|
                Choose the game theme (light / dark).                
 | 
						|
            themes:
 | 
						|
                dark: Dark
 | 
						|
                light: Light
 | 
						|
 | 
						|
        refreshRate:
 | 
						|
            title: Simulation Target
 | 
						|
            description: >-
 | 
						|
                If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.                
 | 
						|
 | 
						|
        alwaysMultiplace:
 | 
						|
            title: Multiplace
 | 
						|
            description: >-
 | 
						|
                If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.                
 | 
						|
 | 
						|
        offerHints:
 | 
						|
            title: Hints & Tutorials
 | 
						|
            description: >-
 | 
						|
                Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.                
 | 
						|
 | 
						|
        enableTunnelSmartplace:
 | 
						|
            title: Smart Tunnels
 | 
						|
            description: >-
 | 
						|
                When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed.                
 | 
						|
 | 
						|
        vignette:
 | 
						|
            title: Vignette
 | 
						|
            description: >-
 | 
						|
                Enables the vignette which darkens the screen corners and makes text easier to read.                
 | 
						|
 | 
						|
        rotationByBuilding:
 | 
						|
            title: Rotation by building type
 | 
						|
            description: >-
 | 
						|
                Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.                
 | 
						|
 | 
						|
        compactBuildingInfo:
 | 
						|
            title: Compact Building Infos
 | 
						|
            description: >-
 | 
						|
                Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.                
 | 
						|
 | 
						|
        disableCutDeleteWarnings:
 | 
						|
            title: Disable Cut/Delete Warnings
 | 
						|
            description: >-
 | 
						|
                Disable the warning dialogs brought up when cutting/deleting more than 100 entities.                
 | 
						|
 | 
						|
keybindings:
 | 
						|
    title: Keybindings
 | 
						|
    hint: >-
 | 
						|
        Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.        
 | 
						|
 | 
						|
    resetKeybindings: Reset Keybindings
 | 
						|
 | 
						|
    categoryLabels:
 | 
						|
        general: Application
 | 
						|
        ingame: Game
 | 
						|
        navigation: Navigating
 | 
						|
        placement: Placement
 | 
						|
        massSelect: Mass Select
 | 
						|
        buildings: Building Shortcuts
 | 
						|
        placementModifiers: Placement Modifiers
 | 
						|
 | 
						|
    mappings:
 | 
						|
        confirm: Confirm
 | 
						|
        back: Back
 | 
						|
        mapMoveUp: Move Up
 | 
						|
        mapMoveRight: Move Right
 | 
						|
        mapMoveDown: Move Down
 | 
						|
        mapMoveLeft: Move Left
 | 
						|
        mapMoveFaster: Move Faster
 | 
						|
        centerMap: Center Map
 | 
						|
 | 
						|
        mapZoomIn: Zoom in
 | 
						|
        mapZoomOut: Zoom out
 | 
						|
        createMarker: Create Marker
 | 
						|
 | 
						|
        menuOpenShop: Upgrades
 | 
						|
        menuOpenStats: Statistics
 | 
						|
 | 
						|
        toggleHud: Toggle HUD
 | 
						|
        toggleFPSInfo: Toggle FPS and Debug Info
 | 
						|
        switchLayers: Switch layers
 | 
						|
        exportScreenshot: Export whole Base as Image
 | 
						|
        belt: *belt
 | 
						|
        splitter: *splitter
 | 
						|
        underground_belt: *underground_belt
 | 
						|
        miner: *miner
 | 
						|
        cutter: *cutter
 | 
						|
        rotater: *rotater
 | 
						|
        stacker: *stacker
 | 
						|
        mixer: *mixer
 | 
						|
        energy_generator: *energy_generator
 | 
						|
        painter: *painter
 | 
						|
        trash: *trash
 | 
						|
 | 
						|
        pipette: Pipette
 | 
						|
        rotateWhilePlacing: Rotate
 | 
						|
        rotateInverseModifier: >-
 | 
						|
            Modifier: Rotate CCW instead            
 | 
						|
        cycleBuildingVariants: Cycle Variants
 | 
						|
        confirmMassDelete: Delete area
 | 
						|
        pasteLastBlueprint: Paste last blueprint
 | 
						|
        cycleBuildings: Cycle Buildings
 | 
						|
        lockBeltDirection: Enable belt planner
 | 
						|
        switchDirectionLockSide: >-
 | 
						|
            Planner: Switch side            
 | 
						|
 | 
						|
        massSelectStart: Hold and drag to start
 | 
						|
        massSelectSelectMultiple: Select multiple areas
 | 
						|
        massSelectCopy: Copy area
 | 
						|
        massSelectCut: Cut area
 | 
						|
 | 
						|
        placementDisableAutoOrientation: Disable automatic orientation
 | 
						|
        placeMultiple: Stay in placement mode
 | 
						|
        placeInverse: Invert automatic belt orientation
 | 
						|
        menuClose: Close Menu
 | 
						|
        advanced_processor: Color Inverter
 | 
						|
        wire: Energy Wire
 | 
						|
 | 
						|
about:
 | 
						|
    title: About this Game
 | 
						|
    body: >-
 | 
						|
        This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
 | 
						|
 | 
						|
        If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
 | 
						|
 | 
						|
        This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
 | 
						|
 | 
						|
        The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
 | 
						|
 | 
						|
        Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.        
 | 
						|
 | 
						|
changelog:
 | 
						|
    title: Changelog
 | 
						|
 | 
						|
demo:
 | 
						|
    features:
 | 
						|
        restoringGames: Restoring savegames
 | 
						|
        importingGames: Importing savegames
 | 
						|
        oneGameLimit: Limited to one savegame
 | 
						|
        customizeKeybindings: Customizing Keybindings
 | 
						|
        exportingBase: Exporting whole Base as Image
 | 
						|
 | 
						|
    settingNotAvailable: Not available in the demo.
 |