..
buildings
Fix/achievements ( #1091 )
2021-03-11 06:11:29 +01:00
components
Minor fixes
2020-10-08 10:41:06 +02:00
hud
Set building rotation with arrow keys ⬆⬇⬅➡ ( #1074 )
2021-03-11 13:48:10 +01:00
items
Allow copying wire values
2020-09-28 14:45:53 +02:00
modes
Rebalance
2020-10-08 23:18:01 +02:00
systems
Achievements ( #1087 )
2021-03-10 07:33:39 +01:00
themes
Minor fixes
2020-10-08 10:41:06 +02:00
time
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
2020-08-29 22:35:30 +02:00
achievement_proxy.js
Fix/achievements ( #1091 )
2021-03-11 06:11:29 +01:00
automatic_save.js
Store wires state on save
2020-08-29 23:38:49 +02:00
base_item.js
Allow copying wire values
2020-09-28 14:45:53 +02:00
belt_path.js
Fix belts being too slow sometimes, closes #999
2020-12-07 19:15:57 +01:00
blueprint.js
Fix/achievements ( #1091 )
2021-03-11 06:11:29 +01:00
building_codes.js
Get rid of some todos / fixmes
2020-10-08 19:47:27 +02:00
camera.js
Allow disabling zoom towards cursor
2020-10-07 19:12:49 +02:00
colors.js
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
component_registry.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
component.js
Refactor entity cloning ( #671 )
2020-09-19 21:41:48 +02:00
core.js
Achievements ( #1087 )
2021-03-10 07:33:39 +01:00
dynamic_tickrate.js
Refactor item processor to use charges and thus be more correct, even at low tick rates
2020-08-30 15:31:53 +02:00
entity_components.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
entity_manager.js
Get rid of some todos / fixmes
2020-10-08 19:47:27 +02:00
entity.js
Refactor entity cloning ( #671 )
2020-09-19 21:41:48 +02:00
game_loading_overlay.js
Minor adjustments
2020-09-19 18:57:14 +02:00
game_mode.js
Introduce game modes and get rid of global level definitions etc
2020-10-07 08:36:02 +02:00
game_speed_registry.js
Initial support for saving games
2020-05-14 21:54:11 +02:00
game_system_manager.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
game_system_with_filter.js
Improve mass deletion performance
2020-09-19 08:51:28 +02:00
game_system.js
Initial commit
2020-05-09 16:45:23 +02:00
hints.js
Improve simplified belt, show hints everywheer
2020-09-19 12:21:32 +02:00
hub_goals.js
Multiple fixes to the achievements
2021-03-10 11:59:47 +01:00
item_registry.js
Add constant signal emitters
2020-08-12 21:05:32 +02:00
item_resolver.js
Optimize performance by using singletons for items
2020-08-14 13:09:10 +02:00
key_action_mapper.js
Set building rotation with arrow keys ⬆⬇⬅➡ ( #1074 )
2021-03-11 13:48:10 +01:00
logic.js
Restructure buildings
2020-09-24 12:53:40 +02:00
map_chunk_view.js
Allow configuring map resources scale
2020-10-08 09:13:53 +02:00
map_chunk.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
map_view.js
Don't cache pattern
2020-09-29 19:30:03 +02:00
map.js
Further performance improvements, show indicator while game is saving
2020-09-18 20:41:40 +02:00
meta_building_registry.js
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
meta_building.js
Load css resources async, improve building descriptions
2020-09-23 11:14:35 +02:00
production_analytics.js
Multiple fixes to the achievements
2021-03-10 11:59:47 +01:00
root.js
Fix/achievements ( #1091 )
2021-03-11 06:11:29 +01:00
shape_definition_manager.js
Fix/achievements ( #1091 )
2021-03-11 06:11:29 +01:00
shape_definition.js
Minor refactoring
2020-09-28 12:17:38 +02:00
sound_proxy.js
Fix sound being played too often
2020-06-25 13:12:35 +02:00
theme.js
Dark mode support and much other stuff
2020-05-17 13:24:47 +02:00
tutorial_goals_mappings.js
Get rid of some todos / fixmes
2020-10-08 19:47:27 +02:00
tutorial_goals.js
Introduce game modes and get rid of global level definitions etc
2020-10-07 08:36:02 +02:00