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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
tobspr_shapez.io/src/js/game/systems
2020-09-27 13:13:53 -04:00
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belt_reader.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
belt_underlays.js Fix belt underlays 2020-09-18 18:20:18 +02:00
belt.js fixed an iteration in belt 2020-09-27 13:13:53 -04:00
constant_signal.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
display.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
filter.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
hub.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
item_acceptor.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
item_ejector.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
item_processor_overlays.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
item_processor.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
lever.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
logic_gate.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
map_resources.js Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
miner.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
static_map_entity.js Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
storage.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
underground_belt.js assignments in loops can be slower 2020-09-27 12:52:04 -04:00
wire.js Restructure buildings 2020-09-24 12:53:40 +02:00
wired_pins.js Improve (rendering-) performance in DEV mode 2020-09-18 19:51:15 +02:00