mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
1443 lines
60 KiB
YAML
1443 lines
60 KiB
YAML
steamPage:
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# This is the short text appearing on the steam page
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shortText: shapez.io — це гра про будування фабрик для автоматизації створення
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та обробки все більш складних форм на нескінченно розширюваній мапі.
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# This is the text shown above the Discord link
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discordLinkShort: Офіційний Discord
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intro: >-
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Вам подобаються ігри, що пов'язані з автоматизацією? Тоді ви в правильному місці!
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shapez.io — це невимушена гра, в якій вам доведеться будувати фабрики задля автоматизованого виробництва геометричних форм. Зі збільшенням рівня форми стають дедалі складнішими, тому вам доводиться розповсюджуватися по нескінченній мапі.
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And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors!
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Купуючи гру в Steam, ви отримуєте доступ до повної версії, але ви також можете спочатку зіграти у демоверсію на shapez.io, а потім прийняти рішення!
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what_others_say: Що говорять люди про shapez.io?
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nothernlion_comment: >-
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Ця гра надзвичайна, я навіть не помічаю як швидко летить час!
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notch_comment: >-
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От лайно. Мені дійсно потрібен сон, але я думаю, що я придумав, як створити комп’ютер у shapez.io
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steam_review_comment: >-
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Ця гра вкрала моє життя, і я не хочу його повертати. Дуже розслаблена фабрична гра, яка не дозволяє мені переставати робити свої стрічки більш ефективними.
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global:
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loading: Завантаження
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error: Помилка
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loggingIn: Вхід
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# How big numbers are rendered, e.g. "10,000"
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thousandsDivider: " "
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# What symbol to use to separate the integer part from the fractional part of a number, e.g. "0,4"
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decimalSeparator: ","
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# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
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suffix:
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thousands: тис.
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millions: млн
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billions: млрд
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trillions: трлн
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# Shown for infinitely big numbers
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infinite: неск.
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time:
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# Used for formatting past time dates
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oneSecondAgo: одну секунду тому
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xSecondsAgo: <x> секунд тому
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oneMinuteAgo: хвилину тому
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xMinutesAgo: <x> хвилин тому
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oneHourAgo: одну годину тому
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xHoursAgo: <x> годин тому
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oneDayAgo: один день тому
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xDaysAgo: <x> днів тому
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# Short formats for times, e.g. '5h 23m'
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secondsShort: <seconds>сек.
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minutesAndSecondsShort: <minutes>хв. <seconds>сек.
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hoursAndMinutesShort: <hours>год. <minutes>хв.
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xMinutes: <x> хв.
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: ПРОБІЛ
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demoBanners:
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# This is the "advertisement" shown in the main menu and other various places
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title: Демоверсія
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intro: >-
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Отримайте повну версію, щоби розблокувати всі можливості та вміст!
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mainMenu:
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play: Грати
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continue: Продовжити
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newGame: Нова гра
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changelog: Змінопис
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subreddit: Reddit
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importSavegame: Імпортувати
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openSourceHint: Ця гра з відкритим вихідним кодом!
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discordLink: Офіційний Discord сервер
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helpTranslate: Допоможіть з перекладом!
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madeBy: Розробник — <author-link>
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# This is shown when using firefox and other browsers which are not supported.
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browserWarning: >-
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Вибачте, але гра, як відомо, працює повільно у вашому браузері!
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Завантажте повну версію чи Google Chrome задля отримання більшої насолоди від гри.
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savegameLevel: Рівень <x>
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savegameLevelUnknown: Невідомий рівень
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savegameUnnamed: Без назви
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puzzleMode: Режим головоломки
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back: Назад
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puzzleDlcText: >-
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Вам подобається ущільнювати та оптимізувати заводи?
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Get the Puzzle DLC now on Steam for even more fun!
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puzzleDlcWishlist: Додайте до бажаного!
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puzzleMenu:
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play: Грати
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edit: Редагувати
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title: Режим головоломки
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createPuzzle: Створити головоломку
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loadPuzzle: Завантажити
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reviewPuzzle: Review & Publish
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validatingPuzzle: Validating Puzzle
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submittingPuzzle: Submitting Puzzle
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noPuzzles: There are currently no puzzles in this section.
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categories:
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levels: Рівні
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new: Новий
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top-rated: Високо оцінені
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mine: Мої головоломки
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short: Short
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easy: Easy
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hard: Hard
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completed: Completed
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validation:
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title: Invalid Puzzle
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noProducers: Please place a Constant Producer!
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noGoalAcceptors: Please place a Goal Acceptor!
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goalAcceptorNoItem: >-
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One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal.
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goalAcceptorRateNotMet: >-
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One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors.
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buildingOutOfBounds: >-
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One or more buildings are outside of the buildable area. Either increase the area or remove them.
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autoComplete: >-
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Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors.
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dialogs:
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buttons:
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ok: Гаразд
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delete: Видалити
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cancel: Скасувати
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later: Пізніше
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restart: Перезавантажити
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reset: Скинути
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getStandalone: Купити гру
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deleteGame: Я знаю, що роблю
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viewUpdate: Переглянути оновлення
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showUpgrades: Показати поліпшення
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showKeybindings: Показати прив’язки клавіш
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retry: Повторити
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continue: Продовжити
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playOffline: Грати в автономному режимі
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importSavegameError:
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title: Помилка при імпортуванні
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text: >-
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Не вдалося імпортувати вашу збережену гру:
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importSavegameSuccess:
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title: Збереження імпортовано
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text: >-
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Вашу збережену гру успішно імпортовано.
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gameLoadFailure:
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title: Гра зламана
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text: >-
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Не вдалося завантажити вашу збережену гру.
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confirmSavegameDelete:
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title: Підтвердження видалення
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text: >-
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Ви справді бажаєте видалити цю збережену гру?<br><br> '<savegameName>'
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<savegameLevel>-ого рівня<br><br>?
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Цю дію неможливо буде скасувати!
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savegameDeletionError:
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title: Не вдалось видалити
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text: >-
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Не вдалося видалити збережену гру:
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restartRequired:
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title: Потрібне перезавантаження
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text: >-
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Перезавантажте гру, щоби налаштування вступили в дію.
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editKeybinding:
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title: Зміна прив'язки клавіши
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desc: Натисніть клавішу або кнопку миші, яку ви хочете призначити, або Escape, щоб скасувати.
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resetKeybindingsConfirmation:
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title: Скинути прив'язки клавіш
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desc: Це скине всі прив'язки клавіш до їхніх значень за замовчуванням. Будь
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ласка, підтвердіть.
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keybindingsResetOk:
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title: Прив'язку клавіш скинуто
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desc: Прив'язку клавіш скинуто до їхніх початкових значень!
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featureRestriction:
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title: Демоверсія
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desc: Ви спробували отримати доступ до функції (<feature>), яка недоступна в
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демонстраційній версії. Подумайте про отримання повної версії, щоби
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насолодитися грою сповна!
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oneSavegameLimit:
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title: Обмежені збереження
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desc: Ви можете мати лише одне збереження одночасно в демоверсії. Будь ласка,
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видаліть наявне збереження чи купіть повну версію гри!
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updateSummary:
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title: Нове оновлення!
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desc: >-
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Ось зміни з вашої останньої гри:
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upgradesIntroduction:
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title: Розблокування поліпшень
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desc: >-
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Усі вироблені вами фігури можуть використовуватися для розблокування
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поліпшень - <strong>радимо не видаляти старі фабрики!<strong>
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Вкладку з поліпшеннями можна знайти в правому верхньому куті екрана.
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massDeleteConfirm:
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title: Підтвердження видалення
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desc: >-
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Ви видаляєте багато будівль (<count>, якщо бути точним)! Ви справді хочете
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зробити це?
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massCutConfirm:
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title: Підтвердження вирізання
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desc: >-
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Ви вирізаєте багато будівль(<count>, якщо бути точним)! Ви справді хочете
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зробити це?
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massCutInsufficientConfirm:
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title: Підтвердити вирізання
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desc: >-
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Ви не можете дозволити собі вставити цю ділянку! Ви справді хочете
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вирізати її?
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blueprintsNotUnlocked:
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title: Ще не розблоковано
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desc: >-
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Досягніть 12-го рівня для розблокування креслень!
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keybindingsIntroduction:
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title: Useful keybindings
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desc: >-
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This game has a lot of keybindings which make it easier to build big factories.
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Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
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<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
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<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
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<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
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createMarker:
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title: New Marker
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titleEdit: Edit Marker
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desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
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editSignal:
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title: Set Signal
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descItems: >-
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Choose a pre-defined item:
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descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
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editConstantProducer:
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title: Set Item
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markerDemoLimit:
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desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
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exportScreenshotWarning:
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title: Export screenshot
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desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
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renameSavegame:
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title: Rename Savegame
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desc: You can rename your savegame here.
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tutorialVideoAvailable:
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title: Tutorial Available
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desc: There is a tutorial video available for this level! Would you like to watch it?
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tutorialVideoAvailableForeignLanguage:
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title: Tutorial Available
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desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
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puzzleLoadFailed:
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title: Puzzles failed to load
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desc: >-
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Unfortunately the puzzles could not be loaded:
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submitPuzzle:
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title: Submit Puzzle
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descName: >-
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Give your puzzle a name:
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descIcon: >-
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Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them <link>here</link>, or choose one of the randomly suggested shapes below):
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placeholderName: Puzzle Title
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puzzleResizeBadBuildings:
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title: Resize not possible
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desc: You can't make the zone any smaller, because then some buildings would be outside the zone.
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puzzleLoadError:
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title: Bad Puzzle
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desc: >-
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The puzzle failed to load:
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offlineMode:
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title: Offline Mode
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desc: >-
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We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internect connection.
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puzzleDownloadError:
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title: Download Error
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desc: >-
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Failed to download the puzzle:
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puzzleSubmitError:
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title: Submission Error
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desc: >-
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Failed to submit your puzzle:
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||
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puzzleSubmitOk:
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title: Puzzle Published
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desc: >-
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Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section.
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puzzleCreateOffline:
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title: Offline Mode
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desc: >-
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Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue?
|
||
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puzzlePlayRegularRecommendation:
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title: Recommendation
|
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desc: >-
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I <strong>strongly</strong> recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue?
|
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puzzleShare:
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title: Short Key Copied
|
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desc: >-
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The short key of the puzzle (<key>) has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle.
|
||
|
||
puzzleReport:
|
||
title: Report Puzzle
|
||
options:
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profane: Profane
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unsolvable: Not solvable
|
||
trolling: Trolling
|
||
|
||
puzzleReportComplete:
|
||
title: Thank you for your feedback!
|
||
desc: >-
|
||
The puzzle has been flagged.
|
||
|
||
puzzleReportError:
|
||
title: Failed to report
|
||
desc: >-
|
||
Your report could not get processed:
|
||
|
||
puzzleLoadShortKey:
|
||
title: Enter short key
|
||
desc: >-
|
||
Enter the short key of the puzzle to load it.
|
||
|
||
ingame:
|
||
# This is shown in the top left corner and displays useful keybindings in
|
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# every situation
|
||
keybindingsOverlay:
|
||
moveMap: Move
|
||
selectBuildings: Select area
|
||
stopPlacement: Stop placement
|
||
rotateBuilding: Rotate building
|
||
placeMultiple: Place multiple
|
||
reverseOrientation: Reverse orientation
|
||
disableAutoOrientation: Disable auto-orientation
|
||
toggleHud: Toggle HUD
|
||
placeBuilding: Place building
|
||
createMarker: Create marker
|
||
delete: Delete
|
||
pasteLastBlueprint: Paste last blueprint
|
||
lockBeltDirection: Enable belt planner
|
||
plannerSwitchSide: Flip planner side
|
||
cutSelection: Cut
|
||
copySelection: Copy
|
||
clearBelts: Clear belts
|
||
clearSelection: Clear selection
|
||
pipette: Pipette
|
||
switchLayers: Switch layers
|
||
|
||
# Names of the colors, used for the color blind mode
|
||
colors:
|
||
red: Червоний
|
||
green: Зелений
|
||
blue: Синій
|
||
yellow: Жовтий
|
||
purple: Фіолетовий
|
||
cyan: Блакитний
|
||
white: Білий
|
||
black: Чорний
|
||
uncolored: Сірий
|
||
|
||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||
# from the toolbar)
|
||
buildingPlacement:
|
||
# Buildings can have different variants which are unlocked at later levels,
|
||
# and this is the hint shown when there are multiple variants available.
|
||
cycleBuildingVariants: Press <key> to cycle variants.
|
||
|
||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||
hotkeyLabel: >-
|
||
Hotkey: <key>
|
||
|
||
infoTexts:
|
||
speed: Speed
|
||
range: Range
|
||
storage: Capacity
|
||
oneItemPerSecond: 1 item / second
|
||
itemsPerSecond: <x> items / s
|
||
itemsPerSecondDouble: (x2)
|
||
|
||
tiles: <x> tiles
|
||
|
||
# The notification when completing a level
|
||
levelCompleteNotification:
|
||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||
levelTitle: Level <level>
|
||
completed: Completed
|
||
unlockText: Unlocked <reward>!
|
||
buttonNextLevel: Next Level
|
||
|
||
# Notifications on the lower right
|
||
notifications:
|
||
newUpgrade: A new upgrade is available!
|
||
gameSaved: Your game has been saved.
|
||
freeplayLevelComplete: Level <level> has been completed!
|
||
|
||
# The "Upgrades" window
|
||
shop:
|
||
title: Upgrades
|
||
buttonUnlock: Upgrade
|
||
|
||
# Gets replaced to e.g. "Tier IX"
|
||
tier: Tier <x>
|
||
|
||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||
|
||
# The "Statistics" window
|
||
statistics:
|
||
title: Statistics
|
||
dataSources:
|
||
stored:
|
||
title: Stored
|
||
description: All shapes stored within the Hub.
|
||
produced:
|
||
title: Produced
|
||
description: All shapes produced within your factory, including intermediate products.
|
||
delivered:
|
||
title: Delivered
|
||
description: Shapes which are being delivered to the Hub.
|
||
noShapesProduced: No shapes have been produced so far.
|
||
|
||
# Displays the shapes per second, e.g. '523 / s'
|
||
shapesDisplayUnits:
|
||
second: <shapes> / s
|
||
minute: <shapes> / m
|
||
hour: <shapes> / h
|
||
|
||
# Settings menu, when you press "ESC"
|
||
settingsMenu:
|
||
playtime: Playtime
|
||
buildingsPlaced: Buildings
|
||
beltsPlaced: Belts
|
||
|
||
# Bottom left tutorial hints
|
||
tutorialHints:
|
||
title: Need help?
|
||
showHint: Show hint
|
||
hideHint: Close
|
||
|
||
# When placing a blueprint
|
||
blueprintPlacer:
|
||
cost: Cost
|
||
|
||
# Map markers
|
||
waypoints:
|
||
waypoints: Markers
|
||
hub: HUB
|
||
description: >-
|
||
Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the
|
||
selected location.
|
||
creationSuccessNotification: Marker has been created.
|
||
|
||
# Shape viewer
|
||
shapeViewer:
|
||
title: Layers
|
||
empty: Empty
|
||
copyKey: Copy Key
|
||
|
||
# Interactive tutorial
|
||
interactiveTutorial:
|
||
title: Tutorial
|
||
hints:
|
||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||
1_2_conveyor: >-
|
||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||
|
||
1_3_expand: >-
|
||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use
|
||
<strong>R</strong> to rotate them.
|
||
|
||
2_1_place_cutter: >-
|
||
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
|
||
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
|
||
|
||
2_2_place_trash: >-
|
||
The cutter can <strong>clog and stall</strong>!<br><br>
|
||
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
|
||
|
||
2_3_more_cutters: >-
|
||
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
|
||
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
|
||
|
||
3_1_rectangles: >-
|
||
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
|
||
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
|
||
|
||
21_1_place_quad_painter: >-
|
||
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
|
||
|
||
21_2_switch_to_wires: >-
|
||
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
|
||
Then <strong>connect all four inputs</strong> of the painter with cables!
|
||
|
||
21_3_place_button: >-
|
||
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
|
||
|
||
21_4_press_button: >-
|
||
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
|
||
PS: You don't have to connect all inputs! Try wiring only two.
|
||
|
||
# Connected miners
|
||
connectedMiners:
|
||
one_miner: 1 Extractor
|
||
n_miners: <amount> Extractors
|
||
limited_items: Limited to <max_throughput>
|
||
|
||
# Pops up in the demo every few minutes
|
||
watermark:
|
||
title: Demo version
|
||
desc: Click here to see the advantages of the standalone version!
|
||
get_on_steam: Get on Steam
|
||
|
||
standaloneAdvantages:
|
||
title: Get the full version!
|
||
no_thanks: No, thanks!
|
||
|
||
points:
|
||
levels:
|
||
title: 12 New Levels
|
||
desc: For a total of 26 levels!
|
||
|
||
buildings:
|
||
title: 18 New Buildings
|
||
desc: Fully automate your factory!
|
||
|
||
achievements:
|
||
title: Achievements
|
||
desc: Hunt them all!
|
||
|
||
upgrades:
|
||
title: ∞ Upgrade Tiers
|
||
desc: This demo version has only 5!
|
||
|
||
markers:
|
||
title: ∞ Markers
|
||
desc: Never get lost in your factory!
|
||
|
||
wires:
|
||
title: Wires
|
||
desc: An entirely new dimension!
|
||
|
||
darkmode:
|
||
title: Dark Mode
|
||
desc: Stop hurting your eyes!
|
||
|
||
support:
|
||
title: Support me
|
||
desc: I develop the game in my spare time!
|
||
|
||
# puzzle mode
|
||
puzzleEditorSettings:
|
||
zoneTitle: Zone
|
||
zoneWidth: Width
|
||
zoneHeight: Height
|
||
trimZone: Trim
|
||
clearItems: Clear Items
|
||
share: Share
|
||
report: Report
|
||
|
||
puzzleEditorControls:
|
||
title: Puzzle Creator
|
||
instructions:
|
||
- 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player
|
||
- 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong>
|
||
- 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>).
|
||
- 4. Click the <strong>lock button</strong> on a building to disable it.
|
||
- 5. Once you click review, your puzzle will be validated and you can publish it.
|
||
- 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
|
||
|
||
puzzleCompletion:
|
||
title: Puzzle Completed!
|
||
|
||
titleLike: >-
|
||
Click the heart if you liked the puzzle:
|
||
titleRating: How difficult did you find the puzzle?
|
||
titleRatingDesc: Your rating will help me to make you better suggestions in the future
|
||
|
||
continueBtn: Keep Playing
|
||
menuBtn: Menu
|
||
|
||
puzzleMetadata:
|
||
author: Author
|
||
shortKey: Short Key
|
||
rating: Difficulty score
|
||
averageDuration: Avg. Duration
|
||
completionRate: Completion rate
|
||
|
||
# All shop upgrades
|
||
shopUpgrades:
|
||
belt:
|
||
name: Belts, Distributor & Tunnels
|
||
description: Speed x<currentMult> → x<newMult>
|
||
miner:
|
||
name: Extraction
|
||
description: Speed x<currentMult> → x<newMult>
|
||
processors:
|
||
name: Cutting, Rotating & Stacking
|
||
description: Speed x<currentMult> → x<newMult>
|
||
painting:
|
||
name: Mixing & Painting
|
||
description: Speed x<currentMult> → x<newMult>
|
||
|
||
# Buildings and their name / description
|
||
buildings:
|
||
hub:
|
||
deliver: Deliver
|
||
toUnlock: to unlock
|
||
levelShortcut: LVL
|
||
endOfDemo: End of Demo
|
||
|
||
belt:
|
||
default:
|
||
name: &belt Conveyor Belt
|
||
description: Transports items, hold and drag to place multiple.
|
||
|
||
# Internal name for the Extractor
|
||
miner:
|
||
default:
|
||
name: &miner Extractor
|
||
description: Place over a shape or color to extract it.
|
||
|
||
chainable:
|
||
name: Extractor (Chain)
|
||
description: Place over a shape or color to extract it. Can be chained.
|
||
|
||
# Internal name for the Tunnel
|
||
underground_belt:
|
||
default:
|
||
name: &underground_belt Tunnel
|
||
description: Allows you to tunnel resources under buildings and belts.
|
||
|
||
tier2:
|
||
name: Tunnel Tier II
|
||
description: Allows you to tunnel resources under buildings and belts.
|
||
|
||
# Balancer
|
||
balancer:
|
||
default:
|
||
name: &balancer Balancer
|
||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||
|
||
merger:
|
||
name: Merger (compact)
|
||
description: Merges two conveyor belts into one.
|
||
|
||
merger-inverse:
|
||
name: Merger (compact)
|
||
description: Merges two conveyor belts into one.
|
||
|
||
splitter:
|
||
name: Splitter (compact)
|
||
description: Splits one conveyor belt into two.
|
||
|
||
splitter-inverse:
|
||
name: Splitter (compact)
|
||
description: Splits one conveyor belt into two.
|
||
|
||
cutter:
|
||
default:
|
||
name: &cutter Cutter
|
||
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
|
||
quad:
|
||
name: Cutter (Quad)
|
||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
|
||
|
||
rotater:
|
||
default:
|
||
name: &rotater Rotator
|
||
description: Rotates shapes clockwise by 90 degrees.
|
||
ccw:
|
||
name: Rotator (CCW)
|
||
description: Rotates shapes counter-clockwise by 90 degrees.
|
||
rotate180:
|
||
name: Rotator (180°)
|
||
description: Rotates shapes by 180 degrees.
|
||
|
||
stacker:
|
||
default:
|
||
name: &stacker Stacker
|
||
description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input.
|
||
|
||
mixer:
|
||
default:
|
||
name: &mixer Color Mixer
|
||
description: Mixes two colors using additive blending.
|
||
|
||
painter:
|
||
default:
|
||
name: &painter Painter
|
||
description: &painter_desc Paints the whole shape on the left input with the color from the top input.
|
||
|
||
mirrored:
|
||
name: *painter
|
||
description: Paints the whole shape on the left input with the color from the bottom input.
|
||
|
||
double:
|
||
name: Painter (Double)
|
||
description: Colors the shapes on the left inputs with the color from the top input.
|
||
|
||
quad:
|
||
name: Painter (Quad)
|
||
description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
|
||
|
||
trash:
|
||
default:
|
||
name: &trash Trash
|
||
description: Accepts inputs from all sides and destroys them. Forever.
|
||
|
||
storage:
|
||
default:
|
||
name: &storage Storage
|
||
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
|
||
|
||
wire:
|
||
default:
|
||
name: &wire Wire
|
||
description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
|
||
|
||
second:
|
||
name: *wire
|
||
description: *wire_desc
|
||
|
||
wire_tunnel:
|
||
default:
|
||
name: &wire_tunnel Wire Crossing
|
||
description: Allows two wires to cross without connecting to each other.
|
||
|
||
constant_signal:
|
||
default:
|
||
name: &constant_signal Constant Signal
|
||
description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0).
|
||
|
||
lever:
|
||
default:
|
||
name: &lever Switch
|
||
description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
|
||
|
||
logic_gate:
|
||
default:
|
||
name: AND Gate
|
||
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
|
||
not:
|
||
name: NOT Gate
|
||
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
|
||
xor:
|
||
name: XOR Gate
|
||
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
|
||
or:
|
||
name: OR Gate
|
||
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
|
||
|
||
transistor:
|
||
default:
|
||
name: &transistor Transistor
|
||
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
|
||
|
||
mirrored:
|
||
name: *transistor
|
||
description: *transistor_desc
|
||
|
||
filter:
|
||
default:
|
||
name: &filter Filter
|
||
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
|
||
|
||
display:
|
||
default:
|
||
name: &display Display
|
||
description: Connect a signal to show it on the display - It can be a shape, color or boolean.
|
||
|
||
reader:
|
||
default:
|
||
name: &reader Belt Reader
|
||
description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
|
||
|
||
analyzer:
|
||
default:
|
||
name: &analyzer Shape Analyzer
|
||
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
|
||
|
||
comparator:
|
||
default:
|
||
name: &comparator Compare
|
||
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
|
||
|
||
virtual_processor:
|
||
default:
|
||
name: &virtual_processor Virtual Cutter
|
||
description: Virtually cuts the shape into two halves.
|
||
|
||
rotater:
|
||
name: Virtual Rotator
|
||
description: Virtually rotates the shape clockwise.
|
||
|
||
unstacker:
|
||
name: Virtual Unstacker
|
||
description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
|
||
|
||
stacker:
|
||
name: Virtual Stacker
|
||
description: Virtually stacks the right shape onto the left.
|
||
|
||
painter:
|
||
name: Virtual Painter
|
||
description: Virtually paints the shape from the bottom input with the color on the right input.
|
||
|
||
item_producer:
|
||
default:
|
||
name: Item Producer
|
||
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
|
||
|
||
constant_producer:
|
||
default:
|
||
name: &constant_producer Constant Producer
|
||
description: Constantly outputs a specified shape or color.
|
||
|
||
goal_acceptor:
|
||
default:
|
||
name: &goal_acceptor Goal Acceptor
|
||
description: Deliver shapes to the goal acceptor to set them as a goal.
|
||
|
||
block:
|
||
default:
|
||
name: &block Block
|
||
description: Allows you to block a tile.
|
||
|
||
storyRewards:
|
||
# Those are the rewards gained from completing the store
|
||
reward_cutter_and_trash:
|
||
title: Cutting Shapes
|
||
desc: >-
|
||
You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or
|
||
otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
|
||
|
||
reward_rotater:
|
||
title: Rotating
|
||
desc: The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||
|
||
reward_painter:
|
||
title: Painting
|
||
desc: >-
|
||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are
|
||
colorblind, there is a <strong>colorblind mode</strong> in the settings!
|
||
|
||
reward_mixer:
|
||
title: Color Mixing
|
||
desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
|
||
|
||
reward_stacker:
|
||
title: Stacker
|
||
desc: >-
|
||
You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right
|
||
input is <strong>stacked on top</strong> of the left input!
|
||
|
||
reward_balancer:
|
||
title: Balancer
|
||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!
|
||
|
||
reward_tunnel:
|
||
title: Tunnel
|
||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
|
||
|
||
reward_rotater_ccw:
|
||
title: CCW Rotating
|
||
desc: >-
|
||
You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and
|
||
<strong>press 'T' to cycle through its variants</strong>!
|
||
|
||
reward_miner_chainable:
|
||
title: Chaining Extractor
|
||
desc: >-
|
||
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
|
||
PS: The old extractor has been replaced in your toolbar now!
|
||
|
||
reward_underground_belt_tier_2:
|
||
title: Tunnel Tier II
|
||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||
|
||
reward_merger:
|
||
title: Compact Merger
|
||
desc: >-
|
||
You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
|
||
|
||
reward_splitter:
|
||
title: Compact Splitter
|
||
desc: >-
|
||
You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
|
||
|
||
reward_belt_reader:
|
||
title: Belt reader
|
||
desc: >-
|
||
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
|
||
|
||
reward_cutter_quad:
|
||
title: Quad Cutter
|
||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||
|
||
reward_painter_double:
|
||
title: Double Painting
|
||
desc: >-
|
||
You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color
|
||
instead of two!
|
||
|
||
reward_storage:
|
||
title: Storage
|
||
desc: >-
|
||
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
|
||
It prioritises the left output, so you can also use it as an <strong>overflow gate</strong>!
|
||
|
||
reward_blueprints:
|
||
title: Blueprints
|
||
desc: >-
|
||
You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is
|
||
<strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||
|
||
reward_rotater_180:
|
||
title: Rotator (180°)
|
||
desc: You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D)
|
||
|
||
reward_wires_painter_and_levers:
|
||
title: >-
|
||
Wires & Quad Painter
|
||
desc: >-
|
||
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
|
||
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
|
||
To switch to the wires layer, press <strong>E</strong>. <br><br>
|
||
PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!
|
||
|
||
reward_filter:
|
||
title: >-
|
||
Item Filter
|
||
desc: >-
|
||
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
|
||
You can also pass in a boolean signal (1 or 0) to entirely activate or disable it.
|
||
|
||
reward_display:
|
||
title: Display
|
||
desc: >-
|
||
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
|
||
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
|
||
|
||
reward_constant_signal:
|
||
title: Constant Signal
|
||
desc: >-
|
||
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
|
||
The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 or 0).
|
||
|
||
reward_logic_gates:
|
||
title: Logic Gates
|
||
desc: >-
|
||
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
|
||
With logic gates you can now compute AND, OR, XOR and NOT operations.<br><br>
|
||
As a bonus on top I also just gave you a <strong>transistor</strong>!
|
||
|
||
reward_virtual_processing:
|
||
title: Virtual Processing
|
||
desc: >-
|
||
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
|
||
You can now simulate a cutter, rotator, stacker and more on the wires layer!
|
||
With this you now have three options to continue the game:<br><br>
|
||
- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
|
||
- Build something cool with wires.<br><br>
|
||
- Continue to play normally.<br><br>
|
||
Whatever you choose, remember to have fun!
|
||
|
||
# Special reward, which is shown when there is no reward actually
|
||
no_reward:
|
||
title: Next level
|
||
desc: >-
|
||
This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to
|
||
<strong>unlock upgrades</strong>!
|
||
|
||
no_reward_freeplay:
|
||
title: Next level
|
||
desc: >-
|
||
Congratulations!
|
||
|
||
reward_freeplay:
|
||
title: Freeplay
|
||
desc: >-
|
||
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
|
||
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
|
||
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
|
||
|
||
reward_demo_end:
|
||
title: End of Demo
|
||
desc: >-
|
||
You have reached the end of the demo version!
|
||
|
||
settings:
|
||
title: Settings
|
||
categories:
|
||
general: General
|
||
userInterface: User Interface
|
||
advanced: Advanced
|
||
performance: Performance
|
||
|
||
versionBadges:
|
||
dev: Development
|
||
staging: Staging
|
||
prod: Production
|
||
buildDate: Built <at-date>
|
||
|
||
rangeSliderPercentage: <amount> %
|
||
|
||
labels:
|
||
uiScale:
|
||
title: Interface scale
|
||
description: >-
|
||
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
|
||
scales:
|
||
super_small: Super small
|
||
small: Small
|
||
regular: Regular
|
||
large: Large
|
||
huge: Huge
|
||
|
||
autosaveInterval:
|
||
title: Autosave Interval
|
||
description: >-
|
||
Controls how often the game saves automatically. You can also disable it entirely here.
|
||
|
||
intervals:
|
||
one_minute: 1 Minute
|
||
two_minutes: 2 Minutes
|
||
five_minutes: 5 Minutes
|
||
ten_minutes: 10 Minutes
|
||
twenty_minutes: 20 Minutes
|
||
disabled: Disabled
|
||
|
||
scrollWheelSensitivity:
|
||
title: Zoom sensitivity
|
||
description: >-
|
||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||
sensitivity:
|
||
super_slow: Super slow
|
||
slow: Slow
|
||
regular: Regular
|
||
fast: Fast
|
||
super_fast: Super fast
|
||
|
||
movementSpeed:
|
||
title: Movement speed
|
||
description: >-
|
||
Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
|
||
speeds:
|
||
super_slow: Super slow
|
||
slow: Slow
|
||
regular: Regular
|
||
fast: Fast
|
||
super_fast: Super Fast
|
||
extremely_fast: Extremely Fast
|
||
|
||
language:
|
||
title: Language
|
||
description: >-
|
||
Change the language. All translations are user-contributed and might be incomplete!
|
||
|
||
enableColorBlindHelper:
|
||
title: Color Blind Mode
|
||
description: >-
|
||
Enables various tools which allow you to play the game if you are color blind.
|
||
|
||
fullscreen:
|
||
title: Fullscreen
|
||
description: >-
|
||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||
|
||
soundsMuted:
|
||
title: Mute Sounds
|
||
description: >-
|
||
If enabled, mutes all sound effects.
|
||
|
||
musicMuted:
|
||
title: Mute Music
|
||
description: >-
|
||
If enabled, mutes all music.
|
||
|
||
soundVolume:
|
||
title: Sound Volume
|
||
description: >-
|
||
Set the volume for sound effects
|
||
|
||
musicVolume:
|
||
title: Music Volume
|
||
description: >-
|
||
Set the volume for music
|
||
|
||
theme:
|
||
title: Game theme
|
||
description: >-
|
||
Choose the game theme (light / dark).
|
||
themes:
|
||
dark: Dark
|
||
light: Light
|
||
|
||
refreshRate:
|
||
title: Tick Rate
|
||
description: >-
|
||
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be
|
||
exact.
|
||
|
||
alwaysMultiplace:
|
||
title: Multiplace
|
||
description: >-
|
||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT.
|
||
|
||
offerHints:
|
||
title: Hints & Tutorials
|
||
description: >-
|
||
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
|
||
|
||
enableTunnelSmartplace:
|
||
title: Smart Tunnels
|
||
description: >-
|
||
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
|
||
|
||
vignette:
|
||
title: Vignette
|
||
description: >-
|
||
Enables the vignette, which darkens the screen corners and makes text easier to read.
|
||
|
||
rotationByBuilding:
|
||
title: Rotation by building type
|
||
description: >-
|
||
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
|
||
|
||
compactBuildingInfo:
|
||
title: Compact Building Infos
|
||
description: >-
|
||
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
|
||
|
||
disableCutDeleteWarnings:
|
||
title: Disable Cut/Delete Warnings
|
||
description: >-
|
||
Disables the warning dialogues brought up when cutting/deleting more than 100 entities.
|
||
|
||
lowQualityMapResources:
|
||
title: Low Quality Map Resources
|
||
description: >-
|
||
Simplifies the rendering of resources on the map when zoomed in to improve performance.
|
||
It even looks cleaner, so be sure to try it out!
|
||
|
||
disableTileGrid:
|
||
title: Disable Grid
|
||
description: >-
|
||
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
|
||
|
||
clearCursorOnDeleteWhilePlacing:
|
||
title: Clear Cursor on Right Click
|
||
description: >-
|
||
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing
|
||
a building.
|
||
|
||
lowQualityTextures:
|
||
title: Low quality textures (Ugly)
|
||
description: >-
|
||
Uses low quality textures to save performance. This will make the game look very ugly!
|
||
|
||
displayChunkBorders:
|
||
title: Display Chunk Borders
|
||
description: >-
|
||
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
|
||
|
||
pickMinerOnPatch:
|
||
title: Select extractor on resource patch
|
||
description: >-
|
||
Enabled by default, selects the extractor if you use the pipette when hovering a resource patch.
|
||
|
||
simplifiedBelts:
|
||
title: Simplified Belts (Ugly)
|
||
description: >-
|
||
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
|
||
|
||
enableMousePan:
|
||
title: Screen Edge Panning
|
||
description: >-
|
||
Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting.
|
||
|
||
zoomToCursor:
|
||
title: Zoom towards Cursor
|
||
description: >-
|
||
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
|
||
|
||
mapResourcesScale:
|
||
title: Map Resources Size
|
||
description: >-
|
||
Controls the size of the shapes on the map overview (when zooming out).
|
||
|
||
keybindings:
|
||
title: Прив'язки клавіш
|
||
hint: >-
|
||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||
|
||
resetKeybindings: Скинути
|
||
|
||
categoryLabels:
|
||
general: Загальні
|
||
ingame: Гра
|
||
navigation: Навігація
|
||
placement: Розміщення
|
||
massSelect: Масовий вибір
|
||
buildings: Гарячі клавіши будівництва
|
||
placementModifiers: Модифікатори розміщення
|
||
|
||
mappings:
|
||
confirm: Підтвердити
|
||
back: Назад
|
||
mapMoveUp: Вгору
|
||
mapMoveRight: Праворуч
|
||
mapMoveDown: Вниз
|
||
mapMoveLeft: Ліворуч
|
||
mapMoveFaster: Пришвидшитися
|
||
centerMap: Центрувати мапу
|
||
|
||
mapZoomIn: Приблизити
|
||
mapZoomOut: Віддалити
|
||
createMarker: Створити позначку
|
||
|
||
menuOpenShop: Поліпшення
|
||
menuOpenStats: Статистика
|
||
menuClose: Закрити меню
|
||
|
||
toggleHud: Toggle HUD
|
||
toggleFPSInfo: Toggle FPS and Debug Info
|
||
switchLayers: Switch layers
|
||
exportScreenshot: Export whole Base as Image
|
||
|
||
# --- Do not translate the values in this section
|
||
belt: *belt
|
||
balancer: *balancer
|
||
underground_belt: *underground_belt
|
||
miner: *miner
|
||
cutter: *cutter
|
||
rotater: *rotater
|
||
stacker: *stacker
|
||
mixer: *mixer
|
||
painter: *painter
|
||
trash: *trash
|
||
storage: *storage
|
||
wire: *wire
|
||
constant_signal: *constant_signal
|
||
logic_gate: Logic Gate
|
||
lever: *lever
|
||
filter: *filter
|
||
wire_tunnel: *wire_tunnel
|
||
display: *display
|
||
reader: *reader
|
||
virtual_processor: *virtual_processor
|
||
transistor: *transistor
|
||
analyzer: *analyzer
|
||
comparator: *comparator
|
||
item_producer: Item Producer (Sandbox)
|
||
constant_producer: *constant_producer
|
||
goal_acceptor: *goal_acceptor
|
||
block: *block
|
||
# ---
|
||
|
||
pipette: Pipette
|
||
rotateWhilePlacing: Rotate
|
||
rotateInverseModifier: >-
|
||
Modifier: Rotate CCW instead
|
||
rotateToUp: "Rotate: Point Up"
|
||
rotateToDown: "Rotate: Point Down"
|
||
rotateToRight: "Rotate: Point Right"
|
||
rotateToLeft: "Rotate: Point Left"
|
||
cycleBuildingVariants: Cycle Variants
|
||
confirmMassDelete: Delete area
|
||
pasteLastBlueprint: Paste last blueprint
|
||
cycleBuildings: Cycle Buildings
|
||
lockBeltDirection: Enable belt planner
|
||
switchDirectionLockSide: >-
|
||
Planner: Switch side
|
||
copyWireValue: >-
|
||
Wires: Copy value below cursor
|
||
massSelectStart: Hold and drag to start
|
||
massSelectSelectMultiple: Select multiple areas
|
||
massSelectCopy: Copy area
|
||
massSelectCut: Cut area
|
||
massSelectClear: Clear belts
|
||
|
||
placementDisableAutoOrientation: Disable automatic orientation
|
||
placeMultiple: Stay in placement mode
|
||
placeInverse: Invert automatic belt orientation
|
||
|
||
about:
|
||
title: Про цю гру
|
||
body: >-
|
||
Ця гра з відкритим вихідним кодом і розроблена мною, <a
|
||
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>.<br><br>
|
||
|
||
Якщо ви хочете зробити внесок, загляньте до <a href="<githublink>" target="_blank">GitHub репозиторію Shapez.io</a>.<br><br>>
|
||
|
||
Ця гра не була б можливою без великої Discord спільноти навколо моїх ігор. Гадаю, вам справді слід долучитися до <a href="<discordlink>" target="_blank">серверу в Discord</a>!<br><br>
|
||
|
||
Звуковий трек розробив <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> — він просто приголомшливий.<br><br>
|
||
|
||
І нарешті, величезна подяка моєму найкращому другові <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>, бо без наших сеансів у Factorio ця гра ніколи б не існувала.
|
||
|
||
changelog:
|
||
title: Змінопис
|
||
|
||
demo:
|
||
features:
|
||
restoringGames: Відновлення збережень
|
||
importingGames: Імпортування збережень
|
||
oneGameLimit: Обмежено одним збереженням
|
||
customizeKeybindings: Налаштування прив'язок клавіш
|
||
exportingBase: Експортування цілої бази у вигляді зображення
|
||
|
||
settingNotAvailable: Недоступно в демоверсії.
|
||
|
||
backendErrors:
|
||
ratelimit: You are performing your actions too frequent. Please wait a bit.
|
||
invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key).
|
||
unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized).
|
||
bad-token: Не вдалося встановити зв’язок із серверною базою, спробуйте оновити чи перезапустити гру (Bad Token).
|
||
bad-id: Недійсний ідентифікатор головоломки.
|
||
not-found: Не вдалося знайти цю головомку.
|
||
bad-category: Не вдалося знайти цю категорію.
|
||
bad-short-key: The given short key is invalid.
|
||
profane-title: Заголовок вашої головоломки містить нецензурні слова.
|
||
bad-title-too-many-spaces: Назва головоломки занадто коротка.
|
||
bad-shape-key-in-emitter: A constant producer has an invalid item.
|
||
bad-shape-key-in-goal: A goal acceptor has an invalid item.
|
||
no-emitters: Your puzzle does not contain any constant producers.
|
||
no-goals: Your puzzle does not contain any goal acceptors.
|
||
short-key-already-taken: This short key is already taken, please use another one.
|
||
can-not-report-your-own-puzzle: Ви не можете повідомити про свою головоломку.
|
||
bad-payload: Запит містить недійсні дані.
|
||
bad-building-placement: Your puzzle contains invalid placed buildings.
|
||
timeout: The request timed out.
|
||
|
||
tips:
|
||
- The hub will accept any input, not just the current shape!
|
||
- Переконайтесь що ваші фабрики модульні — в майбутньому може знадобитись!
|
||
- Не будуйте близько до Центру, інакше це може перерости у великий хаос!
|
||
- If stacking does not work, try switching the inputs.
|
||
- You can toggle the belt planner direction by pressing <b>R</b>.
|
||
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
||
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
||
- Serial execution is more efficient than parallel.
|
||
- You will unlock more variants of buildings later in the game!
|
||
- You can use <b>T</b> to switch between different variants.
|
||
- Симетрія — запорука успіху!
|
||
- You can weave different tiers of tunnels.
|
||
- Try to build compact factories - it will pay out!
|
||
- The painter has a mirrored variant which you can select with <b>T</b>
|
||
- Having the right building ratios will maximize efficiency.
|
||
- At maximum level, 5 extractors will fill a single belt.
|
||
- Don't forget about tunnels!
|
||
- You don't need to divide up items evenly for full efficiency.
|
||
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
|
||
- Cutters always cut vertically, regardless of their orientation.
|
||
- Mix all three primary colors to get white.
|
||
- The storage buffer prioritises the left output.
|
||
- Invest time to build repeatable designs - it's worth it!
|
||
- Holding <b>SHIFT</b> lets you place multiple buildings at a time.
|
||
- You can hold <b>ALT</b> to invert the direction of placed belts.
|
||
- Ефективність — запорука успіху!
|
||
- Shape patches that are further away from the hub are more complex.
|
||
- Machines have a limited speed, divide them up for maximum efficiency.
|
||
- Use balancers to maximize your efficiency.
|
||
- Organization is important. Try not to cross conveyors too much.
|
||
- Plan in advance, or it will be a mess!
|
||
- Don't remove your old factories! You'll need them to unlock upgrades.
|
||
- Try beating level 20 or 26 on your own before seeking for help!
|
||
- Don't complicate things, try to stay simple and you'll go far.
|
||
- You may need to reuse factories later in the game. Build your factories to be reusable.
|
||
- Sometimes, you can find a needed shape in the map without creating it with stackers.
|
||
- Full windmills/pinwheels can never spawn naturally.
|
||
- Color your shapes before cutting for maximum efficiency.
|
||
- With modules, space is merely a perception; a concern for mortal men.
|
||
- Make a separate blueprint factory. They're important for modules.
|
||
- Have a closer look at the color mixer, and your questions will be answered.
|
||
- Use <b>CTRL</b> + Click to select an area.
|
||
- Building too close to the hub can get in the way of later projects.
|
||
- The pin icon next to each shape in the upgrade list pins it to the screen.
|
||
- Mix all three primary colors to make white!
|
||
- You have an infinite map. Don't cramp your factory, expand!
|
||
- Also try Factorio! It's my favorite game.
|
||
- The quad cutter cuts clockwise, starting from the top right.
|
||
- Ви можете завантажити свої збереження в головному меню гри!
|
||
- Ця гра має багато корисних прив'язок клавіш, тому варто заглянути на сторінку
|
||
налаштувань.
|
||
- Ця гра має багато цікавих налаштувань, обов'язково перевірте їх!
|
||
- Позначка вашого Центру має невеликий компас, який завжди вказує напрямок до
|
||
нього!
|
||
- Для очищення конвеєрних стрічкок виріжте область та вставте її в те ж місце.
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- Натисніть F4, щоби показати вашу частоту кадрів та частоту циклів
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оновлень.
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- Натисніть F4 двічі, щоби показати координати плитки, що під курсором, та
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координати камери.
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- Ви можете натиснути на фігуру, закріплену в лівому краю екрану, щоби
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відкріпити її.
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