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tobspr_shapez.io/translations/base-uk.yaml
2021-07-04 14:18:22 +03:00

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steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io — це гра про будування фабрик для автоматизації створення
та обробки все більш складних форм на нескінченно розширюваній мапі.
# This is the text shown above the Discord link
discordLinkShort: Офіційний Discord
intro: >-
Вам подобаються ігри, що пов'язані з автоматизацією? Тоді ви в правильному місці!
shapez.io — це невимушена гра, в якій вам доведеться будувати фабрики задля автоматизованого виробництва геометричних форм. Зі збільшенням рівня форми стають дедалі складнішими, тому вам доводиться розповсюджуватися по нескінченній мапі.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors!
Купуючи гру в Steam, ви отримуєте доступ до повної версії, але ви також можете спочатку зіграти у демоверсію на shapez.io, а потім прийняти рішення!
what_others_say: Що говорять люди про shapez.io?
nothernlion_comment: >-
Ця гра надзвичайна, я навіть не помічаю як швидко летить час!
notch_comment: >-
От лайно. Мені дійсно потрібен сон, але я думаю, що я придумав, як створити комп’ютер у shapez.io
steam_review_comment: >-
Ця гра вкрала моє життя, і я не хочу його повертати. Дуже розслаблена фабрична гра, яка не дозволяє мені переставати робити свої стрічки більш ефективними.
global:
loading: Завантаження
error: Помилка
loggingIn: Вхід
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: " "
# What symbol to use to separate the integer part from the fractional part of a number, e.g. "0,4"
decimalSeparator: ","
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: тис.
millions: млн
billions: млрд
trillions: трлн
# Shown for infinitely big numbers
infinite: неск.
time:
# Used for formatting past time dates
oneSecondAgo: одну секунду тому
xSecondsAgo: <x> секунд тому
oneMinuteAgo: хвилину тому
xMinutesAgo: <x> хвилин тому
oneHourAgo: одну годину тому
xHoursAgo: <x> годин тому
oneDayAgo: один день тому
xDaysAgo: <x> днів тому
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>сек.
minutesAndSecondsShort: <minutes>хв. <seconds>сек.
hoursAndMinutesShort: <hours>год. <minutes>хв.
xMinutes: <x> хв.
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: ПРОБІЛ
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Демоверсія
intro: >-
Отримайте повну версію, щоби розблокувати всі можливості та вміст!
mainMenu:
play: Грати
continue: Продовжити
newGame: Нова гра
changelog: Змінопис
subreddit: Reddit
importSavegame: Імпортувати
openSourceHint: Ця гра з відкритим вихідним кодом!
discordLink: Офіційний Discord сервер
helpTranslate: Допоможіть з перекладом!
madeBy: Розробник — <author-link>
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Вибачте, але гра, як відомо, працює повільно у вашому браузері!
Завантажте повну версію чи Google Chrome задля отримання більшої насолоди від гри.
savegameLevel: Рівень <x>
savegameLevelUnknown: Невідомий рівень
savegameUnnamed: Без назви
puzzleMode: Режим головоломки
back: Назад
puzzleDlcText: >-
Вам подобається ущільнювати та оптимізувати заводи?
Get the Puzzle DLC now on Steam for even more fun!
puzzleDlcWishlist: Додайте до бажаного!
puzzleMenu:
play: Грати
edit: Редагувати
title: Режим головоломки
createPuzzle: Створити головоломку
loadPuzzle: Завантажити
reviewPuzzle: Review & Publish
validatingPuzzle: Validating Puzzle
submittingPuzzle: Submitting Puzzle
noPuzzles: There are currently no puzzles in this section.
categories:
levels: Рівні
new: Новий
top-rated: Високо оцінені
mine: Мої головоломки
short: Short
easy: Easy
hard: Hard
completed: Completed
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
noGoalAcceptors: Please place a Goal Acceptor!
goalAcceptorNoItem: >-
One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal.
goalAcceptorRateNotMet: >-
One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors.
buildingOutOfBounds: >-
One or more buildings are outside of the buildable area. Either increase the area or remove them.
autoComplete: >-
Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors.
dialogs:
buttons:
ok: Гаразд
delete: Видалити
cancel: Скасувати
later: Пізніше
restart: Перезавантажити
reset: Скинути
getStandalone: Купити гру
deleteGame: Я знаю, що роблю
viewUpdate: Переглянути оновлення
showUpgrades: Показати поліпшення
showKeybindings: Показати прив’язки клавіш
retry: Повторити
continue: Продовжити
playOffline: Грати в автономному режимі
importSavegameError:
title: Помилка при імпортуванні
text: >-
Не вдалося імпортувати вашу збережену гру:
importSavegameSuccess:
title: Збереження імпортовано
text: >-
Вашу збережену гру успішно імпортовано.
gameLoadFailure:
title: Гра зламана
text: >-
Не вдалося завантажити вашу збережену гру.
confirmSavegameDelete:
title: Підтвердження видалення
text: >-
Ви справді бажаєте видалити цю збережену гру?<br><br> '<savegameName>'
<savegameLevel>-ого рівня<br><br>?
Цю дію неможливо буде скасувати!
savegameDeletionError:
title: Не вдалось видалити
text: >-
Не вдалося видалити збережену гру:
restartRequired:
title: Потрібне перезавантаження
text: >-
Перезавантажте гру, щоби налаштування вступили в дію.
editKeybinding:
title: Зміна прив'язки клавіши
desc: Натисніть клавішу або кнопку миші, яку ви хочете призначити, або Escape, щоб скасувати.
resetKeybindingsConfirmation:
title: Скинути прив'язки клавіш
desc: Це скине всі прив'язки клавіш до їхніх значень за замовчуванням. Будь
ласка, підтвердіть.
keybindingsResetOk:
title: Прив'язку клавіш скинуто
desc: Прив'язку клавіш скинуто до їхніх початкових значень!
featureRestriction:
title: Демоверсія
desc: Ви спробували отримати доступ до функції (<feature>), яка недоступна в
демонстраційній версії. Подумайте про отримання повної версії, щоби
насолодитися грою сповна!
oneSavegameLimit:
title: Обмежені збереження
desc: Ви можете мати лише одне збереження одночасно в демоверсії. Будь ласка,
видаліть наявне збереження чи купіть повну версію гри!
updateSummary:
title: Нове оновлення!
desc: >-
Ось зміни з вашої останньої гри:
upgradesIntroduction:
title: Розблокування поліпшень
desc: >-
Усі вироблені вами фігури можуть використовуватися для розблокування
поліпшень - <strong>радимо не видаляти старі фабрики!<strong>
Вкладку з поліпшеннями можна знайти в правому верхньому куті екрана.
massDeleteConfirm:
title: Підтвердження видалення
desc: >-
Ви видаляєте багато будівль (<count>, якщо бути точним)! Ви справді хочете
зробити це?
massCutConfirm:
title: Підтвердження вирізання
desc: >-
Ви вирізаєте багато будівль(<count>, якщо бути точним)! Ви справді хочете
зробити це?
massCutInsufficientConfirm:
title: Підтвердити вирізання
desc: >-
Ви не можете дозволити собі вставити цю ділянку! Ви справді хочете
вирізати її?
blueprintsNotUnlocked:
title: Ще не розблоковано
desc: >-
Досягніть 12-го рівня для розблокування креслень!
keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
createMarker:
title: New Marker
titleEdit: Edit Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editSignal:
title: Set Signal
descItems: >-
Choose a pre-defined item:
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editConstantProducer:
title: Set Item
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
tutorialVideoAvailable:
title: Tutorial Available
desc: There is a tutorial video available for this level! Would you like to watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
puzzleLoadFailed:
title: Puzzles failed to load
desc: >-
Unfortunately the puzzles could not be loaded:
submitPuzzle:
title: Submit Puzzle
descName: >-
Give your puzzle a name:
descIcon: >-
Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them <link>here</link>, or choose one of the randomly suggested shapes below):
placeholderName: Puzzle Title
puzzleResizeBadBuildings:
title: Resize not possible
desc: You can't make the zone any smaller, because then some buildings would be outside the zone.
puzzleLoadError:
title: Bad Puzzle
desc: >-
The puzzle failed to load:
offlineMode:
title: Offline Mode
desc: >-
We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internect connection.
puzzleDownloadError:
title: Download Error
desc: >-
Failed to download the puzzle:
puzzleSubmitError:
title: Submission Error
desc: >-
Failed to submit your puzzle:
puzzleSubmitOk:
title: Puzzle Published
desc: >-
Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section.
puzzleCreateOffline:
title: Offline Mode
desc: >-
Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue?
puzzlePlayRegularRecommendation:
title: Recommendation
desc: >-
I <strong>strongly</strong> recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue?
puzzleShare:
title: Short Key Copied
desc: >-
The short key of the puzzle (<key>) has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle.
puzzleReport:
title: Report Puzzle
options:
profane: Profane
unsolvable: Not solvable
trolling: Trolling
puzzleReportComplete:
title: Thank you for your feedback!
desc: >-
The puzzle has been flagged.
puzzleReportError:
title: Failed to report
desc: >-
Your report could not get processed:
puzzleLoadShortKey:
title: Enter short key
desc: >-
Enter the short key of the puzzle to load it.
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearBelts: Clear belts
clearSelection: Clear selection
pipette: Pipette
switchLayers: Switch layers
# Names of the colors, used for the color blind mode
colors:
red: Червоний
green: Зелений
blue: Синій
yellow: Жовтий
purple: Фіолетовий
cyan: Блакитний
white: Білий
black: Чорний
uncolored: Сірий
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Speed
range: Range
storage: Capacity
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
freeplayLevelComplete: Level <level> has been completed!
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: All shapes stored within the Hub.
produced:
title: Produced
description: All shapes produced within your factory, including intermediate products.
delivered:
title: Delivered
description: Shapes which are being delivered to the Hub.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per second, e.g. '523 / s'
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
# Bottom left tutorial hints
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
waypoints:
waypoints: Markers
hub: HUB
description: >-
Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification: Marker has been created.
# Shape viewer
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them.
2_1_place_cutter: >-
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
2_2_place_trash: >-
The cutter can <strong>clog and stall</strong>!<br><br>
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
2_3_more_cutters: >-
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
3_1_rectangles: >-
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
21_1_place_quad_painter: >-
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
21_2_switch_to_wires: >-
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
Then <strong>connect all four inputs</strong> of the painter with cables!
21_3_place_button: >-
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
21_4_press_button: >-
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
PS: You don't have to connect all inputs! Try wiring only two.
# Connected miners
connectedMiners:
one_miner: 1 Extractor
n_miners: <amount> Extractors
limited_items: Limited to <max_throughput>
# Pops up in the demo every few minutes
watermark:
title: Demo version
desc: Click here to see the advantages of the standalone version!
get_on_steam: Get on Steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
achievements:
title: Achievements
desc: Hunt them all!
upgrades:
title: ∞ Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop the game in my spare time!
# puzzle mode
puzzleEditorSettings:
zoneTitle: Zone
zoneWidth: Width
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
share: Share
report: Report
puzzleEditorControls:
title: Puzzle Creator
instructions:
- 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player
- 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>).
- 4. Click the <strong>lock button</strong> on a building to disable it.
- 5. Once you click review, your puzzle will be validated and you can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
puzzleCompletion:
title: Puzzle Completed!
titleLike: >-
Click the heart if you liked the puzzle:
titleRating: How difficult did you find the puzzle?
titleRatingDesc: Your rating will help me to make you better suggestions in the future
continueBtn: Keep Playing
menuBtn: Menu
puzzleMetadata:
author: Author
shortKey: Short Key
rating: Difficulty score
averageDuration: Avg. Duration
completionRate: Completion rate
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
# Internal name for the Extractor
miner:
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
# Internal name for the Tunnel
underground_belt:
default:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
# Balancer
balancer:
default:
name: &balancer Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
rotater:
default:
name: &rotater Rotator
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotator (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
name: Rotator (180°)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: &stacker Stacker
description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: &painter Painter
description: &painter_desc Paints the whole shape on the left input with the color from the top input.
mirrored:
name: *painter
description: Paints the whole shape on the left input with the color from the bottom input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
default:
name: &storage Storage
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
wire:
default:
name: &wire Wire
description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
second:
name: *wire
description: *wire_desc
wire_tunnel:
default:
name: &wire_tunnel Wire Crossing
description: Allows two wires to cross without connecting to each other.
constant_signal:
default:
name: &constant_signal Constant Signal
description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0).
lever:
default:
name: &lever Switch
description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
transistor:
default:
name: &transistor Transistor
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
mirrored:
name: *transistor
description: *transistor_desc
filter:
default:
name: &filter Filter
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
display:
default:
name: &display Display
description: Connect a signal to show it on the display - It can be a shape, color or boolean.
reader:
default:
name: &reader Belt Reader
description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
analyzer:
default:
name: &analyzer Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
comparator:
default:
name: &comparator Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
virtual_processor:
default:
name: &virtual_processor Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotator
description: Virtually rotates the shape clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the color on the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
constant_producer:
default:
name: &constant_producer Constant Producer
description: Constantly outputs a specified shape or color.
goal_acceptor:
default:
name: &goal_acceptor Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
block:
default:
name: &block Block
description: Allows you to block a tile.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
desc: >-
You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are
colorblind, there is a <strong>colorblind mode</strong> in the settings!
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
reward_stacker:
title: Stacker
desc: >-
You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right
input is <strong>stacked on top</strong> of the left input!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: >-
You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and
<strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: >-
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
PS: The old extractor has been replaced in your toolbar now!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_merger:
title: Compact Merger
desc: >-
You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
reward_splitter:
title: Compact Splitter
desc: >-
You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
reward_belt_reader:
title: Belt reader
desc: >-
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
reward_cutter_quad:
title: Quad Cutter
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: >-
You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color
instead of two!
reward_storage:
title: Storage
desc: >-
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
It prioritises the left output, so you can also use it as an <strong>overflow gate</strong>!
reward_blueprints:
title: Blueprints
desc: >-
You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is
<strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
reward_rotater_180:
title: Rotator (180°)
desc: You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D)
reward_wires_painter_and_levers:
title: >-
Wires & Quad Painter
desc: >-
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
To switch to the wires layer, press <strong>E</strong>. <br><br>
PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!
reward_filter:
title: >-
Item Filter
desc: >-
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You can also pass in a boolean signal (1 or 0) to entirely activate or disable it.
reward_display:
title: Display
desc: >-
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
reward_constant_signal:
title: Constant Signal
desc: >-
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 or 0).
reward_logic_gates:
title: Logic Gates
desc: >-
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
With logic gates you can now compute AND, OR, XOR and NOT operations.<br><br>
As a bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: >-
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
You can now simulate a cutter, rotator, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br>
- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
- Build something cool with wires.<br><br>
- Continue to play normally.<br><br>
Whatever you choose, remember to have fun!
# Special reward, which is shown when there is no reward actually
no_reward:
title: Next level
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to
<strong>unlock upgrades</strong>!
no_reward_freeplay:
title: Next level
desc: >-
Congratulations!
reward_freeplay:
title: Freeplay
desc: >-
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
reward_demo_end:
title: End of Demo
desc: >-
You have reached the end of the demo version!
settings:
title: Settings
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
rangeSliderPercentage: <amount> %
labels:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
autosaveInterval:
title: Autosave Interval
description: >-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
movementSpeed:
title: Movement speed
description: >-
Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
language:
title: Language
description: >-
Change the language. All translations are user-contributed and might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
description: >-
Enables various tools which allow you to play the game if you are color blind.
fullscreen:
title: Fullscreen
description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: >-
If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: >-
If enabled, mutes all music.
soundVolume:
title: Sound Volume
description: >-
Set the volume for sound effects
musicVolume:
title: Music Volume
description: >-
Set the volume for music
theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
refreshRate:
title: Tick Rate
description: >-
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be
exact.
alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT.
offerHints:
title: Hints & Tutorials
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
enableTunnelSmartplace:
title: Smart Tunnels
description: >-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
vignette:
title: Vignette
description: >-
Enables the vignette, which darkens the screen corners and makes text easier to read.
rotationByBuilding:
title: Rotation by building type
description: >-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title: Compact Building Infos
description: >-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: >-
Disables the warning dialogues brought up when cutting/deleting more than 100 entities.
lowQualityMapResources:
title: Low Quality Map Resources
description: >-
Simplifies the rendering of resources on the map when zoomed in to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
title: Disable Grid
description: >-
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: >-
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing
a building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: >-
Uses low quality textures to save performance. This will make the game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: >-
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Select extractor on resource patch
description: >-
Enabled by default, selects the extractor if you use the pipette when hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: >-
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
enableMousePan:
title: Screen Edge Panning
description: >-
Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: >-
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: >-
Controls the size of the shapes on the map overview (when zooming out).
keybindings:
title: Прив'язки клавіш
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Скинути
categoryLabels:
general: Загальні
ingame: Гра
navigation: Навігація
placement: Розміщення
massSelect: Масовий вибір
buildings: Гарячі клавіши будівництва
placementModifiers: Модифікатори розміщення
mappings:
confirm: Підтвердити
back: Назад
mapMoveUp: Вгору
mapMoveRight: Праворуч
mapMoveDown: Вниз
mapMoveLeft: Ліворуч
mapMoveFaster: Пришвидшитися
centerMap: Центрувати мапу
mapZoomIn: Приблизити
mapZoomOut: Віддалити
createMarker: Створити позначку
menuOpenShop: Поліпшення
menuOpenStats: Статистика
menuClose: Закрити меню
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
# --- Do not translate the values in this section
belt: *belt
balancer: *balancer
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
storage: *storage
wire: *wire
constant_signal: *constant_signal
logic_gate: Logic Gate
lever: *lever
filter: *filter
wire_tunnel: *wire_tunnel
display: *display
reader: *reader
virtual_processor: *virtual_processor
transistor: *transistor
analyzer: *analyzer
comparator: *comparator
item_producer: Item Producer (Sandbox)
constant_producer: *constant_producer
goal_acceptor: *goal_acceptor
block: *block
# ---
pipette: Pipette
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
rotateToUp: "Rotate: Point Up"
rotateToDown: "Rotate: Point Down"
rotateToRight: "Rotate: Point Right"
rotateToLeft: "Rotate: Point Left"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
lockBeltDirection: Enable belt planner
switchDirectionLockSide: >-
Planner: Switch side
copyWireValue: >-
Wires: Copy value below cursor
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
massSelectCut: Cut area
massSelectClear: Clear belts
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
about:
title: Про цю гру
body: >-
Ця гра з відкритим вихідним кодом і розроблена мною, <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>.<br><br>
Якщо ви хочете зробити внесок, загляньте до <a href="<githublink>" target="_blank">GitHub репозиторію Shapez.io</a>.<br><br>>
Ця гра не була б можливою без великої Discord спільноти навколо моїх ігор. Гадаю, вам справді слід долучитися до <a href="<discordlink>" target="_blank">серверу в Discord</a>!<br><br>
Звуковий трек розробив <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> — він просто приголомшливий.<br><br>
І нарешті, величезна подяка моєму найкращому другові <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>, бо без наших сеансів у Factorio ця гра ніколи б не існувала.
changelog:
title: Змінопис
demo:
features:
restoringGames: Відновлення збережень
importingGames: Імпортування збережень
oneGameLimit: Обмежено одним збереженням
customizeKeybindings: Налаштування прив'язок клавіш
exportingBase: Експортування цілої бази у вигляді зображення
settingNotAvailable: Недоступно в демоверсії.
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key).
unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized).
bad-token: Не вдалося встановити зв’язок із серверною базою, спробуйте оновити чи перезапустити гру (Bad Token).
bad-id: Недійсний ідентифікатор головоломки.
not-found: Не вдалося знайти цю головомку.
bad-category: Не вдалося знайти цю категорію.
bad-short-key: The given short key is invalid.
profane-title: Заголовок вашої головоломки містить нецензурні слова.
bad-title-too-many-spaces: Назва головоломки занадто коротка.
bad-shape-key-in-emitter: A constant producer has an invalid item.
bad-shape-key-in-goal: A goal acceptor has an invalid item.
no-emitters: Your puzzle does not contain any constant producers.
no-goals: Your puzzle does not contain any goal acceptors.
short-key-already-taken: This short key is already taken, please use another one.
can-not-report-your-own-puzzle: Ви не можете повідомити про свою головоломку.
bad-payload: Запит містить недійсні дані.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
tips:
- The hub will accept any input, not just the current shape!
- Переконайтесь що ваші фабрики модульні — в майбутньому може знадобитись!
- Не будуйте близько до Центру, інакше це може перерости у великий хаос!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Симетрія — запорука успіху!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- Mix all three primary colors to get white.
- The storage buffer prioritises the left output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>SHIFT</b> lets you place multiple buildings at a time.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Ефективність — запорука успіху!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a mess!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 or 26 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to reuse factories later in the game. Build your factories to be reusable.
- Sometimes, you can find a needed shape in the map without creating it with stackers.
- Full windmills/pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look at the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all three primary colors to make white!
- You have an infinite map. Don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise, starting from the top right.
- Ви можете завантажити свої збереження в головному меню гри!
- Ця гра має багато корисних прив'язок клавіш, тому варто заглянути на сторінку
налаштувань.
- Ця гра має багато цікавих налаштувань, обов'язково перевірте їх!
- Позначка вашого Центру має невеликий компас, який завжди вказує напрямок до
нього!
- Для очищення конвеєрних стрічкок виріжте область та вставте її в те ж місце.
- Натисніть F4, щоби показати вашу частоту кадрів та частоту циклів
оновлень.
- Натисніть F4 двічі, щоби показати координати плитки, що під курсором, та
координати камери.
- Ви можете натиснути на фігуру, закріплену в лівому краю екрану, щоби
відкріпити її.