steamPage: # This is the short text appearing on the steam page shortText: shapez.io — це гра про будування фабрик для автоматизації створення та обробки все більш складних форм на нескінченно розширюваній мапі. # This is the text shown above the Discord link discordLinkShort: Офіційний Discord intro: >- Вам подобаються ігри, що пов'язані з автоматизацією? Тоді ви в правильному місці! shapez.io — це невимушена гра, в якій вам доведеться будувати фабрики задля автоматизованого виробництва геометричних форм. Зі збільшенням рівня форми стають дедалі складнішими, тому вам доводиться розповсюджуватися по нескінченній мапі. And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors! Купуючи гру в Steam, ви отримуєте доступ до повної версії, але ви також можете спочатку зіграти у демоверсію на shapez.io, а потім прийняти рішення! what_others_say: Що говорять люди про shapez.io? nothernlion_comment: >- Ця гра надзвичайна, я навіть не помічаю як швидко летить час! notch_comment: >- От лайно. Мені дійсно потрібен сон, але я думаю, що я придумав, як створити комп’ютер у shapez.io steam_review_comment: >- Ця гра вкрала моє життя, і я не хочу його повертати. Дуже розслаблена фабрична гра, яка не дозволяє мені переставати робити свої стрічки більш ефективними. global: loading: Завантаження error: Помилка loggingIn: Вхід # How big numbers are rendered, e.g. "10,000" thousandsDivider: " " # What symbol to use to separate the integer part from the fractional part of a number, e.g. "0,4" decimalSeparator: "," # The suffix for large numbers, e.g. 1.3k, 400.2M, etc. suffix: thousands: тис. millions: млн billions: млрд trillions: трлн # Shown for infinitely big numbers infinite: неск. time: # Used for formatting past time dates oneSecondAgo: одну секунду тому xSecondsAgo: секунд тому oneMinuteAgo: хвилину тому xMinutesAgo: хвилин тому oneHourAgo: одну годину тому xHoursAgo: годин тому oneDayAgo: один день тому xDaysAgo: днів тому # Short formats for times, e.g. '5h 23m' secondsShort: сек. minutesAndSecondsShort: хв. сек. hoursAndMinutesShort: год. хв. xMinutes: хв. keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: ПРОБІЛ demoBanners: # This is the "advertisement" shown in the main menu and other various places title: Демоверсія intro: >- Отримайте повну версію, щоби розблокувати всі можливості та вміст! mainMenu: play: Грати continue: Продовжити newGame: Нова гра changelog: Змінопис subreddit: Reddit importSavegame: Імпортувати openSourceHint: Ця гра з відкритим вихідним кодом! discordLink: Офіційний Discord сервер helpTranslate: Допоможіть з перекладом! madeBy: Розробник — # This is shown when using firefox and other browsers which are not supported. browserWarning: >- Вибачте, але гра, як відомо, працює повільно у вашому браузері! Завантажте повну версію чи Google Chrome задля отримання більшої насолоди від гри. savegameLevel: Рівень savegameLevelUnknown: Невідомий рівень savegameUnnamed: Без назви puzzleMode: Режим головоломки back: Назад puzzleDlcText: >- Вам подобається ущільнювати та оптимізувати заводи? Get the Puzzle DLC now on Steam for even more fun! puzzleDlcWishlist: Додайте до бажаного! puzzleMenu: play: Грати edit: Редагувати title: Режим головоломки createPuzzle: Створити головоломку loadPuzzle: Завантажити reviewPuzzle: Review & Publish validatingPuzzle: Validating Puzzle submittingPuzzle: Submitting Puzzle noPuzzles: There are currently no puzzles in this section. categories: levels: Рівні new: Новий top-rated: Високо оцінені mine: Мої головоломки short: Short easy: Easy hard: Hard completed: Completed validation: title: Invalid Puzzle noProducers: Please place a Constant Producer! noGoalAcceptors: Please place a Goal Acceptor! goalAcceptorNoItem: >- One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal. goalAcceptorRateNotMet: >- One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors. buildingOutOfBounds: >- One or more buildings are outside of the buildable area. Either increase the area or remove them. autoComplete: >- Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors. dialogs: buttons: ok: Гаразд delete: Видалити cancel: Скасувати later: Пізніше restart: Перезавантажити reset: Скинути getStandalone: Купити гру deleteGame: Я знаю, що роблю viewUpdate: Переглянути оновлення showUpgrades: Показати поліпшення showKeybindings: Показати прив’язки клавіш retry: Повторити continue: Продовжити playOffline: Грати в автономному режимі importSavegameError: title: Помилка при імпортуванні text: >- Не вдалося імпортувати вашу збережену гру: importSavegameSuccess: title: Збереження імпортовано text: >- Вашу збережену гру успішно імпортовано. gameLoadFailure: title: Гра зламана text: >- Не вдалося завантажити вашу збережену гру. confirmSavegameDelete: title: Підтвердження видалення text: >- Ви справді бажаєте видалити цю збережену гру?

'' -ого рівня

? Цю дію неможливо буде скасувати! savegameDeletionError: title: Не вдалось видалити text: >- Не вдалося видалити збережену гру: restartRequired: title: Потрібне перезавантаження text: >- Перезавантажте гру, щоби налаштування вступили в дію. editKeybinding: title: Зміна прив'язки клавіши desc: Натисніть клавішу або кнопку миші, яку ви хочете призначити, або Escape, щоб скасувати. resetKeybindingsConfirmation: title: Скинути прив'язки клавіш desc: Це скине всі прив'язки клавіш до їхніх значень за замовчуванням. Будь ласка, підтвердіть. keybindingsResetOk: title: Прив'язку клавіш скинуто desc: Прив'язку клавіш скинуто до їхніх початкових значень! featureRestriction: title: Демоверсія desc: Ви спробували отримати доступ до функції (), яка недоступна в демонстраційній версії. Подумайте про отримання повної версії, щоби насолодитися грою сповна! oneSavegameLimit: title: Обмежені збереження desc: Ви можете мати лише одне збереження одночасно в демоверсії. Будь ласка, видаліть наявне збереження чи купіть повну версію гри! updateSummary: title: Нове оновлення! desc: >- Ось зміни з вашої останньої гри: upgradesIntroduction: title: Розблокування поліпшень desc: >- Усі вироблені вами фігури можуть використовуватися для розблокування поліпшень - радимо не видаляти старі фабрики! Вкладку з поліпшеннями можна знайти в правому верхньому куті екрана. massDeleteConfirm: title: Підтвердження видалення desc: >- Ви видаляєте багато будівль (, якщо бути точним)! Ви справді хочете зробити це? massCutConfirm: title: Підтвердження вирізання desc: >- Ви вирізаєте багато будівль(, якщо бути точним)! Ви справді хочете зробити це? massCutInsufficientConfirm: title: Підтвердити вирізання desc: >- Ви не можете дозволити собі вставити цю ділянку! Ви справді хочете вирізати її? blueprintsNotUnlocked: title: Ще не розблоковано desc: >- Досягніть 12-го рівня для розблокування креслень! keybindingsIntroduction: title: Useful keybindings desc: >- This game has a lot of keybindings which make it easier to build big factories. Here are a few, but be sure to check out the keybindings!

CTRL + Drag: Select an area.
SHIFT: Hold to place multiple of one building.
ALT: Invert orientation of placed belts.
createMarker: title: New Marker titleEdit: Edit Marker desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) editSignal: title: Set Signal descItems: >- Choose a pre-defined item: descShortKey: ... or enter the short key of a shape (Which you can generate here) editConstantProducer: title: Set Item markerDemoLimit: desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! exportScreenshotWarning: title: Export screenshot desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game! renameSavegame: title: Rename Savegame desc: You can rename your savegame here. tutorialVideoAvailable: title: Tutorial Available desc: There is a tutorial video available for this level! Would you like to watch it? tutorialVideoAvailableForeignLanguage: title: Tutorial Available desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it? puzzleLoadFailed: title: Puzzles failed to load desc: >- Unfortunately the puzzles could not be loaded: submitPuzzle: title: Submit Puzzle descName: >- Give your puzzle a name: descIcon: >- Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them here, or choose one of the randomly suggested shapes below): placeholderName: Puzzle Title puzzleResizeBadBuildings: title: Resize not possible desc: You can't make the zone any smaller, because then some buildings would be outside the zone. puzzleLoadError: title: Bad Puzzle desc: >- The puzzle failed to load: offlineMode: title: Offline Mode desc: >- We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internect connection. puzzleDownloadError: title: Download Error desc: >- Failed to download the puzzle: puzzleSubmitError: title: Submission Error desc: >- Failed to submit your puzzle: puzzleSubmitOk: title: Puzzle Published desc: >- Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section. puzzleCreateOffline: title: Offline Mode desc: >- Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue? puzzlePlayRegularRecommendation: title: Recommendation desc: >- I strongly recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue? puzzleShare: title: Short Key Copied desc: >- The short key of the puzzle () has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle. puzzleReport: title: Report Puzzle options: profane: Profane unsolvable: Not solvable trolling: Trolling puzzleReportComplete: title: Thank you for your feedback! desc: >- The puzzle has been flagged. puzzleReportError: title: Failed to report desc: >- Your report could not get processed: puzzleLoadShortKey: title: Enter short key desc: >- Enter the short key of the puzzle to load it. ingame: # This is shown in the top left corner and displays useful keybindings in # every situation keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto-orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create marker delete: Delete pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy clearBelts: Clear belts clearSelection: Clear selection pipette: Pipette switchLayers: Switch layers # Names of the colors, used for the color blind mode colors: red: Червоний green: Зелений blue: Синій yellow: Жовтий purple: Фіолетовий cyan: Блакитний white: Білий black: Чорний uncolored: Сірий # Everything related to placing buildings (I.e. as soon as you selected a building # from the toolbar) buildingPlacement: # Buildings can have different variants which are unlocked at later levels, # and this is the hint shown when there are multiple variants available. cycleBuildingVariants: Press to cycle variants. # Shows the hotkey in the ui, e.g. "Hotkey: Q" hotkeyLabel: >- Hotkey: infoTexts: speed: Speed range: Range storage: Capacity oneItemPerSecond: 1 item / second itemsPerSecond: items / s itemsPerSecondDouble: (x2) tiles: tiles # The notification when completing a level levelCompleteNotification: # is replaced by the actual level, so this gets 'Level 03' for example. levelTitle: Level completed: Completed unlockText: Unlocked ! buttonNextLevel: Next Level # Notifications on the lower right notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. freeplayLevelComplete: Level has been completed! # The "Upgrades" window shop: title: Upgrades buttonUnlock: Upgrade # Gets replaced to e.g. "Tier IX" tier: Tier maximumLevel: MAXIMUM LEVEL (Speed x) # The "Statistics" window statistics: title: Statistics dataSources: stored: title: Stored description: All shapes stored within the Hub. produced: title: Produced description: All shapes produced within your factory, including intermediate products. delivered: title: Delivered description: Shapes which are being delivered to the Hub. noShapesProduced: No shapes have been produced so far. # Displays the shapes per second, e.g. '523 / s' shapesDisplayUnits: second: / s minute: / m hour: / h # Settings menu, when you press "ESC" settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts # Bottom left tutorial hints tutorialHints: title: Need help? showHint: Show hint hideHint: Close # When placing a blueprint blueprintPlacer: cost: Cost # Map markers waypoints: waypoints: Markers hub: HUB description: >- Left-click a marker to jump to it, right-click to delete it.

Press to create a marker from the current view, or right-click to create a marker at the selected location. creationSuccessNotification: Marker has been created. # Shape viewer shapeViewer: title: Layers empty: Empty copyKey: Copy Key # Interactive tutorial interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an extractor on top of a circle shape to extract it! 1_2_conveyor: >- Connect the extractor with a conveyor belt to your hub!

Tip: Click and drag the belt with your mouse! 1_3_expand: >- This is NOT an idle game! Build more extractors and belts to finish the goal quicker.

Tip: Hold SHIFT to place multiple extractors, and use R to rotate them. 2_1_place_cutter: >- Now place a Cutter to cut the circles in two halves!

PS: The cutter always cuts from top to bottom regardless of its orientation. 2_2_place_trash: >- The cutter can clog and stall!

Use a trash to get rid of the currently (!) not needed waste. 2_3_more_cutters: >- Good job! Now place 2 more cutters to speed up this slow process!

PS: Use the 0-9 hotkeys to access buildings faster! 3_1_rectangles: >- Now let's extract some rectangles! Build 4 extractors and connect them to the hub.

PS: Hold SHIFT while dragging a belt to activate the belt planner! 21_1_place_quad_painter: >- Place the quad painter and get some circles, white and red color! 21_2_switch_to_wires: >- Switch to the wires layer by pressing E!

Then connect all four inputs of the painter with cables! 21_3_place_button: >- Awesome! Now place a Switch and connect it with wires! 21_4_press_button: >- Press the switch to make it emit a truthy signal and thus activate the painter.

PS: You don't have to connect all inputs! Try wiring only two. # Connected miners connectedMiners: one_miner: 1 Extractor n_miners: Extractors limited_items: Limited to # Pops up in the demo every few minutes watermark: title: Demo version desc: Click here to see the advantages of the standalone version! get_on_steam: Get on Steam standaloneAdvantages: title: Get the full version! no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 18 New Buildings desc: Fully automate your factory! achievements: title: Achievements desc: Hunt them all! upgrades: title: ∞ Upgrade Tiers desc: This demo version has only 5! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop the game in my spare time! # puzzle mode puzzleEditorSettings: zoneTitle: Zone zoneWidth: Width zoneHeight: Height trimZone: Trim clearItems: Clear Items share: Share report: Report puzzleEditorControls: title: Puzzle Creator instructions: - 1. Place Constant Producers to provide shapes and colors to the player - 2. Build one or more shapes you want the player to build later and deliver it to one or more Goal Acceptors - 3. Once a Goal Acceptor receives a shape for a certain amount of time, it saves it as a goal that the player must produce later (Indicated by the green badge). - 4. Click the lock button on a building to disable it. - 5. Once you click review, your puzzle will be validated and you can publish it. - 6. Upon release, all buildings will be removed except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :) puzzleCompletion: title: Puzzle Completed! titleLike: >- Click the heart if you liked the puzzle: titleRating: How difficult did you find the puzzle? titleRatingDesc: Your rating will help me to make you better suggestions in the future continueBtn: Keep Playing menuBtn: Menu puzzleMetadata: author: Author shortKey: Short Key rating: Difficulty score averageDuration: Avg. Duration completionRate: Completion rate # All shop upgrades shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x → x miner: name: Extraction description: Speed x → x processors: name: Cutting, Rotating & Stacking description: Speed x → x painting: name: Mixing & Painting description: Speed x → x # Buildings and their name / description buildings: hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL endOfDemo: End of Demo belt: default: name: &belt Conveyor Belt description: Transports items, hold and drag to place multiple. # Internal name for the Extractor miner: default: name: &miner Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. # Internal name for the Tunnel underground_belt: default: name: &underground_belt Tunnel description: Allows you to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows you to tunnel resources under buildings and belts. # Balancer balancer: default: name: &balancer Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. cutter: default: name: &cutter Cutter description: Cuts shapes from top to bottom and outputs both halves. If you use only one part, be sure to destroy the other part or it will clog and stall! quad: name: Cutter (Quad) description: Cuts shapes into four parts. If you use only one part, be sure to destroy the other parts or it will clog and stall! rotater: default: name: &rotater Rotator description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotator (CCW) description: Rotates shapes counter-clockwise by 90 degrees. rotate180: name: Rotator (180°) description: Rotates shapes by 180 degrees. stacker: default: name: &stacker Stacker description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input. mixer: default: name: &mixer Color Mixer description: Mixes two colors using additive blending. painter: default: name: &painter Painter description: &painter_desc Paints the whole shape on the left input with the color from the top input. mirrored: name: *painter description: Paints the whole shape on the left input with the color from the bottom input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows you to color each quadrant of the shape individually. Only slots with a truthy signal on the wires layer will be painted! trash: default: name: &trash Trash description: Accepts inputs from all sides and destroys them. Forever. storage: default: name: &storage Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire: default: name: &wire Wire description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other. second: name: *wire description: *wire_desc wire_tunnel: default: name: &wire_tunnel Wire Crossing description: Allows two wires to cross without connecting to each other. constant_signal: default: name: &constant_signal Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0). lever: default: name: &lever Switch description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: &transistor Transistor description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: *transistor description: *transistor_desc filter: default: name: &filter Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: &display Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: &reader Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: &analyzer Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: &comparator Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans. virtual_processor: default: name: &virtual_processor Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotator description: Virtually rotates the shape clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the color on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. constant_producer: default: name: &constant_producer Constant Producer description: Constantly outputs a specified shape or color. goal_acceptor: default: name: &goal_acceptor Goal Acceptor description: Deliver shapes to the goal acceptor to set them as a goal. block: default: name: &block Block description: Allows you to block a tile. storyRewards: # Those are the rewards gained from completing the store reward_cutter_and_trash: title: Cutting Shapes desc: >- You just unlocked the cutter, which cuts shapes in half from top to bottom regardless of its orientation!

Be sure to get rid of the waste, or otherwise it will clog and stall - For this purpose I have given you the trash, which destroys everything you put into it! reward_rotater: title: Rotating desc: The rotator has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: >- The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, there is a colorblind mode in the settings! reward_mixer: title: Color Mixing desc: The mixer has been unlocked - It mixes two colors using additive blending! reward_stacker: title: Stacker desc: >- You can now combine shapes with the stacker! Both inputs are combined, and if they can be put next to each other, they will be fused. If not, the right input is stacked on top of the left input! reward_balancer: title: Balancer desc: The multifunctional balancer has been unlocked - It can be used to build bigger factories by splitting and merging items onto multiple belts! reward_tunnel: title: Tunnel desc: The tunnel has been unlocked - You can now tunnel items below belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: >- You have unlocked a variant of the rotator - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and press 'T' to cycle through its variants! reward_miner_chainable: title: Chaining Extractor desc: >- You have unlocked the chained extractor! It can forward its resources to other extractors so you can more efficiently extract resources!

PS: The old extractor has been replaced in your toolbar now! reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the tunnel - It has a bigger range, and you can also mix-n-match those tunnels now! reward_merger: title: Compact Merger desc: >- You have unlocked a merger variant of the balancer - It accepts two inputs and merges them into one belt! reward_splitter: title: Compact Splitter desc: >- You have unlocked a splitter variant of the balancer - It accepts one input and splits them into two! reward_belt_reader: title: Belt reader desc: >- You have now unlocked the belt reader! It allows you to measure the throughput of a belt.

And wait until you unlock wires - then it gets really useful! reward_cutter_quad: title: Quad Cutter desc: You have unlocked a variant of the cutter - It allows you to cut shapes in four parts instead of just two! reward_painter_double: title: Double Painting desc: >- You have unlocked a variant of the painter - It works similar to the regular painter but processes two shapes at once, consuming just one color instead of two! reward_storage: title: Storage desc: >- You have unlocked the storage building - It allows you to store items up to a given capacity!

It prioritises the left output, so you can also use it as an overflow gate! reward_blueprints: title: Blueprints desc: >- You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). reward_rotater_180: title: Rotator (180°) desc: You just unlocked the 180 degrees rotator! - It allows you to rotate a shape by 180 degrees (Surprise! :D) reward_wires_painter_and_levers: title: >- Wires & Quad Painter desc: >- You just unlocked the Wires Layer: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!

For the beginning I unlocked you the Quad Painter - Connect the slots you would like to paint with on the wires layer!

To switch to the wires layer, press E.

PS: Enable hints in the settings to activate the wires tutorial! reward_filter: title: >- Item Filter desc: >- You unlocked the Item Filter! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.

You can also pass in a boolean signal (1 or 0) to entirely activate or disable it. reward_display: title: Display desc: >- You have unlocked the Display - Connect a signal on the wires layer to visualize it!

PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display! reward_constant_signal: title: Constant Signal desc: >- You unlocked the constant signal building on the wires layer! This is useful to connect it to item filters for example.

The constant signal can emit a shape, color or boolean (1 or 0). reward_logic_gates: title: Logic Gates desc: >- You unlocked logic gates! You don't have to be excited about this, but it's actually super cool!

With logic gates you can now compute AND, OR, XOR and NOT operations.

As a bonus on top I also just gave you a transistor! reward_virtual_processing: title: Virtual Processing desc: >- I just gave a whole bunch of new buildings which allow you to simulate the processing of shapes!

You can now simulate a cutter, rotator, stacker and more on the wires layer! With this you now have three options to continue the game:

- Build an automated machine to create any possible shape requested by the HUB (I recommend to try it!).

- Build something cool with wires.

- Continue to play normally.

Whatever you choose, remember to have fun! # Special reward, which is shown when there is no reward actually no_reward: title: Next level desc: >- This level gave you no reward, but the next one will!

PS: Better not destroy your existing factory - You'll need all those shapes later to unlock upgrades! no_reward_freeplay: title: Next level desc: >- Congratulations! reward_freeplay: title: Freeplay desc: >- You did it! You unlocked the free-play mode! This means that shapes are now randomly generated!

Since the hub will require a throughput from now on, I highly recommend to build a machine which automatically delivers the requested shape!

The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_demo_end: title: End of Demo desc: >- You have reached the end of the demo version! settings: title: Settings categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built rangeSliderPercentage: % labels: uiScale: title: Interface scale description: >- Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge autosaveInterval: title: Autosave Interval description: >- Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled scrollWheelSensitivity: title: Zoom sensitivity description: >- Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast movementSpeed: title: Movement speed description: >- Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast language: title: Language description: >- Change the language. All translations are user-contributed and might be incomplete! enableColorBlindHelper: title: Color Blind Mode description: >- Enables various tools which allow you to play the game if you are color blind. fullscreen: title: Fullscreen description: >- It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: >- If enabled, mutes all sound effects. musicMuted: title: Mute Music description: >- If enabled, mutes all music. soundVolume: title: Sound Volume description: >- Set the volume for sound effects musicVolume: title: Music Volume description: >- Set the volume for music theme: title: Game theme description: >- Choose the game theme (light / dark). themes: dark: Dark light: Light refreshRate: title: Tick Rate description: >- This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be exact. alwaysMultiplace: title: Multiplace description: >- If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT. offerHints: title: Hints & Tutorials description: >- Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game. enableTunnelSmartplace: title: Smart Tunnels description: >- When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: >- Enables the vignette, which darkens the screen corners and makes text easier to read. rotationByBuilding: title: Rotation by building type description: >- Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. compactBuildingInfo: title: Compact Building Infos description: >- Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: >- Disables the warning dialogues brought up when cutting/deleting more than 100 entities. lowQualityMapResources: title: Low Quality Map Resources description: >- Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: >- Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: >- Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: >- Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: >- The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Select extractor on resource patch description: >- Enabled by default, selects the extractor if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: >- Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Screen Edge Panning description: >- Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting. zoomToCursor: title: Zoom towards Cursor description: >- If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. mapResourcesScale: title: Map Resources Size description: >- Controls the size of the shapes on the map overview (when zooming out). keybindings: title: Прив'язки клавіш hint: >- Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. resetKeybindings: Скинути categoryLabels: general: Загальні ingame: Гра navigation: Навігація placement: Розміщення massSelect: Масовий вибір buildings: Гарячі клавіши будівництва placementModifiers: Модифікатори розміщення mappings: confirm: Підтвердити back: Назад mapMoveUp: Вгору mapMoveRight: Праворуч mapMoveDown: Вниз mapMoveLeft: Ліворуч mapMoveFaster: Пришвидшитися centerMap: Центрувати мапу mapZoomIn: Приблизити mapZoomOut: Віддалити createMarker: Створити позначку menuOpenShop: Поліпшення menuOpenStats: Статистика menuClose: Закрити меню toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info switchLayers: Switch layers exportScreenshot: Export whole Base as Image # --- Do not translate the values in this section belt: *belt balancer: *balancer underground_belt: *underground_belt miner: *miner cutter: *cutter rotater: *rotater stacker: *stacker mixer: *mixer painter: *painter trash: *trash storage: *storage wire: *wire constant_signal: *constant_signal logic_gate: Logic Gate lever: *lever filter: *filter wire_tunnel: *wire_tunnel display: *display reader: *reader virtual_processor: *virtual_processor transistor: *transistor analyzer: *analyzer comparator: *comparator item_producer: Item Producer (Sandbox) constant_producer: *constant_producer goal_acceptor: *goal_acceptor block: *block # --- pipette: Pipette rotateWhilePlacing: Rotate rotateInverseModifier: >- Modifier: Rotate CCW instead rotateToUp: "Rotate: Point Up" rotateToDown: "Rotate: Point Down" rotateToRight: "Rotate: Point Right" rotateToLeft: "Rotate: Point Left" cycleBuildingVariants: Cycle Variants confirmMassDelete: Delete area pasteLastBlueprint: Paste last blueprint cycleBuildings: Cycle Buildings lockBeltDirection: Enable belt planner switchDirectionLockSide: >- Planner: Switch side copyWireValue: >- Wires: Copy value below cursor massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area massSelectCut: Cut area massSelectClear: Clear belts placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation about: title: Про цю гру body: >- Ця гра з відкритим вихідним кодом і розроблена мною, Tobias Springer.

Якщо ви хочете зробити внесок, загляньте до GitHub репозиторію Shapez.io.

> Ця гра не була б можливою без великої Discord спільноти навколо моїх ігор. Гадаю, вам справді слід долучитися до серверу в Discord!

Звуковий трек розробив Peppsen — він просто приголомшливий.

І нарешті, величезна подяка моєму найкращому другові Niklas, бо без наших сеансів у Factorio ця гра ніколи б не існувала. changelog: title: Змінопис demo: features: restoringGames: Відновлення збережень importingGames: Імпортування збережень oneGameLimit: Обмежено одним збереженням customizeKeybindings: Налаштування прив'язок клавіш exportingBase: Експортування цілої бази у вигляді зображення settingNotAvailable: Недоступно в демоверсії. backendErrors: ratelimit: You are performing your actions too frequent. Please wait a bit. invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key). unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized). bad-token: Не вдалося встановити зв’язок із серверною базою, спробуйте оновити чи перезапустити гру (Bad Token). bad-id: Недійсний ідентифікатор головоломки. not-found: Не вдалося знайти цю головомку. bad-category: Не вдалося знайти цю категорію. bad-short-key: The given short key is invalid. profane-title: Заголовок вашої головоломки містить нецензурні слова. bad-title-too-many-spaces: Назва головоломки занадто коротка. bad-shape-key-in-emitter: A constant producer has an invalid item. bad-shape-key-in-goal: A goal acceptor has an invalid item. no-emitters: Your puzzle does not contain any constant producers. no-goals: Your puzzle does not contain any goal acceptors. short-key-already-taken: This short key is already taken, please use another one. can-not-report-your-own-puzzle: Ви не можете повідомити про свою головоломку. bad-payload: Запит містить недійсні дані. bad-building-placement: Your puzzle contains invalid placed buildings. timeout: The request timed out. tips: - The hub will accept any input, not just the current shape! - Переконайтесь що ваші фабрики модульні — в майбутньому може знадобитись! - Не будуйте близько до Центру, інакше це може перерости у великий хаос! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing R. - Holding CTRL allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use T to switch between different variants. - Симетрія — запорука успіху! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with T - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding SHIFT will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - Mix all three primary colors to get white. - The storage buffer prioritises the left output. - Invest time to build repeatable designs - it's worth it! - Holding SHIFT lets you place multiple buildings at a time. - You can hold ALT to invert the direction of placed belts. - Ефективність — запорука успіху! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a mess! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 or 26 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to reuse factories later in the game. Build your factories to be reusable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills/pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look at the color mixer, and your questions will be answered. - Use CTRL + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all three primary colors to make white! - You have an infinite map. Don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise, starting from the top right. - Ви можете завантажити свої збереження в головному меню гри! - Ця гра має багато корисних прив'язок клавіш, тому варто заглянути на сторінку налаштувань. - Ця гра має багато цікавих налаштувань, обов'язково перевірте їх! - Позначка вашого Центру має невеликий компас, який завжди вказує напрямок до нього! - Для очищення конвеєрних стрічкок виріжте область та вставте її в те ж місце. - Натисніть F4, щоби показати вашу частоту кадрів та частоту циклів оновлень. - Натисніть F4 двічі, щоби показати координати плитки, що під курсором, та координати камери. - Ви можете натиснути на фігуру, закріплену в лівому краю екрану, щоби відкріпити її.