mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
- Added spaces when Chinese characters surround English Characters. e.g. 按住CTRL键 becomes 按住 CTRL 键 - Capitalised proper nouns in English. - Changed English punctuation marks (halfwidth) to Chinese punctuation marks (fullwidth) e.g. ! becomes !
911 lines
33 KiB
YAML
911 lines
33 KiB
YAML
#
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# GAME TRANSLATIONS
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#
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# Contributing:
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#
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# If you want to contribute, please make a pull request on this respository
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# and I will have a look.
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#
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# Placeholders:
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#
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# Do *not* replace placeholders! Placeholders have a special syntax like
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# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
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# translation for this one in German for example would be: `Taste: <key>` (notice
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# how the placeholder stayed '<key>' and was not replaced!)
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#
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# Adding a new language:
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#
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# If you want to add a new language, ask me in the Discord and I will setup
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# the basic structure so the game also detects it.
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#
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# Chinese translation dictionary. TODO: better names for the buildings.
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# Standalone:独立版
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# Demo:演示版
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# Level:关/关卡
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# Shape:图形
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# tile:格子/格
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# Keybind:按键设置
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# Menu:主界面
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# Center/Hub:基地
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# Upgrade:建筑升级/升级
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# Efficiency:效率
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# Building:建筑
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# Variant:建筑变体
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# Belt: 传送带
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# Balancer:平衡机
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# Compact Balancer:小型合流机
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# Merger:合并机
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# Tunnel:隧道
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# Extractor:开采机
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# Cutter:切割机
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# Rotate:旋转机
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# Stacker:堆叠机
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# Color Mixer:混色机
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# Painter:上色机
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# Trash:垃圾桶
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---
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steamPage:
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# This is the short text appearing on the steam page
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shortText: shapez.io 是一款在无边际的地图上建造工厂、自动化生产与组合愈加复杂的图形的游戏。
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# shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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# NOTICE:
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# - Do not translate the first line (This is the gif image at the start of the store)
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# - Please keep the markup (Stuff like [b], [list] etc) in the same format
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longText: >-
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
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As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
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Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
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This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
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Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
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[b]Standalone Advantages[/b]
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[list]
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[*] Dark Mode
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[*] Unlimited Waypoints
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[*] Unlimited Savegames
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[*] Additional settings
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[*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
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[*] Coming soon: More Levels
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[*] Allows me to further develop shapez.io ❤️
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[/list]
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[b]Future Updates[/b]
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I am updating the game very often and trying to push an update at least every week!
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[list]
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[*] Different maps and challenges (e.g. maps with obstacles)
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[*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
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[*] A story mode where buildings have a cost
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[*] Configurable map generator (Configure resource/shape size/density, seed and more)
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[*] Additional types of shapes
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[*] Performance improvements (The game already runs pretty well!)
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[*] And much more!
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[/list]
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[b]This game is open source![/b]
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Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
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Be sure to check out my trello board for the full roadmap!
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[b]Links[/b]
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[list]
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[*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
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[*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
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[*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
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[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
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[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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[/list]
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discordLink: Official Discord - Chat with me!
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global:
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loading: 加载中
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error: 错误
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# Chinese translation: There is typically no divider used for numbers.
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# How big numbers are rendered, e.g. "10,000"
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thousandsDivider: ""
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# What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
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decimalSeparator: "."
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# TODO: Chinese translation: suffix changes every 10000 in Chinese numbering system.
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# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
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suffix:
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thousands: K
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millions: M
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billions: B
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trillions: T
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# Shown for infinitely big numbers
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infinite: 无限
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time:
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# Used for formatting past time dates
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oneSecondAgo: 1秒前
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xSecondsAgo: <x>秒前
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oneMinuteAgo: 1分钟前
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xMinutesAgo: <x>分钟前
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oneHourAgo: 1小时前
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xHoursAgo: <x>小时前
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oneDayAgo: 1天前
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xDaysAgo: <x>天前
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# Short formats for times, e.g. '5h 23m'
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secondsShort: <seconds>秒
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minutesAndSecondsShort: <minutes>分 <seconds>秒
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hoursAndMinutesShort: <hours>小时 <minutes>秒
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xMinutes: <x>分钟
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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space: 空格
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demoBanners:
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# This is the "advertisement" shown in the main menu and other various places
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title: 演示版
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intro: >-
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获取独立版以解锁所有功能!
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mainMenu:
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play: 开始游戏
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changelog: 更新日志
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importSavegame: 导入
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openSourceHint: 本游戏已开源!
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discordLink: 官方Discord服务器
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helpTranslate: 帮助我们翻译!
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# This is shown when using firefox and other browsers which are not supported.
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browserWarning: >-
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很抱歉, 本游戏在当前浏览器上可能运行缓慢! 使用 Chrome 或者获取独立版以得到更好的体验。
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savegameLevel: 第<x>关
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savegameLevelUnknown:
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未知关卡
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continue: 继续游戏
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newGame: 新游戏
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madeBy: 作者:<author-link>
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subreddit: Reddit
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dialogs:
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buttons:
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ok: 确认 # 好 完成
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delete: 删除 # Delete
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cancel: 取消 # Cancel
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later: 以后 # Later
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restart: 重启游戏
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reset: 重置
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getStandalone: 获取独立版
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deleteGame: 我知道我在做什么
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viewUpdate: 查看更新
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showUpgrades: 显示建筑升级
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showKeybindings: 显示按键设置
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importSavegameError:
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title: 导入错误
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text: >-
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未能导入你的存档:
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importSavegameSuccess:
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title: 导入成功
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text: >-
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存档被成功导入
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gameLoadFailure:
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title: 存档损坏
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text: >-
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未能导入你的存档:
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confirmSavegameDelete:
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title: 确认删除
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text: >-
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你确定要删除这个存档吗?
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savegameDeletionError:
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title: 删除错误
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text: >-
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未能删除你的存档
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restartRequired:
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title: 需要重启游戏
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text: >-
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你需要重启游戏以应用变更的设置。
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editKeybinding:
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title: 更改按键设置
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desc: 请按下你想要使用的按键,或者按下 ESC 键来取消设置。
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resetKeybindingsConfirmation:
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title: 重置所有按键
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desc: 你将要重置所有按键,请确认。
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keybindingsResetOk:
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title: 重置所有按键
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desc: 成功重置所有按键!
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featureRestriction:
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title: 演示版
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desc: 你尝试使用了<feature>功能。该功能在演示版中不可用。请考虑购买独立版以获得更好的体验。
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oneSavegameLimit:
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title: 存档数量限制
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desc: 演示版中只能保存一份存档。请删除旧存档或者获取独立版!
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updateSummary:
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title: 更新啦!
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desc: >-
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以下为自上次游戏以来更新的内容:
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upgradesIntroduction:
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title: 解锁建筑升级
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desc: >-
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<strong>不要销毁你之前建造的工厂!</strong>你生产过的所有图形都会被用来升级建筑。
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升级菜单在屏幕右上角。
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# All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
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# The upgrades tab can be found on the top right corner of the screen.
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massDeleteConfirm:
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title: 确认删除
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desc: >-
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你将要删除很多建筑,准确来说有<count>幢! 你确定要这么做吗?
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blueprintsNotUnlocked:
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title: 未解锁
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desc: >-
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你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。
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keybindingsIntroduction:
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title: 实用按键
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desc: >-
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这个游戏有很多能帮助搭建工厂的使用按键。
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以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
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<code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br>
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<code class='keybinding'>SHIFT</code>: 按住以放置多个。<br>
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<code class='keybinding'>ALT</code>: 反向放置传送带。<br>
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createMarker:
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title: 创建地图标记
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desc: 给地图标记起一个的名字。你可以在名字中加入一个<strong>短代码</strong>以加入图形。(你可以在<a href="https://viewer.shapez.io" target="_blank">这里</a>生成短代码。)
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titleEdit: Edit Marker
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markerDemoLimit:
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desc: 在演示版中你只能创建两个地图标记。请获取独立版以创建更多标记。
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massCutConfirm:
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title: 确认剪切
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desc: >-
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你将要剪切很多建筑,准确来说有<count>幢! 你确定要这么做吗?
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exportScreenshotWarning:
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title: 工厂截图
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desc: >-
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你将要导出你的工厂的截图。如果你的基地很大,截图过程将会很慢,且有可能导致游戏崩溃!
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massCutInsufficientConfirm:
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title: 确认剪切
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desc: 你没有足够的图形来粘贴这个区域!你确定要剪切吗?
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ingame:
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# This is shown in the top left corner and displays useful keybindings in
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# every situation
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keybindingsOverlay:
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moveMap: 移动地图
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selectBuildings: 选择区域
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stopPlacement: 停止放置
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rotateBuilding: 转动建筑
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placeMultiple: 放置多个
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reverseOrientation: 反向放置
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disableAutoOrientation: 关闭自动定向
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toggleHud: 开关 HUD
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placeBuilding: 放置建筑
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createMarker: 创建地图标记
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delete: 销毁
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pasteLastBlueprint: 粘贴上一个蓝图
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lockBeltDirection: 启用传送带规划
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plannerSwitchSide: 规划器换边
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cutSelection: 剪切
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copySelection: 复制
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clearSelection: 取消选择
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pipette: 选取器
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switchLayers: Switch layers
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# from the toolbar)
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buildingPlacement:
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# Buildings can have different variants which are unlocked at later levels,
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# and this is the hint shown when there are multiple variants available.
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cycleBuildingVariants: 按 <key> 键以选择建筑变体.
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# Shows the hotkey in the ui, e.g. "Hotkey: Q"
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hotkeyLabel: >-
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快捷键: <key>
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infoTexts:
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speed: 效率
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range: 范围
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storage: 容量
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oneItemPerSecond: 1个/秒
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itemsPerSecond: <x>个/秒
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itemsPerSecondDouble: (2倍)
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tiles: <x>格
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# The notification when completing a level
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levelCompleteNotification:
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# <level> is replaced by the actual level, so this gets 'Level 03' for example.
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levelTitle: 第<level>关
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completed: 完成
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unlockText: 解锁<reward>!
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buttonNextLevel: 下一关
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# Notifications on the lower right
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notifications:
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newUpgrade: 有新更新啦!
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gameSaved: 游戏已保存。
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# The "Upgrades" window
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shop:
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title: 建筑升级
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buttonUnlock: 升级
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# Gets replaced to e.g. "Tier IX"
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tier: <x>级
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# The roman number for each tier
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# Chinese translation: Chinese characters for each tier
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tierLabels: [一, 二, 三, 四, 五, 六, 七, 八, 九, 十]
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maximumLevel: 最高级(<currentMult>倍效率)
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# The "Statistics" window
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statistics:
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title: 统计信息
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dataSources:
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stored:
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title: 已交付
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description: 显示基地中每种图形已交付且未使用的数量。
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produced:
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title: 生产
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description: 显示所有正在被生产的图形数量,包括中间产物。
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delivered:
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title: 送达
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description: 显示图形送达基地并交付的速度。
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noShapesProduced: 你还没有生产任何图形。
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# Displays the shapes per minute, e.g. '523 / m'
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shapesPerMinute: <shapes>个 / 分钟
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# Settings menu, when you press "ESC"
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settingsMenu:
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playtime: 游戏时间
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buildingsPlaced: 建筑数量
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beltsPlaced: 传送带数量
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buttons:
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continue: 继续
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settings: 设置
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menu: 回到主界面
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# Bottom left tutorial hints
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tutorialHints:
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title: 需要帮助?
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showHint: 显示帮助
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hideHint: 关闭
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# When placing a blueprint
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blueprintPlacer:
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cost: 需要
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# Map markers
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waypoints:
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waypoints: 地图标记
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hub: 基地
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description: 左键跳转到地图标记,右键删除地图标记。<br><br>按 <keybinding> 在当前地点创建地图标记,或者在选定位置上<strong>右键</strong>创建地图标记.
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creationSuccessNotification: 成功创建地图标记。
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# Interactive tutorial
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interactiveTutorial:
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title: 教程
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hints:
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1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
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1_2_conveyor: >-
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用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!
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1_3_expand: >-
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这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br>
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提示:按住 <strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。
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colors:
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red: 红色
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green: 绿色
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blue: 蓝色
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yellow: 黄色
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purple: 紫色
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cyan: 青色
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white: 白色
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uncolored: 无色
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black: 黑色
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shapeViewer:
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title: 层 # TODO: find better translation
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empty: 空
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copyKey: 复制短代码
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# All shop upgrades
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shopUpgrades:
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belt:
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name: 传送带、平衡机、隧道
|
||
description: 效率 <currentMult>倍 → <newMult>倍
|
||
miner:
|
||
name: 开采
|
||
description: 效率 <currentMult>倍 → <newMult>倍
|
||
processors:
|
||
name: 切割、旋转、堆叠
|
||
description: 效率 <currentMult>倍 → <newMult>倍
|
||
painting:
|
||
name: 混色、上色
|
||
description: 效率 <currentMult>倍 → <newMult>倍
|
||
|
||
# Buildings and their name / description
|
||
buildings:
|
||
belt:
|
||
default:
|
||
name: &belt 传送带
|
||
description: 运送物品,按住并拖动来放置多个传送带。
|
||
|
||
miner: # Internal name for the Extractor
|
||
default:
|
||
name: &miner 开采机
|
||
description: 在图形或者颜色上放置来开采他们。
|
||
|
||
chainable:
|
||
name: 链式开采机
|
||
description: 在图形或者颜色上放置来开采他们。可以被链接在一起。
|
||
|
||
underground_belt: # Internal name for the Tunnel
|
||
default:
|
||
name: &underground_belt 隧道
|
||
description: 可以从其他传送带或建筑底下方运送物品。
|
||
|
||
tier2:
|
||
name: 二级隧道
|
||
description: 可以从其他传送带或建筑底下方运送物品。
|
||
|
||
splitter: # Internal name for the Balancer
|
||
default:
|
||
name: &splitter 平衡机
|
||
description: 多功能——将所有输入平均分配到所有输出。
|
||
|
||
compact:
|
||
name: 小型合流机
|
||
description: 把两个输入合并到一个输出上。
|
||
|
||
compact-inverse:
|
||
name: 小型合流机
|
||
description: 把两个输入合并到一个输出上。
|
||
|
||
cutter:
|
||
default:
|
||
name: &cutter 切割机
|
||
description: 将图形从上到下切开并输出。<strong>如果你只需要其中一半,记得把另一半销毁掉,否则切割机会停止工作!</strong>
|
||
quad:
|
||
name: 切割机(四向)
|
||
description: 将输入的图形切成四块。<strong>如果你只需要其中一块,记得把其他的销毁掉,否则切割机会停止工作!</strong>
|
||
|
||
rotater:
|
||
default:
|
||
name: &rotater 旋转机
|
||
description: 将图形顺时针旋转90度。
|
||
ccw:
|
||
name: 旋转机(逆时针)
|
||
description: 将图形逆时针旋转90度。
|
||
fl:
|
||
name: Rotate (180)
|
||
description: Rotates shapes by 180 degrees.
|
||
|
||
stacker:
|
||
default:
|
||
name: &stacker 堆叠机
|
||
description: 将输入的图形拼贴在一起。如果不能被直接拼贴,右边的图形会被堆叠在左边的图形上面.
|
||
|
||
mixer:
|
||
default:
|
||
name: &mixer 混色机
|
||
description: 用加法混色将两个颜色混合起来
|
||
|
||
painter:
|
||
default:
|
||
name: &painter 上色机
|
||
description: &painter_desc 将整个图形涂上输入的颜色。
|
||
double:
|
||
name: 上色机(双倍)
|
||
description: 同时为两个输入的图形上色,每次上色只消耗一份颜色。
|
||
quad:
|
||
name: 上色机(四向)
|
||
description: 为图形的四个角涂上不同的颜色。
|
||
mirrored:
|
||
name: *painter
|
||
description: *painter_desc
|
||
|
||
trash:
|
||
default:
|
||
name: &trash 垃圾桶
|
||
description: 从所有四个方向上输入物品并销毁它们。永远。
|
||
|
||
storage:
|
||
name: 仓库
|
||
description: 储存多余的物品,有一定储存上限。可以被用来作为溢流门。
|
||
hub:
|
||
deliver: 交付
|
||
toUnlock: 来解锁
|
||
levelShortcut: LVL
|
||
wire:
|
||
default:
|
||
name: Energy Wire
|
||
description: Allows you to transport energy.
|
||
advanced_processor:
|
||
default:
|
||
name: Color Inverter
|
||
description: Accepts a color or shape and inverts it.
|
||
energy_generator:
|
||
deliver: Deliver
|
||
toGenerateEnergy: For
|
||
default:
|
||
name: Energy Generator
|
||
description: Generates energy by consuming shapes.
|
||
wire_crossings:
|
||
default:
|
||
name: Wire Splitter
|
||
description: Splits a energy wire into two.
|
||
merger:
|
||
name: Wire Merger
|
||
description: Merges two energy wires into one.
|
||
|
||
storyRewards:
|
||
# Those are the rewards gained from completing the store
|
||
reward_cutter_and_trash:
|
||
title: 切割图形
|
||
desc: 恭喜!你解锁了<strong>切割机</strong>。切割机会把图形<strong>从上到下</strong>切成两半。注意切割的方向和切割机的朝向无关。<br><br>记得把不需要的部分处理掉,否则这个这个建筑会停止工作。为此我给你准备了<strong>垃圾桶</strong>,它会把所有放进去的物品销毁掉。
|
||
|
||
reward_rotater:
|
||
title: 顺时针旋转
|
||
desc: 恭喜!你解锁了<strong>旋转机</strong>。它会顺时针旋转输入的图形90度。
|
||
|
||
reward_painter:
|
||
title: 上色
|
||
desc: >-
|
||
恭喜!你解锁了<strong>上色机</strong>。开采一些颜色 (就像你开采图形一样) 将其在上色机中与图形结合来将图形上色!<br><br>PS:如果你患有色盲,可以在设置中启用<strong>色盲模式</strong>!
|
||
|
||
reward_mixer:
|
||
title: 混合颜色
|
||
desc: 恭喜!你解锁了<strong>混色机</strong>。这个建筑使用<strong>加法混色</strong>将两种颜色混合起来。
|
||
|
||
reward_stacker:
|
||
title: 堆叠
|
||
desc: 恭喜!你解锁了<strong>堆叠机</strong>。堆叠机会尝试把两个输入的图形<strong>拼贴</strong>在一起。如果有重叠的部分,右边的输入会被<strong>堆叠</strong>在左边的输入上方!
|
||
|
||
reward_splitter:
|
||
title: 分离与合并
|
||
desc: 恭喜!你解锁了<strong>平衡机</strong>。在大型工厂中,平衡机负责<strong>合并或分离</strong>多个传送带上的物品。<br><br>
|
||
|
||
reward_tunnel:
|
||
title: 隧道
|
||
desc: 恭喜!你解锁了<strong>隧道</strong>。你现在可以从其他传送带或建筑底下运送物品了!
|
||
|
||
reward_rotater_ccw:
|
||
title: 逆时针旋转
|
||
desc: 恭喜!你解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。这个变体可以逆时针旋转图形。选择旋转机然后按"T"键来选取这个变体。
|
||
|
||
reward_miner_chainable:
|
||
title: 链式开采机
|
||
desc: 你解锁了<strong>链式开采机</strong>! 它能够<strong>把资源传递给</strong>其他开采机,让你可以更高效率的开采资源!
|
||
|
||
reward_underground_belt_tier_2:
|
||
title: 二级隧道
|
||
desc: 恭喜!你解锁了<strong>二级隧道</strong>。这是隧道的一个变体。二级隧道有<strong>更长的传输距离</strong>。你还可以混用不同的隧道变体!
|
||
|
||
reward_splitter_compact:
|
||
title: 小型合流机
|
||
desc: 恭喜!你解锁了<strong>平衡机</strong>的变体。它能够接受两个输入,合并成一个输出!
|
||
|
||
reward_cutter_quad:
|
||
title: 四向切割机
|
||
desc: 恭喜!你解锁了<strong>切割机</strong>的<strong>四向</strong>变体。它可以将输入的图形切成四块而不只是左右两块!
|
||
|
||
reward_painter_double:
|
||
title: 双倍上色机
|
||
desc: 恭喜!你解锁了<strong>上色机</strong>的<strong>双倍</strong>变体。它可以同时为两个图形上色,每次只消耗一份颜色!
|
||
|
||
reward_painter_quad:
|
||
title: 四向上色机
|
||
desc: 恭喜!你解锁了<strong>上色机</strong>四向变体。它可以在一个图形的四个角上涂不同的颜色!
|
||
|
||
reward_storage:
|
||
title: 仓库
|
||
desc: 恭喜!你解锁了<strong>垃圾桶</strong>的变体。他可以存储一定数量的物品!
|
||
|
||
reward_freeplay:
|
||
title: 自由模式
|
||
desc: 恭喜你!你解锁了<strong>自由模式</strong>。现在图形将会是随机生成的!(不用担心,我计划在独立版本中加入更多内容!)
|
||
|
||
reward_blueprints:
|
||
title: 蓝图
|
||
desc: 你现在可以<strong>复制粘贴</strong>你的工厂的一部分了!按住 CTRL 键并拖动鼠标来选择一块区域,然后按C键复制。<br><br>粘贴并<strong>不是免费的</strong>,你需要使用<strong>蓝图图形</strong>来粘贴你的蓝图。蓝图图形是你刚刚交付的图形。
|
||
|
||
# Special reward, which is shown when there is no reward actually
|
||
no_reward:
|
||
title: 下一关
|
||
desc: >-
|
||
这一关没有奖励,但是下一关有!<br><br> PS:你生产过的<strong>所有</strong>图形都会被用来<strong>升级建筑</strong>。
|
||
|
||
no_reward_freeplay:
|
||
title: 下一关
|
||
desc: >-
|
||
恭喜你!另外,我们已经计划在独立版中加入更多内容!
|
||
|
||
settings:
|
||
title: 设置
|
||
categories:
|
||
general: 通用
|
||
userInterface: 用户界面
|
||
advanced: 高级
|
||
|
||
versionBadges:
|
||
dev: 开发版本 # Development
|
||
staging: 预览版本 # Staging
|
||
prod: 正式版本 # Production
|
||
buildDate: 于<at-date>编译
|
||
|
||
labels:
|
||
uiScale:
|
||
title: 用户界面大小
|
||
description: >-
|
||
改变用户界面大小。用户界面会随着设备分辨率缩放,这个设置决定缩放比例。
|
||
scales:
|
||
super_small: 最小
|
||
small: 较小
|
||
regular: 正常
|
||
large: 较大
|
||
huge: 最大
|
||
|
||
scrollWheelSensitivity:
|
||
title: 缩放灵敏度
|
||
description: >-
|
||
改变缩放灵敏度(鼠标滚轮或者触控板)。
|
||
sensitivity:
|
||
super_slow: 最低
|
||
slow: 较低
|
||
regular: 正常
|
||
fast: 较高
|
||
super_fast: 最高
|
||
|
||
language:
|
||
title: 语言
|
||
description: >-
|
||
改变语言。所有的翻译皆由玩家提供,且有可能正在施工中!
|
||
|
||
fullscreen:
|
||
title: 全屏
|
||
description: >-
|
||
全屏以获得更好的游戏体验。仅在独立版中可用。
|
||
|
||
soundsMuted:
|
||
title: 关闭音效
|
||
description: >-
|
||
关闭所有音效。
|
||
|
||
musicMuted:
|
||
title: 关闭音乐
|
||
description: >-
|
||
关闭所有音乐。
|
||
|
||
theme:
|
||
title: 界面主题
|
||
description: >-
|
||
选择界面主题(深色或浅色)。
|
||
|
||
themes:
|
||
dark: 深色
|
||
light: 浅色
|
||
|
||
refreshRate:
|
||
title: 模拟频率、刷新频率
|
||
description: >-
|
||
如果你的显示器是 144Hz 的,请在这里更改刷新频率,这样游戏可以正确地根据你的屏幕进行模拟。但是如果你的电脑性能不佳,提高刷新频率可能降低帧数。
|
||
# description: >-
|
||
# If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||
|
||
alwaysMultiplace:
|
||
title: 多重放置
|
||
description: >-
|
||
开启这个选项之后放下建筑将不会取消建筑选择。等同于一直按下 SHIFT 键。
|
||
# description: >-
|
||
# If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||
|
||
offerHints:
|
||
title: 提示与教程
|
||
description: >-
|
||
是否显示提示、教程以及一些其他的帮助理解游戏的 UI 元素。
|
||
# description: >-
|
||
# Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||
|
||
movementSpeed:
|
||
title: 移动速度
|
||
description: 改变摄像头移动速度
|
||
speeds:
|
||
super_slow: 最慢
|
||
slow: 较慢
|
||
regular: 正常
|
||
fast: 较快
|
||
super_fast: 非常快
|
||
extremely_fast: 最快
|
||
|
||
enableTunnelSmartplace:
|
||
title: 智能隧道放置
|
||
description: >-
|
||
启用后,放置隧道时会将多余的传送带移除。
|
||
此外,拖动隧道可以快速铺设隧道,以及移除不必要的隧道。
|
||
vignette:
|
||
title: 晕映
|
||
description: >-
|
||
启用晕映,将屏幕角落里的颜色变深,更容易阅读文本。
|
||
|
||
autosaveInterval:
|
||
title: 自动保存间隔
|
||
description: >-
|
||
在这里控制你的游戏多长时间保存一次,或者完全关闭这个功能。
|
||
intervals:
|
||
one_minute: 1分钟
|
||
two_minutes: 2分钟
|
||
five_minutes: 5分钟
|
||
ten_minutes: 10分钟
|
||
twenty_minutes: 20分钟
|
||
disabled: 关闭
|
||
compactBuildingInfo:
|
||
title: 精简建筑信息
|
||
description: >-
|
||
缩小建筑信息展示框。如果打开,放置建筑时建筑将不再显示建筑说明和图片,只显示建筑速度或其他数据。
|
||
disableCutDeleteWarnings:
|
||
title: 关闭剪切/删除警告
|
||
description: >-
|
||
如果打开,将不再在剪切或者删除100+建筑时显示警告信息。
|
||
|
||
enableColorBlindHelper:
|
||
title: 色盲模式
|
||
description: 提供一些分辨颜色的工具。目前当鼠标移至颜色资源上方时,屏幕上方会显示颜色名称。
|
||
rotationByBuilding:
|
||
title: 记忆建筑方向
|
||
description: >-
|
||
每一类建筑都会记住各自上一次的旋转方向。如果你经常在不同建筑类型之间切换,这个设置会让游戏更加舒适。
|
||
|
||
keybindings:
|
||
title: 按键设置
|
||
hint: >-
|
||
提示:使用 CTRL、SHIFT、ALT!这些建在放置建筑时有不同的效果。
|
||
# hint: >-
|
||
# Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||
|
||
resetKeybindings: 重置按键设置
|
||
|
||
categoryLabels:
|
||
general: 通用
|
||
ingame: 游戏
|
||
navigation: 视角
|
||
placement: 放置
|
||
massSelect: 批量选择
|
||
buildings: 建筑快捷键
|
||
placementModifiers: 放置建筑修饰键
|
||
|
||
mappings:
|
||
confirm: 确认
|
||
back: 返回
|
||
mapMoveUp: 上
|
||
mapMoveRight: 右
|
||
mapMoveDown: 下
|
||
mapMoveLeft: 左
|
||
centerMap: 回到基地
|
||
# confirm: Confirm
|
||
# back: Back
|
||
# mapMoveUp: Move Up
|
||
# mapMoveRight: Move Right
|
||
# mapMoveDown: Move Down
|
||
# mapMoveLeft: Move Left
|
||
# centerMap: Center Map
|
||
|
||
mapZoomIn: 放大
|
||
mapZoomOut: 缩小
|
||
createMarker: 创建地图标记
|
||
|
||
menuOpenShop: 升级菜单
|
||
menuOpenStats: 统计菜单
|
||
|
||
toggleHud: 开关HUD
|
||
toggleFPSInfo: 开关帧数与调试信息
|
||
belt: *belt
|
||
splitter: *splitter
|
||
underground_belt: *underground_belt
|
||
miner: *miner
|
||
cutter: *cutter
|
||
rotater: *rotater
|
||
stacker: *stacker
|
||
mixer: *mixer
|
||
painter: *painter
|
||
trash: *trash
|
||
|
||
rotateWhilePlacing: 顺时针旋转
|
||
rotateInverseModifier: >-
|
||
修饰键: 改为逆时针旋转
|
||
cycleBuildingVariants: 选择建筑变体
|
||
confirmMassDelete: 确认批量删除
|
||
cycleBuildings: 选择建筑
|
||
massSelectStart: 开始批量选择
|
||
massSelectSelectMultiple: 选择多个区域
|
||
massSelectCopy: 复制
|
||
|
||
placementDisableAutoOrientation: 取消自动定向
|
||
placeMultiple: 继续放置
|
||
placeInverse: 反向放置传送带
|
||
pasteLastBlueprint: 粘贴上一张蓝图
|
||
massSelectCut: 剪切
|
||
exportScreenshot: 导出截图
|
||
mapMoveFaster: 快速移动
|
||
|
||
lockBeltDirection: 启用传送带规划
|
||
switchDirectionLockSide: "规划器:换边"
|
||
pipette: 选取器
|
||
menuClose: Close Menu
|
||
switchLayers: Switch layers
|
||
advanced_processor: Color Inverter
|
||
energy_generator: Energy Generator
|
||
wire: Energy Wire
|
||
|
||
about:
|
||
title: 关于游戏
|
||
# title: About this Game
|
||
body: >-
|
||
本游戏由 <a href="https://github.com/tobspr"
|
||
target="_blank">Tobias Springer</a>(我)开发,并且已经开源。<br><br>
|
||
|
||
如果你想参与开发,请查看 <a href="<githublink>"
|
||
target="_blank">shapez.io on github</a>。<br><br>
|
||
|
||
这个游戏的开发少不了热情的 Discord 社区。请加入我们的 <a href="<discordlink>"
|
||
target="_blank">Discord 服务器</a>!<br><br>
|
||
|
||
本游戏的音乐由 <a href="https://soundcloud.com/pettersumelius"
|
||
target="_blank">Peppsen</a> 制作——他是个很棒的伙伴。<br><br>
|
||
|
||
最后,我想感谢我最好的朋友 <a
|
||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> ——如果没有与他的异星工厂(factorio)的游戏体验,shapez.io将不会存在。
|
||
|
||
changelog:
|
||
title: 版本日志
|
||
|
||
demo:
|
||
features:
|
||
restoringGames: 恢复存档 #中?
|
||
importingGames: 倒入存档 #中?
|
||
oneGameLimit: 最多一个存档
|
||
customizeKeybindings: 按键设置
|
||
# customizeKeybindings: Customizing Keybindings
|
||
exportingBase: 导出工厂截图
|
||
settingNotAvailable: 在演示版中不可用。
|