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	Don't warn on document start (cleanup, no one is using this) Remove a bunch of trailing spaces and fix some bad indentation in the pt-PT file. There are still a bunch of lines that are significantly too long, should be multiline strings.
		
			
				
	
	
		
			1055 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			1055 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| steamPage:
 | |
|     shortText: shapez.io je igra grajenja tovarne katere cilj je avtomatiziranje
 | |
|         kreiranja in procesiranja vse bolj zapletenih oblik na neskončni
 | |
|         ravnini.
 | |
|     discordLinkShort: Official Discord
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|     intro: >-
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|         Shapez.io is a relaxed game in which you have to build factories for the
 | |
|         automated production of geometric shapes.
 | |
| 
 | |
|         As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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| 
 | |
|         And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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| 
 | |
|         While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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| 
 | |
|         Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!        
 | |
|     title_advantages: Standalone Advantages
 | |
|     advantages:
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|         - <b>12 New Level</b> for a total of 26 levels
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|         - <b>18 New Buildings</b> for a fully automated factory!
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|         - <b>20 Upgrade Tiers</b> for many hours of fun!
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|         - <b>Wires Update</b> for an entirely new dimension!
 | |
|         - <b>Dark Mode</b>!
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|         - Unlimited Savegames
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|         - Unlimited Markers
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|         - Support me! ❤️
 | |
|     title_future: Planned Content
 | |
|     planned:
 | |
|         - Blueprint Library (Standalone Exclusive)
 | |
|         - Steam Achievements
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|         - Puzzle Mode
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|         - Minimap
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|         - Mods
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|         - Sandbox mode
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|         - ... and a lot more!
 | |
|     title_open_source: This game is open source!
 | |
|     title_links: Links
 | |
|     links:
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|         discord: Official Discord
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|         roadmap: Roadmap
 | |
|         subreddit: Subreddit
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|         source_code: Source code (GitHub)
 | |
|         translate: Help translate
 | |
|     text_open_source: >-
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|         Anybody can contribute, I'm actively involved in the community and
 | |
|         attempt to review all suggestions and take feedback into consideration
 | |
|         where possible.
 | |
| 
 | |
|         Be sure to check out my trello board for the full roadmap!        
 | |
| global:
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|     loading: Loading
 | |
|     error: Error
 | |
|     thousandsDivider: ","
 | |
|     decimalSeparator: .
 | |
|     suffix:
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|         thousands: k
 | |
|         millions: M
 | |
|         billions: B
 | |
|         trillions: T
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|     infinite: inf
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|     time:
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|         oneSecondAgo: one second ago
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|         xSecondsAgo: <x> seconds ago
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|         oneMinuteAgo: one minute ago
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|         xMinutesAgo: <x> minutes ago
 | |
|         oneHourAgo: one hour ago
 | |
|         xHoursAgo: <x> hours ago
 | |
|         oneDayAgo: one day ago
 | |
|         xDaysAgo: <x> days ago
 | |
|         secondsShort: <seconds>s
 | |
|         minutesAndSecondsShort: <minutes>m <seconds>s
 | |
|         hoursAndMinutesShort: <hours>h <minutes>m
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|         xMinutes: <x> minutes
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|     keys:
 | |
|         tab: TAB
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|         control: CTRL
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|         alt: ALT
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|         escape: ESC
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|         shift: SHIFT
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|         space: SPACE
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| demoBanners:
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|     title: Demo Version
 | |
|     intro: Get the standalone to unlock all features!
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| mainMenu:
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|     play: Play
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|     continue: Continue
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|     newGame: New Game
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|     changelog: Changelog
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|     subreddit: Reddit
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|     importSavegame: Import
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|     openSourceHint: This game is open source!
 | |
|     discordLink: Official Discord Server
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|     helpTranslate: Help translate!
 | |
|     madeBy: Made by <author-link>
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|     browserWarning: Sorry, but the game is known to run slow on your browser! Get
 | |
|         the standalone version or download chrome for the full experience.
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|     savegameLevel: Level <x>
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|     savegameLevelUnknown: Unknown Level
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|     savegameUnnamed: Unnamed
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| dialogs:
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|     buttons:
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|         ok: OK
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|         delete: Delete
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|         cancel: Cancel
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|         later: Later
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|         restart: Restart
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|         reset: Reset
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|         getStandalone: Get Standalone
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|         deleteGame: I know what I am doing
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|         viewUpdate: View Update
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|         showUpgrades: Show Upgrades
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|         showKeybindings: Show Keybindings
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|     importSavegameError:
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|         title: Import Error
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|         text: "Failed to import your savegame:"
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|     importSavegameSuccess:
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|         title: Savegame Imported
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|         text: Your savegame has been successfully imported.
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|     gameLoadFailure:
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|         title: Game is broken
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|         text: "Failed to load your savegame:"
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|     confirmSavegameDelete:
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|         title: Confirm deletion
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|         text: Are you sure you want to delete the following game?<br><br>
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|             '<savegameName>' at level <savegameLevel><br><br> This can not be
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|             undone!
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|     savegameDeletionError:
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|         title: Failed to delete
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|         text: "Failed to delete the savegame:"
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|     restartRequired:
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|         title: Restart required
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|         text: You need to restart the game to apply the settings.
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|     editKeybinding:
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|         title: Change Keybinding
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|         desc: Press the key or mouse button you want to assign, or escape to cancel.
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|     resetKeybindingsConfirmation:
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|         title: Reset keybindings
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|         desc: This will reset all keybindings to their default values. Please confirm.
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|     keybindingsResetOk:
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|         title: Keybindings reset
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|         desc: The keybindings have been reset to their respective defaults!
 | |
|     featureRestriction:
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|         title: Demo Version
 | |
|         desc: You tried to access a feature (<feature>) which is not available in the
 | |
|             demo. Consider getting the standalone version for the full
 | |
|             experience!
 | |
|     oneSavegameLimit:
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|         title: Limited savegames
 | |
|         desc: You can only have one savegame at a time in the demo version. Please
 | |
|             remove the existing one or get the standalone version!
 | |
|     updateSummary:
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|         title: New update!
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|         desc: "Here are the changes since you last played:"
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|     upgradesIntroduction:
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|         title: Unlock Upgrades
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|         desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
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|             destroy your old factories!</strong> The upgrades tab can be found
 | |
|             on the top right corner of the screen.
 | |
|     massDeleteConfirm:
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|         title: Confirm delete
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|         desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
 | |
|             you want to do this?
 | |
|     massCutConfirm:
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|         title: Confirm cut
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|         desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
 | |
|             want to do this?
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|     massCutInsufficientConfirm:
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|         title: Confirm cut
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|         desc: You can not afford to paste this area! Are you sure you want to cut it?
 | |
|     blueprintsNotUnlocked:
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|         title: Not unlocked yet
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|         desc: Complete level 12 to unlock Blueprints!
 | |
|     keybindingsIntroduction:
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|         title: Useful keybindings
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|         desc: "This game has a lot of keybindings which make it easier to build big
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|             factories. Here are a few, but be sure to <strong>check out the
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|             keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
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|             Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
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|             Hold to place multiple of one building.<br> <code
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|             class='keybinding'>ALT</code>: Invert orientation of placed
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|             belts.<br>"
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|     createMarker:
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|         title: New Marker
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|         desc: Give it a meaningful name, you can also include a <strong>short
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|             key</strong> of a shape (Which you can generate <link>here</link>)
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|         titleEdit: Edit Marker
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|     markerDemoLimit:
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|         desc: You can only create two custom markers in the demo. Get the standalone for
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|             unlimited markers!
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|     exportScreenshotWarning:
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|         title: Export screenshot
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|         desc: You requested to export your base as a screenshot. Please note that this
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|             can be quite slow for a big base and even crash your game!
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|     editSignal:
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|         title: Set Signal
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|         descItems: "Choose a pre-defined item:"
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|         descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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|             can generate <link>here</link>)
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|     renameSavegame:
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|         title: Rename Savegame
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|         desc: You can rename your savegame here.
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|     entityWarning:
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|         title: Performance Warning
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|         desc: You have placed a lot of buildings, this is just a friendly reminder that
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|             the game can not handle an endless count of buildings - So try to
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|             keep your factories compact!
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| ingame:
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|     keybindingsOverlay:
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|         moveMap: Move
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|         selectBuildings: Select area
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|         stopPlacement: Stop placement
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|         rotateBuilding: Rotate building
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|         placeMultiple: Place multiple
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|         reverseOrientation: Reverse orientation
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|         disableAutoOrientation: Disable auto-orientation
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|         toggleHud: Toggle HUD
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|         placeBuilding: Place building
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|         createMarker: Create marker
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|         delete: Delete
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|         pasteLastBlueprint: Paste last blueprint
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|         lockBeltDirection: Enable belt planner
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|         plannerSwitchSide: Flip planner side
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|         cutSelection: Cut
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|         copySelection: Copy
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|         clearSelection: Clear selection
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|         pipette: Pipette
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|         switchLayers: Switch layers
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|     colors:
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|         red: Red
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|         green: Green
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|         blue: Blue
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|         yellow: Yellow
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|         purple: Purple
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|         cyan: Cyan
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|         white: White
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|         black: Black
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|         uncolored: No color
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|     buildingPlacement:
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|         cycleBuildingVariants: Press <key> to cycle variants.
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|         hotkeyLabel: "Hotkey: <key>"
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|         infoTexts:
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|             speed: Speed
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|             range: Range
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|             storage: Storage
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|             oneItemPerSecond: 1 item / second
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|             itemsPerSecond: <x> items / s
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|             itemsPerSecondDouble: (x2)
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|             tiles: <x> tiles
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|     levelCompleteNotification:
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|         levelTitle: Level <level>
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|         completed: Completed
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|         unlockText: Unlocked <reward>!
 | |
|         buttonNextLevel: Next Level
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|     notifications:
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|         newUpgrade: A new upgrade is available!
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|         gameSaved: Your game has been saved.
 | |
|         freeplayLevelComplete: Level <level> has been completed!
 | |
|     shop:
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|         title: Upgrades
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|         buttonUnlock: Upgrade
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|         tier: Tier <x>
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|         tierLabels:
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|             - I
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|             - II
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|             - III
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|             - IV
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|             - V
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|             - VI
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|             - VII
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|             - VIII
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|             - IX
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|             - X
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|             - XI
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|             - XII
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|             - XIII
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|             - XIV
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|             - XV
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|             - XVI
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|             - XVII
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|             - XVIII
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|             - XIX
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|             - XX
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|         maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
 | |
|     statistics:
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|         title: Statistics
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|         dataSources:
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|             stored:
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|                 title: Stored
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|                 description: Displaying amount of stored shapes in your central building.
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|             produced:
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|                 title: Produced
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|                 description: Displaying all shapes your whole factory produces, including
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|                     intermediate products.
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|             delivered:
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|                 title: Delivered
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|                 description: Displaying shapes which are delivered to your central building.
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|         noShapesProduced: No shapes have been produced so far.
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|         shapesDisplayUnits:
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|             second: <shapes> / s
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|             minute: <shapes> / m
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|             hour: <shapes> / h
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|     settingsMenu:
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|         playtime: Playtime
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|         buildingsPlaced: Buildings
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|         beltsPlaced: Belts
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|         buttons:
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|             continue: Continue
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|             settings: Settings
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|             menu: Return to menu
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|     tutorialHints:
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|         title: Need help?
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|         showHint: Show hint
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|         hideHint: Close
 | |
|     blueprintPlacer:
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|         cost: Cost
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|     waypoints:
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|         waypoints: Markers
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|         hub: HUB
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|         description: Left-click a marker to jump to it, right-click to delete
 | |
|             it.<br><br>Press <keybinding> to create a marker from the current
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|             view, or <strong>right-click</strong> to create a marker at the
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|             selected location.
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|         creationSuccessNotification: Marker has been created.
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|     shapeViewer:
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|         title: Layers
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|         empty: Empty
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|         copyKey: Copy Key
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|     interactiveTutorial:
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|         title: Tutorial
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|         hints:
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|             1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
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|                 shape</strong> to extract it!
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|             1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
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|                 your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
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|                 with your mouse!"
 | |
|             1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
 | |
|                 and belts to finish the goal quicker.<br><br>Tip: Hold
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|                 <strong>SHIFT</strong> to place multiple extractors, and use
 | |
|                 <strong>R</strong> to rotate them."
 | |
|     connectedMiners:
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|         one_miner: 1 Miner
 | |
|         n_miners: <amount> Miners
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|         limited_items: Limited to <max_throughput>
 | |
|     watermark:
 | |
|         title: Demo version
 | |
|         desc: Click here to see the Steam version advantages!
 | |
|         get_on_steam: Get on steam
 | |
|     standaloneAdvantages:
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|         title: Get the full version!
 | |
|         no_thanks: No, thanks!
 | |
|         points:
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|             levels:
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|                 title: 12 New Levels
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|                 desc: For a total of 26 levels!
 | |
|             buildings:
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|                 title: 18 New Buildings
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|                 desc: Fully automate your factory!
 | |
|             savegames:
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|                 title: ∞ Savegames
 | |
|                 desc: As many as your heart desires!
 | |
|             upgrades:
 | |
|                 title: 20 Upgrade Tiers
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|                 desc: This demo version has only 5!
 | |
|             markers:
 | |
|                 title: ∞ Markers
 | |
|                 desc: Never get lost in your factory!
 | |
|             wires:
 | |
|                 title: Wires
 | |
|                 desc: An entirely new dimension!
 | |
|             darkmode:
 | |
|                 title: Dark Mode
 | |
|                 desc: Stop hurting your eyes!
 | |
|             support:
 | |
|                 title: Support me
 | |
|                 desc: I develop it in my spare time!
 | |
| shopUpgrades:
 | |
|     belt:
 | |
|         name: Belts, Distributor & Tunnels
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     miner:
 | |
|         name: Extraction
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|         description: Speed x<currentMult> → x<newMult>
 | |
|     processors:
 | |
|         name: Cutting, Rotating & Stacking
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
|     painting:
 | |
|         name: Mixing & Painting
 | |
|         description: Speed x<currentMult> → x<newMult>
 | |
| buildings:
 | |
|     hub:
 | |
|         deliver: Deliver
 | |
|         toUnlock: to unlock
 | |
|         levelShortcut: LVL
 | |
|         endOfDemo: End of Demo
 | |
|     belt:
 | |
|         default:
 | |
|             name: Conveyor Belt
 | |
|             description: Transports items, hold and drag to place multiple.
 | |
|     wire:
 | |
|         default:
 | |
|             name: Wire
 | |
|             description: Allows you to transport energy
 | |
|         second:
 | |
|             name: Wire
 | |
|             description: Transfers signals, which can be items, colors or booleans (1 / 0).
 | |
|                 Different colored wires do not connect.
 | |
|     miner:
 | |
|         default:
 | |
|             name: Extractor
 | |
|             description: Place over a shape or color to extract it.
 | |
|         chainable:
 | |
|             name: Extractor (Chain)
 | |
|             description: Place over a shape or color to extract it. Can be chained.
 | |
|     underground_belt:
 | |
|         default:
 | |
|             name: Tunnel
 | |
|             description: Allows you to tunnel resources under buildings and belts.
 | |
|         tier2:
 | |
|             name: Tunnel Tier II
 | |
|             description: Allows you to tunnel resources under buildings and belts.
 | |
|     cutter:
 | |
|         default:
 | |
|             name: Cutter
 | |
|             description: Cuts shapes from top to bottom and outputs both halves. <strong>If
 | |
|                 you use only one part, be sure to destroy the other part or it
 | |
|                 will stall!</strong>
 | |
|         quad:
 | |
|             name: Cutter (Quad)
 | |
|             description: Cuts shapes into four parts. <strong>If you use only one part, be
 | |
|                 sure to destroy the other parts or it will stall!</strong>
 | |
|     rotater:
 | |
|         default:
 | |
|             name: Rotate
 | |
|             description: Rotates shapes clockwise by 90 degrees.
 | |
|         ccw:
 | |
|             name: Rotate (CCW)
 | |
|             description: Rotates shapes counter-clockwise by 90 degrees.
 | |
|         rotate180:
 | |
|             name: Rotate (180)
 | |
|             description: Rotates shapes by 180 degrees.
 | |
|     stacker:
 | |
|         default:
 | |
|             name: Stacker
 | |
|             description: Stacks both items. If they can not be merged, the right item is
 | |
|                 placed above the left item.
 | |
|     mixer:
 | |
|         default:
 | |
|             name: Color Mixer
 | |
|             description: Mixes two colors using additive blending.
 | |
|     painter:
 | |
|         default:
 | |
|             name: Painter
 | |
|             description: Colors the whole shape on the left input with the color from the
 | |
|                 top input.
 | |
|         mirrored:
 | |
|             name: Painter
 | |
|             description: Colors the whole shape on the left input with the color from the
 | |
|                 top input.
 | |
|         double:
 | |
|             name: Painter (Double)
 | |
|             description: Colors the shapes on the left inputs with the color from the top
 | |
|                 input.
 | |
|         quad:
 | |
|             name: Painter (Quad)
 | |
|             description: Allows you to color each quadrant of the shape individually. Only
 | |
|                 slots with a <strong>truthy signal</strong> on the wires layer
 | |
|                 will be painted!
 | |
|     trash:
 | |
|         default:
 | |
|             name: Trash
 | |
|             description: Accepts inputs from all sides and destroys them. Forever.
 | |
|     balancer:
 | |
|         default:
 | |
|             name: Balancer
 | |
|             description: Multifunctional - Evenly distributes all inputs onto all outputs.
 | |
|         merger:
 | |
|             name: Merger (compact)
 | |
|             description: Merges two conveyor belts into one.
 | |
|         merger-inverse:
 | |
|             name: Merger (compact)
 | |
|             description: Merges two conveyor belts into one.
 | |
|         splitter:
 | |
|             name: Splitter (compact)
 | |
|             description: Splits one conveyor belt into two.
 | |
|         splitter-inverse:
 | |
|             name: Splitter (compact)
 | |
|             description: Splits one conveyor belt into two.
 | |
|     storage:
 | |
|         default:
 | |
|             name: Storage
 | |
|             description: Stores excess items, up to a given capacity. Prioritizes the left
 | |
|                 output and can be used as an overflow gate.
 | |
|     wire_tunnel:
 | |
|         default:
 | |
|             name: Wire Crossing
 | |
|             description: Allows to cross two wires without connecting them.
 | |
|     constant_signal:
 | |
|         default:
 | |
|             name: Constant Signal
 | |
|             description: Emits a constant signal, which can be either a shape, color or
 | |
|                 boolean (1 / 0).
 | |
|     lever:
 | |
|         default:
 | |
|             name: Switch
 | |
|             description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
 | |
|                 which can then be used to control for example an item filter.
 | |
|     logic_gate:
 | |
|         default:
 | |
|             name: AND Gate
 | |
|             description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
 | |
|                 color or boolean "1")
 | |
|         not:
 | |
|             name: NOT Gate
 | |
|             description: Emits a boolean "1" if the input is not truthy. (Truthy means
 | |
|                 shape, color or boolean "1")
 | |
|         xor:
 | |
|             name: XOR Gate
 | |
|             description: Emits a boolean "1" if one of the inputs is truthy, but not both.
 | |
|                 (Truthy means shape, color or boolean "1")
 | |
|         or:
 | |
|             name: OR Gate
 | |
|             description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
 | |
|                 shape, color or boolean "1")
 | |
|     transistor:
 | |
|         default:
 | |
|             name: Transistor
 | |
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | |
|                 color or "1").
 | |
|         mirrored:
 | |
|             name: Transistor
 | |
|             description: Forwards the bottom input if the side input is truthy (a shape,
 | |
|                 color or "1").
 | |
|     filter:
 | |
|         default:
 | |
|             name: Filter
 | |
|             description: Connect a signal to route all matching items to the top and the
 | |
|                 remaining to the right. Can be controlled with boolean signals
 | |
|                 too.
 | |
|     display:
 | |
|         default:
 | |
|             name: Display
 | |
|             description: Connect a signal to show it on the display - It can be a shape,
 | |
|                 color or boolean.
 | |
|     reader:
 | |
|         default:
 | |
|             name: Belt Reader
 | |
|             description: Allows to measure the average belt throughput. Outputs the last
 | |
|                 read item on the wires layer (once unlocked).
 | |
|     analyzer:
 | |
|         default:
 | |
|             name: Shape Analyzer
 | |
|             description: Analyzes the top right quadrant of the lowest layer of the shape
 | |
|                 and returns its shape and color.
 | |
|     comparator:
 | |
|         default:
 | |
|             name: Compare
 | |
|             description: Returns boolean "1" if both signals are exactly equal. Can compare
 | |
|                 shapes, items and booleans.
 | |
|     virtual_processor:
 | |
|         default:
 | |
|             name: Virtual Cutter
 | |
|             description: Virtually cuts the shape into two halves.
 | |
|         rotater:
 | |
|             name: Virtual Rotater
 | |
|             description: Virtually rotates the shape, both clockwise and counter-clockwise.
 | |
|         unstacker:
 | |
|             name: Virtual Unstacker
 | |
|             description: Virtually extracts the topmost layer to the right output and the
 | |
|                 remaining ones to the left.
 | |
|         stacker:
 | |
|             name: Virtual Stacker
 | |
|             description: Virtually stacks the right shape onto the left.
 | |
|         painter:
 | |
|             name: Virtual Painter
 | |
|             description: Virtually paints the shape from the bottom input with the shape on
 | |
|                 the right input.
 | |
|     item_producer:
 | |
|         default:
 | |
|             name: Item Producer
 | |
|             description: Available in sandbox mode only, outputs the given signal from the
 | |
|                 wires layer on the regular layer.
 | |
| storyRewards:
 | |
|     reward_cutter_and_trash:
 | |
|         title: Cutting Shapes
 | |
|         desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
 | |
|             from top to bottom <strong>regardless of its
 | |
|             orientation</strong>!<br><br>Be sure to get rid of the waste, or
 | |
|             otherwise <strong>it will clog and stall</strong> - For this purpose
 | |
|             I have given you the <strong>trash</strong>, which destroys
 | |
|             everything you put into it!
 | |
|     reward_rotater:
 | |
|         title: Rotating
 | |
|         desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
 | |
|             clockwise by 90 degrees.
 | |
|     reward_painter:
 | |
|         title: Painting
 | |
|         desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
 | |
|             (just as you do with shapes) and combine it with a shape in the
 | |
|             painter to color them!<br><br>PS: If you are colorblind, there is a
 | |
|             <strong>colorblind mode</strong> in the settings!"
 | |
|     reward_mixer:
 | |
|         title: Color Mixing
 | |
|         desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
 | |
|             <strong>additive blending</strong> with this building!
 | |
|     reward_stacker:
 | |
|         title: Combiner
 | |
|         desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
 | |
|             are combined, and if they can be put next to each other, they will
 | |
|             be <strong>fused</strong>. If not, the right input is
 | |
|             <strong>stacked on top</strong> of the left input!
 | |
|     reward_splitter:
 | |
|         title: Splitter/Merger
 | |
|         desc: You have unlocked a <strong>splitter</strong> variant of the
 | |
|             <strong>balancer</strong> - It accepts one input and splits them
 | |
|             into two!
 | |
|     reward_tunnel:
 | |
|         title: Tunnel
 | |
|         desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
 | |
|             through belts and buildings with it!
 | |
|     reward_rotater_ccw:
 | |
|         title: CCW Rotating
 | |
|         desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
 | |
|             you to rotate shapes counter-clockwise! To build it, select the
 | |
|             rotater and <strong>press 'T' to cycle through its
 | |
|             variants</strong>!
 | |
|     reward_miner_chainable:
 | |
|         title: Chaining Extractor
 | |
|         desc: "You have unlocked the <strong>chained extractor</strong>! It can
 | |
|             <strong>forward its resources</strong> to other extractors so you
 | |
|             can more efficiently extract resources!<br><br> PS: The old
 | |
|             extractor has been replaced in your toolbar now!"
 | |
|     reward_underground_belt_tier_2:
 | |
|         title: Tunnel Tier II
 | |
|         desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
 | |
|             <strong>bigger range</strong>, and you can also mix-n-match those
 | |
|             tunnels now!
 | |
|     reward_cutter_quad:
 | |
|         title: Quad Cutting
 | |
|         desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
 | |
|             to cut shapes in <strong>four parts</strong> instead of just two!
 | |
|     reward_painter_double:
 | |
|         title: Double Painting
 | |
|         desc: You have unlocked a variant of the <strong>painter</strong> - It works as
 | |
|             the regular painter but processes <strong>two shapes at
 | |
|             once</strong> consuming just one color instead of two!
 | |
|     reward_storage:
 | |
|         title: Storage Buffer
 | |
|         desc: You have unlocked the <strong>storage</strong> building - It allows you to
 | |
|             store items up to a given capacity!<br><br> It priorities the left
 | |
|             output, so you can also use it as an <strong>overflow gate</strong>!
 | |
|     reward_freeplay:
 | |
|         title: Freeplay
 | |
|         desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
 | |
|             that shapes are now <strong>randomly</strong> generated!<br><br>
 | |
|             Since the hub will require a <strong>throughput</strong> from now
 | |
|             on, I highly recommend to build a machine which automatically
 | |
|             delivers the requested shape!<br><br> The HUB outputs the requested
 | |
|             shape on the wires layer, so all you have to do is to analyze it and
 | |
|             automatically configure your factory based on that.
 | |
|     reward_blueprints:
 | |
|         title: Blueprints
 | |
|         desc: You can now <strong>copy and paste</strong> parts of your factory! Select
 | |
|             an area (Hold CTRL, then drag with your mouse), and press 'C' to
 | |
|             copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
 | |
|             produce <strong>blueprint shapes</strong> to afford it! (Those you
 | |
|             just delivered).
 | |
|     no_reward:
 | |
|         title: Next level
 | |
|         desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
 | |
|             don't destroy your existing factory - You need <strong>all</strong>
 | |
|             those shapes later again to <strong>unlock upgrades</strong>!"
 | |
|     no_reward_freeplay:
 | |
|         title: Next level
 | |
|         desc: Congratulations! By the way, more content is planned for the standalone!
 | |
|     reward_balancer:
 | |
|         title: Balancer
 | |
|         desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
 | |
|             be used to build bigger factories by <strong>splitting and merging
 | |
|             items</strong> onto multiple belts!<br><br>
 | |
|     reward_merger:
 | |
|         title: Compact Merger
 | |
|         desc: You have unlocked a <strong>merger</strong> variant of the
 | |
|             <strong>balancer</strong> - It accepts two inputs and merges them
 | |
|             into one belt!
 | |
|     reward_belt_reader:
 | |
|         title: Belt reader
 | |
|         desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
 | |
|             measure the throughput of a belt.<br><br>And wait until you unlock
 | |
|             wires - then it gets really useful!
 | |
|     reward_rotater_180:
 | |
|         title: Rotater (180 degrees)
 | |
|         desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
 | |
|             you to rotate a shape by 180 degress (Surprise! :D)
 | |
|     reward_display:
 | |
|         title: Display
 | |
|         desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
 | |
|             wires layer to visualize it!<br><br> PS: Did you notice the belt
 | |
|             reader and storage output their last read item? Try showing it on a
 | |
|             display!"
 | |
|     reward_constant_signal:
 | |
|         title: Constant Signal
 | |
|         desc: You unlocked the <strong>constant signal</strong> building on the wires
 | |
|             layer! This is useful to connect it to <strong>item filters</strong>
 | |
|             for example.<br><br> The constant signal can emit a
 | |
|             <strong>shape</strong>, <strong>color</strong> or
 | |
|             <strong>boolean</strong> (1 / 0).
 | |
|     reward_logic_gates:
 | |
|         title: Logic Gates
 | |
|         desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
 | |
|             about this, but it's actually super cool!<br><br> With those gates
 | |
|             you can now compute AND, OR, XOR and NOT operations.<br><br> As a
 | |
|             bonus on top I also just gave you a <strong>transistor</strong>!
 | |
|     reward_virtual_processing:
 | |
|         title: Virtual Processing
 | |
|         desc: I just gave a whole bunch of new buildings which allow you to
 | |
|             <strong>simulate the processing of shapes</strong>!<br><br> You can
 | |
|             now simulate a cutter, rotater, stacker and more on the wires layer!
 | |
|             With this you now have three options to continue the game:<br><br> -
 | |
|             Build an <strong>automated machine</strong> to create any possible
 | |
|             shape requested by the HUB (I recommend to try it!).<br><br> - Build
 | |
|             something cool with wires.<br><br> - Continue to play
 | |
|             regulary.<br><br> Whatever you choose, remember to have fun!
 | |
|     reward_wires_painter_and_levers:
 | |
|         title: Wires & Quad Painter
 | |
|         desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
 | |
|             layer on top of the regular layer and introduces a lot of new
 | |
|             mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
 | |
|             Painter</strong> - Connect the slots you would like to paint with on
 | |
|             the wires layer!<br><br> To switch to the wires layer, press
 | |
|             <strong>E</strong>."
 | |
|     reward_filter:
 | |
|         title: Item Filter
 | |
|         desc: You unlocked the <strong>Item Filter</strong>! It will route items either
 | |
|             to the top or the right output depending on whether they match the
 | |
|             signal from the wires layer or not.<br><br> You can also pass in a
 | |
|             boolean signal (1 / 0) to entirely activate or disable it.
 | |
|     reward_demo_end:
 | |
|         title: End of Demo
 | |
|         desc: You have reached the end of the demo version!
 | |
| settings:
 | |
|     title: Settings
 | |
|     categories:
 | |
|         general: General
 | |
|         userInterface: User Interface
 | |
|         advanced: Advanced
 | |
|         performance: Performance
 | |
|     versionBadges:
 | |
|         dev: Development
 | |
|         staging: Staging
 | |
|         prod: Production
 | |
|     buildDate: Built <at-date>
 | |
|     labels:
 | |
|         uiScale:
 | |
|             title: Interface scale
 | |
|             description: Changes the size of the user interface. The interface will still
 | |
|                 scale based on your device's resolution, but this setting
 | |
|                 controls the amount of scaling.
 | |
|             scales:
 | |
|                 super_small: Super small
 | |
|                 small: Small
 | |
|                 regular: Regular
 | |
|                 large: Large
 | |
|                 huge: Huge
 | |
|         autosaveInterval:
 | |
|             title: Autosave Interval
 | |
|             description: Controls how often the game saves automatically. You can also
 | |
|                 disable it entirely here.
 | |
|             intervals:
 | |
|                 one_minute: 1 Minute
 | |
|                 two_minutes: 2 Minutes
 | |
|                 five_minutes: 5 Minutes
 | |
|                 ten_minutes: 10 Minutes
 | |
|                 twenty_minutes: 20 Minutes
 | |
|                 disabled: Disabled
 | |
|         scrollWheelSensitivity:
 | |
|             title: Zoom sensitivity
 | |
|             description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
 | |
|             sensitivity:
 | |
|                 super_slow: Super slow
 | |
|                 slow: Slow
 | |
|                 regular: Regular
 | |
|                 fast: Fast
 | |
|                 super_fast: Super fast
 | |
|         movementSpeed:
 | |
|             title: Movement speed
 | |
|             description: Changes how fast the view moves when using the keyboard.
 | |
|             speeds:
 | |
|                 super_slow: Super slow
 | |
|                 slow: Slow
 | |
|                 regular: Regular
 | |
|                 fast: Fast
 | |
|                 super_fast: Super Fast
 | |
|                 extremely_fast: Extremely Fast
 | |
|         language:
 | |
|             title: Language
 | |
|             description: Change the language. All translations are user-contributed and
 | |
|                 might be incomplete!
 | |
|         enableColorBlindHelper:
 | |
|             title: Color Blind Mode
 | |
|             description: Enables various tools which allow you to play the game if you are
 | |
|                 color blind.
 | |
|         fullscreen:
 | |
|             title: Fullscreen
 | |
|             description: It is recommended to play the game in fullscreen to get the best
 | |
|                 experience. Only available in the standalone.
 | |
|         soundsMuted:
 | |
|             title: Mute Sounds
 | |
|             description: If enabled, mutes all sound effects.
 | |
|         musicMuted:
 | |
|             title: Mute Music
 | |
|             description: If enabled, mutes all music.
 | |
|         theme:
 | |
|             title: Game theme
 | |
|             description: Choose the game theme (light / dark).
 | |
|             themes:
 | |
|                 dark: Dark
 | |
|                 light: Light
 | |
|         refreshRate:
 | |
|             title: Simulation Target
 | |
|             description: If you have a 144hz monitor, change the refresh rate here so the
 | |
|                 game will properly simulate at higher refresh rates. This might
 | |
|                 actually decrease the FPS if your computer is too slow.
 | |
|         alwaysMultiplace:
 | |
|             title: Multiplace
 | |
|             description: If enabled, all buildings will stay selected after placement until
 | |
|                 you cancel it. This is equivalent to holding SHIFT permanently.
 | |
|         offerHints:
 | |
|             title: Hints & Tutorials
 | |
|             description: Whether to offer hints and tutorials while playing. Also hides
 | |
|                 certain UI elements up to a given level to make it easier to get
 | |
|                 into the game.
 | |
|         enableTunnelSmartplace:
 | |
|             title: Smart Tunnels
 | |
|             description: When enabled, placing tunnels will automatically remove unnecessary
 | |
|                 belts. This also enables you to drag tunnels and excess tunnels
 | |
|                 will get removed.
 | |
|         vignette:
 | |
|             title: Vignette
 | |
|             description: Enables the vignette, which darkens the screen corners and makes
 | |
|                 text easier to read.
 | |
|         rotationByBuilding:
 | |
|             title: Rotation by building type
 | |
|             description: Each building type remembers the rotation you last set it to
 | |
|                 individually. This may be more comfortable if you frequently
 | |
|                 switch between placing different building types.
 | |
|         compactBuildingInfo:
 | |
|             title: Compact Building Infos
 | |
|             description: Shortens info boxes for buildings by only showing their ratios.
 | |
|                 Otherwise a description and image is shown.
 | |
|         disableCutDeleteWarnings:
 | |
|             title: Disable Cut/Delete Warnings
 | |
|             description: Disables the warning dialogs brought up when cutting/deleting more
 | |
|                 than 100 entities.
 | |
|         soundVolume:
 | |
|             title: Sound Volume
 | |
|             description: Set the volume for sound effects
 | |
|         musicVolume:
 | |
|             title: Music Volume
 | |
|             description: Set the volume for music
 | |
|         lowQualityMapResources:
 | |
|             title: Low Quality Map Resources
 | |
|             description: Simplifies the rendering of resources on the map when zoomed in to
 | |
|                 improve performance. It even looks cleaner, so be sure to try it
 | |
|                 out!
 | |
|         disableTileGrid:
 | |
|             title: Disable Grid
 | |
|             description: Disabling the tile grid can help with the performance. This also
 | |
|                 makes the game look cleaner!
 | |
|         clearCursorOnDeleteWhilePlacing:
 | |
|             title: Clear Cursor on Right Click
 | |
|             description: Enabled by default, clears the cursor whenever you right click
 | |
|                 while you have a building selected for placement. If disabled,
 | |
|                 you can delete buildings by right-clicking while placing a
 | |
|                 building.
 | |
|         lowQualityTextures:
 | |
|             title: Low quality textures (Ugly)
 | |
|             description: Uses low quality textures to save performance. This will make the
 | |
|                 game look very ugly!
 | |
|         displayChunkBorders:
 | |
|             title: Display Chunk Borders
 | |
|             description: The game is divided into chunks of 16x16 tiles, if this setting is
 | |
|                 enabled the borders of each chunk are displayed.
 | |
|         pickMinerOnPatch:
 | |
|             title: Pick miner on resource patch
 | |
|             description: Enabled by default, selects the miner if you use the pipette when
 | |
|                 hovering a resource patch.
 | |
|         simplifiedBelts:
 | |
|             title: Simplified Belts (Ugly)
 | |
|             description: Does not render belt items except when hovering the belt to save
 | |
|                 performance. I do not recommend to play with this setting if you
 | |
|                 do not absolutely need the performance.
 | |
|         enableMousePan:
 | |
|             title: Enable Mouse Pan
 | |
|             description: Allows to move the map by moving the cursor to the edges of the
 | |
|                 screen. The speed depends on the Movement Speed setting.
 | |
|     rangeSliderPercentage: <amount> %
 | |
| keybindings:
 | |
|     title: Keybindings
 | |
|     hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
 | |
|         placement options."
 | |
|     resetKeybindings: Reset Keybindings
 | |
|     categoryLabels:
 | |
|         general: Application
 | |
|         ingame: Game
 | |
|         navigation: Navigating
 | |
|         placement: Placement
 | |
|         massSelect: Mass Select
 | |
|         buildings: Building Shortcuts
 | |
|         placementModifiers: Placement Modifiers
 | |
|     mappings:
 | |
|         confirm: Confirm
 | |
|         back: Back
 | |
|         mapMoveUp: Move Up
 | |
|         mapMoveRight: Move Right
 | |
|         mapMoveDown: Move Down
 | |
|         mapMoveLeft: Move Left
 | |
|         mapMoveFaster: Move Faster
 | |
|         centerMap: Center Map
 | |
|         mapZoomIn: Zoom in
 | |
|         mapZoomOut: Zoom out
 | |
|         createMarker: Create Marker
 | |
|         menuOpenShop: Upgrades
 | |
|         menuOpenStats: Statistics
 | |
|         menuClose: Close Menu
 | |
|         toggleHud: Toggle HUD
 | |
|         toggleFPSInfo: Toggle FPS and Debug Info
 | |
|         switchLayers: Switch layers
 | |
|         exportScreenshot: Export whole Base as Image
 | |
|         belt: Conveyor Belt
 | |
|         underground_belt: Tunnel
 | |
|         miner: Extractor
 | |
|         cutter: Cutter
 | |
|         rotater: Rotate
 | |
|         stacker: Stacker
 | |
|         mixer: Color Mixer
 | |
|         painter: Painter
 | |
|         trash: Trash
 | |
|         wire: Wire
 | |
|         pipette: Pipette
 | |
|         rotateWhilePlacing: Rotate
 | |
|         rotateInverseModifier: "Modifier: Rotate CCW instead"
 | |
|         cycleBuildingVariants: Cycle Variants
 | |
|         confirmMassDelete: Delete area
 | |
|         pasteLastBlueprint: Paste last blueprint
 | |
|         cycleBuildings: Cycle Buildings
 | |
|         lockBeltDirection: Enable belt planner
 | |
|         switchDirectionLockSide: "Planner: Switch side"
 | |
|         massSelectStart: Hold and drag to start
 | |
|         massSelectSelectMultiple: Select multiple areas
 | |
|         massSelectCopy: Copy area
 | |
|         massSelectCut: Cut area
 | |
|         placementDisableAutoOrientation: Disable automatic orientation
 | |
|         placeMultiple: Stay in placement mode
 | |
|         placeInverse: Invert automatic belt orientation
 | |
|         balancer: Balancer
 | |
|         storage: Storage
 | |
|         constant_signal: Constant Signal
 | |
|         logic_gate: Logic Gate
 | |
|         lever: Switch (regular)
 | |
|         filter: Filter
 | |
|         wire_tunnel: Wire Crossing
 | |
|         display: Display
 | |
|         reader: Belt Reader
 | |
|         virtual_processor: Virtual Cutter
 | |
|         transistor: Transistor
 | |
|         analyzer: Shape Analyzer
 | |
|         comparator: Compare
 | |
|         item_producer: Item Producer (Sandbox)
 | |
|         copyWireValue: "Wires: Copy value below cursor"
 | |
| about:
 | |
|     title: About this Game
 | |
|     body: >-
 | |
|         This game is open source and developed by <a
 | |
|         href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
 | |
|         (this is me).<br><br>
 | |
| 
 | |
|         If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
 | |
| 
 | |
|         This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
 | |
| 
 | |
|         The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
 | |
| 
 | |
|         Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions, this game would never have existed.        
 | |
| changelog:
 | |
|     title: Changelog
 | |
| demo:
 | |
|     features:
 | |
|         restoringGames: Restoring savegames
 | |
|         importingGames: Importing savegames
 | |
|         oneGameLimit: Limited to one savegame
 | |
|         customizeKeybindings: Customizing Keybindings
 | |
|         exportingBase: Exporting whole Base as Image
 | |
|     settingNotAvailable: Not available in the demo.
 | |
| tips:
 | |
|     - The hub accepts input of any kind, not just the current shape!
 | |
|     - Make sure your factories are modular - it will pay out!
 | |
|     - Don't build too close to the hub, or it will be a huge chaos!
 | |
|     - If stacking does not work, try switching the inputs.
 | |
|     - You can toggle the belt planner direction by pressing <b>R</b>.
 | |
|     - Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
 | |
|     - Ratios stay the same, as long as all upgrades are on the same Tier.
 | |
|     - Serial execution is more efficient than parallel.
 | |
|     - You will unlock more variants of buildings later in the game!
 | |
|     - You can use <b>T</b> to switch between different variants.
 | |
|     - Symmetry is key!
 | |
|     - You can weave different tiers of tunnels.
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|     - Try to build compact factories - it will pay out!
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|     - The painter has a mirrored variant which you can select with <b>T</b>
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|     - Having the right building ratios will maximize efficiency.
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|     - At maximum level, 5 extractors will fill a single belt.
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|     - Don't forget about tunnels!
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|     - You don't need to divide up items evenly for full efficiency.
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|     - Holding <b>SHIFT</b> will activate the belt planner, letting you place
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|       long lines of belts easily.
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|     - Cutters always cut vertically, regardless of their orientation.
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|     - To get white mix all three colors.
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|     - The storage buffer priorities the first output.
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|     - Invest time to build repeatable designs - it's worth it!
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|     - Holding <b>CTRL</b> allows to place multiple buildings.
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|     - You can hold <b>ALT</b> to invert the direction of placed belts.
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|     - Efficiency is key!
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|     - Shape patches that are further away from the hub are more complex.
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|     - Machines have a limited speed, divide them up for maximum efficiency.
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|     - Use balancers to maximize your efficiency.
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|     - Organization is important. Try not to cross conveyors too much.
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|     - Plan in advance, or it will be a huge chaos!
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|     - Don't remove your old factories! You'll need them to unlock upgrades.
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|     - Try beating level 20 on your own before seeking for help!
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|     - Don't complicate things, try to stay simple and you'll go far.
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|     - You may need to re-use factories later in the game. Plan your factories to
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|       be re-usable.
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|     - Sometimes, you can find a needed shape in the map without creating it with
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|       stackers.
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|     - Full windmills / pinwheels can never spawn naturally.
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|     - Color your shapes before cutting for maximum efficiency.
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|     - With modules, space is merely a perception; a concern for mortal men.
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|     - Make a separate blueprint factory. They're important for modules.
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|     - Have a closer look on the color mixer, and your questions will be answered.
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|     - Use <b>CTRL</b> + Click to select an area.
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|     - Building too close to the hub can get in the way of later projects.
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|     - The pin icon next to each shape in the upgrade list pins it to the screen.
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|     - Mix all primary colors together to make white!
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|     - You have an infinite map, don't cramp your factory, expand!
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|     - Also try Factorio! It's my favorite game.
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|     - The quad cutter cuts clockwise starting from the top right!
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|     - You can download your savegames in the main menu!
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|     - This game has a lot of useful keybindings! Be sure to check out the
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|       settings page.
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|     - This game has a lot of settings, be sure to check them out!
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|     - The marker to your hub has a small compass to indicate its direction!
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|     - To clear belts, cut the area and then paste it at the same location.
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|     - Press F4 to show your FPS and Tick Rate.
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|     - Press F4 twice to show the tile of your mouse and camera.
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|     - You can click a pinned shape on the left side to unpin it.
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