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			911 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| #
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| #  GAME TRANSLATIONS
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| #
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| #  Contributing:
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| #
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| #    If you want to contribute, please make a pull request on this respository
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| #    and I will have a look.
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| #
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| #  Placeholders:
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| #
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| #    Do *not* replace placeholders! Placeholders have a special syntax like
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| #    `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
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| #    translation for this one in German for example would be: `Taste: <key>` (notice
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| #    how the placeholder stayed '<key>' and was not replaced!)
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| #
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| #  Adding a new language:
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| #
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| #    If you want to add a new language, ask me in the Discord and I will setup
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| #    the basic structure so the game also detects it.
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| #
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| 
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| # Chinese translation dictionary. TODO: better names for the buildings.
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| # Standalone:独立版
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| # Demo:演示版
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| # Level:关/关卡
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| # Shape:图形
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| # tile:格子/格
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| # Keybind:按键设置
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| # Menu:主界面
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| # Center/Hub:基地
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| # Upgrade:建筑升级/升级
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| # Efficiency:效率
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| # Building:建筑
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| # Variant:建筑变体
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| # Belt: 传送带
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| # Balancer:平衡机
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| # Compact Balancer:小型合流机
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| # Merger:合并机
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| # Tunnel:隧道
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| # Extractor:开采机
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| # Cutter:切割机
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| # Rotate:旋转机
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| # Stacker:堆叠机
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| # Color Mixer:混色机
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| # Painter:上色机
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| # Trash:垃圾桶
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| 
 | ||
| ---
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| steamPage:
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|     # This is the short text appearing on the steam page
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|     shortText: shapez.io 是一款在无边际的地图上建造工厂、自动化生产与组合愈加复杂的图形的游戏。
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|     # shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
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| 
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|     # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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|     # NOTICE:
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|     # - Do not translate the first line (This is the gif image at the start of the store)
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|     # - Please keep the markup (Stuff like [b], [list] etc) in the same format
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|     longText: >-
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|         [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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| 
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|         shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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|         Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
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| 
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|         As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
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| 
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|         Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
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| 
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|         This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
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| 
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|         Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
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| 
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|         [b]Standalone Advantages[/b]
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| 
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|         [list]
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|             [*] Dark Mode
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|             [*] Unlimited Waypoints
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|             [*] Unlimited Savegames
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|             [*] Additional settings
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|             [*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
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|             [*] Coming soon: More Levels
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|             [*] Allows me to further develop shapez.io ❤️
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|         [/list]
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| 
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|         [b]Future Updates[/b]
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| 
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|         I am updating the game very often and trying to push an update at least every week!
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| 
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|         [list]
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|             [*] Different maps and challenges (e.g. maps with obstacles)
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|             [*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
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|             [*] A story mode where buildings have a cost
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|             [*] Configurable map generator (Configure resource/shape size/density, seed and more)
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|             [*] Additional types of shapes
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|             [*] Performance improvements (The game already runs pretty well!)
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|             [*] And much more!
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|         [/list]
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| 
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|         [b]This game is open source![/b]
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| 
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|         Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
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|         Be sure to check out my trello board for the full roadmap!
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| 
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|         [b]Links[/b]
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| 
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|         [list]
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|             [*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
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|             [*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
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|             [*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
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|             [*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
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|             [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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|         [/list]        
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| 
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|     discordLink: Official Discord - Chat with me!
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| 
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| global:
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|     loading: 加载中
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|     error: 错误
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| 
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|     # Chinese translation: There is typically no divider used for numbers.
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|     # How big numbers are rendered, e.g. "10,000"
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|     thousandsDivider: ""
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| 
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|     # What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
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|     decimalSeparator: "."
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| 
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|     # TODO: Chinese translation: suffix changes every 10000 in Chinese numbering system.
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|     # The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
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|     suffix:
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|         thousands: K
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|         millions: M
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|         billions: B
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|         trillions: T
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| 
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|     # Shown for infinitely big numbers
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|     infinite: 无限
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| 
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|     time:
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|         # Used for formatting past time dates
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|         oneSecondAgo: 1秒前
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|         xSecondsAgo: <x>秒前
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|         oneMinuteAgo: 1分钟前
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|         xMinutesAgo: <x>分钟前
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|         oneHourAgo: 1小时前
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|         xHoursAgo: <x>小时前
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|         oneDayAgo: 1天前
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|         xDaysAgo: <x>天前
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| 
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|         # Short formats for times, e.g. '5h 23m'
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|         secondsShort: <seconds>秒
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|         minutesAndSecondsShort: <minutes>分 <seconds>秒
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|         hoursAndMinutesShort: <hours>小时 <minutes>秒
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| 
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|         xMinutes: <x>分钟
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| 
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|     keys:
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|         tab: TAB
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|         control: CTRL
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|         alt: ALT
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|         escape: ESC
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|         shift: SHIFT
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|         space: 空格
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| 
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| demoBanners:
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|     # This is the "advertisement" shown in the main menu and other various places
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|     title: 演示版
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|     intro: >-
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|         获取独立版以解锁所有功能!        
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| 
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| mainMenu:
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|     play: 开始游戏
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|     changelog: 更新日志
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|     importSavegame: 导入
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|     openSourceHint: 本游戏已开源!
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|     discordLink: 官方Discord服务器
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|     helpTranslate: 帮助我们翻译!
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| 
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|     # This is shown when using firefox and other browsers which are not supported.
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|     browserWarning: >-
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|         很抱歉, 本游戏在当前浏览器上可能运行缓慢! 使用 Chrome 或者获取独立版以得到更好的体验。        
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| 
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|     savegameLevel: 第<x>关
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|     savegameLevelUnknown:
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|         未知关卡
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|     continue: 继续游戏
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|     newGame: 新游戏
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|     madeBy: 作者:<author-link>
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|     subreddit: Reddit
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| 
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| dialogs:
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|     buttons:
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|         ok: 确认 # 好 完成
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|         delete: 删除 # Delete
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|         cancel: 取消 # Cancel
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|         later: 以后 # Later
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|         restart: 重启游戏
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|         reset: 重置
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|         getStandalone: 获取独立版
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|         deleteGame: 我知道我在做什么
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|         viewUpdate: 查看更新
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|         showUpgrades: 显示建筑升级
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|         showKeybindings: 显示按键设置
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| 
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|     importSavegameError:
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|         title: 导入错误
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|         text: >-
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|             未能导入你的存档:            
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| 
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|     importSavegameSuccess:
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|         title: 导入成功
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|         text: >-
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|             存档被成功导入            
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| 
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|     gameLoadFailure:
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|         title: 存档损坏
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|         text: >-
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|             未能导入你的存档:            
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| 
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|     confirmSavegameDelete:
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|         title: 确认删除
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|         text: >-
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|             你确定要删除这个存档吗?            
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| 
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|     savegameDeletionError:
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|         title: 删除错误
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|         text: >-
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|             未能删除你的存档            
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| 
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|     restartRequired:
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|         title: 需要重启游戏
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|         text: >-
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|             你需要重启游戏以应用变更的设置。            
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| 
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|     editKeybinding:
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|         title: 更改按键设置
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|         desc: 请按下你想要使用的按键,或者按下 ESC 键来取消设置。
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| 
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|     resetKeybindingsConfirmation:
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|         title: 重置所有按键
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|         desc: 你将要重置所有按键,请确认。
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| 
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|     keybindingsResetOk:
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|         title: 重置所有按键
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|         desc: 成功重置所有按键!
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| 
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|     featureRestriction:
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|         title: 演示版
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|         desc: 你尝试使用了<feature>功能。该功能在演示版中不可用。请考虑购买独立版以获得更好的体验。
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| 
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|     oneSavegameLimit:
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|         title: 存档数量限制
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|         desc: 演示版中只能保存一份存档。请删除旧存档或者获取独立版!
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| 
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|     updateSummary:
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|         title: 更新啦!
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|         desc: >-
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|             以下为自上次游戏以来更新的内容:            
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| 
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|     upgradesIntroduction:
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|         title: 解锁建筑升级
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|         desc: >-
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|             <strong>不要销毁你之前建造的工厂!</strong>你生产过的所有图形都会被用来升级建筑。
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|             升级菜单在屏幕右上角。            
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|         #    All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
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|         #    The upgrades tab can be found on the top right corner of the screen.
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| 
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|     massDeleteConfirm:
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|         title: 确认删除
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|         desc: >-
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|             你将要删除很多建筑,准确来说有<count>幢! 你确定要这么做吗?            
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| 
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|     blueprintsNotUnlocked:
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|         title: 未解锁
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|         desc: >-
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|             你还没有解锁蓝图功能!完成更多的关卡来解锁蓝图。            
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| 
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|     keybindingsIntroduction:
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|         title: 实用按键
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|         desc: >-
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|             这个游戏有很多能帮助搭建工厂的使用按键。
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|             以下是其中的一些,记得在<strong>按键设置</strong>中查看其他的!<br><br>
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|             <code class='keybinding'>CTRL</code> + 拖动:选择区域以复制或删除。<br>
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|             <code class='keybinding'>SHIFT</code>: 按住以放置多个。<br>
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|             <code class='keybinding'>ALT</code>: 反向放置传送带。<br>            
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| 
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|     createMarker:
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|         title: 创建地图标记
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|         desc: 给地图标记起一个的名字。你可以在名字中加入一个<strong>短代码</strong>以加入图形。(你可以在<a href="https://viewer.shapez.io" target="_blank">这里</a>生成短代码。)
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|         titleEdit: Edit Marker
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| 
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|     markerDemoLimit:
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|         desc: 在演示版中你只能创建两个地图标记。请获取独立版以创建更多标记。
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|     massCutConfirm:
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|         title: 确认剪切
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|         desc: >-
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|             你将要剪切很多建筑,准确来说有<count>幢! 你确定要这么做吗?            
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| 
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|     exportScreenshotWarning:
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|         title: 工厂截图
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|         desc: >-
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|             你将要导出你的工厂的截图。如果你的基地很大,截图过程将会很慢,且有可能导致游戏崩溃!            
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| 
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|     massCutInsufficientConfirm:
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|         title: 确认剪切
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|         desc: 你没有足够的图形来粘贴这个区域!你确定要剪切吗?
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| 
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| ingame:
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|     # This is shown in the top left corner and displays useful keybindings in
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|     # every situation
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|     keybindingsOverlay:
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|         moveMap: 移动地图
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|         selectBuildings: 选择区域
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|         stopPlacement: 停止放置
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|         rotateBuilding: 转动建筑
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|         placeMultiple: 放置多个
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|         reverseOrientation: 反向放置
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|         disableAutoOrientation: 关闭自动定向
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|         toggleHud: 开关 HUD
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|         placeBuilding: 放置建筑
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|         createMarker: 创建地图标记
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|         delete: 销毁
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|         pasteLastBlueprint: 粘贴上一个蓝图
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|         lockBeltDirection: 启用传送带规划
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|         plannerSwitchSide: 规划器换边
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|         cutSelection: 剪切
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|         copySelection: 复制
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|         clearSelection: 取消选择
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|         pipette: 选取器
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|         switchLayers: Switch layers
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| 
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|     # Everything related to placing buildings (I.e. as soon as you selected a building
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|     # from the toolbar)
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|     buildingPlacement:
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|         # Buildings can have different variants which are unlocked at later levels,
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|         # and this is the hint shown when there are multiple variants available.
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|         cycleBuildingVariants: 按 <key> 键以选择建筑变体.
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| 
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|         # Shows the hotkey in the ui, e.g. "Hotkey: Q"
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|         hotkeyLabel: >-
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|             快捷键: <key>            
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| 
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|         infoTexts:
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|             speed: 效率
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|             range: 范围
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|             storage: 容量
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|             oneItemPerSecond: 1个/秒
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|             itemsPerSecond: <x>个/秒
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|             itemsPerSecondDouble: (2倍)
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| 
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|             tiles: <x>格
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| 
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|     # The notification when completing a level
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|     levelCompleteNotification:
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|         # <level> is replaced by the actual level, so this gets 'Level 03' for example.
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|         levelTitle: 第<level>关
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|         completed: 完成
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|         unlockText: 解锁<reward>!
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|         buttonNextLevel: 下一关
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| 
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|     # Notifications on the lower right
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|     notifications:
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|         newUpgrade: 有新更新啦!
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|         gameSaved: 游戏已保存。
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| 
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|     # The "Upgrades" window
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|     shop:
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|         title: 建筑升级
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|         buttonUnlock: 升级
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| 
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|         # Gets replaced to e.g. "Tier IX"
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|         tier: <x>级
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| 
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|         # The roman number for each tier
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|         # Chinese translation: Chinese characters for each tier
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|         tierLabels: [一, 二, 三, 四, 五, 六, 七, 八, 九, 十]
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| 
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|         maximumLevel: 最高级(<currentMult>倍效率)
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| 
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|     # The "Statistics" window
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|     statistics:
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|         title: 统计信息
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|         dataSources:
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|             stored:
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|                 title: 已交付
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|                 description: 显示基地中每种图形已交付且未使用的数量。
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|             produced:
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|                 title: 生产
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|                 description: 显示所有正在被生产的图形数量,包括中间产物。
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|             delivered:
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|                 title: 送达
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|                 description: 显示图形送达基地并交付的速度。
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|         noShapesProduced: 你还没有生产任何图形。
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| 
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|         # Displays the shapes per minute, e.g. '523 / m'
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|         shapesPerMinute: <shapes>个 / 分钟
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| 
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|     # Settings menu, when you press "ESC"
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|     settingsMenu:
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|         playtime: 游戏时间
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| 
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|         buildingsPlaced: 建筑数量
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|         beltsPlaced: 传送带数量
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| 
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|         buttons:
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|             continue: 继续
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|             settings: 设置
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|             menu: 回到主界面
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| 
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|     # Bottom left tutorial hints
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|     tutorialHints:
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|         title: 需要帮助?
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|         showHint: 显示帮助
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|         hideHint: 关闭
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| 
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|     # When placing a blueprint
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|     blueprintPlacer:
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|         cost: 需要
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| 
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|     # Map markers
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|     waypoints:
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|         waypoints: 地图标记
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|         hub: 基地
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|         description: 左键跳转到地图标记,右键删除地图标记。<br><br>按 <keybinding> 在当前地点创建地图标记,或者在选定位置上<strong>右键</strong>创建地图标记.
 | ||
|         creationSuccessNotification: 成功创建地图标记。
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| 
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|     # Interactive tutorial
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|     interactiveTutorial:
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|         title: 教程
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|         hints:
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|             1_1_extractor: 在<strong>圆形矿脉</strong>上放一个<strong>开采机</strong>来获取圆形!
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|             1_2_conveyor: >-
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|                 用<strong>传送带</strong>将你的开采机连接到基地上!<br><br>提示:用你的鼠标<strong>按下并拖动</strong>传送带!                
 | ||
| 
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|             1_3_expand: >-
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|                 这<strong>不是</strong>一个挂机游戏!建造更多的开采机和传送带来更快地完成目标。<br><br>
 | ||
|                 提示:按住 <strong>SHIFT</strong> 键来放置多个开采机,用 <strong>R</strong> 键旋转它们。                
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| 
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|     colors:
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|         red: 红色
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|         green: 绿色
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|         blue: 蓝色
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|         yellow: 黄色
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|         purple: 紫色
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|         cyan: 青色
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|         white: 白色
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|         uncolored: 无色
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|         black: 黑色
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|     shapeViewer:
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|         title: 层 # TODO: find better translation
 | ||
|         empty: 空
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|         copyKey: 复制短代码
 | ||
| 
 | ||
| # All shop upgrades
 | ||
| shopUpgrades:
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|     belt:
 | ||
|         name: 传送带、平衡机、隧道
 | ||
|         description: 效率 <currentMult>倍 → <newMult>倍
 | ||
|     miner:
 | ||
|         name: 开采
 | ||
|         description: 效率 <currentMult>倍 → <newMult>倍
 | ||
|     processors:
 | ||
|         name: 切割、旋转、堆叠
 | ||
|         description: 效率 <currentMult>倍 → <newMult>倍
 | ||
|     painting:
 | ||
|         name: 混色、上色
 | ||
|         description: 效率 <currentMult>倍 → <newMult>倍
 | ||
| 
 | ||
| # Buildings and their name / description
 | ||
| buildings:
 | ||
|     belt:
 | ||
|         default:
 | ||
|             name: &belt 传送带
 | ||
|             description: 运送物品,按住并拖动来放置多个传送带。
 | ||
| 
 | ||
|     miner: # Internal name for the Extractor
 | ||
|         default:
 | ||
|             name: &miner 开采机
 | ||
|             description: 在图形或者颜色上放置来开采他们。
 | ||
| 
 | ||
|         chainable:
 | ||
|             name: 链式开采机
 | ||
|             description: 在图形或者颜色上放置来开采他们。可以被链接在一起。
 | ||
| 
 | ||
|     underground_belt: # Internal name for the Tunnel
 | ||
|         default:
 | ||
|             name: &underground_belt 隧道
 | ||
|             description: 可以从其他传送带或建筑底下方运送物品。
 | ||
| 
 | ||
|         tier2:
 | ||
|             name: 二级隧道
 | ||
|             description: 可以从其他传送带或建筑底下方运送物品。
 | ||
| 
 | ||
|     splitter: # Internal name for the Balancer
 | ||
|         default:
 | ||
|             name: &splitter 平衡机
 | ||
|             description: 多功能——将所有输入平均分配到所有输出。
 | ||
| 
 | ||
|         compact:
 | ||
|             name: 小型合流机
 | ||
|             description: 把两个输入合并到一个输出上。
 | ||
| 
 | ||
|         compact-inverse:
 | ||
|             name: 小型合流机
 | ||
|             description: 把两个输入合并到一个输出上。
 | ||
| 
 | ||
|     cutter:
 | ||
|         default:
 | ||
|             name: &cutter 切割机
 | ||
|             description: 将图形从上到下切开并输出。<strong>如果你只需要其中一半,记得把另一半销毁掉,否则切割机会停止工作!</strong>
 | ||
|         quad:
 | ||
|             name: 切割机(四向)
 | ||
|             description: 将输入的图形切成四块。<strong>如果你只需要其中一块,记得把其他的销毁掉,否则切割机会停止工作!</strong>
 | ||
| 
 | ||
|     rotater:
 | ||
|         default:
 | ||
|             name: &rotater 旋转机
 | ||
|             description: 将图形顺时针旋转90度。
 | ||
|         ccw:
 | ||
|             name: 旋转机(逆时针)
 | ||
|             description: 将图形逆时针旋转90度。
 | ||
|         fl:
 | ||
|             name: Rotate (180)
 | ||
|             description: Rotates shapes by 180 degrees.
 | ||
| 
 | ||
|     stacker:
 | ||
|         default:
 | ||
|             name: &stacker 堆叠机
 | ||
|             description: 将输入的图形拼贴在一起。如果不能被直接拼贴,右边的图形会被堆叠在左边的图形上面.
 | ||
| 
 | ||
|     mixer:
 | ||
|         default:
 | ||
|             name: &mixer 混色机
 | ||
|             description: 用加法混色将两个颜色混合起来
 | ||
| 
 | ||
|     painter:
 | ||
|         default:
 | ||
|             name: &painter 上色机
 | ||
|             description: &painter_desc 将整个图形涂上输入的颜色。
 | ||
|         double:
 | ||
|             name: 上色机(双倍)
 | ||
|             description: 同时为两个输入的图形上色,每次上色只消耗一份颜色。
 | ||
|         quad:
 | ||
|             name: 上色机(四向)
 | ||
|             description: 为图形的四个角涂上不同的颜色。
 | ||
|         mirrored:
 | ||
|             name: *painter
 | ||
|             description: *painter_desc
 | ||
| 
 | ||
|     trash:
 | ||
|         default:
 | ||
|             name: &trash 垃圾桶
 | ||
|             description: 从所有四个方向上输入物品并销毁它们。永远。
 | ||
| 
 | ||
|         storage:
 | ||
|             name: 仓库
 | ||
|             description: 储存多余的物品,有一定储存上限。可以被用来作为溢流门。
 | ||
|     hub:
 | ||
|         deliver: 交付
 | ||
|         toUnlock: 来解锁
 | ||
|         levelShortcut: LVL
 | ||
|     wire:
 | ||
|         default:
 | ||
|             name: Energy Wire
 | ||
|             description: Allows you to transport energy.
 | ||
|     advanced_processor:
 | ||
|         default:
 | ||
|             name: Color Inverter
 | ||
|             description: Accepts a color or shape and inverts it.
 | ||
|     energy_generator:
 | ||
|         deliver: Deliver
 | ||
|         toGenerateEnergy: For
 | ||
|         default:
 | ||
|             name: Energy Generator
 | ||
|             description: Generates energy by consuming shapes.
 | ||
|     wire_crossings:
 | ||
|         default:
 | ||
|             name: Wire Splitter
 | ||
|             description: Splits a energy wire into two.
 | ||
|         merger:
 | ||
|             name: Wire Merger
 | ||
|             description: Merges two energy wires into one.
 | ||
| 
 | ||
| storyRewards:
 | ||
|     # Those are the rewards gained from completing the store
 | ||
|     reward_cutter_and_trash:
 | ||
|         title: 切割图形
 | ||
|         desc: 恭喜!你解锁了<strong>切割机</strong>。切割机会把图形<strong>从上到下</strong>切成两半。注意切割的方向和切割机的朝向无关。<br><br>记得把不需要的部分处理掉,否则这个这个建筑会停止工作。为此我给你准备了<strong>垃圾桶</strong>,它会把所有放进去的物品销毁掉。
 | ||
| 
 | ||
|     reward_rotater:
 | ||
|         title: 顺时针旋转
 | ||
|         desc: 恭喜!你解锁了<strong>旋转机</strong>。它会顺时针旋转输入的图形90度。
 | ||
| 
 | ||
|     reward_painter:
 | ||
|         title: 上色
 | ||
|         desc: >-
 | ||
|             恭喜!你解锁了<strong>上色机</strong>。开采一些颜色 (就像你开采图形一样) 将其在上色机中与图形结合来将图形上色!<br><br>PS:如果你患有色盲,可以在设置中启用<strong>色盲模式</strong>!            
 | ||
| 
 | ||
|     reward_mixer:
 | ||
|         title: 混合颜色
 | ||
|         desc: 恭喜!你解锁了<strong>混色机</strong>。这个建筑使用<strong>加法混色</strong>将两种颜色混合起来。
 | ||
| 
 | ||
|     reward_stacker:
 | ||
|         title: 堆叠
 | ||
|         desc: 恭喜!你解锁了<strong>堆叠机</strong>。堆叠机会尝试把两个输入的图形<strong>拼贴</strong>在一起。如果有重叠的部分,右边的输入会被<strong>堆叠</strong>在左边的输入上方!
 | ||
| 
 | ||
|     reward_splitter:
 | ||
|         title: 分离与合并
 | ||
|         desc: 恭喜!你解锁了<strong>平衡机</strong>。在大型工厂中,平衡机负责<strong>合并或分离</strong>多个传送带上的物品。<br><br>
 | ||
| 
 | ||
|     reward_tunnel:
 | ||
|         title: 隧道
 | ||
|         desc: 恭喜!你解锁了<strong>隧道</strong>。你现在可以从其他传送带或建筑底下运送物品了!
 | ||
| 
 | ||
|     reward_rotater_ccw:
 | ||
|         title: 逆时针旋转
 | ||
|         desc: 恭喜!你解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。这个变体可以逆时针旋转图形。选择旋转机然后按"T"键来选取这个变体。
 | ||
| 
 | ||
|     reward_miner_chainable:
 | ||
|         title: 链式开采机
 | ||
|         desc: 你解锁了<strong>链式开采机</strong>! 它能够<strong>把资源传递给</strong>其他开采机,让你可以更高效率的开采资源!
 | ||
| 
 | ||
|     reward_underground_belt_tier_2:
 | ||
|         title: 二级隧道
 | ||
|         desc: 恭喜!你解锁了<strong>二级隧道</strong>。这是隧道的一个变体。二级隧道有<strong>更长的传输距离</strong>。你还可以混用不同的隧道变体!
 | ||
| 
 | ||
|     reward_splitter_compact:
 | ||
|         title: 小型合流机
 | ||
|         desc: 恭喜!你解锁了<strong>平衡机</strong>的变体。它能够接受两个输入,合并成一个输出!
 | ||
| 
 | ||
|     reward_cutter_quad:
 | ||
|         title: 四向切割机
 | ||
|         desc: 恭喜!你解锁了<strong>切割机</strong>的<strong>四向</strong>变体。它可以将输入的图形切成四块而不只是左右两块!
 | ||
| 
 | ||
|     reward_painter_double:
 | ||
|         title: 双倍上色机
 | ||
|         desc: 恭喜!你解锁了<strong>上色机</strong>的<strong>双倍</strong>变体。它可以同时为两个图形上色,每次只消耗一份颜色!
 | ||
| 
 | ||
|     reward_painter_quad:
 | ||
|         title: 四向上色机
 | ||
|         desc: 恭喜!你解锁了<strong>上色机</strong>四向变体。它可以在一个图形的四个角上涂不同的颜色!
 | ||
| 
 | ||
|     reward_storage:
 | ||
|         title: 仓库
 | ||
|         desc: 恭喜!你解锁了<strong>垃圾桶</strong>的变体。他可以存储一定数量的物品!
 | ||
| 
 | ||
|     reward_freeplay:
 | ||
|         title: 自由模式
 | ||
|         desc: 恭喜你!你解锁了<strong>自由模式</strong>。现在图形将会是随机生成的!(不用担心,我计划在独立版本中加入更多内容!)
 | ||
| 
 | ||
|     reward_blueprints:
 | ||
|         title: 蓝图
 | ||
|         desc: 你现在可以<strong>复制粘贴</strong>你的工厂的一部分了!按住 CTRL 键并拖动鼠标来选择一块区域,然后按C键复制。<br><br>粘贴并<strong>不是免费的</strong>,你需要使用<strong>蓝图图形</strong>来粘贴你的蓝图。蓝图图形是你刚刚交付的图形。
 | ||
| 
 | ||
|     # Special reward, which is shown when there is no reward actually
 | ||
|     no_reward:
 | ||
|         title: 下一关
 | ||
|         desc: >-
 | ||
|             这一关没有奖励,但是下一关有!<br><br> PS:你生产过的<strong>所有</strong>图形都会被用来<strong>升级建筑</strong>。            
 | ||
| 
 | ||
|     no_reward_freeplay:
 | ||
|         title: 下一关
 | ||
|         desc: >-
 | ||
|             恭喜你!另外,我们已经计划在独立版中加入更多内容!            
 | ||
| 
 | ||
| settings:
 | ||
|     title: 设置
 | ||
|     categories:
 | ||
|         general: 通用
 | ||
|         userInterface: 用户界面
 | ||
|         advanced: 高级
 | ||
| 
 | ||
|     versionBadges:
 | ||
|         dev: 开发版本 # Development
 | ||
|         staging: 预览版本 # Staging
 | ||
|         prod: 正式版本 # Production
 | ||
|     buildDate: 于<at-date>编译
 | ||
| 
 | ||
|     labels:
 | ||
|         uiScale:
 | ||
|             title: 用户界面大小
 | ||
|             description: >-
 | ||
|                 改变用户界面大小。用户界面会随着设备分辨率缩放,这个设置决定缩放比例。                
 | ||
|             scales:
 | ||
|                 super_small: 最小
 | ||
|                 small: 较小
 | ||
|                 regular: 正常
 | ||
|                 large: 较大
 | ||
|                 huge: 最大
 | ||
| 
 | ||
|         scrollWheelSensitivity:
 | ||
|             title: 缩放灵敏度
 | ||
|             description: >-
 | ||
|                 改变缩放灵敏度(鼠标滚轮或者触控板)。                
 | ||
|             sensitivity:
 | ||
|                 super_slow: 最低
 | ||
|                 slow: 较低
 | ||
|                 regular: 正常
 | ||
|                 fast: 较高
 | ||
|                 super_fast: 最高
 | ||
| 
 | ||
|         language:
 | ||
|             title: 语言
 | ||
|             description: >-
 | ||
|                 改变语言。所有的翻译皆由玩家提供,且有可能正在施工中!                
 | ||
| 
 | ||
|         fullscreen:
 | ||
|             title: 全屏
 | ||
|             description: >-
 | ||
|                 全屏以获得更好的游戏体验。仅在独立版中可用。                
 | ||
| 
 | ||
|         soundsMuted:
 | ||
|             title: 关闭音效
 | ||
|             description: >-
 | ||
|                 关闭所有音效。                
 | ||
| 
 | ||
|         musicMuted:
 | ||
|             title: 关闭音乐
 | ||
|             description: >-
 | ||
|                 关闭所有音乐。                
 | ||
| 
 | ||
|         theme:
 | ||
|             title: 界面主题
 | ||
|             description: >-
 | ||
|                 选择界面主题(深色或浅色)。                
 | ||
| 
 | ||
|             themes:
 | ||
|                 dark: 深色
 | ||
|                 light: 浅色
 | ||
| 
 | ||
|         refreshRate:
 | ||
|             title: 模拟频率、刷新频率
 | ||
|             description: >-
 | ||
|                 如果你的显示器是 144Hz 的,请在这里更改刷新频率,这样游戏可以正确地根据你的屏幕进行模拟。但是如果你的电脑性能不佳,提高刷新频率可能降低帧数。                
 | ||
|             # description: >-
 | ||
|             #     If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
 | ||
| 
 | ||
|         alwaysMultiplace:
 | ||
|             title: 多重放置
 | ||
|             description: >-
 | ||
|                 开启这个选项之后放下建筑将不会取消建筑选择。等同于一直按下 SHIFT 键。                
 | ||
|             # description: >-
 | ||
|             #     If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
 | ||
| 
 | ||
|         offerHints:
 | ||
|             title: 提示与教程
 | ||
|             description: >-
 | ||
|                 是否显示提示、教程以及一些其他的帮助理解游戏的 UI 元素。                
 | ||
|             # description: >-
 | ||
|             #     Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
 | ||
| 
 | ||
|         movementSpeed:
 | ||
|             title: 移动速度
 | ||
|             description: 改变摄像头移动速度
 | ||
|             speeds:
 | ||
|                 super_slow: 最慢
 | ||
|                 slow: 较慢
 | ||
|                 regular: 正常
 | ||
|                 fast: 较快
 | ||
|                 super_fast: 非常快
 | ||
|                 extremely_fast: 最快
 | ||
| 
 | ||
|         enableTunnelSmartplace:
 | ||
|             title: 智能隧道放置
 | ||
|             description: >-
 | ||
|                 启用后,放置隧道时会将多余的传送带移除。
 | ||
|                 此外,拖动隧道可以快速铺设隧道,以及移除不必要的隧道。                
 | ||
|         vignette:
 | ||
|             title: 晕映
 | ||
|             description: >-
 | ||
|                 启用晕映,将屏幕角落里的颜色变深,更容易阅读文本。                
 | ||
| 
 | ||
|         autosaveInterval:
 | ||
|             title: 自动保存间隔
 | ||
|             description: >-
 | ||
|                 在这里控制你的游戏多长时间保存一次,或者完全关闭这个功能。                
 | ||
|             intervals:
 | ||
|                 one_minute: 1分钟
 | ||
|                 two_minutes: 2分钟
 | ||
|                 five_minutes: 5分钟
 | ||
|                 ten_minutes: 10分钟
 | ||
|                 twenty_minutes: 20分钟
 | ||
|                 disabled: 关闭
 | ||
|         compactBuildingInfo:
 | ||
|             title: 精简建筑信息
 | ||
|             description: >-
 | ||
|                 缩小建筑信息展示框。如果打开,放置建筑时建筑将不再显示建筑说明和图片,只显示建筑速度或其他数据。                
 | ||
|         disableCutDeleteWarnings:
 | ||
|             title: 关闭剪切/删除警告
 | ||
|             description: >-
 | ||
|                 如果打开,将不再在剪切或者删除100+建筑时显示警告信息。                
 | ||
| 
 | ||
|         enableColorBlindHelper:
 | ||
|             title: 色盲模式
 | ||
|             description: 提供一些分辨颜色的工具。目前当鼠标移至颜色资源上方时,屏幕上方会显示颜色名称。
 | ||
|         rotationByBuilding:
 | ||
|             title: 记忆建筑方向
 | ||
|             description: >-
 | ||
|                 每一类建筑都会记住各自上一次的旋转方向。如果你经常在不同建筑类型之间切换,这个设置会让游戏更加舒适。                
 | ||
| 
 | ||
| keybindings:
 | ||
|     title: 按键设置
 | ||
|     hint: >-
 | ||
|         提示:使用 CTRL、SHIFT、ALT!这些建在放置建筑时有不同的效果。        
 | ||
|     # hint: >-
 | ||
|     #     Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
 | ||
| 
 | ||
|     resetKeybindings: 重置按键设置
 | ||
| 
 | ||
|     categoryLabels:
 | ||
|         general: 通用
 | ||
|         ingame: 游戏
 | ||
|         navigation: 视角
 | ||
|         placement: 放置
 | ||
|         massSelect: 批量选择
 | ||
|         buildings: 建筑快捷键
 | ||
|         placementModifiers: 放置建筑修饰键
 | ||
| 
 | ||
|     mappings:
 | ||
|         confirm: 确认
 | ||
|         back: 返回
 | ||
|         mapMoveUp: 上
 | ||
|         mapMoveRight: 右
 | ||
|         mapMoveDown: 下
 | ||
|         mapMoveLeft: 左
 | ||
|         centerMap: 回到基地
 | ||
|         # confirm: Confirm
 | ||
|         # back: Back
 | ||
|         # mapMoveUp: Move Up
 | ||
|         # mapMoveRight: Move Right
 | ||
|         # mapMoveDown: Move Down
 | ||
|         # mapMoveLeft: Move Left
 | ||
|         # centerMap: Center Map
 | ||
| 
 | ||
|         mapZoomIn: 放大
 | ||
|         mapZoomOut: 缩小
 | ||
|         createMarker: 创建地图标记
 | ||
| 
 | ||
|         menuOpenShop: 升级菜单
 | ||
|         menuOpenStats: 统计菜单
 | ||
| 
 | ||
|         toggleHud: 开关HUD
 | ||
|         toggleFPSInfo: 开关帧数与调试信息
 | ||
|         belt: *belt
 | ||
|         splitter: *splitter
 | ||
|         underground_belt: *underground_belt
 | ||
|         miner: *miner
 | ||
|         cutter: *cutter
 | ||
|         rotater: *rotater
 | ||
|         stacker: *stacker
 | ||
|         mixer: *mixer
 | ||
|         painter: *painter
 | ||
|         trash: *trash
 | ||
| 
 | ||
|         rotateWhilePlacing: 顺时针旋转
 | ||
|         rotateInverseModifier: >-
 | ||
|             修饰键: 改为逆时针旋转            
 | ||
|         cycleBuildingVariants: 选择建筑变体
 | ||
|         confirmMassDelete: 确认批量删除
 | ||
|         cycleBuildings: 选择建筑
 | ||
|         massSelectStart: 开始批量选择
 | ||
|         massSelectSelectMultiple: 选择多个区域
 | ||
|         massSelectCopy: 复制
 | ||
| 
 | ||
|         placementDisableAutoOrientation: 取消自动定向
 | ||
|         placeMultiple: 继续放置
 | ||
|         placeInverse: 反向放置传送带
 | ||
|         pasteLastBlueprint: 粘贴上一张蓝图
 | ||
|         massSelectCut: 剪切
 | ||
|         exportScreenshot: 导出截图
 | ||
|         mapMoveFaster: 快速移动
 | ||
| 
 | ||
|         lockBeltDirection: 启用传送带规划
 | ||
|         switchDirectionLockSide: "规划器:换边"
 | ||
|         pipette: 选取器
 | ||
|         menuClose: Close Menu
 | ||
|         switchLayers: Switch layers
 | ||
|         advanced_processor: Color Inverter
 | ||
|         energy_generator: Energy Generator
 | ||
|         wire: Energy Wire
 | ||
| 
 | ||
| about:
 | ||
|     title: 关于游戏
 | ||
|     # title: About this Game
 | ||
|     body: >-
 | ||
|         本游戏由 <a href="https://github.com/tobspr"
 | ||
|         target="_blank">Tobias Springer</a>(我)开发,并且已经开源。<br><br>
 | ||
| 
 | ||
|         如果你想参与开发,请查看 <a href="<githublink>"
 | ||
|         target="_blank">shapez.io on github</a>。<br><br>
 | ||
| 
 | ||
|         这个游戏的开发少不了热情的 Discord 社区。请加入我们的 <a href="<discordlink>"
 | ||
|         target="_blank">Discord 服务器</a>!<br><br>
 | ||
| 
 | ||
|         本游戏的音乐由 <a href="https://soundcloud.com/pettersumelius"
 | ||
|         target="_blank">Peppsen</a> 制作——他是个很棒的伙伴。<br><br>
 | ||
| 
 | ||
|         最后,我想感谢我最好的朋友 <a
 | ||
|         href="https://github.com/niklas-dahl" target="_blank">Niklas</a> ——如果没有与他的异星工厂(factorio)的游戏体验,shapez.io将不会存在。        
 | ||
| 
 | ||
| changelog:
 | ||
|     title: 版本日志
 | ||
| 
 | ||
| demo:
 | ||
|     features:
 | ||
|         restoringGames: 恢复存档 #中?
 | ||
|         importingGames: 倒入存档 #中?
 | ||
|         oneGameLimit: 最多一个存档
 | ||
|         customizeKeybindings: 按键设置
 | ||
|         # customizeKeybindings: Customizing Keybindings
 | ||
|         exportingBase: 导出工厂截图
 | ||
|     settingNotAvailable: 在演示版中不可用。
 |