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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

15 Commits

Author SHA1 Message Date
Greg Considine
fd406b7a03 Include private artifacts in standalone builds 2021-02-28 10:11:36 -05:00
Greg Considine
c41ad97eaf [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
2021-02-23 10:48:01 -05:00
Greg Considine
85999f3f8b [WIP] Implement painting, cutting, rotating achievements (to log only) 2021-02-22 16:02:52 -05:00
tobspr
1ab0fb7d9c Fix stacking bug and bump version, fixes #814 2020-10-11 08:18:55 +02:00
tobspr
5ab3afdd30 Move item processing into separate methods 2020-09-19 17:55:36 +02:00
tobspr
3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr
93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
RogiJAG
f77d47d9f7 Add fl rotater variant 2020-07-18 12:03:49 -05:00
tobspr
d75fb184a4 Implement color inverter building 2020-07-02 18:16:04 +02:00
tobspr
cad6b357e3 Add quad cutter and painter 2020-05-17 00:21:33 +02:00
tobspr
5179488373 Add CCW rotater 2020-05-16 23:13:45 +02:00
tobspr
3d2af20edd Swap cutter outputs since this makes more sense logically 2020-05-15 11:15:42 +02:00
tobspr
85951615a9 Fix tslint errors 2020-05-14 08:56:18 +02:00
tobspr
9898916807 Statistics tab 2020-05-13 18:04:51 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00