tobspr
|
db6db7caca
|
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
|
4 years ago |
tobspr
|
d4617edad5
|
Rework constant signal dialog
|
4 years ago |
tobspr
|
d27e9226be
|
Re-balance, fixes, etc etc
|
4 years ago |
tobspr
|
7cd1ee22fd
|
Further fixes
|
4 years ago |
tobspr
|
d4dd30857e
|
Further pre-release adjustments
|
4 years ago |
tobspr
|
1ecc2ebb5d
|
Minor adjustments and fixes
|
4 years ago |
tobspr
|
c54ec9fd2a
|
Restructure buildings
|
4 years ago |
tobspr
|
e040a47195
|
Update regular layer building descriptions, update artwork
|
4 years ago |
tobspr
|
1f12e755a9
|
Load css resources async, improve building descriptions
|
4 years ago |
tobspr
|
f8371a96cf
|
Make the storage its own building, add sanity checks
|
4 years ago |
tobspr
|
c6eb1dad04
|
Rebalance the whole game, rename splitter -> balancer
|
4 years ago |
tobspr
|
5f2cf4e589
|
Improve color rendering performance
|
4 years ago |
tobspr
|
9075841768
|
Migrate old savegames
|
4 years ago |
tobspr
|
3e93681ce6
|
Add virtual stacker and painter, fix css
|
4 years ago |
tobspr
|
2075f4d011
|
Improve simplified belt, show hints everywheer
|
4 years ago |
tobspr
|
47443058e0
|
Add potato mode
|
4 years ago |
tobspr
|
b8f27aec44
|
Proper belt underlays for splitters
|
4 years ago |
tobspr
|
9b8745535b
|
Refactor item processor to use charges and thus be more correct, even at low tick rates
|
4 years ago |
tobspr
|
78fe34840a
|
Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449
|
4 years ago |
tobspr
|
238b08d4d1
|
Make shapes truthy
|
4 years ago |
tobspr
|
06e276f021
|
Add belt reader building
|
4 years ago |
tobspr
|
bb739c80fa
|
Rework quad painter and filter, rework logic gates
|
4 years ago |
tobspr
|
a498ee2704
|
Mark preferred input on storage
|
4 years ago |
tobspr
|
a095cd6324
|
Allow rotating levers
|
4 years ago |
tobspr
|
5459e6470b
|
Add 1x1 compact splitters
|
4 years ago |
tobspr
|
296b76bf11
|
Add virtual shape processing buildings
|
4 years ago |
tobspr
|
7b40292be3
|
Start to optimize rendering
|
4 years ago |
tobspr
|
7279b75187
|
Improve information when hovering wires
|
4 years ago |
tobspr
|
5a0d3dcbe8
|
Add wire coating
|
4 years ago |
tobspr
|
6a3a9c49cf
|
Improve layer preview
|
4 years ago |
tobspr
|
6c8a29cea6
|
Sneak preview to the wires layer when placing on the regular layer
|
4 years ago |
tobspr
|
390c4ce1a5
|
Add display
|
4 years ago |
tobspr
|
3c34227c24
|
Unify assets, refactor waypoints
|
4 years ago |
tobspr
|
9f522d23ff
|
Improve sprites and fix tunnels
|
4 years ago |
tobspr
|
c982827d60
|
New building sprites
|
4 years ago |
tobspr
|
efd8ba7ae9
|
Add wire bridges and fix Q on hub crash
|
4 years ago |
tobspr
|
ff02508361
|
Add transistor building (Gate)
|
4 years ago |
tobspr
|
f44563fc05
|
Add item filter
|
4 years ago |
tobspr
|
984bea1921
|
Add OR gate and different colors of wire based on the value
|
4 years ago |
tobspr
|
49da768b73
|
Add NOT gate
|
4 years ago |
tobspr
|
52b4d4d742
|
Implement wire networks, add levers
|
4 years ago |
tobspr
|
75ab655998
|
Add basic logic gate and improve wires in general
|
4 years ago |
tobspr
|
f4ac6dfe03
|
Add constant signal emitters
|
4 years ago |
tobspr
|
f65b3728ed
|
Improve wire auto-connect
|
4 years ago |
tobspr
|
f16ab2389a
|
initial take on wire auto-rotation
|
4 years ago |
tobspr
|
850461df8f
|
Further take on logic wires
|
4 years ago |
tobspr
|
93975df4d5
|
Get rid of item ejector / acceptor layers and new wires buildings for now
|
4 years ago |
tobspr
|
75be9796f9
|
Update artwork
|
4 years ago |
tobspr
|
7341321d97
|
Redo wire splitter / mergers
|
4 years ago |
tobspr
|
209fc76fc7
|
Update ui design
|
4 years ago |