Implement DefaultCompression class along with a generic interface to
facilitate easy to use compression in a background thread, and make use
of this class in Storage implementation by default.
Does not fix the savegame list bugs. Note that savegame index
serialization happens a few times for some reason, this is out of scope
for this commit though.
Keep track of the storage ID in each renderer Storage instance and pass
it to the IPC bridge. Jobs are dispatched to the relevant handler (only
saves/ for now) and all (de)compression is handled there.
Add dedicated fs-job types to read or write and (de)compress data
from/to the file picked by the user. Remove redundant utility functions
that used web APIs instead.
Make it slightly easier to replace the storage interface used for
app_settings.bin and savegames.bin in case it's ever needed. Savegames
always use app.storage for now, but this should be easier to change as
well.
Also fix a few issues in Electron code. This is not as polished yet, UI
from old mod support was reused for now and is likely broken. Mods can
be loaded, but there isn't much QoL around the support for now.
The linkApp method is removed as it was unused. A getter is used to
ensure best development experience. It can be further improved by adding
a guard for cases where GLOBAL_APP is not set yet.
Can have minor effect on game appearance, most importantly the removal
of letter-spacing by default. Styles are now much lighter though.
Changes all keybinding code to use kbd instead of code as well.
* Migrate Electron wrapper to ESM
Use ESM syntax for main process, move some fs usages to fs.promises,
switch to import.meta.url/import.meta.dirname to handle file paths;
clean up redundant code.
* Add TypeScript support to Electron wrapper
The support is very basic, tsc is used to transpile code. Build scripts
are modified to not copy any Electron code other than preload.cjs and
use an extremely cursed setup to call the TypeScript compiler.
* [TS] Rename platform/storage
* Rewrite Electron wrapper
MVP, missing some features from the old wrapper and most planned
features. Some of the functionality hasn't been verified.
Move the additional wrapping for getMainContentHTML into getInnerHTML
and call it from GameState super method. Also apply the same wrapping to
getInitialContent (if not null) to ensure equal treatment of legacy HTML
strings and modern JSX/TSX methods.
All modern browsers should support \1 as the compression prefix, even
outside of Electron or recent Chromium versions. Local storage /
IndexedDB platform wrappers were removed a while ago.
Includes prefixed document.hidden property with respective
visibilitychanged event and redundant support for navigator.language /
lack of navigator.languages check.
Quite hacky considering the complex indirection and minor differences in
the appearance of each state, as well as legacy code and need to support
HTML strings for now. Some methods could be improved, refactored or
deleted, but no major changes were made.
Mods and puzzles menu states are broken in this commit.
A previous commit has mistakenly changed the behavior of a condition
checking for standalone version. Instead of always being true, shapez
exports were only exposed if the game was built in development mode.