* Remove ad support, analytics and Wegame leftovers
The game may be somewhat broken in a few places, but it doesn't matter
for now. This is still not the end.
* Remove Steam SSO and demo stuff
Steam SSO is completely removed, a few things from demo like simplified
level sets are gone as well. Puzzle DLC on the other hand is now always
"owned" and will ask for a token to log in.
Removes
* Use shapez dialogs for Puzzle DLC token input
Yes, this sucks *a lot*. But it's a temporary measure, trust me :P
* Simplify HTML tasks
Removes the web (demo) index.html page and makes HTML tasks independent
of the build variant. This might not be the best solution, but it works
for now.
* Update Signal
* Update modal_dialogs
* Inputs
* Update factories
* Update tracked state
* Changed let to const where possible
* Add HUD typings
* improvements to typings
* fix exports not being exposed to mods
* fix signal typings
* remove TypedSignal
* fix all reported type errors
---------
Co-authored-by: Thomas B <t.ferb1@gmail.com>
Co-authored-by: EmeraldBlock <yygengjunior@gmail.com>
* [WIP] Add boilerplate for achievement implementation
* Add config.local.template.js and rm cached copy of config.local.js
* [WIP] Implement painting, cutting, rotating achievements (to log only)
* [WIP] Refactor achievements, jsdoc fixes, add npm script
- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts
* Add steam/greenworks IPC calls and optional private-artifact dependency
* Include private artifacts in standalone builds
* Uncomment appid include
* [WIP] Add steam overlay fix, add hash to artifact dependency
* Update electron, greenworks. Add task to add local config if not present
* Add more achievements, refactor achievement code
* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements
* Add achievements, ids. Update names, keys for consistency
* Add play time achievements
* [WIP] Add more achievements
* Add more achievements. Add bulk achievement check signal
* [WIP] Add achievements. Start savefile migration
* Add achievements. Add savefile migration
* Remove superfluous achievement stat
* Update lock files, fix merge conflict