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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-09 02:54:01 +00:00
Commit Graph

281 Commits

Author SHA1 Message Date
Robert Ferree
512174ee93
fix the linting errors (#1451) 2022-06-21 08:01:42 +02:00
tobspr
8001727196 Update translations and minor fixes 2022-06-20 19:08:14 +02:00
tobspr
145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr
b446a4a915 Add missing tracking 2022-06-20 15:32:41 +02:00
tobspr
2ddbdda4b3 Different links for standalone version 2022-06-19 17:53:03 +02:00
tobspr
3ab5ca99fd 1.5.4 update (polishing + minor rebalancing) 2022-06-19 17:08:35 +02:00
tobspr
7c77944d43 Multiple preload-adjustments 2022-06-18 17:36:51 +02:00
tobspr
e870317a4f Estimate progress when Content-Length header is missing 2022-06-18 16:47:35 +02:00
tobspr
c74e4b9819 Fix invalid css urls 2022-06-18 14:45:15 +02:00
tobspr
34ed689875 Refactor background resources loader - game should now load much faster and also reports progress while downloading resources 2022-06-18 14:43:26 +02:00
tobspr
4c515eb6e8 Increase request timeout to allow playing on slow connections 2022-06-17 17:48:46 +02:00
tobspr
574a9d9d25 More verbose errors 2022-06-17 16:21:32 +02:00
tobspr
913149d5b8 Accessibility optimizations 2022-06-17 15:18:46 +02:00
tobspr
dfa392907d Vastly improve game loading time 2022-06-17 14:52:25 +02:00
tobspr
4ba70cf2ef Fix buttons not working in Mods View 2022-06-17 12:10:27 +02:00
tobspr
cc068d8245 Improve loading screen 2022-06-16 13:47:11 +02:00
tobspr
781273e91d Add html element remove polyfill 2022-06-16 12:10:09 +02:00
tobspr
2e1271ecb7 Fix es5 builds 2022-06-16 11:28:37 +02:00
tobspr
dd0508e777 Only load required resources 2022-06-16 10:02:45 +02:00
tobspr
96ce442b69 Update favicon and improve loading time 2022-06-16 09:58:12 +02:00
tobspr
9d28a1f2f6 Further abt testing, v2 2022-06-15 21:29:10 +02:00
tobspr
f9fa3cd6a7 Minor refactorings 2022-06-15 12:27:11 +02:00
tobspr
e9e88241b4 Further abt testing 2022-06-15 11:43:04 +02:00
tobspr
44d0a8bcf7 Use better random number generation package 2022-06-12 17:33:54 +02:00
tobspr
48ac343260 Adjust abt variants 2022-06-12 15:55:43 +02:00
tobspr
45331dc650 Fix typo 2022-06-09 10:06:18 +02:00
tobspr
959a365de6 Allow specifying abt in url params 2022-06-09 10:01:02 +02:00
tobspr
e1cd08d2f9 try out different variants 2022-06-09 08:58:37 +02:00
tobspr
8c5118e41d Fix randomInt not being evenly distributed 2022-06-07 14:16:14 +02:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr
e789a6c5ea Fix puzzle dlc: Buildings not lockable 2022-06-05 21:08:42 +02:00
tobspr
0974dee6d4 Get rid of legacy 1.19 savegame logic 2022-06-03 10:58:05 +02:00
tobspr
559c0fa854 Rebranding and minor polishing, part 2 2022-06-02 14:06:33 +02:00
tobspr
082932bb46 Update branding from shapez.io to shapez 2022-06-02 12:56:58 +02:00
tobspr
c2c3bd67f4 Add smooth_zooming mod example, Fix UI toggle, (hopefully) fix vram issues, add latest discounts 2022-05-20 17:11:39 +02:00
tobspr
ef6e1a223c Fix discount being active in standalone 2022-04-20 11:18:31 +02:00
tobspr
7e198f2a72 Promote current discount 2022-04-20 11:17:56 +02:00
tobspr
6a0254b358 Demo adjustments, fix missing dependency 2022-04-13 16:07:25 +02:00
TcePrepK
93f91ca8b3
typo (#1391) 2022-03-04 22:17:05 +01:00
tobspr
556caed760 Pass variant and rotationVariant to getIsReplaceable 2022-02-22 16:37:55 +01:00
Dimava
561318b7db
mark all abstract functions abstract (#1383) 2022-02-15 08:31:47 +01:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
4546ca63c1 Fix ad provider 2021-08-26 14:47:28 +02:00
tobspr
8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
PFedak
6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
tobspr
0751eec7d5 Gamedistribution version adjustments 2021-08-17 21:13:32 +02:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr
eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
Emerald Block
0a15958af9
Highlight focused text inputs, Show old signal (#1255)
* provide previous key when editing signal

* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Stan
e8cd01e8e0
Just a little typo (#1252)
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00