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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

149 Commits

Author SHA1 Message Date
tobspr
50f599a5c1 Multiple users for the puzzle dlc 2021-05-03 15:51:24 +02:00
tobspr
97d4b26c2b Puzzle mode, almost done 2021-05-03 15:07:03 +02:00
tobspr
411be2776b Fixes 2021-05-01 20:10:39 +02:00
tobspr
f5c1e26256 Puzzle mode, almost done 2021-05-01 18:04:33 +02:00
tobspr
31811f20b7 Puzzle mode 2021-04-30 21:09:23 +02:00
tobspr
72530005cb Puzzle mode, Refactor hud 2021-04-30 20:06:37 +02:00
tobspr
b732db58b9 Puzzle mode, part 3 2021-04-30 14:34:11 +02:00
tobspr
46e0c1494a Puzzle mode, part 2 2021-04-29 22:31:06 +02:00
tobspr
752503d892 Puzzle mode, part 1 2021-04-29 18:27:46 +02:00
tobspr
fa25deb761
Puzzle mode (#1135)
* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00
Tobias Springer
dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
tobspr
3ada0d5774 Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff 2020-12-07 18:30:33 +01:00
artemisSystem
503e643fd4
add separate unpin button to pinned shapes (#839)
Co-authored-by: 3ddy <39034386+3ddyy@users.noreply.github.com>
2020-12-07 13:11:41 +01:00
tobspr
f5032a02ce Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
LeopoldTal
6cf875fe6b
make reward notification scrollable (#828) 2020-10-11 08:31:07 +02:00
tobspr
366a2a9f58 Improve tutorial css 2020-10-09 08:36:35 +02:00
tobspr
27242cdadf Fix toolbar color 2020-10-08 17:23:07 +02:00
tobspr
f3dcdeb2b8 Fix pinned shapes not being removable 2020-10-07 18:05:11 +02:00
tobspr
1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr
344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
tobspr
5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr
db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
tobspr
d11642e402 Update beta overlay 2020-09-28 13:17:21 +02:00
tobspr
d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr
4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
tobspr
d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
tobspr
fd77ba135a Fix markers and translation 2020-09-23 16:24:10 +02:00
tobspr
1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr
9881bd6799 Update toolbar 2020-09-23 09:24:25 +02:00
tobspr
ed32238412 Allow toggling units in the statistics dialog 2020-09-19 20:51:47 +02:00
tobspr
26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
tobspr
3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr
8fa348ef30 Minor fixes 2020-09-19 15:14:10 +02:00
tobspr
6b7cfb48b3 Further ui improvements, fix simple belts with wires 2020-09-19 14:48:48 +02:00
tobspr
7d6af359a1 Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
tobspr
ee67470e34 remove pinned shapes drop shadow 2020-09-19 12:22:43 +02:00
tobspr
b7c773a70e Improve entity debugger 2020-09-19 08:15:40 +02:00
dengr1065
7650931f1f
New Entity Debugger (i hope so) (#665) 2020-09-19 07:57:29 +02:00
tobspr
b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr
1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr
d4b6a2b34e Make waypoint list scrollable 2020-09-13 09:31:41 +02:00
tobspr
a24e7b8d33 Properly hide some hud elements when hovering 2020-09-13 09:05:05 +02:00
Matthew Bonsall
87f79a6c25
Change opacity on hover (#621)
* Change opacity on hover

* Modify Tutorial
2020-09-13 08:44:15 +02:00
tobspr
6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
tobspr
8ba6517591 Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
tobspr
389ce28e7a Minor css adjustments to the statistics dialog 2020-08-28 20:58:42 +02:00
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen (#590) 2020-08-24 20:51:29 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
tobspr
7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr
35018d2778 Minor css improvements 2020-07-21 10:14:06 +02:00