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Überstzung von lord w :v
433: zu vertunneln oder zu überwinden ? 435 tier 2 = höherer reichweite? (vllt hinzufügen) Allgemein: building-> Gebäude oder Maschine 480: painter von oben/unten und links? und nicht mehr recht und links? -> 500
This commit is contained in:
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@ -30,11 +30,11 @@ steamPage:
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longText: >-
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longText: >-
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io ist ein Spiel über das bauen von automatisierten Fabriken und das kreieren von zunehemnd schwereren Fromen. Liefer die angeforderten, zunehmend schweren Formen aus um im Spiel fortzuschreiten und um Upgrades zum verschnellern deiner Fabrik freizuschalten.
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shapez.io ist ein Spiel über das Bauen von automatisierten Fabriken und das kreieren von zunehmend schwereren Fromen. Liefer die angeforderten, zunehmend schweren Formen aus um im Spiel fortzuschreiten und um Upgrades zum verschnellern deiner Fabrik freizuschalten.
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Da der Vebrauch steigt musst du deine Fabrik vegrößern um deine Nachfrage zu decken - Vergiss jedoch nicht die Resourcen, du musst auf der [b]unendlich großen Karte[/b] expandieren!
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Da der Vebrauch steigt musst du deine Fabrik vegrößern um deine Nachfrage zu decken - Vergiss jedoch nicht die Resourcen, du musst auf der [b]unendlich großen Karte[/b] expandieren!
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Da die Formen irgendwann langweilig werden kannst du Farben vermischen und deine Fromen damit färben - Kombineiere rote, blaue und grüne Farbresourcen um verschiedene Fraben zu produzieren und färbe damit deine Formen um deinen Nachfrage zu erfüllen.
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Da die Formen irgendwann langweilig werden kannst du Farben vermischen und deine Fromen damit färben - Kombineiere rote, blaue und grüne Farbresourcen um verschiedene Farben zu produzieren und färbe damit deine Formen um dem Bedarf zu erfüllen.
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Dieses Spiel hat 18 verschiedene vorgestellte Levels (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neuen Inhalt hinzufügen - Es ist viel geplannt!
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Dieses Spiel hat 18 verschiedene vorgestellte Levels (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neuen Inhalt hinzufügen - Es ist viel geplannt!
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@ -274,56 +274,56 @@ ingame:
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# This is shown in the top left corner and displays useful keybindings in
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# This is shown in the top left corner and displays useful keybindings in
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# every situation
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# every situation
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keybindingsOverlay:
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keybindingsOverlay:
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moveMap: Move
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moveMap: Bewege
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selectBuildings: Select area
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selectBuildings: Wähl Areal
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stopPlacement: Stop placement
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stopPlacement: Stoppt Platzierung
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rotateBuilding: Rotate building
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rotateBuilding: Rotiere Gebäude(Maschine)
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placeMultiple: Place multiple
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placeMultiple: Mehrfach Platzierung
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reverseOrientation: Reverse orientation
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reverseOrientation: Umgedrehte Orientierung
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disableAutoOrientation: Disable auto orientation
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disableAutoOrientation: deaktiviert Auto-Orientierung
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toggleHud: Toggle HUD
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toggleHud: Umschaltung HUD
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placeBuilding: Place building
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placeBuilding: Platziert Gebäaude
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createMarker: Create Marker
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createMarker: Erschaffe Marker
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delete: Destroy
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delete: Löschen
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# from the toolbar)
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# from the toolbar)
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buildingPlacement:
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buildingPlacement:
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# Buildings can have different variants which are unlocked at later levels,
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# Buildings can have different variants which are unlocked at later levels,
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# and this is the hint shown when there are multiple variants available.
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# and this is the hint shown when there are multiple variants available.
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cycleBuildingVariants: Press <key> to cycle variants.
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cycleBuildingVariants: Drück <key> um zwischen den Varianten zu wählen.
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# Shows the hotkey in the ui, e.g. "Hotkey: Q"
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# Shows the hotkey in the ui, e.g. "Hotkey: Q"
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hotkeyLabel: >-
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hotkeyLabel: >-
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Hotkey: <key>
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Hotkey: <key>
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infoTexts:
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infoTexts:
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speed: Speed
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speed: Geschwindigkeit
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range: Range
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range: Reichweite
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storage: Storage
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storage: Lager
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oneItemPerSecond: 1 item / second
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oneItemPerSecond: 1 item / sekunde
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itemsPerSecond: <x> items / s
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itemsPerSecond: <x> items / s
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itemsPerSecondDouble: (x2)
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itemsPerSecondDouble: (x2)
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tiles: <x> tiles
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tiles: <x> Feld
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# The notification when completing a level
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# The notification when completing a level
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levelCompleteNotification:
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levelCompleteNotification:
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# <level> is replaced by the actual level, so this gets 'Level 03' for example.
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# <level> is replaced by the actual level, so this gets 'Level 03' for example.
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levelTitle: Level <level>
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levelTitle: Level <level>
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completed: Completed
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completed: Abgeschlossen
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unlockText: Unlocked <reward>!
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unlockText: Freigeschaltet <reward>!
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buttonNextLevel: Next Level
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buttonNextLevel: Nextes Level
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# Notifications on the lower right
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# Notifications on the lower right
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notifications:
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notifications:
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newUpgrade: A new upgrade is available!
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newUpgrade: ein neues Upgrade ist verfügbar!
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gameSaved: Your game has been saved.
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gameSaved: Dein Spiel(stand) wurde gespeichert.
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# Mass select information, this is when you hold CTRL and then drag with your mouse
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# Mass select information, this is when you hold CTRL and then drag with your mouse
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# to select multiple buildings
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# to select multiple buildings
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massSelect:
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massSelect:
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infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
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infoText: Drück <keyCopy> um zu kopieren, <keyDelete> um zu löschen und <keyCancel> um zu abrechen.
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# The "Upgrades" window
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# The "Upgrades" window
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shop:
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shop:
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@ -331,169 +331,169 @@ ingame:
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buttonUnlock: Upgrade
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buttonUnlock: Upgrade
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# Gets replaced to e.g. "Tier IX"
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# Gets replaced to e.g. "Tier IX"
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tier: Tier <x>
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tier: Level <x>
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# The roman number for each tier
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# The roman number for each tier
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tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
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tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
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maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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maximumLevel: MAXIMALER LEVEL (Speed x<currentMult>)
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# The "Statistics" window
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# The "Statistics" window
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statistics:
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statistics:
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title: Statistics
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title: Statistiken
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dataSources:
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dataSources:
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stored:
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stored:
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title: Stored
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title: Gelagert
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description: Displaying amount of stored shapes in your central building.
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description: Zeigt die Menge an Formen die im Zentralem Gebäude gelagert sind.
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produced:
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produced:
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title: Produced
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title: Produziert
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description: Displaying all shapes your whole factory produces, including intermediate products.
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description: Zeigt die Menge an Formen die deine ganze Fabrik produziert, auch die Zwischen Produkte.
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delivered:
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delivered:
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title: Delivered
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title: Ausgeliefert
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description: Displaying shapes which are delivered to your central building.
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description: Zeigt die Menge an Formen die ins Zentrale Gebäude ausgeliefert wurden.
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noShapesProduced: No shapes have been produced so far.
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noShapesProduced: Keine Formen wurden bisher produziert.
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# Displays the shapes per minute, e.g. '523 / m'
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# Displays the shapes per minute, e.g. '523 / m'
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shapesPerMinute: <shapes> / m
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shapesPerMinute: <shapes> / m
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# Settings menu, when you press "ESC"
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# Settings menu, when you press "ESC"
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settingsMenu:
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settingsMenu:
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playtime: Playtime
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playtime: Spielzeit
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buildingsPlaced: Buildings
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buildingsPlaced: Gebäude(Maschine
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beltsPlaced: Belts
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beltsPlaced: Förderband
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buttons:
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buttons:
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continue: Continue
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continue: Weiter
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settings: Settings
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settings: Einstellungen
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menu: Return to menu
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menu: Zurück zum Menü
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# Bottom left tutorial hints
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# Bottom left tutorial hints
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tutorialHints:
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tutorialHints:
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title: Need help?
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title: Brauchst du Hilfe?
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showHint: Show hint
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showHint: Hinweis
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hideHint: Close
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hideHint: Schließen
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# When placing a blueprint
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# When placing a blueprint
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blueprintPlacer:
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blueprintPlacer:
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cost: Cost
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cost: Kosten
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# Map markers
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# Map markers
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waypoints:
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waypoints:
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waypoints: Markers
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waypoints: Markierungen
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hub: HUB
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hub: HUB
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description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
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description: Link-Klicke einen Marker um dort hinzugelangen, R.<br><br>Press <keybinding> um einen Marker von deinem Blickwinkel zu erschaffen, oder <strong>Rechts.Klicke</strong> um einen Marker auf deiner ausgewählten Position zu erschaffen.
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creationSuccessNotification: Marker has been created.
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creationSuccessNotification: Marker has been created.
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# Interactive tutorial
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# Interactive tutorial
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interactiveTutorial:
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interactiveTutorial:
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title: Tutorial
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title: Tutorial
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hints:
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hints:
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1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
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1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der <strong>Kreis Form</strong> um es zu extrahieren!
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1_2_conveyor: >-
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1_2_conveyor: >-
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Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
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Verbinde den Extrahierer mit einem <strong>Förderband</strong> und verbinde es mit dem HUB!<br><br>Tip: <strong>Drück und Ziehe</strong> das Fördeband mit der Maus!
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1_3_expand: >-
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1_3_expand: >-
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This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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Es ist <strong>NICHT</strong> Klicker-Game! Bau mehr Extrahierer und Fördebänder um das Ziel schneller zu erreichen.<br><br>Tip: Halte <strong>UMSCHALT</strong> um mehrere Gebäude(Maschinen) zu platzieren, und nutze <strong>R</strong> um sie zu rotieren.
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# All shop upgrades
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# All shop upgrades
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shopUpgrades:
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shopUpgrades:
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belt:
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belt:
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name: Belts, Distributor & Tunnels
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name: Förderbänder, Verteiler & Tunnel
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description: Speed x<currentMult> → x<newMult>
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description: Geschwindigkeit x<currentMult> → x<newMult>
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miner:
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miner:
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name: Extraction
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name: Extrahierer
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description: Speed x<currentMult> → x<newMult>
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description: Geschwindigkeit x<currentMult> → x<newMult>
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processors:
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processors:
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name: Cutting, Rotating & Stacking
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name: Schneiden, Rotieren & Stapeln
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description: Speed x<currentMult> → x<newMult>
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description: Geschwindigkeit x<currentMult> → x<newMult>
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painting:
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painting:
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name: Mixing & Painting
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name: Mischen & Färben
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description: Speed x<currentMult> → x<newMult>
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description: Geschwindigkeit x<currentMult> → x<newMult>
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# Buildings and their name / description
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# Buildings and their name / description
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buildings:
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buildings:
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belt:
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belt:
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default:
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default:
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name: &belt Conveyor Belt
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name: &belt Förderband
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description: Transports items, hold and drag to place multiple.
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description: Transportiert Items, halte und ziehe um mehrere zu platzieren.
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miner: # Internal name for the Extractor
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miner: # Internal name for the Extractor
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default:
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default:
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name: &miner Extractor
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name: &miner Extrahierer
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description: Place over a shape or color to extract it.
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description: Platziere es über einer Form.
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chainable:
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chainable:
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name: Extractor (Chain)
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name: Extrahierer (Kette)
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description: Place over a shape or color to extract it. Can be chained.
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description: Platziere es auf einer Form oder Farbe um es zu extrahieren. Kann verkettet werden.
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underground_belt: # Internal name for the Tunnel
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underground_belt: # Internal name for the Tunnel
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default:
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default:
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name: &underground_belt Tunnel
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name: &underground_belt Tunnel
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description: Allows to tunnel resources under buildings and belts.
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description: Es erlaubt dir Formen und Farbe unter Gebäuden(Maschinen) und Förderbänder zu vertunneln.
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tier2:
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tier2:
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name: Tunnel Tier II
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name: Tunnel Level II
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description: Allows to tunnel resources under buildings and belts.
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description: Es erlaubt dir Formen und Farbe unter Gebäuden(Maschinen) und Förderbänder zu vertunneln. (mit einer höheren Reichweite?)
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splitter: # Internal name for the Balancer
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splitter: # Internal name for the Balancer
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default:
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default:
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name: &splitter Balancer
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name: &splitter Verteiler
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description: Multifunctional - Evenly distributes all inputs onto all outputs.
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description: Multifunktional - Verteilt gleichmäßig vom Eingang auf den Ausgang.
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compact:
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compact:
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name: Merger (compact)
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name: Kombinierer (Kompakt)
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description: Merges two conveyor belts into one.
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description: Vereint zwei Förderbänder in einen.
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compact-inverse:
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compact-inverse:
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name: Merger (compact)
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name: Kombinierer (Kompakt)
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description: Merges two conveyor belts into one.
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description: Vereint zwei Förderbänder in einen.
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cutter:
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cutter:
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default:
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default:
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name: &cutter Cutter
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name: &cutter Schneider
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description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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description: Schneidet Formen von oben nach unten und gibt beide dann aus. <strong>Wenn du nur ein Teil benutzt, stelle sicher das die ondere zerstört wird sonst wird die Maschine verstopft!</strong>
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quad:
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quad:
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name: Cutter (Quad)
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name: Schneider (4-Fach)
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description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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description: Schneidet Formen in vier Teile. <strong>Wenn du nur ein Teill benutzt, stelle sicher das die ondere zerstört wird sonst wird die Maschine verstopft!</strong>
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rotater:
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rotater:
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default:
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default:
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name: &rotater Rotate
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name: &rotater Rotierer
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description: Rotates shapes clockwise by 90 degrees.
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description: Rotiert Formen im Uhrzeigersinn um 90 Grad.
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ccw:
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GdUS:
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name: Rotate (CCW)
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name: Rotierer (GdUS)
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description: Rotates shapes counter clockwise by 90 degrees.
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description: Rotiert Formen Gegen dem Uhrzeigersinn um 90 Grad.
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stacker:
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stacker:
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default:
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default:
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name: &stacker Stacker
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name: &stacker Stapler
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description: Stacks both items. If they can not be merged, the right item is placed above the left item.
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description: Stapelt beide Formen. Wenn beide nicht vereint werden können, wird die Rechte Form auf die Linke Form gestapelt.
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mixer:
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mixer:
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default:
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default:
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name: &mixer Color Mixer
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name: &mixer Farb Mischer
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description: Mixes two colors using additive blending.
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description: Mischt zwei Farben mit der additive Mischung.
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painter:
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painter:
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default:
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default:
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name: &painter Painter
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name: &painter Färber
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description: Colors the whole shape on the left input with the color from the right input.
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description: Färbt die ganze Form, im oberen Eingang, mit der Farbe, im linken Eingang.
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double:
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double:
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name: Painter (Double)
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name: Färber (2-Fach)
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description: Colors the shapes on the left inputs with the color from the top input.
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description: Färbt die Formen, im oberen Eingang, mit der Farbe, im linken Eingang.
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quad:
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quad:
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name: Painter (Quad)
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name: Färber (4-Fach)
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description: Allows to color each quadrant of the shape with a different color.
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description: Erlaubt die jeden einzelnen Viertel beliebig einzufärben.
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trash:
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trash:
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default:
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default:
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name: &trash Trash
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name: &trash Mülleimer
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description: Accepts inputs from all sides and destroys them. Forever.
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description: Akzeptiert alles aus jeder Richtung und zerstört es. Für immer...
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storage:
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storage:
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name: Storage
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name: Lager
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description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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description: Lagert den Überschuss, bis zu einer gegebenen Kapazität. Kann als Überlauftor agieren.
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storyRewards:
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storyRewards:
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# Those are the rewards gained from completing the store
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# Those are the rewards gained from completing the store
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Reference in New Issue
Block a user