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Refactor dialog title
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1e1aa80568
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@ -300,8 +300,8 @@ export class HUDWaypoints extends BaseHUDPart {
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});
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const dialog = new DialogWithForm({
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app: this.root.app,
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title: T.dialogs.editMarker.title,
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desc: T.dialogs.editMarker.desc,
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title: T.dialogs.createMarker.titleEdit,
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desc: T.dialogs.createMarker.desc,
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formElements: [markerNameInput],
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buttons: ["delete:bad", "cancel", "ok:good"],
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});
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@ -282,12 +282,9 @@ dialogs:
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createMarker:
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title: New Marker
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titleEdit: Edit Marker
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desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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editMarker:
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title: Edit Marker
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desc: Give it a new meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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markerDemoLimit:
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desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
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@ -253,10 +253,7 @@ dialogs:
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createMarker:
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title: マーカーを設置
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desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<a href="https://viewer.shapez.io" target="_blank">ここ</a>から生成できます)
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editMarker:
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title: マーカーを編集
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titleEdit: マーカーを編集
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desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<a href="https://viewer.shapez.io" target="_blank">ここ</a>から生成できます)
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markerDemoLimit:
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