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Fix lint issues

This commit is contained in:
Phlosioneer 2020-06-16 22:48:29 -04:00
parent aef96cff6e
commit eb182d6e94

View File

@ -27,8 +27,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
} }
/** /**
* *
* @param {Entity} entity * @param {Entity} entity
*/ */
invalidateCache(entity) { invalidateCache(entity) {
if (!entity.components.StaticMapEntity) { if (!entity.components.StaticMapEntity) {
@ -63,7 +63,6 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
const entity = this.allEntities[i]; const entity = this.allEntities[i];
entryCount += this.recomputeSingleEntityCache(entity); entryCount += this.recomputeSingleEntityCache(entity);
} }
} }
logger.log("Found", entryCount, "entries to update"); logger.log("Found", entryCount, "entries to update");
@ -71,8 +70,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
} }
/** /**
* *
* @param {Rectangle} area * @param {Rectangle} area
*/ */
recomputeAreaCaches(area) { recomputeAreaCaches(area) {
let entryCount = 0; let entryCount = 0;
@ -88,8 +87,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
} }
/** /**
* *
* @param {Entity} entity * @param {Entity} entity
*/ */
recomputeSingleEntityCache(entity) { recomputeSingleEntityCache(entity) {
const ejectorComp = entity.components.ItemEjector; const ejectorComp = entity.components.ItemEjector;